Capacitors and parallax

This commit is contained in:
Marco 2025-02-21 16:27:57 +01:00
commit 3670da9719
29 changed files with 705 additions and 57 deletions

View file

@ -1,23 +1,10 @@
[gd_scene load_steps=11 format=3 uid="uid://bj28qiai2x2ar"]
[gd_scene load_steps=9 format=3 uid="uid://bj28qiai2x2ar"]
[ext_resource type="Script" path="res://Scenes/Barrel.cs" id="1_avwdx"]
[ext_resource type="Texture2D" uid="uid://d2f16ke8c7vwx" path="res://Sprites/Barrel.png" id="1_e66t6"]
[ext_resource type="PackedScene" uid="uid://clyyl3jgpfoo7" path="res://Scenes/Props/Broken_Barrel.tscn" id="2_f145b"]
[ext_resource type="PackedScene" uid="uid://jmijre3eaf8m" path="res://Scenes/Explosion.tscn" id="3_sm378"]
[ext_resource type="PackedScene" uid="uid://h11o0et1y54v" path="res://Scenes/Weapons/Bullets/explosion.tscn" id="4_epbro"]
[ext_resource type="Script" path="res://Scripts/Resources/BulletResource.cs" id="5_xl8uf"]
[sub_resource type="Resource" id="Resource_kqink"]
script = ExtResource("5_xl8uf")
BulletScene = ExtResource("4_epbro")
BulletSpeed = 0.0
Direction = Vector2(1, 0)
BulletDamage = 8.0
LifeTime = 1.0
DestroyOnCollision = false
Owner = 0
DamageType = 4
TimeModifiers = null
[ext_resource type="Resource" uid="uid://ncukdupc7hbm" path="res://Resources/Bullets/Explosion.tres" id="4_eyb2j"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2ewfl"]
size = Vector2(11, 14)
@ -38,7 +25,7 @@ ExplosionRadius = 4.0
ExplosionDamage = 3.0
DebrisScene = ExtResource("2_f145b")
ExplosionParticles = ExtResource("3_sm378")
ExplosionData = SubResource("Resource_kqink")
ExplosionData = ExtResource("4_eyb2j")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]