Revamped equipment init

This commit is contained in:
Marco 2025-04-07 15:58:43 +02:00
commit 2a016fd30c
16 changed files with 76 additions and 81 deletions

View file

@ -1,11 +1,9 @@
[gd_scene load_steps=64 format=4 uid="uid://dnpmeebmjgv2t"]
[gd_scene load_steps=61 format=4 uid="uid://dnpmeebmjgv2t"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_0pe42"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_bn5f4"]
[ext_resource type="Resource" uid="uid://b0xtpdb4by8mm" path="res://Resources/Maps/Level3.tres" id="2_pjj1f"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_w0rax"]
[ext_resource type="Resource" uid="uid://cs3ihltcn2166" path="res://Resources/Items/IcicleGun.tres" id="4_7j1cb"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_w0rax"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_6nsxd"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_tvyok"]
[ext_resource type="PackedScene" uid="uid://dnbtou2fklyvp" path="res://Scenes/Actors/alarm_sign.tscn" id="7_bn5f4"]
@ -61,11 +59,6 @@
[ext_resource type="Script" uid="uid://c8tx1gh0lxt0t" path="res://Scripts/Resources/Events/AlarmEnableEvent.cs" id="52_udf20"]
[ext_resource type="PackedScene" uid="uid://dky13otbks8cm" path="res://Scenes/Actors/Thermatron_FSM.tscn" id="58_pjj1f"]
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_w0rax")
EggIndex = 0
StartingEquipment = []
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tvyok"]
size = Vector2(52, 64)
@ -82,8 +75,6 @@ PlayerTemplate = ExtResource("2_bn5f4")
SpawnMarkers = Dictionary[int, NodePath]({
0: NodePath("PlayerStartPosition")
})
StartingEquipment = Array[ExtResource("3_w0rax")]([ExtResource("4_7j1cb")])
MapStartData = SubResource("Resource_6wo78")
[node name="Tilemaps" type="Node2D" parent="."]
process_mode = 1