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Interactable fix
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parent
6de3d8a660
commit
295d32e66d
2 changed files with 11 additions and 2 deletions
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@ -268,7 +268,9 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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EmitSignal(nameof(InteractableAreaEntered), interactable);
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if (_selector == null) return;
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_selector.Position = interactable.Position;
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//_selector.Position = interactable.Position;
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_selector.SelectedInteractable = interactable;
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//_selector.AddInteractable(interactable);
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//_selector.Visible = true;
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//_lastInteractable = interactable;
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}
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@ -44,10 +44,17 @@ public partial class Selector : Node2D
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public override void _Process(double delta)
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{
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if (Input.IsActionPressed("scan"))
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if (Input.IsActionJustPressed("scan"))
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{
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_selectedInteractable += 1;
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if (_selectedInteractable >= _interactables.Count)
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{
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_selectedInteractable = 0;
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}
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SelectedInteractable = _interactables[_selectedInteractable];
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UpdatePosition();
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}
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}
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