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Changede renderer
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3d6e594a48
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2 changed files with 1 additions and 3 deletions
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@ -35,7 +35,7 @@ void fragment() {
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// LinearSceneDepth:4
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{
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float __log_depth = textureLod(depth_tex_frg_4, SCREEN_UV, 0.0).x;
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vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __log_depth) * 2.0 - 1.0, 1.0);
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vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __log_depth, 1.0);
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__depth_view.xyz /= __depth_view.w;
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n_out4p0 = -__depth_view.z;
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}
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@ -414,7 +414,5 @@ common/physics_jitter_fix=0.0
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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occlusion_culling/use_occlusion_culling=true
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2d/snap/snap_2d_vertices_to_pixel=true
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