Made tilemap navigation use multiple layers

This commit is contained in:
Marco 2025-03-06 13:49:01 +01:00
commit 25670dc243
7 changed files with 32 additions and 22 deletions

View file

@ -41,7 +41,7 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_ml1qs"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_ipvrl"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)])
@ -217,7 +217,7 @@ texture = ExtResource("1_70kxh")
0:3/0 = 0
0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_lnwgu")
1:3/0 = 0
1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ml1qs")
1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ipvrl")
2:3/0 = 0
2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_h4p0b")
3:3/0 = 0