New maps and chests

This commit is contained in:
Marco 2025-04-29 12:12:47 +02:00
commit 26a0f51168
28 changed files with 645 additions and 233 deletions

View file

@ -1,8 +1,10 @@
[gd_scene load_steps=7 format=4 uid="uid://r2j1wyglsnt5"]
[gd_scene load_steps=10 format=4 uid="uid://r2j1wyglsnt5"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_h0a4q"]
[ext_resource type="Resource" uid="uid://bo4efv7rwowuh" path="res://Resources/RogueliteMaps/SecretRoom1.tres" id="2_h0a4q"]
[ext_resource type="Script" uid="uid://umyqgyxjiaig" path="res://Scripts/Actors/ChestMarker.cs" id="5_4m640"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_4wkxe"]
[ext_resource type="Texture2D" uid="uid://qeh4ai8h6sw5" path="res://Sprites/Chest.png" id="6_h0a4q"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_smkbu"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
@ -15,10 +17,15 @@ source_geometry_mode = 1
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rlq0q"]
size = Vector2(272, 85)
[node name="Map" type="Node2D"]
[sub_resource type="AtlasTexture" id="AtlasTexture_cefq4"]
atlas = ExtResource("6_h0a4q")
region = Rect2(0, 0, 16, 16)
[node name="Map" type="Node2D" node_paths=PackedStringArray("RoomClearActivation")]
process_mode = 1
script = ExtResource("1_h0a4q")
RoomResource = ExtResource("2_h0a4q")
RoomClearActivation = []
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
@ -59,4 +66,24 @@ collision_mask = 2
position = Vector2(162, 94.5)
shape = SubResource("RectangleShape2D_rlq0q")
[node name="Features" type="Node2D" parent="."]
[node name="Chest" type="Marker2D" parent="Features"]
position = Vector2(160, 94)
script = ExtResource("5_4m640")
MarkerTexture = SubResource("AtlasTexture_cefq4")
SpawnChance = 100.0
[node name="Chest2" type="Marker2D" parent="Features"]
position = Vector2(144, 94)
script = ExtResource("5_4m640")
MarkerTexture = SubResource("AtlasTexture_cefq4")
SpawnChance = 100.0
[node name="Chest3" type="Marker2D" parent="Features"]
position = Vector2(175, 94)
script = ExtResource("5_4m640")
MarkerTexture = SubResource("AtlasTexture_cefq4")
SpawnChance = 100.0
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]