Possession handling

This commit is contained in:
MaddoScientisto 2025-02-23 22:38:33 +01:00
commit 31ffe6156e
9 changed files with 305 additions and 22 deletions

View file

@ -15,6 +15,9 @@ public partial class Actor : CharacterBody2D
[Export] public Node2D DefeatScript { get; set; }
[Export] public ActivationType ActivationType { get; private set; } = ActivationType.Toggle;
[Export]
public AiState StartingAiState { get; private set; }
public Vector2 MovementDirection { get; set; }
public Vector2 FacingDirection { get; set; }
@ -25,6 +28,9 @@ public partial class Actor : CharacterBody2D
[Signal]
public delegate void OnDeathEventHandler();
[Signal]
public delegate void OnControlAssumedEventHandler();
public bool IsDestroyed { get; set; }
@ -62,4 +68,9 @@ public partial class Actor : CharacterBody2D
EmitSignal(SignalName.OnDeath);
}
public void AssumeControl()
{
EmitSignal(SignalName.OnControlAssumed);
}
}