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Weapon sounds
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7 changed files with 158 additions and 188 deletions
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@ -28,6 +28,9 @@ public partial class Weapon3D : Node3D
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[Signal]
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public delegate void EmptyEventHandler();
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[Signal]
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public delegate void InitializedEventHandler();
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public int Ammo { get; set; } = 0;
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@ -83,6 +86,8 @@ public partial class Weapon3D : Node3D
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{
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LoadedAmmo = WeaponData.BulletCapacity;
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}
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EmitSignalInitialized();
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}
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private void RechargeTimerOnTimeout()
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