Bullet freeze

This commit is contained in:
Marco 2025-04-26 11:24:20 +02:00
commit 34a07342ac
31 changed files with 255 additions and 8 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=85 format=3 uid="uid://c4pr2707hbeph"]
[gd_scene load_steps=87 format=3 uid="uid://c4pr2707hbeph"]
[ext_resource type="Script" uid="uid://d2ubk5gucny6s" path="res://Scripts/Components/FSM/PlayerFSMProxy.cs" id="1_g3wua"]
[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
@ -42,6 +42,8 @@
[ext_resource type="Resource" uid="uid://clr1gln7nxa1o" path="res://Resources/Items/Power_Pickup.tres" id="40_m1iep"]
[ext_resource type="Script" uid="uid://c8f4tbcjcfsu1" path="res://Scripts/Components/FSM/Player/AutoPickupModule.cs" id="41_v2m0j"]
[ext_resource type="Script" uid="uid://d2r5eh3wn16bg" path="res://Scripts/Components/FSM/Player/PlayerGrazingModule.cs" id="42_awrib"]
[ext_resource type="Script" uid="uid://ru6yajru35t0" path="res://Scripts/Components/FSM/Player/FreezeModule.cs" id="43_nfq4p"]
[ext_resource type="PackedScene" uid="uid://ckfhlsboy6mfr" path="res://Scenes/Weapons/Bullets/Ice.tscn" id="44_m1iep"]
[sub_resource type="CircleShape2D" id="CircleShape2D_b3hxm"]
radius = 5.0
@ -353,7 +355,7 @@ _damageReceiver = NodePath("../../DamageReceiver")
_activationProvider = NodePath("../../InteractionProvider")
_interactionController = NodePath("../../InteractionController")
_storageModule = NodePath("../../Storage")
_moduleNodes = [NodePath("../../InteractionController"), NodePath("../../ItemUser"), NodePath("../../ConveyorBeltMover"), NodePath("../../AutoPickupModule"), NodePath("../../GrazingModule")]
_moduleNodes = [NodePath("../../InteractionController"), NodePath("../../ItemUser"), NodePath("../../ConveyorBeltMover"), NodePath("../../AutoPickupModule"), NodePath("../../GrazingModule"), NodePath("../../FreezeModule")]
[node name="Cutscene" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("4_22ff8")
@ -561,6 +563,14 @@ Shield = NodePath("../DamageReceiver/ShieldProvider")
[node name="CollisionShape2D" type="CollisionShape2D" parent="GrazingModule"]
shape = SubResource("CircleShape2D_awrib")
[node name="FreezeModule" type="Node2D" parent="." node_paths=PackedStringArray("Shield", "InputProvider")]
script = ExtResource("43_nfq4p")
ResourceCost = 5.0
IceLife = 2.0
IceScene = ExtResource("44_m1iep")
Shield = NodePath("../DamageReceiver/ShieldProvider")
InputProvider = NodePath("../InputProvider")
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
[connection signal="area_entered" from="InteractionProvider" to="InteractionProvider" method="_on_interaction_controller_area_entered"]
[connection signal="area_exited" from="InteractionProvider" to="InteractionProvider" method="_on_interaction_controller_area_exited"]

View file

@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://ckfhlsboy6mfr"]
[ext_resource type="Script" uid="uid://csw0c6gjcmx34" path="res://Scripts/Actors/Ice.cs" id="1_lwlxi"]
[ext_resource type="Texture2D" uid="uid://gkb4es8bcqtx" path="res://ExternalMaterial/BulletFreezeCrystal/BulletFreezeCrystal.png" id="2_0qvt4"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2ofk8"]
radius = 9.05539
[node name="Ice" type="Area2D"]
collision_layer = 8
collision_mask = 136
script = ExtResource("1_lwlxi")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_2ofk8")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_0qvt4")
[connection signal="area_entered" from="." to="." method="OnAreaEntered"]