Animator test

This commit is contained in:
MaddoScientisto 2025-03-08 20:57:14 +01:00
commit 322e27adce

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=43 format=3 uid="uid://c4pr2707hbeph"]
[gd_scene load_steps=57 format=3 uid="uid://c4pr2707hbeph"]
[ext_resource type="Script" uid="uid://d2ubk5gucny6s" path="res://Scripts/Components/FSM/PlayerFSMProxy.cs" id="1_g3wua"]
[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
@ -29,6 +29,7 @@
[ext_resource type="AudioStream" uid="uid://myr6n2c1u503" path="res://SFX/581602__samsterbirdies__beep-error.mp3" id="24_5tmtw"]
[ext_resource type="Script" uid="uid://cem7a1agaqtrt" path="res://Scenes/InteractionController.cs" id="27_vwjki"]
[ext_resource type="Script" uid="uid://d0bebi2vn171l" path="res://Scripts/Components/FSM/Player/PlayerFSMItemUseModule.cs" id="29_m323t"]
[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="30_li0ug"]
[sub_resource type="CircleShape2D" id="CircleShape2D_b3hxm"]
radius = 5.0
@ -111,6 +112,117 @@ radius = 17.2627
[sub_resource type="CircleShape2D" id="CircleShape2D_g3wua"]
radius = 9.0
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_es1gk"]
input_0/name = "up"
input_0/auto_advance = false
input_0/break_loop_at_end = false
input_0/reset = true
input_1/name = "down"
input_1/auto_advance = false
input_1/break_loop_at_end = false
input_1/reset = true
input_2/name = "left"
input_2/auto_advance = false
input_2/break_loop_at_end = false
input_2/reset = true
input_3/name = "right"
input_3/auto_advance = false
input_3/break_loop_at_end = false
input_3/reset = true
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4f2wn"]
animation = &"Walk_Down"
[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_fnw0c"]
blend_point_0/node = SubResource("AnimationNodeAnimation_4f2wn")
blend_point_0/pos = 0.0
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_12erk"]
animation = &"Walk_Up"
[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_c4ide"]
blend_point_0/node = SubResource("AnimationNodeAnimation_12erk")
blend_point_0/pos = 0.0
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_fjg1v"]
graph_offset = Vector2(-110.364, 39.7151)
nodes/Transition/node = SubResource("AnimationNodeTransition_es1gk")
nodes/Transition/position = Vector2(706.667, 53.3333)
nodes/Walk_Down/node = SubResource("AnimationNodeBlendSpace1D_fnw0c")
nodes/Walk_Down/position = Vector2(426.667, 253.333)
nodes/Walk_Up/node = SubResource("AnimationNodeBlendSpace1D_c4ide")
nodes/Walk_Up/position = Vector2(426.667, 53.3333)
nodes/output/position = Vector2(280, 133.333)
node_connections = [&"Transition", 0, &"Walk_Up", &"Transition", 1, &"Walk_Down"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hed00"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_q2flx"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_k7ckg"]
states/BlendTree/node = SubResource("AnimationNodeBlendTree_fjg1v")
states/BlendTree/position = Vector2(401.333, 98.4444)
states/Start/position = Vector2(192, 98.963)
transitions = ["Start", "BlendTree", SubResource("AnimationNodeStateMachineTransition_hed00"), "BlendTree", "End", SubResource("AnimationNodeStateMachineTransition_q2flx")]
[sub_resource type="Animation" id="Animation_qlmfy"]
resource_name = "Walk_Down"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [0, 1, 2]
}
[sub_resource type="Animation" id="Animation_v2m0j"]
resource_name = "Walk_Up"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [3, 5, 4]
}
[sub_resource type="Animation" id="Animation_awrib"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_nfrn8"]
_data = {
&"RESET": SubResource("Animation_awrib"),
&"Walk_Down": SubResource("Animation_qlmfy"),
&"Walk_Up": SubResource("Animation_v2m0j")
}
[node name="FSMPlayer" type="CharacterBody2D" node_paths=PackedStringArray("PlayerFSM", "InteractionController")]
process_mode = 1
collision_layer = 2
@ -168,7 +280,8 @@ shape = SubResource("CircleShape2D_b3hxm")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
material = ExtResource("4_5qlss")
sprite_frames = ExtResource("4_s0ir4")
animation = &"idle"
animation = &"walk_down"
frame_progress = 0.50115
[node name="WeaponProvider" type="Node2D" parent="."]
script = ExtResource("5_gp3hw")
@ -268,6 +381,27 @@ shape = SubResource("CircleShape2D_g3wua")
[node name="ItemUser" type="Node2D" parent="."]
script = ExtResource("29_m323t")
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
texture = ExtResource("30_li0ug")
hframes = 3
vframes = 4
[node name="AnimationTree" type="AnimationTree" parent="."]
root_node = NodePath(".")
tree_root = SubResource("AnimationNodeStateMachine_k7ckg")
anim_player = NodePath("AnimationPlayer")
parameters/BlendTree/Transition/current_state = ""
parameters/BlendTree/Transition/transition_request = ""
parameters/BlendTree/Transition/current_index = -1
parameters/BlendTree/Walk_Down/blend_position = 0
parameters/BlendTree/Walk_Up/blend_position = 0
[node name="AnimationPlayer" type="AnimationPlayer" parent="AnimationTree"]
libraries = {
&"": SubResource("AnimationLibrary_nfrn8")
}
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
[connection signal="area_entered" from="InteractionProvider" to="InteractionProvider" method="_on_interaction_controller_area_entered"]
[connection signal="area_exited" from="InteractionProvider" to="InteractionProvider" method="_on_interaction_controller_area_exited"]