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Weapon inventory manager fix
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parent
cd16e67a47
commit
357ced3e94
1 changed files with 2 additions and 4 deletions
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@ -41,7 +41,7 @@ public partial class Weapon3D : Node3D
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private set
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private set
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{
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{
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_loadedAmmo = value;
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_loadedAmmo = value;
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_inventoryManager?.NotifyLoadedAmmoChange(WeaponData?.ItemKey, _loadedAmmo);
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InventoryManager.Instance?.NotifyLoadedAmmoChange(WeaponData?.ItemKey, _loadedAmmo);
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}
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}
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}
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}
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@ -51,8 +51,6 @@ public partial class Weapon3D : Node3D
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private GameManager _gameManager;
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private GameManager _gameManager;
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private InventoryManager _inventoryManager;
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private readonly StringName _shieldAmmoType = "SHIELD";
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private readonly StringName _shieldAmmoType = "SHIELD";
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private bool UsesBattery => WeaponData.AmmoKey == _shieldAmmoType;
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private bool UsesBattery => WeaponData.AmmoKey == _shieldAmmoType;
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@ -80,7 +78,7 @@ public partial class Weapon3D : Node3D
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}
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}
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else
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else
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{
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{
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var ammoToLoad = _inventoryManager.RemoveItem(WeaponData.AmmoKey, WeaponData.BulletCapacity - LoadedAmmo);
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var ammoToLoad = InventoryManager.Instance.RemoveItem(WeaponData.AmmoKey, WeaponData.BulletCapacity - LoadedAmmo);
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if (ammoToLoad > 0)
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if (ammoToLoad > 0)
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{
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{
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