Revamped equipment init

This commit is contained in:
Marco 2025-04-07 15:58:43 +02:00
commit 2a016fd30c
16 changed files with 76 additions and 81 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=154 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=151 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -11,7 +11,6 @@
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="6_8tdlb"]
[ext_resource type="Resource" uid="uid://clr1gln7nxa1o" path="res://Resources/Items/Power_Pickup.tres" id="6_khabp"]
[ext_resource type="Script" uid="uid://cfya7sndh7vy2" path="res://Scenes/CameraController.gd" id="6_t8ide"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="7_l32kg"]
[ext_resource type="PackedScene" uid="uid://crmwuwhltmdq7" path="res://Scenes/Props/MediumTank.tscn" id="7_lmrl1"]
[ext_resource type="PackedScene" uid="uid://7cpk3c3d8cl7" path="res://Scenes/Props/MediumLiquidTank.tscn" id="8_2wpw7"]
[ext_resource type="PackedScene" uid="uid://q7hau0tl3vsr" path="res://Scenes/Items/IcicleGun.tscn" id="10_iihys"]
@ -67,7 +66,6 @@
[ext_resource type="Script" uid="uid://b5fesrd4lv8t1" path="res://Scripts/Resources/Events/EventResource.cs" id="46_0bqta"]
[ext_resource type="Script" uid="uid://ddv26x2qilprb" path="res://Scripts/Resources/Events/DialogueStartEvent.cs" id="46_i0omr"]
[ext_resource type="PackedScene" uid="uid://cqrkisw6jg24w" path="res://Scenes/Props/MainFrame1.tscn" id="46_ny2s2"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="47_dferh"]
[ext_resource type="PackedScene" uid="uid://cdti0hnbs3e63" path="res://Scenes/Actors/RoamingSusan.tscn" id="47_u1ve6"]
[ext_resource type="PackedScene" uid="uid://cke02i4e3bxld" path="res://Scenes/Props/MainFrame2.tscn" id="47_y5mcc"]
[ext_resource type="PackedScene" uid="uid://b0pb078xylxy" path="res://Scenes/Interactable/Valve.tscn" id="48_8usll"]
@ -124,11 +122,6 @@
[ext_resource type="Resource" uid="uid://dqnvesdj0dk3v" path="res://Resources/Bullets/simple_enemy_bullet.tres" id="114_fuaed"]
[ext_resource type="PackedScene" uid="uid://r70dfwgv51tw" path="res://Scenes/Props/Fridge.tscn" id="115_dferh"]
[sub_resource type="Resource" id="Resource_6sau4"]
script = ExtResource("7_l32kg")
EggIndex = 0
StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("6_khabp")])
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ksslq"]
size = Vector2(184, 46.5)
@ -157,7 +150,7 @@ DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("47_dferh")]([])
TimeModifiers = []
WaitForCompletion = true
metadata/_custom_type_script = "uid://c0ndqalsc4jve"
@ -318,12 +311,12 @@ PlayerTemplate = ExtResource("2_ksslq")
SpawnMarkers = Dictionary[int, NodePath]({
0: NodePath("Parallax2D/Factory Tilemaps/LevelProps/StartPosition"),
2: NodePath("Parallax2D/Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
3: NodePath("Parallax2D/Factory Tilemaps/LevelProps/AddendumStart"),
255: NodePath("Parallax2D/Factory Tilemaps/Debug Room/DebugRoomStartPosition")
})
StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
MapStartData = SubResource("Resource_6sau4")
NavigationTilemap = NodePath("Parallax2D/Factory Tilemaps/Floor")
PlayerParentNode = NodePath("Parallax2D/Factory Tilemaps/PlayerParent")
EggStartIndex = 255
metadata/_edit_lock_ = true
[node name="Parallax2D" type="Parallax2D" parent="."]
@ -1504,6 +1497,9 @@ position = Vector2(-1257, 537)
ActivationType = 2
Target = NodePath("../HorizontalForceField6")
[node name="AddendumStart" type="Marker2D" parent="Parallax2D/Factory Tilemaps/LevelProps"]
position = Vector2(-1366, 358)
[node name="PlayerParent" type="Node2D" parent="Parallax2D/Factory Tilemaps"]
[node name="BeamShadows" type="TileMapLayer" parent="Parallax2D/Factory Tilemaps"]