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Box models and item drops
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cc9c4e5aa1
commit
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132 changed files with 9210 additions and 999 deletions
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@ -24,24 +24,67 @@ public partial class LootItem : Resource
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[Export(PropertyHint.Flags, "Icon,Count,Ammo,Energy")]
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public UiItemType UiType { get; set; } = 0;
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[Export] public bool Selectable;
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[Export] public bool AutoPickup { get; private set; } = false;
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[Export] public Texture2D InventorySprite;
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//[Export] public SpriteFrames WorldSprite;
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//[Export] public PackedScene HudItemScene;
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[Export(PropertyHint.File)] public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
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[Export(PropertyHint.File)]
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public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
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[Export(PropertyHint.File)]
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public StringName DropScenePath3D { get; private set; } // Has to be a string path to avoid recursion issues
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public ItemPickup Spawn(Node2D sibling, bool dropAsChild = false)
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{
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if (string.IsNullOrWhiteSpace(DropScenePath)) return null;
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var itemScene = GD.Load<PackedScene>(DropScenePath);
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var spawnedItem = dropAsChild ? sibling.CreateChild<ItemPickup>(itemScene) : sibling.CreateSibling<ItemPickup>(itemScene);
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var spawnedItem = dropAsChild
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? sibling.CreateChild<ItemPickup>(itemScene)
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: sibling.CreateSibling<ItemPickup>(itemScene);
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spawnedItem.Name = this.ItemKey;
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spawnedItem.LootTable.Add(this);
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spawnedItem.SetSprite(InventorySprite);
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return spawnedItem;
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}
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public ItemPickup3D Spawn3D(Node3D sibling, bool dropAsChild = false)
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{
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if (string.IsNullOrWhiteSpace(DropScenePath3D)) return null;
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var itemScene = GD.Load<PackedScene>(DropScenePath3D);
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var spawnedItem = itemScene.Instantiate<ItemPickup3D>();
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spawnedItem.Name = this.ItemKey;
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if (dropAsChild)
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{
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CallDeferred(MethodName.DeferredSpawn3D, sibling, spawnedItem, sibling.GlobalPosition);
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//sibling.CallDeferred(Node.MethodName.AddChild, spawnedItem);
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//sibling.AddChild(spawnedItem);
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}
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else
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{
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CallDeferred(MethodName.DeferredSpawn3D, sibling.GetParentNode3D(), spawnedItem, sibling.GlobalPosition);
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//sibling.GetParent().CallDeferred(Node.MethodName.AddChild, spawnedItem);
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//sibling.GetParent().AddChild(spawnedItem);
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}
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//spawnedItem.GlobalPosition = sibling.GlobalPosition;
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spawnedItem.LootTable.Add(this);
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spawnedItem.SetSprite(InventorySprite);
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return spawnedItem;
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}
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private void DeferredSpawn3D(Node3D parent, Node3D instance, Vector3 position)
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{
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parent.AddChild(instance);
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instance.GlobalPosition = position;
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}
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}
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