Fix paths

This commit is contained in:
Marco 2025-02-24 14:36:30 +01:00
commit 30d0365ae1
4 changed files with 7 additions and 14 deletions

View file

@ -1,23 +1,18 @@
[gd_scene load_steps=26 format=3 uid="uid://b0gpbkxdfbnjh"]
[gd_scene load_steps=25 format=3 uid="uid://b0gpbkxdfbnjh"]
[ext_resource type="Script" uid="uid://b2bpqbfeqi4ge" path="res://Scripts/Activables/ForceField.cs" id="1_yxhr6"]
[ext_resource type="Texture2D" uid="uid://gc24sjyj47x6" path="res://Sprites/Actors/ForceFieldHorizontal.png" id="2_12wxm"]
[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="2_q7pky"]
[ext_resource type="Shader" uid="uid://cjdl1m3psohju" path="res://Shaders/scanlines_static.tres" id="2_qbobr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yl7re"]
resource_local_to_scene = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fipgw"]
shader = ExtResource("2_q7pky")
shader_parameter/blink_color = Color(0, 0, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 50.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_u04tu"]
resource_local_to_scene = true
shader = ExtResource("2_qbobr")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tnfy3"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yl7re"]
shader = ExtResource("2_qbobr")
[sub_resource type="AtlasTexture" id="AtlasTexture_gecst"]
@ -158,13 +153,12 @@ size = Vector2(32, 32)
collision_layer = 64
collision_mask = 154
script = ExtResource("1_yxhr6")
TurnOffMaterial = SubResource("ShaderMaterial_yl7re")
ActiveMaterial = SubResource("ShaderMaterial_u04tu")
TurnOffMaterial = SubResource("ShaderMaterial_fipgw")
ActiveMaterial = SubResource("ShaderMaterial_yl7re")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
modulate = Color(1, 1, 1, 0.784314)
material = SubResource("ShaderMaterial_tnfy3")
sprite_frames = SubResource("SpriteFrames_h2s1d")
animation = &"Closed"