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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:15:45 +00:00
4 way animation handler for new actors
This commit is contained in:
parent
0e15d2acba
commit
335f4d5430
8 changed files with 260 additions and 117 deletions
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@ -244,11 +244,13 @@ texture = ExtResource("1_70kxh")
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4:4/0/z_index = 1
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4:4/0/terrain_set = 0
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4:4/0/terrain = 2
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4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:4/0/terrains_peering_bit/top_side = 2
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5:4/0 = 0
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5:4/0/z_index = 1
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5:4/0/terrain_set = 0
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5:4/0/terrain = 2
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5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:4/0/terrains_peering_bit/bottom_side = 2
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6:4/0 = 0
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6:4/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_8lv53")
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@ -475,6 +477,7 @@ texture = ExtResource("1_70kxh")
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0:8/0/z_index = 1
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0:8/0/terrain_set = 0
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0:8/0/terrain = 2
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0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:8/0/terrains_peering_bit/right_side = 2
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0:8/0/terrains_peering_bit/bottom_side = 2
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0:8/0/terrains_peering_bit/bottom_left_corner = 2
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@ -486,6 +489,7 @@ texture = ExtResource("1_70kxh")
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1:8/0/z_index = 1
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1:8/0/terrain_set = 0
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1:8/0/terrain = 2
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1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:8/0/terrains_peering_bit/right_side = 2
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1:8/0/terrains_peering_bit/bottom_right_corner = 2
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1:8/0/terrains_peering_bit/bottom_side = 2
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@ -497,6 +501,7 @@ texture = ExtResource("1_70kxh")
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2:8/0/z_index = 1
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2:8/0/terrain_set = 0
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2:8/0/terrain = 2
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2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:8/0/terrains_peering_bit/right_side = 2
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2:8/0/terrains_peering_bit/bottom_right_corner = 2
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2:8/0/terrains_peering_bit/bottom_side = 2
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@ -545,6 +550,7 @@ texture = ExtResource("1_70kxh")
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0:9/0/z_index = 1
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0:9/0/terrain_set = 0
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0:9/0/terrain = 2
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0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:9/0/terrains_peering_bit/right_side = 2
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0:9/0/terrains_peering_bit/bottom_right_corner = 2
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0:9/0/terrains_peering_bit/bottom_side = 2
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@ -556,6 +562,7 @@ texture = ExtResource("1_70kxh")
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1:9/0/z_index = 1
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1:9/0/terrain_set = 0
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1:9/0/terrain = 2
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1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:9/0/terrains_peering_bit/right_side = 2
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1:9/0/terrains_peering_bit/bottom_right_corner = 2
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1:9/0/terrains_peering_bit/bottom_side = 2
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@ -648,18 +655,21 @@ texture = ExtResource("1_70kxh")
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0:11/0/z_index = 1
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0:11/0/terrain_set = 0
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0:11/0/terrain = 2
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0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:11/0/terrains_peering_bit/right_side = 2
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0:11/0/terrains_peering_bit/bottom_side = 2
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1:11/0 = 0
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1:11/0/z_index = 1
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1:11/0/terrain_set = 0
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1:11/0/terrain = 2
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1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:11/0/terrains_peering_bit/bottom_side = 2
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1:11/0/terrains_peering_bit/left_side = 2
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2:11/0 = 0
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2:11/0/z_index = 1
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2:11/0/terrain_set = 0
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2:11/0/terrain = 2
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2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:11/0/terrains_peering_bit/right_side = 2
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2:11/0/terrains_peering_bit/bottom_side = 2
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2:11/0/terrains_peering_bit/top_side = 2
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@ -668,6 +678,7 @@ texture = ExtResource("1_70kxh")
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3:11/0/z_index = 1
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3:11/0/terrain_set = 0
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3:11/0/terrain = 2
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3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:11/0/terrains_peering_bit/bottom_side = 2
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3:11/0/terrains_peering_bit/left_side = 2
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3:11/0/terrains_peering_bit/top_left_corner = 2
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@ -676,6 +687,7 @@ texture = ExtResource("1_70kxh")
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4:11/0/z_index = 1
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4:11/0/terrain_set = 0
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4:11/0/terrain = 2
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4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:11/0/terrains_peering_bit/right_side = 2
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4:11/0/terrains_peering_bit/bottom_side = 2
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4:11/0/terrains_peering_bit/bottom_left_corner = 2
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@ -684,6 +696,7 @@ texture = ExtResource("1_70kxh")
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5:11/0/z_index = 1
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5:11/0/terrain_set = 0
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5:11/0/terrain = 2
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5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:11/0/terrains_peering_bit/right_side = 2
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5:11/0/terrains_peering_bit/bottom_right_corner = 2
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5:11/0/terrains_peering_bit/bottom_side = 2
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@ -712,18 +725,21 @@ texture = ExtResource("1_70kxh")
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0:12/0/z_index = 1
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0:12/0/terrain_set = 0
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0:12/0/terrain = 2
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0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:12/0/terrains_peering_bit/right_side = 2
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0:12/0/terrains_peering_bit/top_side = 2
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1:12/0 = 0
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1:12/0/z_index = 1
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1:12/0/terrain_set = 0
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1:12/0/terrain = 2
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1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:12/0/terrains_peering_bit/left_side = 2
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1:12/0/terrains_peering_bit/top_side = 2
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2:12/0 = 0
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2:12/0/z_index = 1
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2:12/0/terrain_set = 0
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2:12/0/terrain = 2
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2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:12/0/terrains_peering_bit/right_side = 2
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2:12/0/terrains_peering_bit/bottom_right_corner = 2
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2:12/0/terrains_peering_bit/bottom_side = 2
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@ -732,6 +748,7 @@ texture = ExtResource("1_70kxh")
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3:12/0/z_index = 1
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3:12/0/terrain_set = 0
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3:12/0/terrain = 2
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3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:12/0/terrains_peering_bit/bottom_side = 2
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3:12/0/terrains_peering_bit/bottom_left_corner = 2
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3:12/0/terrains_peering_bit/left_side = 2
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@ -740,6 +757,7 @@ texture = ExtResource("1_70kxh")
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4:12/0/z_index = 1
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4:12/0/terrain_set = 0
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4:12/0/terrain = 2
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4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:12/0/terrains_peering_bit/right_side = 2
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4:12/0/terrains_peering_bit/left_side = 2
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4:12/0/terrains_peering_bit/top_left_corner = 2
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@ -748,6 +766,7 @@ texture = ExtResource("1_70kxh")
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5:12/0/z_index = 1
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5:12/0/terrain_set = 0
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5:12/0/terrain = 2
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5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:12/0/terrains_peering_bit/right_side = 2
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5:12/0/terrains_peering_bit/left_side = 2
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5:12/0/terrains_peering_bit/top_side = 2
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@ -776,6 +795,7 @@ texture = ExtResource("1_70kxh")
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0:13/0/z_index = 1
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0:13/0/terrain_set = 0
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0:13/0/terrain = 2
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0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:13/0/terrains_peering_bit/right_side = 2
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0:13/0/terrains_peering_bit/bottom_side = 2
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0:13/0/terrains_peering_bit/left_side = 2
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@ -783,6 +803,7 @@ texture = ExtResource("1_70kxh")
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1:13/0/z_index = 1
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1:13/0/terrain_set = 0
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1:13/0/terrain = 2
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1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:13/0/terrains_peering_bit/bottom_side = 2
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1:13/0/terrains_peering_bit/left_side = 2
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1:13/0/terrains_peering_bit/top_side = 2
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@ -790,6 +811,7 @@ texture = ExtResource("1_70kxh")
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2:13/0/z_index = 1
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2:13/0/terrain_set = 0
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2:13/0/terrain = 2
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2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:13/0/terrains_peering_bit/right_side = 2
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2:13/0/terrains_peering_bit/bottom_side = 2
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2:13/0/terrains_peering_bit/left_side = 2
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@ -799,6 +821,7 @@ texture = ExtResource("1_70kxh")
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3:13/0/z_index = 1
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3:13/0/terrain_set = 0
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3:13/0/terrain = 2
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3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:13/0/terrains_peering_bit/right_side = 2
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3:13/0/terrains_peering_bit/bottom_side = 2
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3:13/0/terrains_peering_bit/left_side = 2
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@ -814,6 +837,7 @@ texture = ExtResource("1_70kxh")
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0:14/0/z_index = 1
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0:14/0/terrain_set = 0
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0:14/0/terrain = 2
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0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:14/0/terrains_peering_bit/right_side = 2
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0:14/0/terrains_peering_bit/left_side = 2
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0:14/0/terrains_peering_bit/top_side = 2
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@ -821,6 +845,7 @@ texture = ExtResource("1_70kxh")
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1:14/0/z_index = 1
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1:14/0/terrain_set = 0
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1:14/0/terrain = 2
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1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:14/0/terrains_peering_bit/right_side = 2
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1:14/0/terrains_peering_bit/bottom_side = 2
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1:14/0/terrains_peering_bit/top_side = 2
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@ -828,6 +853,7 @@ texture = ExtResource("1_70kxh")
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2:14/0/z_index = 1
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2:14/0/terrain_set = 0
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2:14/0/terrain = 2
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2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:14/0/terrains_peering_bit/right_side = 2
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2:14/0/terrains_peering_bit/bottom_side = 2
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2:14/0/terrains_peering_bit/bottom_left_corner = 2
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@ -837,6 +863,7 @@ texture = ExtResource("1_70kxh")
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3:14/0/z_index = 1
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3:14/0/terrain_set = 0
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3:14/0/terrain = 2
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3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:14/0/terrains_peering_bit/right_side = 2
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3:14/0/terrains_peering_bit/bottom_right_corner = 2
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3:14/0/terrains_peering_bit/bottom_side = 2
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