Enemy spawning

This commit is contained in:
Marco 2025-06-21 16:44:44 +02:00
commit 29dc9bebe0
20 changed files with 564 additions and 105 deletions

View file

@ -24,7 +24,7 @@ height = 0.935884
height = 1.91858
radius = 3.04834
[node name="FairyGuardFsm" type="CharacterBody3D" node_paths=PackedStringArray("EnemyFSM")]
[node name="Enemy" type="CharacterBody3D" node_paths=PackedStringArray("EnemyFSM")]
collision_layer = 64
collision_mask = 17
script = ExtResource("1_a3crc")
@ -74,13 +74,14 @@ script = ExtResource("9_dm2sd")
Storage = NodePath("../../Storage")
_moduleNodes = [NodePath("")]
[node name="AnimatedSprite2D" type="AnimatedSprite3D" parent="."]
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="." node_paths=PackedStringArray("EnemyProxy")]
pixel_size = 0.05
billboard = 1
texture_filter = 0
sprite_frames = ExtResource("10_hew1j")
animation = &"down"
script = ExtResource("11_jgarc")
EnemyProxy = NodePath("..")
[node name="Storage" type="Node" parent="." node_paths=PackedStringArray("Root")]
script = ExtResource("11_xne4s")