Weapon sounds

This commit is contained in:
Marco 2025-09-11 10:54:02 +02:00
commit 280af2fcfa
7 changed files with 158 additions and 188 deletions

View file

@ -28,6 +28,9 @@ public partial class Weapon3D : Node3D
[Signal]
public delegate void EmptyEventHandler();
[Signal]
public delegate void InitializedEventHandler();
public int Ammo { get; set; } = 0;
@ -83,6 +86,8 @@ public partial class Weapon3D : Node3D
{
LoadedAmmo = WeaponData.BulletCapacity;
}
EmitSignalInitialized();
}
private void RechargeTimerOnTimeout()