Moved weapons to their own scene

This commit is contained in:
Marco 2024-11-15 16:32:26 +01:00
commit 34e0603170
6 changed files with 159 additions and 62 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://bghghp5ep4w2j"]
[gd_scene load_steps=28 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
@ -8,6 +8,7 @@
[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="5_cxvyt"]
[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/crosshair.tscn" id="6_l43rf"]
[ext_resource type="Script" path="res://Scenes/InteractionController.cs" id="7_uvgjg"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="9_wblq0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ai4rh"]
size = Vector2(6, 6)
@ -141,7 +142,7 @@ radius = 17.2627
[sub_resource type="CircleShape2D" id="CircleShape2D_e6woi"]
radius = 1.41421
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle") groups=["Destroyable", "player"]]
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle", "EquippedWeapon") groups=["Destroyable", "player"]]
collision_layer = 2
collision_mask = 99
script = ExtResource("1_m27vu")
@ -152,7 +153,7 @@ SelectorScene = ExtResource("3_8wt6s")
GameOverScene = "res://Scenes/GameOver.tscn"
Muzzle = NodePath("Muzzle")
Health = 32.0
RateOfFire = 0.1
EquippedWeapon = NodePath("Weapon")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@ -205,5 +206,12 @@ collision_mask = 128
shape = SubResource("CircleShape2D_e6woi")
debug_color = Color(1, 0.00817797, 0.0443347, 0.42)
[node name="Weapon" parent="." instance=ExtResource("9_wblq0")]
BulletScene = ExtResource("2_ov36d")
RateOfFire = 0.1
BulletCapacity = 100
ReloadTime = 0.4
BulletSpeed = 300.0
[connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"]
[connection signal="area_entered" from="DamageHitBox" to="." method="_on_damage_hit_box_area_entered"]