Energy weapons

This commit is contained in:
Marco 2025-05-02 13:10:38 +02:00
commit 2f76d4742e
12 changed files with 144 additions and 24 deletions

View file

@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ckfqrq8a0uj1t"]
[ext_resource type="Texture2D" uid="uid://d04hnwyg3sqlu" path="res://Sprites/Items/LaserWeapon.png" id="1_h548w"]
[ext_resource type="Resource" uid="uid://do0jwf5jhx1i5" path="res://Resources/Weapons/LaserWeapon.tres" id="2_rec72"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_2blkp"]
[resource]
script = ExtResource("3_2blkp")
ItemName = &"Laser"
ShortName = &"Laser"
ItemDescription = &"Laser"
ItemKey = &"LASER_WEAPON"
Item = 9
Tier = 0
Price = 0
WeaponData = ExtResource("2_rec72")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_h548w")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"

View file

@ -0,0 +1,26 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://do0jwf5jhx1i5"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_1h0tt"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_h0bjj"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_iquwk"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_70v4a"]
[resource]
script = ExtResource("4_70v4a")
Name = &"Laser"
BulletData = ExtResource("1_1h0tt")
Priority = 1
AmmoPerShot = 2
RateOfFire = 0.3
BulletCapacity = 5
ReloadTime = 0.6
AutoReload = true
InfiniteAmmo = true
ItemKey = &"LASER_WEAPON"
AmmoKey = &"SHIELD"
BulletsPerShot = 1
SpreadAngle = 5.0
RandomSpread = 2.5
_rotationOffset = 0.0
ReloadSound = ExtResource("2_h0bjj")
ShootSound = ExtResource("3_iquwk")