State persistance between scenes

This commit is contained in:
Marco 2025-03-24 16:56:35 +01:00
commit 35254935e4
13 changed files with 142 additions and 27 deletions

View file

@ -581,6 +581,7 @@ position = Vector2(-1688, -232)
[node name="LevelTeleporter" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("44_q5xi2")]
position = Vector2(-2000, -867)
LevelPath = "res://Scenes/Maps/RebelBase.tscn"
SaveInventory = true
IsEnabled = true
[node name="BigTank" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("45_5qg27")]
@ -649,7 +650,7 @@ IsEnabled = true
Target = NodePath("../DebugTeleporter")
[node name="DebugTeleporter" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("30_8fdby")]
position = Vector2(-1118, 206)
position = Vector2(-2002, -817)
Invisible = true
metadata/_edit_group_ = true