Enemy spawning

This commit is contained in:
Marco 2025-06-21 16:44:44 +02:00
commit 29dc9bebe0
20 changed files with 564 additions and 105 deletions

View file

@ -6,9 +6,9 @@
[resource]
script = ExtResource("2_5nrie")
BulletScene = ExtResource("1_l7ter")
BulletSpeed = 2.0
BulletSpeed = 1.8
Direction = Vector2(1, 0)
BulletDamage = 12.0
BulletDamage = 8.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 10.0

View file

@ -0,0 +1,24 @@
[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://qrqsywgiij7i"]
[ext_resource type="PackedScene" uid="uid://c133312rx63ps" path="res://Scenes/Weapons/base_enemy_bullet_3D_small.tscn" id="1_pm333"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_4bl80"]
[resource]
script = ExtResource("2_4bl80")
BulletScene = ExtResource("1_pm333")
BulletSpeed = 2.0
Direction = Vector2(1, 0)
BulletDamage = 12.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 290
TimeModifiers = []