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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 06:45:33 +00:00
Fix paths
This commit is contained in:
parent
b7fc718e9d
commit
30d0365ae1
4 changed files with 7 additions and 14 deletions
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@ -1,23 +1,18 @@
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[gd_scene load_steps=26 format=3 uid="uid://b0gpbkxdfbnjh"]
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[gd_scene load_steps=25 format=3 uid="uid://b0gpbkxdfbnjh"]
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[ext_resource type="Script" uid="uid://b2bpqbfeqi4ge" path="res://Scripts/Activables/ForceField.cs" id="1_yxhr6"]
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[ext_resource type="Texture2D" uid="uid://gc24sjyj47x6" path="res://Sprites/Actors/ForceFieldHorizontal.png" id="2_12wxm"]
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[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="2_q7pky"]
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[ext_resource type="Shader" uid="uid://cjdl1m3psohju" path="res://Shaders/scanlines_static.tres" id="2_qbobr"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_yl7re"]
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resource_local_to_scene = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fipgw"]
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shader = ExtResource("2_q7pky")
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shader_parameter/blink_color = Color(0, 0, 0, 1)
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shader_parameter/blink_intensity = 0.0
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shader_parameter/teleport_progress = 0.0
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shader_parameter/scanline_density = 50.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_u04tu"]
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resource_local_to_scene = true
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shader = ExtResource("2_qbobr")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tnfy3"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_yl7re"]
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shader = ExtResource("2_qbobr")
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[sub_resource type="AtlasTexture" id="AtlasTexture_gecst"]
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@ -158,13 +153,12 @@ size = Vector2(32, 32)
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collision_layer = 64
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collision_mask = 154
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script = ExtResource("1_yxhr6")
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TurnOffMaterial = SubResource("ShaderMaterial_yl7re")
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ActiveMaterial = SubResource("ShaderMaterial_u04tu")
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TurnOffMaterial = SubResource("ShaderMaterial_fipgw")
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ActiveMaterial = SubResource("ShaderMaterial_yl7re")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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modulate = Color(1, 1, 1, 0.784314)
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material = SubResource("ShaderMaterial_tnfy3")
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sprite_frames = SubResource("SpriteFrames_h2s1d")
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animation = &"Closed"
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@ -1,7 +1,7 @@
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[gd_scene load_steps=12 format=3 uid="uid://rp4jhx0tuh24"]
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[ext_resource type="Texture2D" uid="uid://cy5usvdeabi0t" path="res://Sprites/fragola.png" id="1_5wy11"]
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[ext_resource type="Script" uid="uid://xggagp2afklr" path="res://Scenes/fragola.cs" id="1_773fi"]
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[ext_resource type="Script" path="res://Scenes/Fragola.cs" id="1_nyu4m"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_j6kkb"]
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atlas = ExtResource("1_5wy11")
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@ -72,7 +72,7 @@ collision_layer = 4
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collision_mask = 11
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mass = 0.03
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gravity_scale = 0.0
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script = ExtResource("1_773fi")
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script = ExtResource("1_nyu4m")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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@ -34,7 +34,6 @@ source = 5
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input_name = "time"
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[resource]
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resource_local_to_scene = true
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code = "shader_type canvas_item;
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render_mode blend_mix;
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