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Ability for enemies to shoot when controlled
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10 changed files with 93 additions and 34 deletions
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@ -41,7 +41,7 @@ radius = 85.0529
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[sub_resource type="CircleShape2D" id="CircleShape2D_0tkae"]
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radius = 5.09902
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[node name="FairyGuard" type="CharacterBody2D"]
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[node name="Thermathron" type="CharacterBody2D"]
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collision_layer = 16
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collision_mask = 113
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script = ExtResource("1_8mmna")
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@ -52,9 +52,11 @@ Health = 6.0
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sprite_frames = ExtResource("2_7asxc")
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animation = &"down"
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[node name="PosessionMovementProvider" type="Node2D" parent="." node_paths=PackedStringArray("PossessionSprite")]
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[node name="PosessionMovementProvider" type="Node2D" parent="." node_paths=PackedStringArray("PossessionSprite", "DamageReceiver", "EquippedWeapon")]
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script = ExtResource("3_81a26")
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PossessionSprite = NodePath("PossessionWings")
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DamageReceiver = NodePath("../DamageReceiver")
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EquippedWeapon = NodePath("../EnemyWeapon")
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[node name="InputProvider" type="Node2D" parent="PosessionMovementProvider"]
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script = ExtResource("4_nr5hj")
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