Skyscrapers background

This commit is contained in:
MaddoScientisto 2025-04-08 22:42:45 +02:00
commit 32980198e2
14 changed files with 161 additions and 10 deletions

View file

@ -0,0 +1,22 @@
[gd_resource type="Resource" script_class="MapResource" load_steps=5 format=3 uid="uid://dsvcyd0f5br85"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="1_7e3mb"]
[ext_resource type="Script" uid="uid://quy4d4tgvqfy" path="res://Scripts/Resources/MapResource.cs" id="1_x864d"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="2_bbif0"]
[sub_resource type="Resource" id="Resource_7e7pr"]
script = ExtResource("2_bbif0")
EggIndex = 0
StartingEquipment = Array[ExtResource("1_7e3mb")]([])
RemoveEquipment = Array[ExtResource("1_7e3mb")]([])
metadata/_custom_type_script = "uid://mja0rk7n2kln"
[resource]
script = ExtResource("1_x864d")
LevelId = -1
MapName = &"Briefing"
MapDescription = null
ScenePath = &"uid://dcn2o6hllas78"
WeaponsAllowed = false
StartData = SubResource("Resource_7e7pr")
metadata/_custom_type_script = "uid://quy4d4tgvqfy"

View file

@ -12,9 +12,9 @@ BulletCapacity = 4
ReloadTime = 1.0
AutoReload = true
InfiniteAmmo = true
ItemKey = null
AmmoKey = null
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = null
AmmoKey = null
_rotationOffset = 0.0

View file

@ -12,9 +12,9 @@ BulletCapacity = 5
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
ItemKey = &"NUCLEAR_GUN"
AmmoKey = &"NUCLEAR_AMMO"
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
ItemKey = &"NUCLEAR_GUN"
AmmoKey = &"NUCLEAR_AMMO"
_rotationOffset = 0.0