mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:15:45 +00:00
Energy weapons
This commit is contained in:
parent
7f69b8fa0f
commit
2f76d4742e
12 changed files with 144 additions and 24 deletions
25
Resources/Items/LaserWeapon.tres
Normal file
25
Resources/Items/LaserWeapon.tres
Normal file
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@ -0,0 +1,25 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ckfqrq8a0uj1t"]
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[ext_resource type="Texture2D" uid="uid://d04hnwyg3sqlu" path="res://Sprites/Items/LaserWeapon.png" id="1_h548w"]
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[ext_resource type="Resource" uid="uid://do0jwf5jhx1i5" path="res://Resources/Weapons/LaserWeapon.tres" id="2_rec72"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_2blkp"]
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[resource]
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script = ExtResource("3_2blkp")
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ItemName = &"Laser"
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ShortName = &"Laser"
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ItemDescription = &"Laser"
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ItemKey = &"LASER_WEAPON"
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Item = 9
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Tier = 0
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Price = 0
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WeaponData = ExtResource("2_rec72")
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Amount = 1
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Max = 1
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PickupIfMaxed = false
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ConsumeOnUse = false
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UiType = 1
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Selectable = true
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AutoPickup = false
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InventorySprite = ExtResource("1_h548w")
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DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
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26
Resources/Weapons/LaserWeapon.tres
Normal file
26
Resources/Weapons/LaserWeapon.tres
Normal file
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@ -0,0 +1,26 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://do0jwf5jhx1i5"]
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[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_1h0tt"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_h0bjj"]
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[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_iquwk"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_70v4a"]
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[resource]
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script = ExtResource("4_70v4a")
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Name = &"Laser"
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BulletData = ExtResource("1_1h0tt")
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Priority = 1
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AmmoPerShot = 2
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RateOfFire = 0.3
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BulletCapacity = 5
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ReloadTime = 0.6
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AutoReload = true
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InfiniteAmmo = true
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ItemKey = &"LASER_WEAPON"
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AmmoKey = &"SHIELD"
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BulletsPerShot = 1
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SpreadAngle = 5.0
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RandomSpread = 2.5
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_rotationOffset = 0.0
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ReloadSound = ExtResource("2_h0bjj")
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ShootSound = ExtResource("3_iquwk")
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@ -334,9 +334,10 @@ PlayerFSM = NodePath("StateMachine")
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InteractionController = NodePath("InteractionController")
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metadata/_edit_group_ = true
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[node name="StateMachine" type="Node2D" parent="." node_paths=PackedStringArray("MotivationResource")]
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[node name="StateMachine" type="Node2D" parent="." node_paths=PackedStringArray("MotivationResource", "Shield")]
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script = ExtResource("1_mpmil")
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MotivationResource = NodePath("../DamageReceiver/MotivationProvider")
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Shield = NodePath("../DamageReceiver/ShieldProvider")
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[node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider", "_storageModule")]
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script = ExtResource("2_i6wc8")
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@ -27,7 +27,6 @@ process_mode = 1
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y_sort_enabled = true
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script = ExtResource("4_jtlua")
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MapThemes = Array[Object]([ExtResource("25_7gtqx")])
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ManualSeed = "5708733892301100157"
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[node name="CameraController" type="Camera2D" parent="."]
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process_mode = 1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=4 uid="uid://24wh7h2dbljf"]
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[gd_scene load_steps=30 format=4 uid="uid://24wh7h2dbljf"]
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[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vhsym"]
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[ext_resource type="Resource" uid="uid://dn3ai56rrxfnk" path="res://Resources/RogueliteMaps/Beginner1.tres" id="2_vhsym"]
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@ -24,6 +24,8 @@
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[ext_resource type="Resource" uid="uid://diqm2ju0xakkt" path="res://Resources/Items/Yin_Yang_Ammo.tres" id="19_ii24s"]
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[ext_resource type="Resource" uid="uid://cfod8kephnio6" path="res://Resources/Items/Nuclear_Ammo_Pickup.tres" id="20_15ruc"]
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[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="21_5uxd1"]
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[ext_resource type="Script" uid="uid://cqoqovfvk83wn" path="res://Scripts/Actors/ItemMarker.cs" id="25_5uxd1"]
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[ext_resource type="Resource" uid="uid://ckfqrq8a0uj1t" path="res://Resources/Items/LaserWeapon.tres" id="26_iyfx3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
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size = Vector2(272, 85)
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@ -73,7 +75,7 @@ position = Vector2(248, 56)
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[node name="Chest" parent="Actors" instance=ExtResource("7_kublc")]
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position = Vector2(216, 55)
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LootTable = Array[ExtResource("8_dbn5e")]([ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("10_6gtn1"), ExtResource("11_0a3am"), ExtResource("12_t3lr8"), ExtResource("13_ii24s"), ExtResource("14_15ruc"), ExtResource("15_5uxd1"), ExtResource("16_iyfx3"), ExtResource("17_45mmk"), ExtResource("18_ipsj4"), ExtResource("19_ii24s"), ExtResource("19_ii24s"), ExtResource("19_ii24s"), ExtResource("20_15ruc"), ExtResource("20_15ruc"), ExtResource("20_15ruc"), ExtResource("21_5uxd1"), ExtResource("21_5uxd1"), ExtResource("21_5uxd1")])
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LootTable = Array[ExtResource("8_dbn5e")]([ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("10_6gtn1"), ExtResource("11_0a3am"), ExtResource("12_t3lr8"), ExtResource("13_ii24s"), ExtResource("14_15ruc"), ExtResource("15_5uxd1"), ExtResource("16_iyfx3"), ExtResource("17_45mmk"), ExtResource("18_ipsj4"), ExtResource("19_ii24s"), ExtResource("19_ii24s"), ExtResource("19_ii24s"), ExtResource("20_15ruc"), ExtResource("20_15ruc"), ExtResource("20_15ruc"), ExtResource("21_5uxd1"), ExtResource("21_5uxd1"), ExtResource("21_5uxd1"), ExtResource("26_iyfx3")])
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[node name="Label" type="Label" parent="Actors"]
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offset_left = 153.0
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@ -132,4 +134,10 @@ offset_bottom = 35.0
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text = "Exit test"
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label_settings = ExtResource("14_c0yr1")
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[node name="AmmoMarker4" type="Marker2D" parent="Features"]
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position = Vector2(91, 134)
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script = ExtResource("25_5uxd1")
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Item = ExtResource("26_iyfx3")
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AutoSpawn = true
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[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=167 format=4 uid="uid://bv451a8wgty4u"]
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[gd_scene load_steps=166 format=4 uid="uid://bv451a8wgty4u"]
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[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
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[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
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@ -79,7 +79,6 @@
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[ext_resource type="Resource" uid="uid://dwwbyyy3fo4bt" path="res://Resources/Items/IcicleRepeater_Advanced.tres" id="53_mgwgx"]
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[ext_resource type="Resource" uid="uid://c01jixi7b2s7v" path="res://Resources/Items/IceShotgun_T1.tres" id="55_7lma1"]
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[ext_resource type="PackedScene" uid="uid://bqjcwxene73l2" path="res://Scenes/Actors/ActorEnemyTest.tscn" id="55_chha6"]
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[ext_resource type="Script" uid="uid://b5fesrd4lv8t1" path="res://Scripts/Resources/Events/EventResource.cs" id="55_j86ly"]
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[ext_resource type="Resource" uid="uid://bhllj7r3oxipf" path="res://Resources/Items/IceShotgun_T2.tres" id="56_w8skm"]
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[ext_resource type="Resource" uid="uid://btk4kojtepwv" path="res://Resources/Items/IceShotgun_Sawed_T1.tres" id="57_jm0wb"]
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[ext_resource type="Resource" uid="uid://c57od7cpn5kwf" path="res://Resources/Items/IceShotgun_Sawed_T2.tres" id="58_dfo5i"]
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@ -292,7 +291,7 @@ ActivationType = 0
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Targets = Array[NodePath]([NodePath("../Rumia")])
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_y3li7"]
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[sub_resource type="Resource" id="Resource_uh0gg"]
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resource_local_to_scene = true
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script = ExtResource("49_0si7g")
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Target = NodePath(".")
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@ -908,7 +907,7 @@ Invisible = true
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metadata/_edit_group_ = true
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[node name="ScriptableAreaTrigger" parent="Parallax2D/Factory Tilemaps/LevelProps/DebugTeleporter" instance=ExtResource("43_kf3qc")]
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_usuub")])
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Events = [SubResource("Resource_usuub")]
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[node name="BlueKeycard2" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("35_rblsn")]
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position = Vector2(-1032, -317)
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@ -1104,7 +1103,7 @@ position = Vector2(-1423, -188)
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[node name="LevelStartTrigger" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
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position = Vector2(-762, -129)
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scale = Vector2(1.455, 1.455)
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_5er5x"), SubResource("Resource_b25hy")])
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Events = [SubResource("Resource_5er5x"), SubResource("Resource_b25hy")]
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[node name="AreaTrigger2" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target") instance=ExtResource("28_6au4t")]
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position = Vector2(-435, -162)
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@ -1147,7 +1146,7 @@ metadata/_edit_group_ = true
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[node name="Script2" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer2"]
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position = Vector2(120, 25)
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script = ExtResource("42_wigyb")
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_wma5c")])
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Events = [SubResource("Resource_wma5c")]
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[node name="Computer8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("31_243ec")]
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position = Vector2(-2073, -215)
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@ -1158,7 +1157,7 @@ metadata/_edit_group_ = true
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[node name="Script2" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer8"]
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position = Vector2(120, 25)
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script = ExtResource("42_wigyb")
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_dferh")])
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Events = [SubResource("Resource_dferh")]
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[node name="Computer6" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("31_243ec")]
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position = Vector2(-1113, -139)
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@ -1168,7 +1167,7 @@ metadata/_edit_group_ = true
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[node name="Script2" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer6"]
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position = Vector2(0, 1)
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script = ExtResource("42_wigyb")
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_cxj4w")])
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Events = [SubResource("Resource_cxj4w")]
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[node name="Computer7" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("31_243ec")]
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position = Vector2(-1175.36, 213.708)
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@ -1179,7 +1178,7 @@ metadata/_edit_group_ = true
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[node name="Computer7Script" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer7"]
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position = Vector2(0, 1)
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script = ExtResource("42_wigyb")
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_tcc7d")])
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Events = [SubResource("Resource_tcc7d")]
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[node name="Computer5" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("31_243ec")]
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position = Vector2(-1344, -251)
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@ -1187,7 +1186,7 @@ Targets = [NodePath("Computer5Script")]
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[node name="Computer5Script" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer5"]
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script = ExtResource("42_wigyb")
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_fasrq"), SubResource("Resource_mah4x"), SubResource("Resource_0bqta")])
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Events = [SubResource("Resource_fasrq"), SubResource("Resource_mah4x"), SubResource("Resource_0bqta")]
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[node name="Computer3" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target") instance=ExtResource("31_243ec")]
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position = Vector2(-612.57, -358.528)
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@ -1195,7 +1194,7 @@ Target = NodePath("Script")
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[node name="Script" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer3"]
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script = ExtResource("42_wigyb")
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_o2kpk")])
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Events = [SubResource("Resource_o2kpk")]
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[node name="Computer4" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target") instance=ExtResource("31_243ec")]
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position = Vector2(-791, -505)
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@ -1203,7 +1202,7 @@ Target = NodePath("Node2D")
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[node name="Node2D" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer4"]
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script = ExtResource("42_wigyb")
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_s3g2w")])
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Events = [SubResource("Resource_s3g2w")]
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[node name="Label" type="Label" parent="Parallax2D/Factory Tilemaps/LevelProps/Computer4"]
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offset_left = -5.0
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@ -1220,11 +1219,11 @@ EnemyData = ExtResource("71_xhinl")
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[node name="BossBattleEndScript" type="Node2D" parent="Parallax2D/Factory Tilemaps/LevelProps"]
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position = Vector2(-1628.53, -477.628)
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script = ExtResource("42_wigyb")
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_068l7"), SubResource("Resource_l3nop")])
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Events = [SubResource("Resource_068l7"), SubResource("Resource_l3nop")]
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[node name="BossBattleStartScript" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
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position = Vector2(-1487, -396)
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_y3li7")])
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Events = [SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_uh0gg")]
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[node name="Enemy13" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
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position = Vector2(-1657, -788)
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@ -1541,7 +1540,7 @@ position = Vector2(-2232, -203)
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[node name="ScriptableAreaTrigger" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
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||||
position = Vector2(-2063, -232)
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||||
Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_l476f"), SubResource("Resource_dskij")])
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Events = [SubResource("Resource_l476f"), SubResource("Resource_dskij")]
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[node name="ShieldExtendPickup" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("103_0bqta")]
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position = Vector2(-1646, 38)
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||||
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@ -1669,7 +1668,7 @@ position = Vector2(-1633, 391)
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||||
[node name="MovementSensorLonger" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("112_j86ly")]
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position = Vector2(-1495, 516)
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Events = Array[ExtResource("55_j86ly")]([SubResource("Resource_uslvo")])
|
||||
Events = [SubResource("Resource_uslvo")]
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||||
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||||
[node name="WallEmitter" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("113_dferh")]
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||||
position = Vector2(-1480, 451)
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||||
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@ -12,6 +12,8 @@ public partial class PlayerStateMachine : StateMachineBase<PlayerState, Characte
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[Export] public ActorResourceProvider MotivationResource { get; private set; }
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[Export] public ActorResourceProvider Shield { get; private set; }
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public void RefillHealth()
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{
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GD.Print("Refilling health");
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@ -20,6 +20,7 @@ public partial class WeaponResource : Resource
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//[Export] public PackedScene DestructionParticlesScene { get; set; }
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[Export] public int Priority { get; set; } = 0;
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[Export] public int AmmoPerShot { get; set; } = 1;
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[Export] public double RateOfFire = 0.4f;
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@ -51,6 +51,9 @@ public partial class Weapon : Node2D
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private InventoryManager _inventoryManager;
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private readonly StringName _shieldAmmoType = "SHIELD";
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private bool UsesBattery => WeaponData.AmmoKey == _shieldAmmoType;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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@ -79,8 +82,7 @@ public partial class Weapon : Node2D
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}
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else
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{
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// if (_inventoryManager.GetItemCount(WeaponData.AmmoKey) <= 0) return;
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var ammoToLoad = _inventoryManager.RemoveItem(WeaponData.AmmoKey, WeaponData.BulletCapacity);
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||||
var ammoToLoad = _inventoryManager.RemoveItem(WeaponData.AmmoKey, WeaponData.BulletCapacity - LoadedAmmo);
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||||
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||||
if (ammoToLoad > 0)
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{
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|
|
@ -102,8 +104,21 @@ public partial class Weapon : Node2D
|
|||
return;
|
||||
}
|
||||
|
||||
// Check for battery if it's used
|
||||
if (UsesBattery)
|
||||
{
|
||||
if (GameManager.Instance.Player.Shield.CurrentResource >= WeaponData.AmmoPerShot)
|
||||
{
|
||||
GameManager.Instance.Player.Shield.CurrentResource -= WeaponData.AmmoPerShot;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Out of ammo?
|
||||
if (LoadedAmmo <= 0)
|
||||
if (LoadedAmmo < WeaponData.AmmoPerShot)
|
||||
{
|
||||
if (WeaponData.AutoReload)
|
||||
{
|
||||
|
|
@ -160,7 +175,11 @@ public partial class Weapon : Node2D
|
|||
bullet.Speed = WeaponData.BulletData.BulletSpeed;
|
||||
}
|
||||
|
||||
LoadedAmmo -= 1;
|
||||
if (!UsesBattery)
|
||||
{
|
||||
LoadedAmmo -= WeaponData.AmmoPerShot;
|
||||
}
|
||||
|
||||
//_inventoryManager.NotifyLoadedAmmoChange(WeaponData.ItemKey, LoadedAmmo);
|
||||
// if (!string.IsNullOrWhiteSpace(WeaponData?.AmmoKey))
|
||||
// {
|
||||
|
|
|
|||
BIN
Sprites/Items/LaserWeapon.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/Items/LaserWeapon.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/Items/LaserWeapon.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Items/LaserWeapon.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Items/LaserWeapon.png.import
Normal file
34
Sprites/Items/LaserWeapon.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d04hnwyg3sqlu"
|
||||
path="res://.godot/imported/LaserWeapon.png-e292e12aa34e57d3d32457a4c9af747e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Items/LaserWeapon.png"
|
||||
dest_files=["res://.godot/imported/LaserWeapon.png-e292e12aa34e57d3d32457a4c9af747e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Loading…
Add table
Add a link
Reference in a new issue