Added resources to bullets

This commit is contained in:
Marco 2025-02-20 17:43:05 +01:00
commit 28671c098b
11 changed files with 329 additions and 24 deletions

View file

@ -12,19 +12,20 @@ namespace Cirno.Scripts.AttackPatterns;
[GlobalClass]
public partial class SpiralPattern : AttackPattern
{
[Export] public BulletResource BulletResource { get; set; }
[Export] public PackedScene BulletScene;
[Export] private float _bulletLifeTime = 20f;
[Export] private bool _destroyOnCollision = false;
[Export] private float bulletSpeed = 5f;
[Export] private float _bulletLifeTime = 20f; // Switch to res
[Export] private bool _destroyOnCollision = false; // Switch to res
[Export] private float bulletSpeed = 5f; // Switch to res
[Export] private int bulletCount = 16;
[Export] private float rotationSpeed = 0f;
[Export] private float _rotationOffset = 0f;
[Export] private float duration = 5f;
[Export] private float burstInterval = 0.5f;
[Export] private float spread = 360f;
[Export] private BulletOwner owner = BulletOwner.Enemy;
[Export] private DamageType _damageType = DamageType.Neutral;
[Export] private float _bulletDamage = 1f;
[Export] private BulletOwner owner = BulletOwner.Enemy; // Switch to res
[Export] private DamageType _damageType = DamageType.Neutral; // Switch to res
[Export] private float _bulletDamage = 1f; // Switch to res
[ExportGroup("Modifiers")]
[Export] private BulletCreationModifier _modifier;
[ExportGroup("Modifiers")]
@ -52,14 +53,18 @@ public partial class SpiralPattern : AttackPattern
{
float angleOffset = _rotationOffset + (float)(rotationSpeed * timer);
Vector2 direction = Vector2.Right;
Vector2 direction = BulletResource.Direction;
if (_targetPlayer && Boss.GameManager.PlayerPosition.HasValue)
{
direction = (Boss.GameManager.PlayerPosition.Value - Boss.GlobalPosition).Normalized();
}
var bullet = BulletResource.MakeBullet(Boss.GlobalPosition, bulletCount, spread, angleOffset);
bullet.Direction = direction;
spawner.SpawnBullet(MakeBullet(Boss.GlobalPosition, direction, angleOffset));
//spawner.SpawnBullet(MakeBullet(Boss.GlobalPosition, direction, angleOffset));
spawner.SpawnBullet(bullet);
// spawner.SpawnBullet(new BulletInfo()
// {
@ -87,6 +92,9 @@ public partial class SpiralPattern : AttackPattern
protected virtual BulletInfo MakeBullet(Vector2 position, Vector2 direction, float angleOffset)
{
var bl = BulletResource.MakeBullet(position, bulletCount, angleOffset);
bl.Direction = direction;
return new BulletInfo()
{
Position = position,