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Face player towards aim direction
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parent
8eba34915d
commit
25a9bc1d78
9 changed files with 75 additions and 58 deletions
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@ -13,7 +13,7 @@ public partial class AnimationModule : ModuleBase<EnemyState, CharacterBody2D>
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public override void EnterState(EnemyState state)
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{
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AnimationProvider.SetAnimation(StorageModule.FacingDirection);
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AnimationProvider.SetAnimation(StorageModule.AimingDirection);
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AnimationProvider.SetAnimation(Vector2.Zero);
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}
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@ -29,7 +29,7 @@ public partial class AnimationModule : ModuleBase<EnemyState, CharacterBody2D>
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public override void Process(double delta)
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{
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AnimationProvider.SetAnimation(StorageModule.FacingDirection);
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AnimationProvider.SetAnimation(StorageModule.AimingDirection);
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if (_machine.MainObject.Velocity == Vector2.Zero)
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{
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