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State persistance between scenes
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parent
1e38945f63
commit
35254935e4
13 changed files with 142 additions and 27 deletions
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@ -1,8 +1,7 @@
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[gd_scene load_steps=33 format=4 uid="uid://bx31ou6tw3kd1"]
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[gd_scene load_steps=32 format=4 uid="uid://bx31ou6tw3kd1"]
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[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_6sq7s"]
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[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_cicvv"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_8anae"]
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[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_tgwif"]
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_vmlpc"]
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[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_sv42c"]
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@ -31,7 +30,7 @@
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[sub_resource type="Resource" id="Resource_53p3c"]
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script = ExtResource("4_tgwif")
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EggIndex = 0
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StartingEquipment = Array[ExtResource("3_8anae")]([null])
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StartingEquipment = [null]
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[sub_resource type="Resource" id="Resource_2ugqu"]
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script = ExtResource("11_esmuk")
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@ -180,6 +179,7 @@ position = Vector2(292, 408)
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[node name="LevelTeleporter" parent="Tilemaps/Actors" instance=ExtResource("18_tbppe")]
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position = Vector2(112, 304)
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LevelPath = "res://Scenes/Maps/Level2.tscn"
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SaveInventory = true
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[node name="ControlPad" parent="Tilemaps" node_paths=PackedStringArray("Targets") instance=ExtResource("19_nxss7")]
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position = Vector2(134, 371)
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