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Dialogue and textbox improvements
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parent
db50df369f
commit
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4 changed files with 12 additions and 5 deletions
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@ -36,10 +36,11 @@ overrides = {
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"box_distance": "0.0",
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"box_distance": "0.0",
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"box_modulate_custom_color": "Color(1, 1, 1, 1)",
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"box_modulate_custom_color": "Color(1, 1, 1, 1)",
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"box_modulate_global_color": "false",
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"box_modulate_global_color": "false",
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"box_panel": "\"res://Resources/Styles/PixelStyleBoxRed_SquareBackground.tres\"",
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"box_panel": "\"res://Resources/Styles/PixelStyleBoxRed.tres\"",
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"box_size": "Vector2(300, 80)",
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"box_size": "Vector2(300, 80)",
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"name_label_color_mode": "1",
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"name_label_color_mode": "1",
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"name_label_custom_size": "10.0",
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"name_label_custom_size": "10.0",
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"portrait_bg_modulate": "Color(0, 0, 0, 0)",
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"text_custom_size": "6.0"
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"text_custom_size": "6.0"
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}
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}
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@ -79,4 +80,4 @@ layer_info = {
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}
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}
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base_overrides = {}
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base_overrides = {}
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layers = Array[ExtResource("1_5pbjb")]([])
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layers = Array[ExtResource("1_5pbjb")]([])
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metadata/_latest_layer = ""
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metadata/_latest_layer = "12"
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@ -1,4 +1,4 @@
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ICE: Here's your gun, pick it up by approaching it and pressing F or [something] when you see the marker around it.
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ICE: Here's your gun, pick it up by approaching it and pressing {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} when you see the marker around it.
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Cirno (Smug Talk): I don't need a gun, I can use pretty strong magic!
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Cirno (Smug Talk): I don't need a gun, I can use pretty strong magic!
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ICE: Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world
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ICE: Perhaps in your original world, we ran some tests and it seems like using raw magic will tire you out really fast in this world
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ICE: Probably because this world does not have natural magic, so the magic in your body is all you have.
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ICE: Probably because this world does not have natural magic, so the magic in your body is all you have.
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@ -1,3 +1,3 @@
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ICE: Great! You made it to the switch.\
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ICE: Great! You made it to the switch.\
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You can press F on the keyboard or [something] on your gamepad to activate it.
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You can press {Buttons.Keyboard_F} or {Buttons.Left_Button_Pad} to activate it.
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ICE: Switches come in many forms, they allow you to manipolate your environment by opening doors, triggering devices and such. Always be on the lookout for switches.
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ICE: Switches come in many forms, they allow you to manipolate your environment by opening doors, triggering devices and such. Always be on the lookout for switches.
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@ -86,7 +86,13 @@ directories/dtl_directory={
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glossary/default_case_sensitive=true
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glossary/default_case_sensitive=true
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layout/style_list=["res://Dialogue/Styles/Textbox_style.tres", "res://Dialogue/Styles/VN.tres", "res://Dialogue/Styles/Terminal_Style.tres", "res://Dialogue/Styles/Briefing_Style.tres"]
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layout/style_list=["res://Dialogue/Styles/Textbox_style.tres", "res://Dialogue/Styles/VN.tres", "res://Dialogue/Styles/Terminal_Style.tres", "res://Dialogue/Styles/Briefing_Style.tres"]
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layout/default_style="res://Dialogue/Styles/Textbox_style.tres"
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layout/default_style="res://Dialogue/Styles/Textbox_style.tres"
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variables={}
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variables={
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"Buttons": {
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"Keyboard_F": "Ⓕ",
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"Left_Button_Pad": "⒩",
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"Right_Button_Pad": "⒪"
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}
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}
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extensions_folder="res://addons/dialogic_additions"
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extensions_folder="res://addons/dialogic_additions"
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text/letter_speed=0.01
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text/letter_speed=0.01
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text/initial_text_reveal_skippable=true
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text/initial_text_reveal_skippable=true
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