Dialogue and textbox improvements

This commit is contained in:
MaddoScientisto 2025-03-22 13:52:09 +01:00
commit 34ce86b144
4 changed files with 12 additions and 5 deletions

View file

@ -36,10 +36,11 @@ overrides = {
"box_distance": "0.0",
"box_modulate_custom_color": "Color(1, 1, 1, 1)",
"box_modulate_global_color": "false",
"box_panel": "\"res://Resources/Styles/PixelStyleBoxRed_SquareBackground.tres\"",
"box_panel": "\"res://Resources/Styles/PixelStyleBoxRed.tres\"",
"box_size": "Vector2(300, 80)",
"name_label_color_mode": "1",
"name_label_custom_size": "10.0",
"portrait_bg_modulate": "Color(0, 0, 0, 0)",
"text_custom_size": "6.0"
}
@ -79,4 +80,4 @@ layer_info = {
}
base_overrides = {}
layers = Array[ExtResource("1_5pbjb")]([])
metadata/_latest_layer = ""
metadata/_latest_layer = "12"

View file

@ -1,4 +1,4 @@
ICE: Here's your gun, pick it up by approaching it and pressing F or [something] when you see the marker around it.
ICE: Here's your gun, pick it up by approaching it and pressing {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} when you see the marker around it.
Cirno (Smug Talk): I don't need a gun, I can use pretty strong magic!
ICE: Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world
ICE: Probably because this world does not have natural magic, so the magic in your body is all you have.

View file

@ -1,3 +1,3 @@
ICE: Great! You made it to the switch.\
You can press F on the keyboard or [something] on your gamepad to activate it.
You can press {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} to activate it.
ICE: Switches come in many forms, they allow you to manipolate your environment by opening doors, triggering devices and such. Always be on the lookout for switches.

View file

@ -86,7 +86,13 @@ directories/dtl_directory={
glossary/default_case_sensitive=true
layout/style_list=["res://Dialogue/Styles/Textbox_style.tres", "res://Dialogue/Styles/VN.tres", "res://Dialogue/Styles/Terminal_Style.tres", "res://Dialogue/Styles/Briefing_Style.tres"]
layout/default_style="res://Dialogue/Styles/Textbox_style.tres"
variables={}
variables={
"Buttons": {
"Keyboard_F": "Ⓕ",
"Left_Button_Pad": "⒩",
"Right_Button_Pad": "⒪"
}
}
extensions_folder="res://addons/dialogic_additions"
text/letter_speed=0.01
text/initial_text_reveal_skippable=true