Mapping and lighting

This commit is contained in:
Marco 2025-06-14 14:37:57 +02:00
commit 26a9456c36
8 changed files with 1349 additions and 4880 deletions

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@ -430,7 +430,16 @@ mesh_vector_data = SubResource("Resource_5p6ad")
materials = Array[Material]([ExtResource("7_01bfr")])
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.495934, -0.709964, 0.5, 0.239524, 0.665303, 0.707107, -0.834672, -0.230916, 0.5, 4.06443, 5.82742, 0)
transform = Transform3D(0.442606, -0.744379, 0.5, 0.287606, 0.645974, 0.707107, -0.849343, -0.169166, 0.5, 30.2584, 5.82742, 20.7297)
light_energy = 2.434
light_bake_mode = 1
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.768277, -0.517955, -0.376129, -0.0314369, -0.617415, 0.786009, -0.639345, -0.592048, -0.490629, 25.8082, 5.82742, 12.8407)
visible = false
light_energy = 0.75
light_bake_mode = 1
shadow_enabled = true
[node name="block1" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4)