mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-05 14:45:54 +00:00
State persistance between scenes
This commit is contained in:
parent
1e38945f63
commit
35254935e4
13 changed files with 142 additions and 27 deletions
11
Scripts/Resources/ItemsDatabase.cs
Normal file
11
Scripts/Resources/ItemsDatabase.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Cirno.Scripts.Resources;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class ItemsDatabase : Resource
|
||||
{
|
||||
[Export]
|
||||
public Array<LootItem> LootItems { get; set; } = new();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue