Weapon equip fix

This commit is contained in:
Marco 2025-03-13 14:20:30 +01:00
commit 27fb8fb4bd
5 changed files with 14 additions and 6 deletions

View file

@ -25,11 +25,12 @@ public partial class InventoryMenu : TabContainer
public override void _Process(double delta)
{
if (Input.IsActionJustPressed(InventoryActionName) || Input.IsActionJustPressed(PauseActionName))
if (Input.IsActionJustPressed(InventoryActionName) || Input.IsActionJustPressed(PauseActionName) || Input.IsActionJustPressed(CancelActionName))
{
if (Visible)
{
CallDeferred(MethodName.HideInventory);
GameManager.Instance.ChangeState(GameState.Playing);
//CallDeferred(MethodName.HideInventory);
}
// else
// {