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Fence sprites
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a0b5cedff9
commit
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4 changed files with 48 additions and 5 deletions
File diff suppressed because one or more lines are too long
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Tilesets/factory.aseprite
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Tilesets/factory.aseprite
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Tilesets/factory.png
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Tilesets/factory.png
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@ -487,12 +487,15 @@ texture = ExtResource("1_70kxh")
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4:8/0/terrains_peering_bit/left_side = 0
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5:8/0 = 0
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5:8/0/terrain_set = 0
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5:8/0/terrain = 0
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5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8)
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5:8/0/terrains_peering_bit/bottom_side = 0
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5:8/0/terrains_peering_bit/left_side = 0
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6:8/0 = 0
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6:8/0/terrain_set = 0
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6:8/0/terrain = 0
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6:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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6:8/0/terrains_peering_bit/bottom_side = 0
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7:8/0 = 0
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7:8/0/terrain_set = 0
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7:8/0/terrain = 0
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@ -502,7 +505,9 @@ texture = ExtResource("1_70kxh")
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7:8/0/terrains_peering_bit/left_side = 0
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8:8/0 = 0
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8:8/0/terrain_set = 0
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8:8/0/terrain = 0
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8:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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8:8/0/terrains_peering_bit/left_side = 0
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9:8/0 = 0
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0:9/0 = 0
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0:9/0/z_index = 1
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@ -549,6 +554,7 @@ texture = ExtResource("1_70kxh")
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6:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -4, 8, -4, -8)
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6:9/0/terrains_peering_bit/right_side = 0
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6:9/0/terrains_peering_bit/bottom_side = 0
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6:9/0/terrains_peering_bit/top_side = 0
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7:9/0 = 0
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7:9/0/terrain_set = 0
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7:9/0/terrain = 0
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@ -588,7 +594,9 @@ texture = ExtResource("1_70kxh")
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5:10/0/terrains_peering_bit/top_side = 0
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6:10/0 = 0
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6:10/0/terrain_set = 0
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6:10/0/terrain = 0
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6:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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6:10/0/terrains_peering_bit/right_side = 0
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7:10/0 = 0
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7:10/0/terrain_set = 0
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7:10/0/terrain = 0
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@ -598,7 +606,9 @@ texture = ExtResource("1_70kxh")
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7:10/0/terrains_peering_bit/top_side = 0
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8:10/0 = 0
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8:10/0/terrain_set = 0
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8:10/0/terrain = 0
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8:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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8:10/0/terrains_peering_bit/top_side = 0
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9:10/0 = 0
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0:11/0 = 0
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0:11/0/z_index = 1
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@ -645,8 +655,23 @@ texture = ExtResource("1_70kxh")
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5:11/0/terrains_peering_bit/bottom_side = 2
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5:11/0/terrains_peering_bit/left_side = 2
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6:11/0 = 0
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6:11/0/terrain_set = 0
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6:11/0/terrain = 4
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6:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, 2, -4, 2, -4, 8, -8, 8, -8, -8, 8, -8)
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6:11/0/terrains_peering_bit/right_side = 4
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6:11/0/terrains_peering_bit/bottom_side = 4
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7:11/0 = 0
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7:11/0/terrain_set = 0
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7:11/0/terrain = 4
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7:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 2, -8, 2)
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7:11/0/terrains_peering_bit/right_side = 4
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7:11/0/terrains_peering_bit/left_side = 4
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8:11/0 = 0
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8:11/0/terrain_set = 0
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8:11/0/terrain = 4
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8:11/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 4, 8, 4, 2, -8, 2)
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8:11/0/terrains_peering_bit/bottom_side = 4
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8:11/0/terrains_peering_bit/left_side = 4
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9:11/0 = 0
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0:12/0 = 0
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0:12/0/z_index = 1
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@ -693,8 +718,24 @@ texture = ExtResource("1_70kxh")
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5:12/0/terrains_peering_bit/top_side = 2
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5:12/0/terrains_peering_bit/top_right_corner = 2
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6:12/0 = 0
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6:12/0/terrain_set = 0
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6:12/0/terrain = 4
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6:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2, -8, -2, 8, -8, 8, -8, -8)
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6:12/0/terrains_peering_bit/bottom_side = 4
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6:12/0/terrains_peering_bit/top_side = 4
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7:12/0 = 0
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7:12/0/terrain_set = 0
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7:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:12/0/terrains_peering_bit/bottom_right_corner = 4
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7:12/0/terrains_peering_bit/bottom_left_corner = 4
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7:12/0/terrains_peering_bit/top_left_corner = 4
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7:12/0/terrains_peering_bit/top_right_corner = 4
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8:12/0 = 0
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8:12/0/terrain_set = 0
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8:12/0/terrain = 4
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8:12/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 8, -8, 8, 8, 2, 8)
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8:12/0/terrains_peering_bit/bottom_side = 4
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8:12/0/terrains_peering_bit/top_side = 4
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9:12/0 = 0
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0:13/0 = 0
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0:13/0/z_index = 1
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@ -829,6 +870,8 @@ terrain_set_0/terrain_2/name = "Top Walls"
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terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
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terrain_set_0/terrain_3/name = "Danger"
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terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1)
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terrain_set_0/terrain_4/name = "SimpleFence"
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terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
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navigation_layer_0/layers = 1
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sources/0 = SubResource("TileSetAtlasSource_jwf4b")
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sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")
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