Elevators move players

This commit is contained in:
Marco 2025-03-06 11:34:45 +01:00
commit 2e0ad40f33
8 changed files with 156 additions and 93 deletions

View file

@ -10,15 +10,18 @@
[ext_resource type="Script" uid="uid://72sfdklqrc6d" path="res://Scripts/Components/FSM/Elevator/Descending.cs" id="8_flmvm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3lpp4"]
size = Vector2(32, 32)
size = Vector2(20, 19)
[node name="Elevator" type="Area2D"]
collision_layer = 0
collision_mask = 2
script = ExtResource("1_xv5vg")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_0xq5m")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_3lpp4")
[node name="StateMachine" type="Node2D" parent="."]
@ -40,3 +43,6 @@ script = ExtResource("7_r4wj7")
script = ExtResource("8_flmvm")
[node name="Disabled" type="Node2D" parent="StateMachine"]
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="area_exited" from="." to="." method="_on_area_exited"]

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