Shootable switches react to shots

This commit is contained in:
MaddoScientisto 2026-02-28 19:24:34 +01:00
commit 35275f9048
5 changed files with 523 additions and 390 deletions

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@ -1480,12 +1480,15 @@
{
"classname" "actor_controlpad_shoot"
"origin" "132 212 28"
"target" "acid_pit_door"
"activationtype" "Open"
}
// entity 47
{
"classname" "actor_door_1"
"origin" "240 252 32"
"angles" "0 90 0"
"targetname" "acid_pit_door"
}
// entity 48
{

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@ -1,6 +1,6 @@
[gd_scene load_steps=7 format=3 uid="uid://c8vlgg70s5u3p"]
[gd_scene format=3 uid="uid://c8vlgg70s5u3p"]
[ext_resource type="Script" uid="uid://qxh76ahgexqa" path="res://Scripts/Interactables/Switch3D.cs" id="1_uhypp"]
[ext_resource type="Script" uid="uid://dlfhqyy3ya8d4" path="res://Scripts/Interactables/ShootableSwitch3D.cs" id="1_uhypp"]
[ext_resource type="Texture2D" uid="uid://d24g1qb40t72l" path="res://Sprites/Button_Small.png" id="2_uok2k"]
[ext_resource type="AudioStream" uid="uid://bjvklk7qmlivd" path="res://SFX/288963__littlerobotsoundfactory__click_electronic_14.wav" id="3_pmslt"]
[ext_resource type="AudioStream" uid="uid://myr6n2c1u503" path="res://SFX/581602__samsterbirdies__beep-error.mp3" id="4_4smss"]
@ -9,14 +9,14 @@
[sub_resource type="SphereShape3D" id="SphereShape3D_itd0i"]
radius = 0.868968
[node name="ControlPad" type="Area3D" node_paths=PackedStringArray("Targets") groups=["Interactable"]]
collision_layer = 32
collision_mask = 0
[node name="ControlPad" type="Area3D" unique_id=454991887 groups=["Interactable"]]
collision_layer = 0
collision_mask = 136
script = ExtResource("1_uhypp")
Targets = []
ReactsTo = 1
metadata/_edit_group_ = true
[node name="Sprite3D" type="Sprite3D" parent="."]
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=1668220059]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0)
visible = false
pixel_size = 0.1
@ -24,17 +24,17 @@ texture_filter = 0
texture = ExtResource("2_uok2k")
hframes = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1191207257]
shape = SubResource("SphereShape3D_itd0i")
[node name="ActivationSound" type="AudioStreamPlayer3D" parent="."]
[node name="ActivationSound" type="AudioStreamPlayer3D" parent="." unique_id=1198083209]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.15351868)
stream = ExtResource("3_pmslt")
bus = &"Effects"
[node name="DenySound" type="AudioStreamPlayer3D" parent="."]
[node name="DenySound" type="AudioStreamPlayer3D" parent="." unique_id=924351038]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.15351868)
stream = ExtResource("4_4smss")
bus = &"Effects"
[node name="blockbench_export2" parent="." instance=ExtResource("5_uhypp")]
[node name="blockbench_export2" parent="." unique_id=920256639 instance=ExtResource("5_uhypp")]

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@ -0,0 +1,127 @@
using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Interactables;
/// <summary>
/// A Switch3D variant that activates when hit by a Bullet3D.
/// Supports filtering by bullet owner and an optional cooldown between activations.
/// </summary>
[Tool]
public partial class ShootableSwitch3D : Switch3D
{
/// <summary>
/// Which bullet owner can trigger this switch.
/// None means both Player and Enemy bullets are accepted.
/// </summary>
[Export] public BulletOwner ReactsTo { get; set; } = BulletOwner.None;
/// <summary>
/// Minimum time in seconds between consecutive activations. 0 disables the cooldown.
/// </summary>
[Export] public float CooldownSeconds { get; set; } = 0f;
/// <summary>
/// Enable runtime debug logging for this node. Toggle in the editor to diagnose bullet-trigger behavior.
/// </summary>
[Export]
public bool EnableDebugLogs { get; set; } = false;
private double _cooldownRemaining = 0.0;
// Track whether we were on cooldown last frame so we don't spam logs every frame.
private bool _wasOnCooldown = false;
public override void _Ready()
{
base._Ready();
Log($"_Ready() called (EditorHint={Engine.IsEditorHint()})");
// Log the initial ActivationType (name + numeric) to make it obvious what value was deserialized.
Log($"Initial ActivationType={ActivationType} ({(int)ActivationType})");
if (Engine.IsEditorHint()) return;
AreaEntered += OnAreaEntered;
Log("Subscribed to AreaEntered events");
}
public override void _Process(double delta)
{
if (_cooldownRemaining > 0.0)
{
// Log only when cooldown starts/ends to avoid spamming the console every frame.
if (!_wasOnCooldown)
{
Log($"Cooldown started: {_cooldownRemaining:F2}s");
_wasOnCooldown = true;
}
_cooldownRemaining -= delta;
if (_cooldownRemaining <= 0.0 && _wasOnCooldown)
{
Log("Cooldown ended");
_wasOnCooldown = false;
}
}
}
private void OnAreaEntered(Area3D area)
{
Log($"AreaEntered event received from: {area?.GetType().Name}");
if (area is not Bullet3D bullet)
{
Log("Area is not a Bullet3D - ignoring");
return;
}
Log($"Bullet detected - Enabled={bullet.Enabled}, Owner={bullet.BulletOwner}");
if (!bullet.Enabled)
{
Log("Bullet is disabled - ignoring");
return;
}
// Filter by owner if a specific owner is configured
if (ReactsTo is not BulletOwner.None && bullet.BulletOwner != ReactsTo)
{
Log($"Bullet owner {bullet.BulletOwner} does not match configured ReactsTo={ReactsTo} - ignoring");
return;
}
if (_cooldownRemaining > 0.0)
{
Log($"On cooldown ({_cooldownRemaining:F2}s remaining) - ignoring");
return;
}
Log("Requesting bullet collision destruction");
bullet.RequestCollisionDestruction();
// Include the numeric value when logging so it's easy to cross-reference serialized files.
Log($"Activating switch (ActivationType={ActivationType} ({(int)ActivationType}))");
Activate(ActivationType);
if (CooldownSeconds > 0f)
{
_cooldownRemaining = CooldownSeconds;
Log($"Cooldown set to {CooldownSeconds:F2}s");
}
}
/// <summary>
/// Helper to centralize debug printing and include the node name for easier filtering.
/// Respects the <see cref="EnableDebugLogs"/> toggle.
/// </summary>
/// <param name="message">Message to print when logging is enabled.</param>
private void Log(string message)
{
if (!EnableDebugLogs) return;
GD.Print($"[ShootableSwitch3D:{Name}] {message}");
}
}

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@ -0,0 +1 @@
uid://dlfhqyy3ya8d4