4 way animation handler for new actors

This commit is contained in:
Marco 2025-02-23 17:32:36 +01:00
commit 335f4d5430
8 changed files with 260 additions and 117 deletions

View file

@ -244,11 +244,13 @@ texture = ExtResource("1_70kxh")
4:4/0/z_index = 1
4:4/0/terrain_set = 0
4:4/0/terrain = 2
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0/terrains_peering_bit/top_side = 2
5:4/0 = 0
5:4/0/z_index = 1
5:4/0/terrain_set = 0
5:4/0/terrain = 2
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0/terrains_peering_bit/bottom_side = 2
6:4/0 = 0
6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_8lv53")
@ -475,6 +477,7 @@ texture = ExtResource("1_70kxh")
0:8/0/z_index = 1
0:8/0/terrain_set = 0
0:8/0/terrain = 2
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:8/0/terrains_peering_bit/right_side = 2
0:8/0/terrains_peering_bit/bottom_side = 2
0:8/0/terrains_peering_bit/bottom_left_corner = 2
@ -486,6 +489,7 @@ texture = ExtResource("1_70kxh")
1:8/0/z_index = 1
1:8/0/terrain_set = 0
1:8/0/terrain = 2
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:8/0/terrains_peering_bit/right_side = 2
1:8/0/terrains_peering_bit/bottom_right_corner = 2
1:8/0/terrains_peering_bit/bottom_side = 2
@ -497,6 +501,7 @@ texture = ExtResource("1_70kxh")
2:8/0/z_index = 1
2:8/0/terrain_set = 0
2:8/0/terrain = 2
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:8/0/terrains_peering_bit/right_side = 2
2:8/0/terrains_peering_bit/bottom_right_corner = 2
2:8/0/terrains_peering_bit/bottom_side = 2
@ -545,6 +550,7 @@ texture = ExtResource("1_70kxh")
0:9/0/z_index = 1
0:9/0/terrain_set = 0
0:9/0/terrain = 2
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:9/0/terrains_peering_bit/right_side = 2
0:9/0/terrains_peering_bit/bottom_right_corner = 2
0:9/0/terrains_peering_bit/bottom_side = 2
@ -556,6 +562,7 @@ texture = ExtResource("1_70kxh")
1:9/0/z_index = 1
1:9/0/terrain_set = 0
1:9/0/terrain = 2
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:9/0/terrains_peering_bit/right_side = 2
1:9/0/terrains_peering_bit/bottom_right_corner = 2
1:9/0/terrains_peering_bit/bottom_side = 2
@ -648,18 +655,21 @@ texture = ExtResource("1_70kxh")
0:11/0/z_index = 1
0:11/0/terrain_set = 0
0:11/0/terrain = 2
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:11/0/terrains_peering_bit/right_side = 2
0:11/0/terrains_peering_bit/bottom_side = 2
1:11/0 = 0
1:11/0/z_index = 1
1:11/0/terrain_set = 0
1:11/0/terrain = 2
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:11/0/terrains_peering_bit/bottom_side = 2
1:11/0/terrains_peering_bit/left_side = 2
2:11/0 = 0
2:11/0/z_index = 1
2:11/0/terrain_set = 0
2:11/0/terrain = 2
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:11/0/terrains_peering_bit/right_side = 2
2:11/0/terrains_peering_bit/bottom_side = 2
2:11/0/terrains_peering_bit/top_side = 2
@ -668,6 +678,7 @@ texture = ExtResource("1_70kxh")
3:11/0/z_index = 1
3:11/0/terrain_set = 0
3:11/0/terrain = 2
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:11/0/terrains_peering_bit/bottom_side = 2
3:11/0/terrains_peering_bit/left_side = 2
3:11/0/terrains_peering_bit/top_left_corner = 2
@ -676,6 +687,7 @@ texture = ExtResource("1_70kxh")
4:11/0/z_index = 1
4:11/0/terrain_set = 0
4:11/0/terrain = 2
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:11/0/terrains_peering_bit/right_side = 2
4:11/0/terrains_peering_bit/bottom_side = 2
4:11/0/terrains_peering_bit/bottom_left_corner = 2
@ -684,6 +696,7 @@ texture = ExtResource("1_70kxh")
5:11/0/z_index = 1
5:11/0/terrain_set = 0
5:11/0/terrain = 2
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:11/0/terrains_peering_bit/right_side = 2
5:11/0/terrains_peering_bit/bottom_right_corner = 2
5:11/0/terrains_peering_bit/bottom_side = 2
@ -712,18 +725,21 @@ texture = ExtResource("1_70kxh")
0:12/0/z_index = 1
0:12/0/terrain_set = 0
0:12/0/terrain = 2
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:12/0/terrains_peering_bit/right_side = 2
0:12/0/terrains_peering_bit/top_side = 2
1:12/0 = 0
1:12/0/z_index = 1
1:12/0/terrain_set = 0
1:12/0/terrain = 2
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:12/0/terrains_peering_bit/left_side = 2
1:12/0/terrains_peering_bit/top_side = 2
2:12/0 = 0
2:12/0/z_index = 1
2:12/0/terrain_set = 0
2:12/0/terrain = 2
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:12/0/terrains_peering_bit/right_side = 2
2:12/0/terrains_peering_bit/bottom_right_corner = 2
2:12/0/terrains_peering_bit/bottom_side = 2
@ -732,6 +748,7 @@ texture = ExtResource("1_70kxh")
3:12/0/z_index = 1
3:12/0/terrain_set = 0
3:12/0/terrain = 2
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:12/0/terrains_peering_bit/bottom_side = 2
3:12/0/terrains_peering_bit/bottom_left_corner = 2
3:12/0/terrains_peering_bit/left_side = 2
@ -740,6 +757,7 @@ texture = ExtResource("1_70kxh")
4:12/0/z_index = 1
4:12/0/terrain_set = 0
4:12/0/terrain = 2
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:12/0/terrains_peering_bit/right_side = 2
4:12/0/terrains_peering_bit/left_side = 2
4:12/0/terrains_peering_bit/top_left_corner = 2
@ -748,6 +766,7 @@ texture = ExtResource("1_70kxh")
5:12/0/z_index = 1
5:12/0/terrain_set = 0
5:12/0/terrain = 2
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:12/0/terrains_peering_bit/right_side = 2
5:12/0/terrains_peering_bit/left_side = 2
5:12/0/terrains_peering_bit/top_side = 2
@ -776,6 +795,7 @@ texture = ExtResource("1_70kxh")
0:13/0/z_index = 1
0:13/0/terrain_set = 0
0:13/0/terrain = 2
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:13/0/terrains_peering_bit/right_side = 2
0:13/0/terrains_peering_bit/bottom_side = 2
0:13/0/terrains_peering_bit/left_side = 2
@ -783,6 +803,7 @@ texture = ExtResource("1_70kxh")
1:13/0/z_index = 1
1:13/0/terrain_set = 0
1:13/0/terrain = 2
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:13/0/terrains_peering_bit/bottom_side = 2
1:13/0/terrains_peering_bit/left_side = 2
1:13/0/terrains_peering_bit/top_side = 2
@ -790,6 +811,7 @@ texture = ExtResource("1_70kxh")
2:13/0/z_index = 1
2:13/0/terrain_set = 0
2:13/0/terrain = 2
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0/terrains_peering_bit/right_side = 2
2:13/0/terrains_peering_bit/bottom_side = 2
2:13/0/terrains_peering_bit/left_side = 2
@ -799,6 +821,7 @@ texture = ExtResource("1_70kxh")
3:13/0/z_index = 1
3:13/0/terrain_set = 0
3:13/0/terrain = 2
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0/terrains_peering_bit/right_side = 2
3:13/0/terrains_peering_bit/bottom_side = 2
3:13/0/terrains_peering_bit/left_side = 2
@ -814,6 +837,7 @@ texture = ExtResource("1_70kxh")
0:14/0/z_index = 1
0:14/0/terrain_set = 0
0:14/0/terrain = 2
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:14/0/terrains_peering_bit/right_side = 2
0:14/0/terrains_peering_bit/left_side = 2
0:14/0/terrains_peering_bit/top_side = 2
@ -821,6 +845,7 @@ texture = ExtResource("1_70kxh")
1:14/0/z_index = 1
1:14/0/terrain_set = 0
1:14/0/terrain = 2
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:14/0/terrains_peering_bit/right_side = 2
1:14/0/terrains_peering_bit/bottom_side = 2
1:14/0/terrains_peering_bit/top_side = 2
@ -828,6 +853,7 @@ texture = ExtResource("1_70kxh")
2:14/0/z_index = 1
2:14/0/terrain_set = 0
2:14/0/terrain = 2
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0/terrains_peering_bit/right_side = 2
2:14/0/terrains_peering_bit/bottom_side = 2
2:14/0/terrains_peering_bit/bottom_left_corner = 2
@ -837,6 +863,7 @@ texture = ExtResource("1_70kxh")
3:14/0/z_index = 1
3:14/0/terrain_set = 0
3:14/0/terrain = 2
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0/terrains_peering_bit/right_side = 2
3:14/0/terrains_peering_bit/bottom_right_corner = 2
3:14/0/terrains_peering_bit/bottom_side = 2