Energy weapons

This commit is contained in:
Marco 2025-05-02 13:10:38 +02:00
commit 2f76d4742e
12 changed files with 144 additions and 24 deletions

View file

@ -27,7 +27,6 @@ process_mode = 1
y_sort_enabled = true
script = ExtResource("4_jtlua")
MapThemes = Array[Object]([ExtResource("25_7gtqx")])
ManualSeed = "5708733892301100157"
[node name="CameraController" type="Camera2D" parent="."]
process_mode = 1

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=4 uid="uid://24wh7h2dbljf"]
[gd_scene load_steps=30 format=4 uid="uid://24wh7h2dbljf"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vhsym"]
[ext_resource type="Resource" uid="uid://dn3ai56rrxfnk" path="res://Resources/RogueliteMaps/Beginner1.tres" id="2_vhsym"]
@ -24,6 +24,8 @@
[ext_resource type="Resource" uid="uid://diqm2ju0xakkt" path="res://Resources/Items/Yin_Yang_Ammo.tres" id="19_ii24s"]
[ext_resource type="Resource" uid="uid://cfod8kephnio6" path="res://Resources/Items/Nuclear_Ammo_Pickup.tres" id="20_15ruc"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="21_5uxd1"]
[ext_resource type="Script" uid="uid://cqoqovfvk83wn" path="res://Scripts/Actors/ItemMarker.cs" id="25_5uxd1"]
[ext_resource type="Resource" uid="uid://ckfqrq8a0uj1t" path="res://Resources/Items/LaserWeapon.tres" id="26_iyfx3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
size = Vector2(272, 85)
@ -73,7 +75,7 @@ position = Vector2(248, 56)
[node name="Chest" parent="Actors" instance=ExtResource("7_kublc")]
position = Vector2(216, 55)
LootTable = Array[ExtResource("8_dbn5e")]([ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("10_6gtn1"), ExtResource("11_0a3am"), ExtResource("12_t3lr8"), ExtResource("13_ii24s"), ExtResource("14_15ruc"), ExtResource("15_5uxd1"), ExtResource("16_iyfx3"), ExtResource("17_45mmk"), ExtResource("18_ipsj4"), ExtResource("19_ii24s"), ExtResource("19_ii24s"), ExtResource("19_ii24s"), ExtResource("20_15ruc"), ExtResource("20_15ruc"), ExtResource("20_15ruc"), ExtResource("21_5uxd1"), ExtResource("21_5uxd1"), ExtResource("21_5uxd1")])
LootTable = Array[ExtResource("8_dbn5e")]([ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("10_6gtn1"), ExtResource("11_0a3am"), ExtResource("12_t3lr8"), ExtResource("13_ii24s"), ExtResource("14_15ruc"), ExtResource("15_5uxd1"), ExtResource("16_iyfx3"), ExtResource("17_45mmk"), ExtResource("18_ipsj4"), ExtResource("19_ii24s"), ExtResource("19_ii24s"), ExtResource("19_ii24s"), ExtResource("20_15ruc"), ExtResource("20_15ruc"), ExtResource("20_15ruc"), ExtResource("21_5uxd1"), ExtResource("21_5uxd1"), ExtResource("21_5uxd1"), ExtResource("26_iyfx3")])
[node name="Label" type="Label" parent="Actors"]
offset_left = 153.0
@ -132,4 +134,10 @@ offset_bottom = 35.0
text = "Exit test"
label_settings = ExtResource("14_c0yr1")
[node name="AmmoMarker4" type="Marker2D" parent="Features"]
position = Vector2(91, 134)
script = ExtResource("25_5uxd1")
Item = ExtResource("26_iyfx3")
AutoSpawn = true
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]