Disable debugdraw in release

This commit is contained in:
Marco 2025-08-12 14:37:48 +02:00
commit 34a0e8e380
8 changed files with 70 additions and 68 deletions

View file

@ -26,6 +26,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
@ -39,11 +40,11 @@ application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version="0.1.0.0"
application/product_version="0.1.0.0"
application/company_name="Maddo"
application/company_name="Maddo Productions"
application/product_name="Cirno: No Reason"
application/file_description=""
application/copyright="Maddo"
application/trademarks=""
application/trademarks="Maddo Productions, 2025"
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
@ -65,7 +66,7 @@ ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debu
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/include_debug_symbols=false
dotnet/embed_build_outputs=true
[preset.1]
@ -96,6 +97,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
@ -110,5 +112,5 @@ ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/include_debug_symbols=false
dotnet/embed_build_outputs=false