Face player towards aim direction

This commit is contained in:
Marco 2025-04-08 10:44:06 +02:00
commit 25a9bc1d78
9 changed files with 75 additions and 58 deletions

View file

@ -13,7 +13,7 @@ public partial class AnimationModule : ModuleBase<EnemyState, CharacterBody2D>
public override void EnterState(EnemyState state)
{
AnimationProvider.SetAnimation(StorageModule.FacingDirection);
AnimationProvider.SetAnimation(StorageModule.AimingDirection);
AnimationProvider.SetAnimation(Vector2.Zero);
}
@ -29,7 +29,7 @@ public partial class AnimationModule : ModuleBase<EnemyState, CharacterBody2D>
public override void Process(double delta)
{
AnimationProvider.SetAnimation(StorageModule.FacingDirection);
AnimationProvider.SetAnimation(StorageModule.AimingDirection);
if (_machine.MainObject.Velocity == Vector2.Zero)
{