Possession handling

This commit is contained in:
MaddoScientisto 2025-02-23 22:38:33 +01:00
commit 31ffe6156e
9 changed files with 305 additions and 22 deletions

View file

@ -1,6 +1,7 @@
using Cirno.Scripts.Components.Actors;
using Godot;
public partial class ActorAi : Node2D
public partial class ActorAi : ActorModule
{
public EnemyState State { get; set; } = EnemyState.Idle;
@ -8,5 +9,22 @@ public partial class ActorAi : Node2D
[Export] // Temp until the special actor tha sets it
public AiState Ai { get; set; } = AiState.Disabled;
protected Actor _actor;
public override void Init(Actor actor)
{
_actor = actor;
Ai = actor.StartingAiState;
}
public override void PhysicsUpdate(double delta)
{
}
public override void Update(double delta)
{
}
}