Moved weapons to their own scene

This commit is contained in:
Marco 2024-11-15 16:32:26 +01:00
commit 34e0603170
6 changed files with 159 additions and 62 deletions

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=8 format=3 uid="uid://v8s3kubgb2qg"]
[gd_scene load_steps=9 format=3 uid="uid://v8s3kubgb2qg"]
[ext_resource type="Texture2D" uid="uid://b4ynnb14mb4uq" path="res://Sprites/Reisen.png" id="1_4w8mj"]
[ext_resource type="Script" path="res://Scripts/Enemy.cs" id="1_lpwdj"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="2_ogldd"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_2k1dv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2brqc"]
atlas = ExtResource("1_4w8mj")
@ -17,12 +18,11 @@ radius = 4.0
[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
radius = 85.0529
[node name="Enemy" type="Area2D" groups=["Destroyable"]]
[node name="Enemy" type="Area2D" node_paths=PackedStringArray("EquippedWeapon") groups=["Destroyable"]]
collision_layer = 16
collision_mask = 9
script = ExtResource("1_lpwdj")
BulletScene = ExtResource("2_ogldd")
BulletSpeed = 50.0
EquippedWeapon = NodePath("Weapon")
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
@ -48,6 +48,11 @@ shape = SubResource("CircleShape2D_v711r")
wait_time = 0.4
one_shot = true
[node name="Weapon" parent="." instance=ExtResource("4_2k1dv")]
BulletScene = ExtResource("2_ogldd")
BulletCapacity = 4
BulletSpeed = 50.0
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="area_entered" from="PlayerDetection" to="." method="_on_player_detection_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="." method="_on_player_detection_area_exited"]

View file

@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://crry0rgk7a8sm"]
[ext_resource type="Script" path="res://Scripts/Weapon.cs" id="1_f5iec"]
[node name="Weapon" type="Sprite2D"]
script = ExtResource("1_f5iec")
[node name="Muzzle" type="Marker2D" parent="."]
position = Vector2(5, 0)
[node name="ShootTimer" type="Timer" parent="."]
one_shot = true

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://bghghp5ep4w2j"]
[gd_scene load_steps=28 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
@ -8,6 +8,7 @@
[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="5_cxvyt"]
[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/crosshair.tscn" id="6_l43rf"]
[ext_resource type="Script" path="res://Scenes/InteractionController.cs" id="7_uvgjg"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="9_wblq0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ai4rh"]
size = Vector2(6, 6)
@ -141,7 +142,7 @@ radius = 17.2627
[sub_resource type="CircleShape2D" id="CircleShape2D_e6woi"]
radius = 1.41421
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle") groups=["Destroyable", "player"]]
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle", "EquippedWeapon") groups=["Destroyable", "player"]]
collision_layer = 2
collision_mask = 99
script = ExtResource("1_m27vu")
@ -152,7 +153,7 @@ SelectorScene = ExtResource("3_8wt6s")
GameOverScene = "res://Scenes/GameOver.tscn"
Muzzle = NodePath("Muzzle")
Health = 32.0
RateOfFire = 0.1
EquippedWeapon = NodePath("Weapon")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@ -205,5 +206,12 @@ collision_mask = 128
shape = SubResource("CircleShape2D_e6woi")
debug_color = Color(1, 0.00817797, 0.0443347, 0.42)
[node name="Weapon" parent="." instance=ExtResource("9_wblq0")]
BulletScene = ExtResource("2_ov36d")
RateOfFire = 0.1
BulletCapacity = 100
ReloadTime = 0.4
BulletSpeed = 300.0
[connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"]
[connection signal="area_entered" from="DamageHitBox" to="." method="_on_damage_hit_box_area_entered"]