Bullet freeze

This commit is contained in:
Marco 2025-04-26 11:24:20 +02:00
commit 34a07342ac
31 changed files with 255 additions and 8 deletions

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@ -21,6 +21,7 @@ public partial class BulletResource : Resource
[Export] public DamageType DamageType = DamageType.Neutral;
[Export] public bool RotateSprite = false;
[Export] public bool Controllable = false;
[Export] public bool Freezable { get; set; } = true;
[Export] public bool Grazeable { get; set; } = true;
[Export] public float GrazeValue { get; set; } = 0.2f;
@ -48,6 +49,7 @@ public partial class BulletResource : Resource
DestructionParticlesScene = DestructionParticlesScene,
RotateSprite = RotateSprite,
Controllabe = Controllable,
Freezable = Freezable,
TimeModifiers = TimeModifiers.Select(x => x).ToList(),
Grazeable = Grazeable,
GrazeValue = GrazeValue,