Capacitors and parallax

This commit is contained in:
Marco 2025-02-21 16:27:57 +01:00
commit 3670da9719
29 changed files with 705 additions and 57 deletions

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=11 format=4 uid="uid://prgabjxh44lf"]
[gd_scene load_steps=13 format=4 uid="uid://prgabjxh44lf"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_4uv21"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_j0vja"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_a16tm"]
[ext_resource type="Script" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_bc0u7"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="4_em3f4"]
[ext_resource type="Script" path="res://Scripts/TilemapAvoidance.cs" id="5_75e1c"]
[ext_resource type="Script" path="res://Scenes/CameraController.gd" id="11_uct4d"]
@ -11,12 +12,19 @@
[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="14_2aa7w"]
[ext_resource type="Script" path="res://Scripts/AlarmManager.cs" id="15_d7e3u"]
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_bc0u7")
EggIndex = 0
StartingEquipment = []
[node name="GameScene" type="Node2D"]
script = ExtResource("1_4uv21")
PlayerTemplate = ExtResource("2_j0vja")
PlayerSpawnMarker = NodePath("PlayerStartPosition")
SpawnMarkers = {
0: NodePath("PlayerStartPosition")
}
WeaponTemplate = ExtResource("3_a16tm")
StartingEquipment = Array[Object]([])
MapStartData = SubResource("Resource_6wo78")
[node name="Tilemaps" type="Node2D" parent="."]