Fence sprites

This commit is contained in:
Marco 2025-02-20 13:46:23 +01:00
commit 2eab65739d
4 changed files with 48 additions and 5 deletions

File diff suppressed because one or more lines are too long

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Tilesets/factory.aseprite (Stored with Git LFS)

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Tilesets/factory.png (Stored with Git LFS)

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@ -487,12 +487,15 @@ texture = ExtResource("1_70kxh")
4:8/0/terrains_peering_bit/left_side = 0
5:8/0 = 0
5:8/0/terrain_set = 0
5:8/0/terrain = 0
5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8)
5:8/0/terrains_peering_bit/bottom_side = 0
5:8/0/terrains_peering_bit/left_side = 0
6:8/0 = 0
6:8/0/terrain_set = 0
6:8/0/terrain = 0
6:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
6:8/0/terrains_peering_bit/bottom_side = 0
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 0
@ -502,7 +505,9 @@ texture = ExtResource("1_70kxh")
7:8/0/terrains_peering_bit/left_side = 0
8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/terrain = 0
8:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
8:8/0/terrains_peering_bit/left_side = 0
9:8/0 = 0
0:9/0 = 0
0:9/0/z_index = 1
@ -549,6 +554,7 @@ texture = ExtResource("1_70kxh")
6:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -4, 8, -4, -8)
6:9/0/terrains_peering_bit/right_side = 0
6:9/0/terrains_peering_bit/bottom_side = 0
6:9/0/terrains_peering_bit/top_side = 0
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 0
@ -588,7 +594,9 @@ texture = ExtResource("1_70kxh")
5:10/0/terrains_peering_bit/top_side = 0
6:10/0 = 0
6:10/0/terrain_set = 0
6:10/0/terrain = 0
6:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
6:10/0/terrains_peering_bit/right_side = 0
7:10/0 = 0
7:10/0/terrain_set = 0
7:10/0/terrain = 0
@ -598,7 +606,9 @@ texture = ExtResource("1_70kxh")
7:10/0/terrains_peering_bit/top_side = 0
8:10/0 = 0
8:10/0/terrain_set = 0
8:10/0/terrain = 0
8:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
8:10/0/terrains_peering_bit/top_side = 0
9:10/0 = 0
0:11/0 = 0
0:11/0/z_index = 1
@ -645,8 +655,23 @@ texture = ExtResource("1_70kxh")
5:11/0/terrains_peering_bit/bottom_side = 2
5:11/0/terrains_peering_bit/left_side = 2
6:11/0 = 0
6:11/0/terrain_set = 0
6:11/0/terrain = 4
6:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 2, -4, 2, -4, 8, -8, 8, -8, -8, 8, -8)
6:11/0/terrains_peering_bit/right_side = 4
6:11/0/terrains_peering_bit/bottom_side = 4
7:11/0 = 0
7:11/0/terrain_set = 0
7:11/0/terrain = 4
7:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 2, -8, 2)
7:11/0/terrains_peering_bit/right_side = 4
7:11/0/terrains_peering_bit/left_side = 4
8:11/0 = 0
8:11/0/terrain_set = 0
8:11/0/terrain = 4
8:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, 2, -8, 2)
8:11/0/terrains_peering_bit/bottom_side = 4
8:11/0/terrains_peering_bit/left_side = 4
9:11/0 = 0
0:12/0 = 0
0:12/0/z_index = 1
@ -693,8 +718,24 @@ texture = ExtResource("1_70kxh")
5:12/0/terrains_peering_bit/top_side = 2
5:12/0/terrains_peering_bit/top_right_corner = 2
6:12/0 = 0
6:12/0/terrain_set = 0
6:12/0/terrain = 4
6:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2, -8, -2, 8, -8, 8, -8, -8)
6:12/0/terrains_peering_bit/bottom_side = 4
6:12/0/terrains_peering_bit/top_side = 4
7:12/0 = 0
7:12/0/terrain_set = 0
7:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0/terrains_peering_bit/bottom_right_corner = 4
7:12/0/terrains_peering_bit/bottom_left_corner = 4
7:12/0/terrains_peering_bit/top_left_corner = 4
7:12/0/terrains_peering_bit/top_right_corner = 4
8:12/0 = 0
8:12/0/terrain_set = 0
8:12/0/terrain = 4
8:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 8, -8, 8, 8, 2, 8)
8:12/0/terrains_peering_bit/bottom_side = 4
8:12/0/terrains_peering_bit/top_side = 4
9:12/0 = 0
0:13/0 = 0
0:13/0/z_index = 1
@ -829,6 +870,8 @@ terrain_set_0/terrain_2/name = "Top Walls"
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
terrain_set_0/terrain_3/name = "Danger"
terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1)
terrain_set_0/terrain_4/name = "SimpleFence"
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
navigation_layer_0/layers = 1
sources/0 = SubResource("TileSetAtlasSource_jwf4b")
sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")