State persistance between scenes

This commit is contained in:
Marco 2025-03-24 16:56:35 +01:00
commit 35254935e4
13 changed files with 142 additions and 27 deletions

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using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class ItemsDatabase : Resource
{
[Export]
public Array<LootItem> LootItems { get; set; } = new();
}