State persistance between scenes

This commit is contained in:
Marco 2025-03-24 16:56:35 +01:00
commit 35254935e4
13 changed files with 142 additions and 27 deletions

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@ -113,7 +113,7 @@ public partial class GameManager : Node2D
public void ApplySessionState(SessionSettings settings)
{
//_inventoryManager.Load(settings.Items);
}
public override void _Process(double delta)