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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Teleport spawner tweaks
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57cd2d797b
commit
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5 changed files with 53 additions and 16 deletions
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@ -7,13 +7,13 @@
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script = ExtResource("2_8ycgt")
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Name = "Enemy Weapon"
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BulletData = ExtResource("1_eps1c")
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RateOfFire = 0.4
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RateOfFire = 0.3
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BulletCapacity = 4
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ReloadTime = 1.0
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AutoReload = true
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InfiniteAmmo = true
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BulletsPerShot = 5
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SpreadAngle = 180.0
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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ItemKey = "EnemyWeapon"
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AmmoKey = ""
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@ -60,6 +60,7 @@ collision_layer = 16
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collision_mask = 113
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script = ExtResource("1_ugrra")
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MovementSpeed = 30.0
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Health = 2.0
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = ExtResource("2_i2plx")
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@ -134,7 +135,7 @@ script = ExtResource("15_17yce")
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[node name="LootDrops" type="Node2D" parent="."]
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script = ExtResource("16_76vwd")
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LootDrops = Array[ExtResource("17_gsthm")]([SubResource("Resource_lh4qp"), SubResource("Resource_fmqd5"), SubResource("Resource_gry1a"), SubResource("Resource_6b6qx")])
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LootDrops = [SubResource("Resource_lh4qp"), SubResource("Resource_fmqd5"), SubResource("Resource_gry1a"), SubResource("Resource_6b6qx")]
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[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
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[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
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@ -1,4 +1,5 @@
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using Cirno.Scripts.Activables;
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using System.Threading.Tasks;
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using Cirno.Scripts.Activables;
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using Godot;
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namespace Cirno.Scripts.Actors;
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@ -13,6 +14,8 @@ public partial class AlarmTeleporterActorSpawner : ActorSpawner
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[Export]
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public float ActivationRange { get; private set; }
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[Export] public float ActivationDelay { get; private set; } = 2f;
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public override void _Ready()
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{
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_alarmManager = this.GetAlarmManager();
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@ -22,6 +25,13 @@ public partial class AlarmTeleporterActorSpawner : ActorSpawner
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private void AlarmManagerOnAlarmEnabled(Vector2 location)
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{
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if (!(location.DistanceTo(this.GlobalPosition) <= ActivationRange)) return;
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_ = DelaySpawn();
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}
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private async Task DelaySpawn()
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{
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await Task.Delay((int)(1000 * ActivationDelay));
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Teleporter?.FireParticles();
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Spawn();
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}
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