Capacitors and parallax

This commit is contained in:
Marco 2025-02-21 16:27:57 +01:00
commit 3670da9719
29 changed files with 705 additions and 57 deletions

View file

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[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://ncukdupc7hbm"]
[ext_resource type="PackedScene" uid="uid://h11o0et1y54v" path="res://Scenes/Weapons/Bullets/explosion.tscn" id="1_bca33"]
[ext_resource type="Script" path="res://Scripts/Resources/BulletResource.cs" id="2_c6epu"]
[resource]
script = ExtResource("2_c6epu")
BulletScene = ExtResource("1_bca33")
BulletSpeed = 0.0
Direction = Vector2(1, 0)
BulletDamage = 8.0
LifeTime = 1.0
DestroyOnCollision = false
Owner = 0
DamageType = 4
TimeModifiers = null