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Ability for enemies to shoot when controlled
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10 changed files with 93 additions and 34 deletions
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@ -12,7 +12,7 @@ public partial class DamageReceiverActorModule : ActorModule
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[Export]
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public bool Invulnerable { get; private set; } = false;
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[Export] protected BulletOwner BulletGroup { get; set; } = BulletOwner.None;
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[Export] public BulletOwner BulletGroup { get; set; } = BulletOwner.None;
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public override void Init(Actor actor)
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{
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