Health and shield gauges

This commit is contained in:
Marco 2025-02-11 17:55:50 +01:00
commit 3682de18d5
14 changed files with 188 additions and 22 deletions

View file

@ -24,9 +24,11 @@ _playerDetection = NodePath("PlayerDetection")
sprite_frames = ExtResource("2_omkb8")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CircleShape2D_nkpag")
[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_mask = 2
script = ExtResource("3_ax0x5")
@ -37,6 +39,7 @@ SpritePath = NodePath("../AnimatedSprite2D")
shape = SubResource("CircleShape2D_gs7jc")
[node name="DamageHitbox" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_mask = 9