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Weapon sounds
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parent
47f8252e65
commit
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7 changed files with 158 additions and 188 deletions
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@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cfgc6ik8vb08c"]
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[gd_scene load_steps=4 format=3 uid="uid://cfgc6ik8vb08c"]
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[ext_resource type="Script" uid="uid://dutroqc0grqyv" path="res://Scripts/Weapons/Weapon3D.cs" id="1_gdxml"]
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[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="3_6jcxd"]
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[ext_resource type="Script" uid="uid://cqwi5bt8mxykn" path="res://Scripts/Weapons/WeaponSoundModule3D.cs" id="3_s6td3"]
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[node name="Weapon" type="Node3D" node_paths=PackedStringArray("Muzzle", "Pivot", "Sprite")]
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script = ExtResource("1_gdxml")
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@ -22,3 +23,19 @@ pixel_size = 0.05
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billboard = 1
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texture_filter = 0
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texture = ExtResource("3_6jcxd")
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[node name="SoundModule" type="Node" parent="." node_paths=PackedStringArray("Weapon", "ShootSound", "ReloadSound", "EmptySound")]
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script = ExtResource("3_s6td3")
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Weapon = NodePath("..")
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ShootSound = NodePath("ShootSound")
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ReloadSound = NodePath("ReloadSound")
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EmptySound = NodePath("EmptySound")
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[node name="ShootSound" type="AudioStreamPlayer3D" parent="SoundModule"]
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bus = &"Effects"
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[node name="ReloadSound" type="AudioStreamPlayer3D" parent="SoundModule"]
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bus = &"Effects"
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[node name="EmptySound" type="AudioStreamPlayer3D" parent="SoundModule"]
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bus = &"Effects"
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