Fix paths

This commit is contained in:
Marco 2025-02-24 14:36:30 +01:00
commit 30d0365ae1
4 changed files with 7 additions and 14 deletions

58
Scenes/Fragola.cs Normal file
View file

@ -0,0 +1,58 @@
using Godot;
using System;
using System.Diagnostics;
public partial class Fragola : RigidBody2D
{
[Signal]
public delegate void HitEventHandler();
private AnimatedSprite2D _animatedSprite;
private bool _isAlive = true;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_animatedSprite = GetNode<AnimatedSprite2D>("./AnimatedSprite2D");
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
private void _on_body_entered(Node body)
{
Debug.WriteLine("Collision");
EmitSignal(SignalName.Hit);
}
private void _on_area_2d_area_entered(Area2D area)
{
// Replace with function body.
Debug.WriteLine("Collision area");
EmitSignal(SignalName.Hit);
if (_isAlive)
{
Explode();
}
}
private void Explode()
{
_isAlive = false;
_animatedSprite.Play("explode");
//Hide();
DisableCollision();
}
private void DisableCollision()
{
// Must be deferred as we can't change physics properties on a physics callback.
GetNode<CollisionShape2D>("CollisionShape2D").SetDeferred(CollisionShape2D.PropertyName.Disabled, true);
}
}