diff --git a/Scenes/player.tscn b/Scenes/player.tscn index 71279caf..5941a7a9 100644 --- a/Scenes/player.tscn +++ b/Scenes/player.tscn @@ -151,6 +151,7 @@ frame = 1 shape = SubResource("RectangleShape2D_ai4rh") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +y_sort_enabled = true sprite_frames = SubResource("SpriteFrames_q0rt3") animation = &"walk_left" diff --git a/Scenes/test.tscn b/Scenes/test.tscn index e56569d4..94b7b68b 100644 --- a/Scenes/test.tscn +++ b/Scenes/test.tscn @@ -1,5 +1,6 @@ -[gd_scene load_steps=7 format=3 uid="uid://bv451a8wgty4u"] +[gd_scene load_steps=8 format=3 uid="uid://bv451a8wgty4u"] +[ext_resource type="TileSet" uid="uid://c26fvvju514rc" path="res://Tilesets/test_tileset.tres" id="1_k3ie3"] [ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"] [ext_resource type="PackedScene" uid="uid://cxmcqehjjy82j" path="res://Scenes/reisen.tscn" id="3_8k37m"] [ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"] @@ -15,16861 +16,6031 @@ texture_region_size = Vector2i(24, 24) 0:0/0/y_sort_origin = -6 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:0/0 = 0 1:0/0/texture_origin = Vector2i(0, -6) 1:0/0/y_sort_origin = -6 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:0/0 = 0 2:0/0/texture_origin = Vector2i(0, -6) 2:0/0/y_sort_origin = -6 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:0/0 = 0 3:0/0/texture_origin = Vector2i(0, -6) 3:0/0/y_sort_origin = -6 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:0/0 = 0 4:0/0/texture_origin = Vector2i(0, -6) 4:0/0/y_sort_origin = -6 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:0/0 = 0 5:0/0/texture_origin = Vector2i(0, -6) 5:0/0/y_sort_origin = -6 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:0/0 = 0 6:0/0/texture_origin = Vector2i(0, -6) 6:0/0/y_sort_origin = -6 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:0/0 = 0 7:0/0/texture_origin = Vector2i(0, -6) 7:0/0/y_sort_origin = -6 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:0/0 = 0 8:0/0/texture_origin = Vector2i(0, -6) 8:0/0/y_sort_origin = -6 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:0/0 = 0 9:0/0/texture_origin = Vector2i(0, -6) 9:0/0/y_sort_origin = -6 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:0/0 = 0 10:0/0/texture_origin = Vector2i(0, -6) 10:0/0/y_sort_origin = -6 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 -10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:0/0 = 0 11:0/0/texture_origin = Vector2i(0, -6) 11:0/0/y_sort_origin = -6 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 -11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:0/0 = 0 12:0/0/texture_origin = Vector2i(0, -6) 12:0/0/y_sort_origin = -6 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 -12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:0/0 = 0 13:0/0/texture_origin = Vector2i(0, -6) 13:0/0/y_sort_origin = -6 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 -13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:0/0 = 0 14:0/0/texture_origin = Vector2i(0, -6) 14:0/0/y_sort_origin = -6 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 -14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:0/0 = 0 15:0/0/texture_origin = Vector2i(0, -6) 15:0/0/y_sort_origin = -6 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 -15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:0/0 = 0 16:0/0/texture_origin = Vector2i(0, -6) 16:0/0/y_sort_origin = -6 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 -16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:0/0 = 0 17:0/0/texture_origin = Vector2i(0, -6) 17:0/0/y_sort_origin = -6 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 -17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:0/0 = 0 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0 = 0 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -20:0/0 = 0 -20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:0/0/physics_layer_0/angular_velocity = 0.0 -21:0/0 = 0 -21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:0/0/physics_layer_0/angular_velocity = 0.0 -22:0/0 = 0 -22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:0/0/physics_layer_0/angular_velocity = 0.0 -23:0/0 = 0 -23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:0/0/physics_layer_0/angular_velocity = 0.0 -24:0/0 = 0 -24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:0/0/physics_layer_0/angular_velocity = 0.0 -25:0/0 = 0 -25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:0/0/physics_layer_0/angular_velocity = 0.0 -26:0/0 = 0 -26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:0/0/physics_layer_0/angular_velocity = 0.0 -27:0/0 = 0 -27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:0/0/physics_layer_0/angular_velocity = 0.0 -28:0/0 = 0 -28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:0/0/physics_layer_0/angular_velocity = 0.0 -29:0/0 = 0 -29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:0/0/physics_layer_0/angular_velocity = 0.0 -30:0/0 = 0 -30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:0/0/physics_layer_0/angular_velocity = 0.0 -31:0/0 = 0 -31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:0/0/physics_layer_0/angular_velocity = 0.0 -32:0/0 = 0 -32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:0/0/physics_layer_0/angular_velocity = 0.0 -33:0/0 = 0 -33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:0/0/physics_layer_0/angular_velocity = 0.0 -34:0/0 = 0 -34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:0/0/physics_layer_0/angular_velocity = 0.0 -35:0/0 = 0 -35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:1/0 = 0 0:1/0/texture_origin = Vector2i(0, -6) 0:1/0/y_sort_origin = -6 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:1/0 = 0 1:1/0/texture_origin = Vector2i(0, -6) 1:1/0/y_sort_origin = -6 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:1/0 = 0 2:1/0/texture_origin = Vector2i(0, -6) 2:1/0/y_sort_origin = -6 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:1/0 = 0 3:1/0/texture_origin = Vector2i(0, -6) 3:1/0/y_sort_origin = -6 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:1/0 = 0 4:1/0/texture_origin = Vector2i(0, -6) 4:1/0/y_sort_origin = -6 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:1/0 = 0 5:1/0/texture_origin = Vector2i(0, -6) 5:1/0/y_sort_origin = -6 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:1/0 = 0 6:1/0/texture_origin = Vector2i(0, -6) 6:1/0/y_sort_origin = -6 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:1/0 = 0 7:1/0/texture_origin = Vector2i(0, -6) 7:1/0/y_sort_origin = -6 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:1/0 = 0 8:1/0/texture_origin = Vector2i(0, -6) 8:1/0/y_sort_origin = -6 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:1/0 = 0 9:1/0/texture_origin = Vector2i(0, -6) 9:1/0/y_sort_origin = -6 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:1/0 = 0 10:1/0/texture_origin = Vector2i(0, -6) 10:1/0/y_sort_origin = -6 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:1/0 = 0 11:1/0/texture_origin = Vector2i(0, -6) 11:1/0/y_sort_origin = -6 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 -11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:1/0 = 0 12:1/0/texture_origin = Vector2i(0, -6) 12:1/0/y_sort_origin = -6 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:1/0 = 0 13:1/0/texture_origin = Vector2i(0, -6) 13:1/0/y_sort_origin = -6 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 -13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:1/0 = 0 14:1/0/texture_origin = Vector2i(0, -6) 14:1/0/y_sort_origin = -6 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 -14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:1/0 = 0 15:1/0/texture_origin = Vector2i(0, -6) 15:1/0/y_sort_origin = -6 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 -15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:1/0 = 0 16:1/0/texture_origin = Vector2i(0, -6) 16:1/0/y_sort_origin = -6 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 -16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:1/0 = 0 17:1/0/texture_origin = Vector2i(0, -6) 17:1/0/y_sort_origin = -6 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:1/0 = 0 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0 = 0 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -20:1/0 = 0 -20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:1/0/physics_layer_0/angular_velocity = 0.0 -21:1/0 = 0 -21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:1/0/physics_layer_0/angular_velocity = 0.0 -22:1/0 = 0 -22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:1/0/physics_layer_0/angular_velocity = 0.0 -23:1/0 = 0 -23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:1/0/physics_layer_0/angular_velocity = 0.0 -24:1/0 = 0 -24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:1/0/physics_layer_0/angular_velocity = 0.0 -25:1/0 = 0 -25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:1/0/physics_layer_0/angular_velocity = 0.0 -26:1/0 = 0 -26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:1/0/physics_layer_0/angular_velocity = 0.0 -27:1/0 = 0 -27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:1/0/physics_layer_0/angular_velocity = 0.0 -28:1/0 = 0 -28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:1/0/physics_layer_0/angular_velocity = 0.0 -29:1/0 = 0 -29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:1/0/physics_layer_0/angular_velocity = 0.0 -30:1/0 = 0 -30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:1/0/physics_layer_0/angular_velocity = 0.0 -31:1/0 = 0 -31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:1/0/physics_layer_0/angular_velocity = 0.0 -32:1/0 = 0 -32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:1/0/physics_layer_0/angular_velocity = 0.0 -33:1/0 = 0 -33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:1/0/physics_layer_0/angular_velocity = 0.0 -34:1/0 = 0 -34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:1/0/physics_layer_0/angular_velocity = 0.0 -35:1/0 = 0 -35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:2/0 = 0 0:2/0/texture_origin = Vector2i(0, -6) 0:2/0/y_sort_origin = -6 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:2/0 = 0 1:2/0/texture_origin = Vector2i(0, -6) 1:2/0/y_sort_origin = -6 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:2/0 = 0 2:2/0/texture_origin = Vector2i(0, -6) 2:2/0/y_sort_origin = -6 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:2/0 = 0 3:2/0/texture_origin = Vector2i(0, -6) 3:2/0/y_sort_origin = -6 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:2/0 = 0 4:2/0/texture_origin = Vector2i(0, -6) 4:2/0/y_sort_origin = -6 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:2/0 = 0 5:2/0/texture_origin = Vector2i(0, -6) 5:2/0/y_sort_origin = -6 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:2/0 = 0 6:2/0/texture_origin = Vector2i(0, -6) 6:2/0/y_sort_origin = -6 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:2/0 = 0 7:2/0/texture_origin = Vector2i(0, -6) 7:2/0/y_sort_origin = -6 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:2/0 = 0 8:2/0/texture_origin = Vector2i(0, -6) 8:2/0/y_sort_origin = -6 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:2/0 = 0 9:2/0/texture_origin = Vector2i(0, -6) 9:2/0/y_sort_origin = -6 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 -9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:2/0 = 0 10:2/0/texture_origin = Vector2i(0, -6) 10:2/0/y_sort_origin = -6 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 -10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:2/0 = 0 11:2/0/texture_origin = Vector2i(0, -6) 11:2/0/y_sort_origin = -6 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 -11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:2/0 = 0 12:2/0/texture_origin = Vector2i(0, -6) 12:2/0/y_sort_origin = -6 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 -12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:2/0 = 0 13:2/0/texture_origin = Vector2i(0, -6) 13:2/0/y_sort_origin = -6 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 -13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:2/0 = 0 14:2/0/texture_origin = Vector2i(0, -6) 14:2/0/y_sort_origin = -6 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 -14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:2/0 = 0 15:2/0/texture_origin = Vector2i(0, -6) 15:2/0/y_sort_origin = -6 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 -15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:2/0 = 0 16:2/0/texture_origin = Vector2i(0, -6) 16:2/0/y_sort_origin = -6 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 -16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:2/0 = 0 17:2/0/texture_origin = Vector2i(0, -6) 17:2/0/y_sort_origin = -6 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:2/0 = 0 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0 = 0 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -20:2/0 = 0 -20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:2/0/physics_layer_0/angular_velocity = 0.0 -21:2/0 = 0 -21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:2/0/physics_layer_0/angular_velocity = 0.0 -22:2/0 = 0 -22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:2/0/physics_layer_0/angular_velocity = 0.0 -23:2/0 = 0 -23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:2/0/physics_layer_0/angular_velocity = 0.0 -24:2/0 = 0 -24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:2/0/physics_layer_0/angular_velocity = 0.0 -25:2/0 = 0 -25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:2/0/physics_layer_0/angular_velocity = 0.0 -26:2/0 = 0 -26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:2/0/physics_layer_0/angular_velocity = 0.0 -27:2/0 = 0 -27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:2/0/physics_layer_0/angular_velocity = 0.0 -28:2/0 = 0 -28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:2/0/physics_layer_0/angular_velocity = 0.0 -29:2/0 = 0 -29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:2/0/physics_layer_0/angular_velocity = 0.0 -30:2/0 = 0 -30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:2/0/physics_layer_0/angular_velocity = 0.0 -31:2/0 = 0 -31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:2/0/physics_layer_0/angular_velocity = 0.0 -32:2/0 = 0 -32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:2/0/physics_layer_0/angular_velocity = 0.0 -33:2/0 = 0 -33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:2/0/physics_layer_0/angular_velocity = 0.0 -34:2/0 = 0 -34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:2/0/physics_layer_0/angular_velocity = 0.0 -35:2/0 = 0 -35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:3/0 = 0 0:3/0/texture_origin = Vector2i(0, -6) 0:3/0/y_sort_origin = -6 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 -0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:3/0 = 0 1:3/0/texture_origin = Vector2i(0, -6) 1:3/0/y_sort_origin = -6 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:3/0 = 0 2:3/0/texture_origin = Vector2i(0, -6) 2:3/0/y_sort_origin = -6 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 -2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:3/0 = 0 3:3/0/texture_origin = Vector2i(0, -6) 3:3/0/y_sort_origin = -6 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 -3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:3/0 = 0 4:3/0/texture_origin = Vector2i(0, -6) 4:3/0/y_sort_origin = -6 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 -4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:3/0 = 0 5:3/0/texture_origin = Vector2i(0, -6) 5:3/0/y_sort_origin = -6 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 -5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:3/0 = 0 6:3/0/texture_origin = Vector2i(0, -6) 6:3/0/y_sort_origin = -6 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 -6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:3/0 = 0 7:3/0/texture_origin = Vector2i(0, -6) 7:3/0/y_sort_origin = -6 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 -7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:3/0 = 0 8:3/0/texture_origin = Vector2i(0, -6) 8:3/0/y_sort_origin = -6 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 -8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:3/0 = 0 9:3/0/texture_origin = Vector2i(0, -6) 9:3/0/y_sort_origin = -6 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 -9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:3/0 = 0 10:3/0/texture_origin = Vector2i(0, -6) 10:3/0/y_sort_origin = -6 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 -10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:3/0 = 0 11:3/0/texture_origin = Vector2i(0, -6) 11:3/0/y_sort_origin = -6 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 -11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:3/0 = 0 12:3/0/texture_origin = Vector2i(0, -6) 12:3/0/y_sort_origin = -6 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 -12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:3/0 = 0 13:3/0/texture_origin = Vector2i(0, -6) 13:3/0/y_sort_origin = -6 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 -13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:3/0 = 0 14:3/0/texture_origin = Vector2i(0, -6) 14:3/0/y_sort_origin = -6 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 -14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:3/0 = 0 15:3/0/texture_origin = Vector2i(0, -6) 15:3/0/y_sort_origin = -6 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 -15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:3/0 = 0 16:3/0/texture_origin = Vector2i(0, -6) 16:3/0/y_sort_origin = -6 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 -16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:3/0 = 0 17:3/0/texture_origin = Vector2i(0, -6) 17:3/0/y_sort_origin = -6 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 -17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:3/0 = 0 -18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:3/0/physics_layer_0/angular_velocity = 0.0 -19:3/0 = 0 -19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:3/0/physics_layer_0/angular_velocity = 0.0 -20:3/0 = 0 -20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:3/0/physics_layer_0/angular_velocity = 0.0 -21:3/0 = 0 -21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:3/0/physics_layer_0/angular_velocity = 0.0 -22:3/0 = 0 -22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:3/0/physics_layer_0/angular_velocity = 0.0 -23:3/0 = 0 -23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:3/0/physics_layer_0/angular_velocity = 0.0 -24:3/0 = 0 -24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:3/0/physics_layer_0/angular_velocity = 0.0 -25:3/0 = 0 -25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:3/0/physics_layer_0/angular_velocity = 0.0 -26:3/0 = 0 -26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:3/0/physics_layer_0/angular_velocity = 0.0 -27:3/0 = 0 -27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:3/0/physics_layer_0/angular_velocity = 0.0 -28:3/0 = 0 -28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:3/0/physics_layer_0/angular_velocity = 0.0 -29:3/0 = 0 -29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:3/0/physics_layer_0/angular_velocity = 0.0 -30:3/0 = 0 -30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:3/0/physics_layer_0/angular_velocity = 0.0 -31:3/0 = 0 -31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:3/0/physics_layer_0/angular_velocity = 0.0 -32:3/0 = 0 -32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:3/0/physics_layer_0/angular_velocity = 0.0 -33:3/0 = 0 -33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:3/0/physics_layer_0/angular_velocity = 0.0 -34:3/0 = 0 -34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:3/0/physics_layer_0/angular_velocity = 0.0 -35:3/0 = 0 -35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:4/0 = 0 0:4/0/texture_origin = Vector2i(0, -6) 0:4/0/y_sort_origin = -6 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 -0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:4/0 = 0 1:4/0/texture_origin = Vector2i(0, -6) 1:4/0/y_sort_origin = -6 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:4/0 = 0 2:4/0/texture_origin = Vector2i(0, -6) 2:4/0/y_sort_origin = -6 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:4/0 = 0 3:4/0/texture_origin = Vector2i(0, -6) 3:4/0/y_sort_origin = -6 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:4/0 = 0 4:4/0/texture_origin = Vector2i(0, -6) 4:4/0/y_sort_origin = -6 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:4/0 = 0 5:4/0/texture_origin = Vector2i(0, -6) 5:4/0/y_sort_origin = -6 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 -5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:4/0 = 0 6:4/0/texture_origin = Vector2i(0, -6) 6:4/0/y_sort_origin = -6 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:4/0 = 0 7:4/0/texture_origin = Vector2i(0, -6) 7:4/0/y_sort_origin = -6 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:4/0 = 0 8:4/0/texture_origin = Vector2i(0, -6) 8:4/0/y_sort_origin = -6 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:4/0 = 0 9:4/0/texture_origin = Vector2i(0, -6) 9:4/0/y_sort_origin = -6 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 -9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:4/0 = 0 10:4/0/texture_origin = Vector2i(0, -6) 10:4/0/y_sort_origin = -6 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 -10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:4/0 = 0 11:4/0/texture_origin = Vector2i(0, -6) 11:4/0/y_sort_origin = -6 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 -11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:4/0 = 0 12:4/0/texture_origin = Vector2i(0, -6) 12:4/0/y_sort_origin = -6 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 -12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:4/0 = 0 13:4/0/texture_origin = Vector2i(0, -6) 13:4/0/y_sort_origin = -6 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 -13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:4/0 = 0 14:4/0/texture_origin = Vector2i(0, -6) 14:4/0/y_sort_origin = -6 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 -14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:4/0 = 0 15:4/0/texture_origin = Vector2i(0, -6) 15:4/0/y_sort_origin = -6 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 -15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:4/0 = 0 16:4/0/texture_origin = Vector2i(0, -6) 16:4/0/y_sort_origin = -6 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 -16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:4/0 = 0 17:4/0/texture_origin = Vector2i(0, -6) 17:4/0/y_sort_origin = -6 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 -17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:4/0 = 0 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 -19:4/0 = 0 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 -20:4/0 = 0 -20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:4/0/physics_layer_0/angular_velocity = 0.0 -21:4/0 = 0 -21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:4/0/physics_layer_0/angular_velocity = 0.0 -22:4/0 = 0 -22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:4/0/physics_layer_0/angular_velocity = 0.0 -23:4/0 = 0 -23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:4/0/physics_layer_0/angular_velocity = 0.0 -24:4/0 = 0 -24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:4/0/physics_layer_0/angular_velocity = 0.0 -25:4/0 = 0 -25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:4/0/physics_layer_0/angular_velocity = 0.0 -26:4/0 = 0 -26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:4/0/physics_layer_0/angular_velocity = 0.0 -27:4/0 = 0 -27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:4/0/physics_layer_0/angular_velocity = 0.0 -28:4/0 = 0 -28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:4/0/physics_layer_0/angular_velocity = 0.0 -29:4/0 = 0 -29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:4/0/physics_layer_0/angular_velocity = 0.0 -30:4/0 = 0 -30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:4/0/physics_layer_0/angular_velocity = 0.0 -31:4/0 = 0 -31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:4/0/physics_layer_0/angular_velocity = 0.0 -32:4/0 = 0 -32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:4/0/physics_layer_0/angular_velocity = 0.0 -33:4/0 = 0 -33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:4/0/physics_layer_0/angular_velocity = 0.0 -34:4/0 = 0 -34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:4/0/physics_layer_0/angular_velocity = 0.0 -35:4/0 = 0 -35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:5/0 = 0 0:5/0/texture_origin = Vector2i(0, -6) 0:5/0/y_sort_origin = -6 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 -0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:5/0 = 0 1:5/0/texture_origin = Vector2i(0, -6) 1:5/0/y_sort_origin = -6 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 -1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:5/0 = 0 2:5/0/texture_origin = Vector2i(0, -6) 2:5/0/y_sort_origin = -6 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 -2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:5/0 = 0 3:5/0/texture_origin = Vector2i(0, -6) 3:5/0/y_sort_origin = -6 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 -3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:5/0 = 0 4:5/0/texture_origin = Vector2i(0, -6) 4:5/0/y_sort_origin = -6 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 -4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:5/0 = 0 5:5/0/texture_origin = Vector2i(0, -6) 5:5/0/y_sort_origin = -6 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 -5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:5/0 = 0 6:5/0/texture_origin = Vector2i(0, -6) 6:5/0/y_sort_origin = -6 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:5/0 = 0 7:5/0/texture_origin = Vector2i(0, -6) 7:5/0/y_sort_origin = -6 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:5/0 = 0 8:5/0/texture_origin = Vector2i(0, -6) 8:5/0/y_sort_origin = -6 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:5/0 = 0 9:5/0/texture_origin = Vector2i(0, -6) 9:5/0/y_sort_origin = -6 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 -9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:5/0 = 0 10:5/0/texture_origin = Vector2i(0, -6) 10:5/0/y_sort_origin = -6 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 -10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:5/0 = 0 11:5/0/texture_origin = Vector2i(0, -6) 11:5/0/y_sort_origin = -6 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 -11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:5/0 = 0 12:5/0/texture_origin = Vector2i(0, -6) 12:5/0/y_sort_origin = -6 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 -12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:5/0 = 0 13:5/0/texture_origin = Vector2i(0, -6) 13:5/0/y_sort_origin = -6 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 -13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:5/0 = 0 14:5/0/texture_origin = Vector2i(0, -6) 14:5/0/y_sort_origin = -6 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 -14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:5/0 = 0 15:5/0/texture_origin = Vector2i(0, -6) 15:5/0/y_sort_origin = -6 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 -15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:5/0 = 0 16:5/0/texture_origin = Vector2i(0, -6) 16:5/0/y_sort_origin = -6 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 -16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:5/0 = 0 17:5/0/texture_origin = Vector2i(0, -6) 17:5/0/y_sort_origin = -6 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 -17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:5/0 = 0 -18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:5/0/physics_layer_0/angular_velocity = 0.0 -19:5/0 = 0 -19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:5/0/physics_layer_0/angular_velocity = 0.0 -20:5/0 = 0 -20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:5/0/physics_layer_0/angular_velocity = 0.0 -21:5/0 = 0 -21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:5/0/physics_layer_0/angular_velocity = 0.0 -22:5/0 = 0 -22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:5/0/physics_layer_0/angular_velocity = 0.0 -23:5/0 = 0 -23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:5/0/physics_layer_0/angular_velocity = 0.0 -24:5/0 = 0 -24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:5/0/physics_layer_0/angular_velocity = 0.0 -25:5/0 = 0 -25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:5/0/physics_layer_0/angular_velocity = 0.0 -26:5/0 = 0 -26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:5/0/physics_layer_0/angular_velocity = 0.0 -27:5/0 = 0 -27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:5/0/physics_layer_0/angular_velocity = 0.0 -28:5/0 = 0 -28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:5/0/physics_layer_0/angular_velocity = 0.0 -29:5/0 = 0 -29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:5/0/physics_layer_0/angular_velocity = 0.0 -30:5/0 = 0 -30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:5/0/physics_layer_0/angular_velocity = 0.0 -31:5/0 = 0 -31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:5/0/physics_layer_0/angular_velocity = 0.0 -32:5/0 = 0 -32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:5/0/physics_layer_0/angular_velocity = 0.0 -33:5/0 = 0 -33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:5/0/physics_layer_0/angular_velocity = 0.0 -34:5/0 = 0 -34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:5/0/physics_layer_0/angular_velocity = 0.0 -35:5/0 = 0 -35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:6/0 = 0 0:6/0/texture_origin = Vector2i(0, -6) 0:6/0/y_sort_origin = -6 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 -0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:6/0 = 0 1:6/0/texture_origin = Vector2i(0, -6) 1:6/0/y_sort_origin = -6 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 -1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:6/0 = 0 2:6/0/texture_origin = Vector2i(0, -6) 2:6/0/y_sort_origin = -6 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 -2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:6/0 = 0 3:6/0/texture_origin = Vector2i(0, -6) 3:6/0/y_sort_origin = -6 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 -3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:6/0 = 0 4:6/0/texture_origin = Vector2i(0, -6) 4:6/0/y_sort_origin = -6 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 -4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:6/0 = 0 5:6/0/texture_origin = Vector2i(0, -6) 5:6/0/y_sort_origin = -6 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 -5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:6/0 = 0 6:6/0/texture_origin = Vector2i(0, -6) 6:6/0/y_sort_origin = -6 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:6/0 = 0 7:6/0/texture_origin = Vector2i(0, -6) 7:6/0/y_sort_origin = -6 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:6/0 = 0 8:6/0/texture_origin = Vector2i(0, -6) 8:6/0/y_sort_origin = -6 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:6/0 = 0 9:6/0/texture_origin = Vector2i(0, -6) 9:6/0/y_sort_origin = -6 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 -9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:6/0 = 0 10:6/0/texture_origin = Vector2i(0, -6) 10:6/0/y_sort_origin = -6 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 -10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:6/0 = 0 11:6/0/texture_origin = Vector2i(0, -6) 11:6/0/y_sort_origin = -6 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 -11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:6/0 = 0 12:6/0/texture_origin = Vector2i(0, -6) 12:6/0/y_sort_origin = -6 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 -12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:6/0 = 0 13:6/0/texture_origin = Vector2i(0, -6) 13:6/0/y_sort_origin = -6 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 -13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:6/0 = 0 14:6/0/texture_origin = Vector2i(0, -6) 14:6/0/y_sort_origin = -6 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 -14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:6/0 = 0 15:6/0/texture_origin = Vector2i(0, -6) 15:6/0/y_sort_origin = -6 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 -15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:6/0 = 0 16:6/0/texture_origin = Vector2i(0, -6) 16:6/0/y_sort_origin = -6 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 -16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:6/0 = 0 17:6/0/texture_origin = Vector2i(0, -6) 17:6/0/y_sort_origin = -6 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 -17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:6/0 = 0 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 -19:6/0 = 0 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 -20:6/0 = 0 -20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:6/0/physics_layer_0/angular_velocity = 0.0 -21:6/0 = 0 -21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:6/0/physics_layer_0/angular_velocity = 0.0 -22:6/0 = 0 -22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:6/0/physics_layer_0/angular_velocity = 0.0 -23:6/0 = 0 -23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:6/0/physics_layer_0/angular_velocity = 0.0 -24:6/0 = 0 -24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:6/0/physics_layer_0/angular_velocity = 0.0 -25:6/0 = 0 -25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:6/0/physics_layer_0/angular_velocity = 0.0 -26:6/0 = 0 -26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:6/0/physics_layer_0/angular_velocity = 0.0 -27:6/0 = 0 -27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:6/0/physics_layer_0/angular_velocity = 0.0 -28:6/0 = 0 -28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:6/0/physics_layer_0/angular_velocity = 0.0 -29:6/0 = 0 -29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:6/0/physics_layer_0/angular_velocity = 0.0 -30:6/0 = 0 -30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:6/0/physics_layer_0/angular_velocity = 0.0 -31:6/0 = 0 -31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:6/0/physics_layer_0/angular_velocity = 0.0 -32:6/0 = 0 -32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:6/0/physics_layer_0/angular_velocity = 0.0 -33:6/0 = 0 -33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:6/0/physics_layer_0/angular_velocity = 0.0 -34:6/0 = 0 -34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:6/0/physics_layer_0/angular_velocity = 0.0 -35:6/0 = 0 -35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:7/0 = 0 0:7/0/texture_origin = Vector2i(0, -6) 0:7/0/y_sort_origin = -6 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 -0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:7/0 = 0 1:7/0/texture_origin = Vector2i(0, -6) 1:7/0/y_sort_origin = -6 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 -1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:7/0 = 0 2:7/0/texture_origin = Vector2i(0, -6) 2:7/0/y_sort_origin = -6 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 -2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:7/0 = 0 3:7/0/texture_origin = Vector2i(0, -6) 3:7/0/y_sort_origin = -6 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 -3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:7/0 = 0 4:7/0/texture_origin = Vector2i(0, -6) 4:7/0/y_sort_origin = -6 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 -4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:7/0 = 0 5:7/0/texture_origin = Vector2i(0, -6) 5:7/0/y_sort_origin = -6 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 -5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:7/0 = 0 6:7/0/texture_origin = Vector2i(0, -6) 6:7/0/y_sort_origin = -6 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 -6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:7/0 = 0 7:7/0/texture_origin = Vector2i(0, -6) 7:7/0/y_sort_origin = -6 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 -7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:7/0 = 0 8:7/0/texture_origin = Vector2i(0, -6) 8:7/0/y_sort_origin = -6 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 -8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:7/0 = 0 9:7/0/texture_origin = Vector2i(0, -6) 9:7/0/y_sort_origin = -6 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 -9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:7/0 = 0 10:7/0/texture_origin = Vector2i(0, -6) 10:7/0/y_sort_origin = -6 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 -10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:7/0 = 0 11:7/0/texture_origin = Vector2i(0, -6) 11:7/0/y_sort_origin = -6 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 -11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:7/0 = 0 12:7/0/texture_origin = Vector2i(0, -6) 12:7/0/y_sort_origin = -6 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 -12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:7/0 = 0 13:7/0/texture_origin = Vector2i(0, -6) 13:7/0/y_sort_origin = -6 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 -13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:7/0 = 0 14:7/0/texture_origin = Vector2i(0, -6) 14:7/0/y_sort_origin = -6 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 -14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:7/0 = 0 15:7/0/texture_origin = Vector2i(0, -6) 15:7/0/y_sort_origin = -6 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 -15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:7/0 = 0 16:7/0/texture_origin = Vector2i(0, -6) 16:7/0/y_sort_origin = -6 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 -16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:7/0 = 0 17:7/0/texture_origin = Vector2i(0, -6) 17:7/0/y_sort_origin = -6 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 -17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:7/0 = 0 -18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:7/0/physics_layer_0/angular_velocity = 0.0 -19:7/0 = 0 -19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:7/0/physics_layer_0/angular_velocity = 0.0 -20:7/0 = 0 -20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:7/0/physics_layer_0/angular_velocity = 0.0 -21:7/0 = 0 -21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:7/0/physics_layer_0/angular_velocity = 0.0 -22:7/0 = 0 -22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:7/0/physics_layer_0/angular_velocity = 0.0 -23:7/0 = 0 -23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:7/0/physics_layer_0/angular_velocity = 0.0 -24:7/0 = 0 -24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:7/0/physics_layer_0/angular_velocity = 0.0 -25:7/0 = 0 -25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:7/0/physics_layer_0/angular_velocity = 0.0 -26:7/0 = 0 -26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:7/0/physics_layer_0/angular_velocity = 0.0 -27:7/0 = 0 -27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:7/0/physics_layer_0/angular_velocity = 0.0 -28:7/0 = 0 -28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:7/0/physics_layer_0/angular_velocity = 0.0 -29:7/0 = 0 -29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:7/0/physics_layer_0/angular_velocity = 0.0 -30:7/0 = 0 -30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:7/0/physics_layer_0/angular_velocity = 0.0 -31:7/0 = 0 -31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:7/0/physics_layer_0/angular_velocity = 0.0 -32:7/0 = 0 -32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:7/0/physics_layer_0/angular_velocity = 0.0 -33:7/0 = 0 -33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:7/0/physics_layer_0/angular_velocity = 0.0 -34:7/0 = 0 -34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:7/0/physics_layer_0/angular_velocity = 0.0 -35:7/0 = 0 -35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:8/0 = 0 0:8/0/texture_origin = Vector2i(0, -6) 0:8/0/y_sort_origin = -6 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 -0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:8/0 = 0 1:8/0/texture_origin = Vector2i(0, -6) 1:8/0/y_sort_origin = -6 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 -1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:8/0 = 0 2:8/0/texture_origin = Vector2i(0, -6) 2:8/0/y_sort_origin = -6 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 -2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:8/0 = 0 3:8/0/texture_origin = Vector2i(0, -6) 3:8/0/y_sort_origin = -6 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 -3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:8/0 = 0 4:8/0/texture_origin = Vector2i(0, -6) 4:8/0/y_sort_origin = -6 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 -4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:8/0 = 0 5:8/0/texture_origin = Vector2i(0, -6) 5:8/0/y_sort_origin = -6 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 -5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:8/0 = 0 6:8/0/texture_origin = Vector2i(0, -6) 6:8/0/y_sort_origin = -6 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:8/0 = 0 7:8/0/texture_origin = Vector2i(0, -6) 7:8/0/y_sort_origin = -6 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 -7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:8/0 = 0 8:8/0/texture_origin = Vector2i(0, -6) 8:8/0/y_sort_origin = -6 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 -8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:8/0 = 0 9:8/0/texture_origin = Vector2i(0, -6) 9:8/0/y_sort_origin = -6 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 -9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:8/0 = 0 10:8/0/texture_origin = Vector2i(0, -6) 10:8/0/y_sort_origin = -6 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 -10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:8/0 = 0 11:8/0/texture_origin = Vector2i(0, -6) 11:8/0/y_sort_origin = -6 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 -11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:8/0 = 0 12:8/0/texture_origin = Vector2i(0, -6) 12:8/0/y_sort_origin = -6 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 -12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:8/0 = 0 13:8/0/texture_origin = Vector2i(0, -6) 13:8/0/y_sort_origin = -6 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 -13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:8/0 = 0 14:8/0/texture_origin = Vector2i(0, -6) 14:8/0/y_sort_origin = -6 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 -14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:8/0 = 0 15:8/0/texture_origin = Vector2i(0, -6) 15:8/0/y_sort_origin = -6 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 -15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:8/0 = 0 16:8/0/texture_origin = Vector2i(0, -6) 16:8/0/y_sort_origin = -6 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 -16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:8/0 = 0 17:8/0/texture_origin = Vector2i(0, -6) 17:8/0/y_sort_origin = -6 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 -17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:8/0 = 0 -18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:8/0/physics_layer_0/angular_velocity = 0.0 -19:8/0 = 0 -19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:8/0/physics_layer_0/angular_velocity = 0.0 -20:8/0 = 0 -20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:8/0/physics_layer_0/angular_velocity = 0.0 -21:8/0 = 0 -21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:8/0/physics_layer_0/angular_velocity = 0.0 -22:8/0 = 0 -22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:8/0/physics_layer_0/angular_velocity = 0.0 -23:8/0 = 0 -23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:8/0/physics_layer_0/angular_velocity = 0.0 -24:8/0 = 0 -24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:8/0/physics_layer_0/angular_velocity = 0.0 -25:8/0 = 0 -25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:8/0/physics_layer_0/angular_velocity = 0.0 -26:8/0 = 0 -26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:8/0/physics_layer_0/angular_velocity = 0.0 -27:8/0 = 0 -27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:8/0/physics_layer_0/angular_velocity = 0.0 -28:8/0 = 0 -28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:8/0/physics_layer_0/angular_velocity = 0.0 -29:8/0 = 0 -29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:8/0/physics_layer_0/angular_velocity = 0.0 -30:8/0 = 0 -30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:8/0/physics_layer_0/angular_velocity = 0.0 -31:8/0 = 0 -31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:8/0/physics_layer_0/angular_velocity = 0.0 -32:8/0 = 0 -32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:8/0/physics_layer_0/angular_velocity = 0.0 -33:8/0 = 0 -33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:8/0/physics_layer_0/angular_velocity = 0.0 -34:8/0 = 0 -34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:8/0/physics_layer_0/angular_velocity = 0.0 -35:8/0 = 0 -35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:9/0 = 0 0:9/0/texture_origin = Vector2i(0, -6) 0:9/0/y_sort_origin = -6 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 -0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:9/0 = 0 1:9/0/texture_origin = Vector2i(0, -6) 1:9/0/y_sort_origin = -6 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:9/0 = 0 2:9/0/texture_origin = Vector2i(0, -6) 2:9/0/y_sort_origin = -6 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 -2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:9/0 = 0 3:9/0/texture_origin = Vector2i(0, -6) 3:9/0/y_sort_origin = -6 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 -3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:9/0 = 0 4:9/0/texture_origin = Vector2i(0, -6) 4:9/0/y_sort_origin = -6 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 -4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:9/0 = 0 5:9/0/texture_origin = Vector2i(0, -6) 5:9/0/y_sort_origin = -6 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 -5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:9/0 = 0 6:9/0/texture_origin = Vector2i(0, -6) 6:9/0/y_sort_origin = -6 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:9/0 = 0 7:9/0/texture_origin = Vector2i(0, -6) 7:9/0/y_sort_origin = -6 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 -7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:9/0 = 0 8:9/0/texture_origin = Vector2i(0, -6) 8:9/0/y_sort_origin = -6 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 -8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:9/0 = 0 9:9/0/texture_origin = Vector2i(0, -6) 9:9/0/y_sort_origin = -6 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 -9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:9/0 = 0 10:9/0/texture_origin = Vector2i(0, -6) 10:9/0/y_sort_origin = -6 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 -10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:9/0 = 0 11:9/0/texture_origin = Vector2i(0, -6) 11:9/0/y_sort_origin = -6 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 -11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:9/0 = 0 12:9/0/texture_origin = Vector2i(0, -6) 12:9/0/y_sort_origin = -6 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 -12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:9/0 = 0 13:9/0/texture_origin = Vector2i(0, -6) 13:9/0/y_sort_origin = -6 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 -13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:9/0 = 0 14:9/0/texture_origin = Vector2i(0, -6) 14:9/0/y_sort_origin = -6 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 -14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:9/0 = 0 15:9/0/texture_origin = Vector2i(0, -6) 15:9/0/y_sort_origin = -6 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 -15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:9/0 = 0 16:9/0/texture_origin = Vector2i(0, -6) 16:9/0/y_sort_origin = -6 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 -16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:9/0 = 0 17:9/0/texture_origin = Vector2i(0, -6) 17:9/0/y_sort_origin = -6 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 -17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:9/0 = 0 -18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:9/0/physics_layer_0/angular_velocity = 0.0 -19:9/0 = 0 -19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:9/0/physics_layer_0/angular_velocity = 0.0 -20:9/0 = 0 -20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:9/0/physics_layer_0/angular_velocity = 0.0 -21:9/0 = 0 -21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:9/0/physics_layer_0/angular_velocity = 0.0 -22:9/0 = 0 -22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:9/0/physics_layer_0/angular_velocity = 0.0 -23:9/0 = 0 -23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:9/0/physics_layer_0/angular_velocity = 0.0 -24:9/0 = 0 -24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:9/0/physics_layer_0/angular_velocity = 0.0 -25:9/0 = 0 -25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:9/0/physics_layer_0/angular_velocity = 0.0 -26:9/0 = 0 -26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:9/0/physics_layer_0/angular_velocity = 0.0 -27:9/0 = 0 -27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:9/0/physics_layer_0/angular_velocity = 0.0 -28:9/0 = 0 -28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:9/0/physics_layer_0/angular_velocity = 0.0 -29:9/0 = 0 -29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:9/0/physics_layer_0/angular_velocity = 0.0 -30:9/0 = 0 -30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:9/0/physics_layer_0/angular_velocity = 0.0 -31:9/0 = 0 -31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:9/0/physics_layer_0/angular_velocity = 0.0 -32:9/0 = 0 -32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:9/0/physics_layer_0/angular_velocity = 0.0 -33:9/0 = 0 -33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:9/0/physics_layer_0/angular_velocity = 0.0 -34:9/0 = 0 -34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:9/0/physics_layer_0/angular_velocity = 0.0 -35:9/0 = 0 -35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:10/0 = 0 0:10/0/texture_origin = Vector2i(0, -6) 0:10/0/y_sort_origin = -6 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:10/0/physics_layer_0/angular_velocity = 0.0 -0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:10/0 = 0 1:10/0/texture_origin = Vector2i(0, -6) 1:10/0/y_sort_origin = -6 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 -1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:10/0 = 0 2:10/0/texture_origin = Vector2i(0, -6) 2:10/0/y_sort_origin = -6 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 -2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:10/0 = 0 3:10/0/texture_origin = Vector2i(0, -6) 3:10/0/y_sort_origin = -6 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 -3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:10/0 = 0 4:10/0/texture_origin = Vector2i(0, -6) 4:10/0/y_sort_origin = -6 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 -4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:10/0 = 0 5:10/0/texture_origin = Vector2i(0, -6) 5:10/0/y_sort_origin = -6 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 -5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:10/0 = 0 6:10/0/texture_origin = Vector2i(0, -6) 6:10/0/y_sort_origin = -6 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:10/0 = 0 7:10/0/texture_origin = Vector2i(0, -6) 7:10/0/y_sort_origin = -6 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 -7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:10/0 = 0 8:10/0/texture_origin = Vector2i(0, -6) 8:10/0/y_sort_origin = -6 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 -8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:10/0 = 0 9:10/0/texture_origin = Vector2i(0, -6) 9:10/0/y_sort_origin = -6 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 -9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:10/0 = 0 10:10/0/texture_origin = Vector2i(0, -6) 10:10/0/y_sort_origin = -6 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 -10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:10/0 = 0 11:10/0/texture_origin = Vector2i(0, -6) 11:10/0/y_sort_origin = -6 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 -11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:10/0 = 0 12:10/0/texture_origin = Vector2i(0, -6) 12:10/0/y_sort_origin = -6 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 -12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:10/0 = 0 13:10/0/texture_origin = Vector2i(0, -6) 13:10/0/y_sort_origin = -6 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 -13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:10/0 = 0 14:10/0/texture_origin = Vector2i(0, -6) 14:10/0/y_sort_origin = -6 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 -14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:10/0 = 0 15:10/0/texture_origin = Vector2i(0, -6) 15:10/0/y_sort_origin = -6 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 -15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:10/0 = 0 16:10/0/texture_origin = Vector2i(0, -6) 16:10/0/y_sort_origin = -6 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 -16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:10/0 = 0 17:10/0/texture_origin = Vector2i(0, -6) 17:10/0/y_sort_origin = -6 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 -17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:10/0 = 0 -18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:10/0/physics_layer_0/angular_velocity = 0.0 -19:10/0 = 0 -19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:10/0/physics_layer_0/angular_velocity = 0.0 -20:10/0 = 0 -20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:10/0/physics_layer_0/angular_velocity = 0.0 -21:10/0 = 0 -21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:10/0/physics_layer_0/angular_velocity = 0.0 -22:10/0 = 0 -22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:10/0/physics_layer_0/angular_velocity = 0.0 -23:10/0 = 0 -23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:10/0/physics_layer_0/angular_velocity = 0.0 -24:10/0 = 0 -24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:10/0/physics_layer_0/angular_velocity = 0.0 -25:10/0 = 0 -25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:10/0/physics_layer_0/angular_velocity = 0.0 -26:10/0 = 0 -26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:10/0/physics_layer_0/angular_velocity = 0.0 -27:10/0 = 0 -27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:10/0/physics_layer_0/angular_velocity = 0.0 -28:10/0 = 0 -28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:10/0/physics_layer_0/angular_velocity = 0.0 -29:10/0 = 0 -29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:10/0/physics_layer_0/angular_velocity = 0.0 -30:10/0 = 0 -30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:10/0/physics_layer_0/angular_velocity = 0.0 -31:10/0 = 0 -31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:10/0/physics_layer_0/angular_velocity = 0.0 -32:10/0 = 0 -32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:10/0/physics_layer_0/angular_velocity = 0.0 -33:10/0 = 0 -33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:10/0/physics_layer_0/angular_velocity = 0.0 -34:10/0 = 0 -34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:10/0/physics_layer_0/angular_velocity = 0.0 -35:10/0 = 0 -35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:11/0 = 0 0:11/0/texture_origin = Vector2i(0, -6) 0:11/0/y_sort_origin = -6 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:11/0/physics_layer_0/angular_velocity = 0.0 -0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:11/0 = 0 1:11/0/texture_origin = Vector2i(0, -6) 1:11/0/y_sort_origin = -6 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 -1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:11/0 = 0 2:11/0/texture_origin = Vector2i(0, -6) 2:11/0/y_sort_origin = -6 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 -2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:11/0 = 0 3:11/0/texture_origin = Vector2i(0, -6) 3:11/0/y_sort_origin = -6 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 -3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:11/0 = 0 4:11/0/texture_origin = Vector2i(0, -6) 4:11/0/y_sort_origin = -6 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 -4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:11/0 = 0 5:11/0/texture_origin = Vector2i(0, -6) 5:11/0/y_sort_origin = -6 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 -5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:11/0 = 0 6:11/0/texture_origin = Vector2i(0, -6) 6:11/0/y_sort_origin = -6 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 -6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:11/0 = 0 7:11/0/texture_origin = Vector2i(0, -6) 7:11/0/y_sort_origin = -6 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 -7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:11/0 = 0 8:11/0/texture_origin = Vector2i(0, -6) 8:11/0/y_sort_origin = -6 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 -8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:11/0 = 0 9:11/0/texture_origin = Vector2i(0, -6) 9:11/0/y_sort_origin = -6 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 -9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:11/0 = 0 10:11/0/texture_origin = Vector2i(0, -6) 10:11/0/y_sort_origin = -6 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 -10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:11/0 = 0 11:11/0/texture_origin = Vector2i(0, -6) 11:11/0/y_sort_origin = -6 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 -11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:11/0 = 0 12:11/0/texture_origin = Vector2i(0, -6) 12:11/0/y_sort_origin = -6 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 -12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:11/0 = 0 13:11/0/texture_origin = Vector2i(0, -6) 13:11/0/y_sort_origin = -6 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 -13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:11/0 = 0 14:11/0/texture_origin = Vector2i(0, -6) 14:11/0/y_sort_origin = -6 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 -14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:11/0 = 0 15:11/0/texture_origin = Vector2i(0, -6) 15:11/0/y_sort_origin = -6 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 -15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:11/0 = 0 16:11/0/texture_origin = Vector2i(0, -6) 16:11/0/y_sort_origin = -6 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 -16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:11/0 = 0 17:11/0/texture_origin = Vector2i(0, -6) 17:11/0/y_sort_origin = -6 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 -17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:11/0 = 0 -18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:11/0/physics_layer_0/angular_velocity = 0.0 -19:11/0 = 0 -19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:11/0/physics_layer_0/angular_velocity = 0.0 -20:11/0 = 0 -20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:11/0/physics_layer_0/angular_velocity = 0.0 -21:11/0 = 0 -21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:11/0/physics_layer_0/angular_velocity = 0.0 -22:11/0 = 0 -22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:11/0/physics_layer_0/angular_velocity = 0.0 -23:11/0 = 0 -23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:11/0/physics_layer_0/angular_velocity = 0.0 -24:11/0 = 0 -24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:11/0/physics_layer_0/angular_velocity = 0.0 -25:11/0 = 0 -25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:11/0/physics_layer_0/angular_velocity = 0.0 -26:11/0 = 0 -26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:11/0/physics_layer_0/angular_velocity = 0.0 -27:11/0 = 0 -27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:11/0/physics_layer_0/angular_velocity = 0.0 -28:11/0 = 0 -28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:11/0/physics_layer_0/angular_velocity = 0.0 -29:11/0 = 0 -29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:11/0/physics_layer_0/angular_velocity = 0.0 -30:11/0 = 0 -30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:11/0/physics_layer_0/angular_velocity = 0.0 -31:11/0 = 0 -31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:11/0/physics_layer_0/angular_velocity = 0.0 -32:11/0 = 0 -32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:11/0/physics_layer_0/angular_velocity = 0.0 -33:11/0 = 0 -33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:11/0/physics_layer_0/angular_velocity = 0.0 -34:11/0 = 0 -34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:11/0/physics_layer_0/angular_velocity = 0.0 -35:11/0 = 0 -35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:12/0 = 0 0:12/0/texture_origin = Vector2i(0, -6) 0:12/0/y_sort_origin = -6 0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:12/0/physics_layer_0/angular_velocity = 0.0 -0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 1:12/0 = 0 1:12/0/texture_origin = Vector2i(0, -6) 1:12/0/y_sort_origin = -6 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 -1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 2:12/0 = 0 2:12/0/texture_origin = Vector2i(0, -6) 2:12/0/y_sort_origin = -6 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 -2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 3:12/0 = 0 3:12/0/texture_origin = Vector2i(0, -6) 3:12/0/y_sort_origin = -6 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 -3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 4:12/0 = 0 4:12/0/texture_origin = Vector2i(0, -6) 4:12/0/y_sort_origin = -6 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 -4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 5:12/0 = 0 5:12/0/texture_origin = Vector2i(0, -6) 5:12/0/y_sort_origin = -6 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 -5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 6:12/0 = 0 6:12/0/texture_origin = Vector2i(0, -6) 6:12/0/y_sort_origin = -6 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 -6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 7:12/0 = 0 7:12/0/texture_origin = Vector2i(0, -6) 7:12/0/y_sort_origin = -6 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 -7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 8:12/0 = 0 8:12/0/texture_origin = Vector2i(0, -6) 8:12/0/y_sort_origin = -6 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 -8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 9:12/0 = 0 9:12/0/texture_origin = Vector2i(0, -6) 9:12/0/y_sort_origin = -6 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 -9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 10:12/0 = 0 10:12/0/texture_origin = Vector2i(0, -6) 10:12/0/y_sort_origin = -6 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 -10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 11:12/0 = 0 11:12/0/texture_origin = Vector2i(0, -6) 11:12/0/y_sort_origin = -6 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 -11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 12:12/0 = 0 12:12/0/texture_origin = Vector2i(0, -6) 12:12/0/y_sort_origin = -6 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 -12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 13:12/0 = 0 13:12/0/texture_origin = Vector2i(0, -6) 13:12/0/y_sort_origin = -6 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 -13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 14:12/0 = 0 14:12/0/texture_origin = Vector2i(0, -6) 14:12/0/y_sort_origin = -6 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 -14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 15:12/0 = 0 15:12/0/texture_origin = Vector2i(0, -6) 15:12/0/y_sort_origin = -6 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 -15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 16:12/0 = 0 16:12/0/texture_origin = Vector2i(0, -6) 16:12/0/y_sort_origin = -6 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 -16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) +16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 17:12/0 = 0 17:12/0/texture_origin = Vector2i(0, -6) 17:12/0/y_sort_origin = -6 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 -17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:12/0 = 0 -18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:12/0/physics_layer_0/angular_velocity = 0.0 -19:12/0 = 0 -19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:12/0/physics_layer_0/angular_velocity = 0.0 -20:12/0 = 0 -20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:12/0/physics_layer_0/angular_velocity = 0.0 -21:12/0 = 0 -21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:12/0/physics_layer_0/angular_velocity = 0.0 -22:12/0 = 0 -22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:12/0/physics_layer_0/angular_velocity = 0.0 -23:12/0 = 0 -23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:12/0/physics_layer_0/angular_velocity = 0.0 -24:12/0 = 0 -24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:12/0/physics_layer_0/angular_velocity = 0.0 -25:12/0 = 0 -25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:12/0/physics_layer_0/angular_velocity = 0.0 -26:12/0 = 0 -26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:12/0/physics_layer_0/angular_velocity = 0.0 -27:12/0 = 0 -27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:12/0/physics_layer_0/angular_velocity = 0.0 -28:12/0 = 0 -28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:12/0/physics_layer_0/angular_velocity = 0.0 -29:12/0 = 0 -29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:12/0/physics_layer_0/angular_velocity = 0.0 -30:12/0 = 0 -30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:12/0/physics_layer_0/angular_velocity = 0.0 -31:12/0 = 0 -31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:12/0/physics_layer_0/angular_velocity = 0.0 -32:12/0 = 0 -32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:12/0/physics_layer_0/angular_velocity = 0.0 -33:12/0 = 0 -33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:12/0/physics_layer_0/angular_velocity = 0.0 -34:12/0 = 0 -34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:12/0/physics_layer_0/angular_velocity = 0.0 -35:12/0 = 0 -35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0) 0:13/0 = 0 0:13/0/texture_origin = Vector2i(0, -6) 0:13/0/y_sort_origin = -6 0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:13/0/physics_layer_0/angular_velocity = 0.0 -0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:13/0 = 0 1:13/0/texture_origin = Vector2i(0, -6) 1:13/0/y_sort_origin = -6 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 -1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:13/0 = 0 2:13/0/texture_origin = Vector2i(0, -6) 2:13/0/y_sort_origin = -6 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 -2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:13/0 = 0 3:13/0/texture_origin = Vector2i(0, -6) 3:13/0/y_sort_origin = -6 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 -3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:13/0 = 0 4:13/0/texture_origin = Vector2i(0, -6) 4:13/0/y_sort_origin = -6 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 -4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:13/0 = 0 5:13/0/texture_origin = Vector2i(0, -6) 5:13/0/y_sort_origin = -6 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 -5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:13/0 = 0 6:13/0/texture_origin = Vector2i(0, -6) 6:13/0/y_sort_origin = -6 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 -6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:13/0 = 0 7:13/0/texture_origin = Vector2i(0, -6) 7:13/0/y_sort_origin = -6 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 -7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:13/0 = 0 8:13/0/texture_origin = Vector2i(0, -6) 8:13/0/y_sort_origin = -6 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 -8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:13/0 = 0 9:13/0/texture_origin = Vector2i(0, -6) 9:13/0/y_sort_origin = -6 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 -9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:13/0 = 0 10:13/0/texture_origin = Vector2i(0, -6) 10:13/0/y_sort_origin = -6 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 -10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:13/0 = 0 11:13/0/texture_origin = Vector2i(0, -6) 11:13/0/y_sort_origin = -6 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 -11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:13/0 = 0 12:13/0/texture_origin = Vector2i(0, -6) 12:13/0/y_sort_origin = -6 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 -12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:13/0 = 0 13:13/0/texture_origin = Vector2i(0, -6) 13:13/0/y_sort_origin = -6 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 -13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:13/0 = 0 14:13/0/texture_origin = Vector2i(0, -6) 14:13/0/y_sort_origin = -6 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 -14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:13/0 = 0 15:13/0/texture_origin = Vector2i(0, -6) 15:13/0/y_sort_origin = -6 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 -15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:13/0 = 0 16:13/0/texture_origin = Vector2i(0, -6) 16:13/0/y_sort_origin = -6 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 -16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:13/0 = 0 17:13/0/texture_origin = Vector2i(0, -6) 17:13/0/y_sort_origin = -6 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 -17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:13/0 = 0 -18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:13/0/physics_layer_0/angular_velocity = 0.0 -19:13/0 = 0 -19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:13/0/physics_layer_0/angular_velocity = 0.0 -20:13/0 = 0 -20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:13/0/physics_layer_0/angular_velocity = 0.0 -21:13/0 = 0 -21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:13/0/physics_layer_0/angular_velocity = 0.0 -22:13/0 = 0 -22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:13/0/physics_layer_0/angular_velocity = 0.0 -23:13/0 = 0 -23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:13/0/physics_layer_0/angular_velocity = 0.0 -24:13/0 = 0 -24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:13/0/physics_layer_0/angular_velocity = 0.0 -25:13/0 = 0 -25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:13/0/physics_layer_0/angular_velocity = 0.0 -26:13/0 = 0 -26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:13/0/physics_layer_0/angular_velocity = 0.0 -27:13/0 = 0 -27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:13/0/physics_layer_0/angular_velocity = 0.0 -28:13/0 = 0 -28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:13/0/physics_layer_0/angular_velocity = 0.0 -29:13/0 = 0 -29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:13/0/physics_layer_0/angular_velocity = 0.0 -30:13/0 = 0 -30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:13/0/physics_layer_0/angular_velocity = 0.0 -31:13/0 = 0 -31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:13/0/physics_layer_0/angular_velocity = 0.0 -32:13/0 = 0 -32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:13/0/physics_layer_0/angular_velocity = 0.0 -33:13/0 = 0 -33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:13/0/physics_layer_0/angular_velocity = 0.0 -34:13/0 = 0 -34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:13/0/physics_layer_0/angular_velocity = 0.0 -35:13/0 = 0 -35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:13/0/physics_layer_0/angular_velocity = 0.0 0:14/0 = 0 0:14/0/texture_origin = Vector2i(0, -6) 0:14/0/y_sort_origin = -6 0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:14/0/physics_layer_0/angular_velocity = 0.0 -0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:14/0 = 0 1:14/0/texture_origin = Vector2i(0, -6) 1:14/0/y_sort_origin = -6 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:14/0/physics_layer_0/angular_velocity = 0.0 -1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:14/0 = 0 2:14/0/texture_origin = Vector2i(0, -6) 2:14/0/y_sort_origin = -6 2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:14/0/physics_layer_0/angular_velocity = 0.0 -2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:14/0 = 0 3:14/0/texture_origin = Vector2i(0, -6) 3:14/0/y_sort_origin = -6 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 -3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:14/0 = 0 4:14/0/texture_origin = Vector2i(0, -6) 4:14/0/y_sort_origin = -6 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 -4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:14/0 = 0 5:14/0/texture_origin = Vector2i(0, -6) 5:14/0/y_sort_origin = -6 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 -5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:14/0 = 0 6:14/0/texture_origin = Vector2i(0, -6) 6:14/0/y_sort_origin = -6 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 -6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:14/0 = 0 7:14/0/texture_origin = Vector2i(0, -6) 7:14/0/y_sort_origin = -6 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 -7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:14/0 = 0 8:14/0/texture_origin = Vector2i(0, -6) 8:14/0/y_sort_origin = -6 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 -8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:14/0 = 0 9:14/0/texture_origin = Vector2i(0, -6) 9:14/0/y_sort_origin = -6 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 -9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:14/0 = 0 10:14/0/texture_origin = Vector2i(0, -6) 10:14/0/y_sort_origin = -6 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 -10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:14/0 = 0 11:14/0/texture_origin = Vector2i(0, -6) 11:14/0/y_sort_origin = -6 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 -11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:14/0 = 0 12:14/0/texture_origin = Vector2i(0, -6) 12:14/0/y_sort_origin = -6 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 -12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:14/0 = 0 13:14/0/texture_origin = Vector2i(0, -6) 13:14/0/y_sort_origin = -6 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 -13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:14/0 = 0 14:14/0/texture_origin = Vector2i(0, -6) 14:14/0/y_sort_origin = -6 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 -14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:14/0 = 0 15:14/0/texture_origin = Vector2i(0, -6) 15:14/0/y_sort_origin = -6 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 -15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:14/0 = 0 16:14/0/texture_origin = Vector2i(0, -6) 16:14/0/y_sort_origin = -6 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 -16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:14/0 = 0 17:14/0/texture_origin = Vector2i(0, -6) 17:14/0/y_sort_origin = -6 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 -17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:14/0 = 0 -18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:14/0/physics_layer_0/angular_velocity = 0.0 -19:14/0 = 0 -19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:14/0/physics_layer_0/angular_velocity = 0.0 -20:14/0 = 0 -20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:14/0/physics_layer_0/angular_velocity = 0.0 -21:14/0 = 0 -21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:14/0/physics_layer_0/angular_velocity = 0.0 -22:14/0 = 0 -22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:14/0/physics_layer_0/angular_velocity = 0.0 -23:14/0 = 0 -23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:14/0/physics_layer_0/angular_velocity = 0.0 -24:14/0 = 0 -24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:14/0/physics_layer_0/angular_velocity = 0.0 -25:14/0 = 0 -25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:14/0/physics_layer_0/angular_velocity = 0.0 -26:14/0 = 0 -26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:14/0/physics_layer_0/angular_velocity = 0.0 -27:14/0 = 0 -27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:14/0/physics_layer_0/angular_velocity = 0.0 -28:14/0 = 0 -28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:14/0/physics_layer_0/angular_velocity = 0.0 -29:14/0 = 0 -29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:14/0/physics_layer_0/angular_velocity = 0.0 -30:14/0 = 0 -30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:14/0/physics_layer_0/angular_velocity = 0.0 -31:14/0 = 0 -31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:14/0/physics_layer_0/angular_velocity = 0.0 -32:14/0 = 0 -32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:14/0/physics_layer_0/angular_velocity = 0.0 -33:14/0 = 0 -33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:14/0/physics_layer_0/angular_velocity = 0.0 -34:14/0 = 0 -34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:14/0/physics_layer_0/angular_velocity = 0.0 -35:14/0 = 0 -35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:14/0/physics_layer_0/angular_velocity = 0.0 0:15/0 = 0 0:15/0/texture_origin = Vector2i(0, -6) 0:15/0/y_sort_origin = -6 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 -0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:15/0 = 0 1:15/0/texture_origin = Vector2i(0, -6) 1:15/0/y_sort_origin = -6 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 -1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:15/0 = 0 2:15/0/texture_origin = Vector2i(0, -6) 2:15/0/y_sort_origin = -6 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 -2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:15/0 = 0 3:15/0/texture_origin = Vector2i(0, -6) 3:15/0/y_sort_origin = -6 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 -3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:15/0 = 0 4:15/0/texture_origin = Vector2i(0, -6) 4:15/0/y_sort_origin = -6 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 -4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:15/0 = 0 5:15/0/texture_origin = Vector2i(0, -6) 5:15/0/y_sort_origin = -6 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 -5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:15/0 = 0 6:15/0/texture_origin = Vector2i(0, -6) 6:15/0/y_sort_origin = -6 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 -6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:15/0 = 0 7:15/0/texture_origin = Vector2i(0, -6) 7:15/0/y_sort_origin = -6 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 -7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:15/0 = 0 8:15/0/texture_origin = Vector2i(0, -6) 8:15/0/y_sort_origin = -6 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 -8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:15/0 = 0 9:15/0/texture_origin = Vector2i(0, -6) 9:15/0/y_sort_origin = -6 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 -9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:15/0 = 0 10:15/0/texture_origin = Vector2i(0, -6) 10:15/0/y_sort_origin = -6 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 -10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:15/0 = 0 11:15/0/texture_origin = Vector2i(0, -6) 11:15/0/y_sort_origin = -6 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 -11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:15/0 = 0 12:15/0/texture_origin = Vector2i(0, -6) 12:15/0/y_sort_origin = -6 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 -12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:15/0 = 0 13:15/0/texture_origin = Vector2i(0, -6) 13:15/0/y_sort_origin = -6 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 -13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:15/0 = 0 14:15/0/texture_origin = Vector2i(0, -6) 14:15/0/y_sort_origin = -6 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 -14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:15/0 = 0 15:15/0/texture_origin = Vector2i(0, -6) 15:15/0/y_sort_origin = -6 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 -15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:15/0 = 0 16:15/0/texture_origin = Vector2i(0, -6) 16:15/0/y_sort_origin = -6 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 -16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:15/0 = 0 17:15/0/texture_origin = Vector2i(0, -6) 17:15/0/y_sort_origin = -6 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 -17:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:15/0 = 0 -18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:15/0/physics_layer_0/angular_velocity = 0.0 -19:15/0 = 0 -19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:15/0/physics_layer_0/angular_velocity = 0.0 -20:15/0 = 0 -20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:15/0/physics_layer_0/angular_velocity = 0.0 -21:15/0 = 0 -21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:15/0/physics_layer_0/angular_velocity = 0.0 -22:15/0 = 0 -22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:15/0/physics_layer_0/angular_velocity = 0.0 -23:15/0 = 0 -23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:15/0/physics_layer_0/angular_velocity = 0.0 -24:15/0 = 0 -24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:15/0/physics_layer_0/angular_velocity = 0.0 -25:15/0 = 0 -25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:15/0/physics_layer_0/angular_velocity = 0.0 -26:15/0 = 0 -26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:15/0/physics_layer_0/angular_velocity = 0.0 -27:15/0 = 0 -27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:15/0/physics_layer_0/angular_velocity = 0.0 -28:15/0 = 0 -28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:15/0/physics_layer_0/angular_velocity = 0.0 -29:15/0 = 0 -29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:15/0/physics_layer_0/angular_velocity = 0.0 -30:15/0 = 0 -30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:15/0/physics_layer_0/angular_velocity = 0.0 -31:15/0 = 0 -31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:15/0/physics_layer_0/angular_velocity = 0.0 -32:15/0 = 0 -32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:15/0/physics_layer_0/angular_velocity = 0.0 -33:15/0 = 0 -33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:15/0/physics_layer_0/angular_velocity = 0.0 -34:15/0 = 0 -34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:15/0/physics_layer_0/angular_velocity = 0.0 -35:15/0 = 0 -35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:15/0/physics_layer_0/angular_velocity = 0.0 0:16/0 = 0 0:16/0/texture_origin = Vector2i(0, -6) 0:16/0/y_sort_origin = -6 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 -0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:16/0 = 0 1:16/0/texture_origin = Vector2i(0, -6) 1:16/0/y_sort_origin = -6 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 -1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:16/0 = 0 2:16/0/texture_origin = Vector2i(0, -6) 2:16/0/y_sort_origin = -6 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 -2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:16/0 = 0 3:16/0/texture_origin = Vector2i(0, -6) 3:16/0/y_sort_origin = -6 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 -3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:16/0 = 0 4:16/0/texture_origin = Vector2i(0, -6) 4:16/0/y_sort_origin = -6 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 -4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:16/0 = 0 5:16/0/texture_origin = Vector2i(0, -6) 5:16/0/y_sort_origin = -6 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 -5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:16/0 = 0 6:16/0/texture_origin = Vector2i(0, -6) 6:16/0/y_sort_origin = -6 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 -6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:16/0 = 0 7:16/0/texture_origin = Vector2i(0, -6) 7:16/0/y_sort_origin = -6 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 -7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:16/0 = 0 8:16/0/texture_origin = Vector2i(0, -6) 8:16/0/y_sort_origin = -6 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 -8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:16/0 = 0 9:16/0/texture_origin = Vector2i(0, -6) 9:16/0/y_sort_origin = -6 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 -9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:16/0 = 0 10:16/0/texture_origin = Vector2i(0, -6) 10:16/0/y_sort_origin = -6 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 -10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:16/0 = 0 11:16/0/texture_origin = Vector2i(0, -6) 11:16/0/y_sort_origin = -6 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 -11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:16/0 = 0 12:16/0/texture_origin = Vector2i(0, -6) 12:16/0/y_sort_origin = -6 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 -12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:16/0 = 0 13:16/0/texture_origin = Vector2i(0, -6) 13:16/0/y_sort_origin = -6 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 -13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:16/0 = 0 14:16/0/texture_origin = Vector2i(0, -6) 14:16/0/y_sort_origin = -6 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 -14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:16/0 = 0 15:16/0/texture_origin = Vector2i(0, -6) 15:16/0/y_sort_origin = -6 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 -15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:16/0 = 0 16:16/0/texture_origin = Vector2i(0, -6) 16:16/0/y_sort_origin = -6 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 -16:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:16/0 = 0 17:16/0/texture_origin = Vector2i(0, -6) 17:16/0/y_sort_origin = -6 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 -17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:16/0 = 0 -18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:16/0/physics_layer_0/angular_velocity = 0.0 -19:16/0 = 0 -19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:16/0/physics_layer_0/angular_velocity = 0.0 -20:16/0 = 0 -20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:16/0/physics_layer_0/angular_velocity = 0.0 -21:16/0 = 0 -21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:16/0/physics_layer_0/angular_velocity = 0.0 -22:16/0 = 0 -22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:16/0/physics_layer_0/angular_velocity = 0.0 -23:16/0 = 0 -23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:16/0/physics_layer_0/angular_velocity = 0.0 -24:16/0 = 0 -24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:16/0/physics_layer_0/angular_velocity = 0.0 -25:16/0 = 0 -25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:16/0/physics_layer_0/angular_velocity = 0.0 -26:16/0 = 0 -26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:16/0/physics_layer_0/angular_velocity = 0.0 -27:16/0 = 0 -27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:16/0/physics_layer_0/angular_velocity = 0.0 -28:16/0 = 0 -28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:16/0/physics_layer_0/angular_velocity = 0.0 -29:16/0 = 0 -29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:16/0/physics_layer_0/angular_velocity = 0.0 -30:16/0 = 0 -30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:16/0/physics_layer_0/angular_velocity = 0.0 -31:16/0 = 0 -31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:16/0/physics_layer_0/angular_velocity = 0.0 -32:16/0 = 0 -32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:16/0/physics_layer_0/angular_velocity = 0.0 -33:16/0 = 0 -33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:16/0/physics_layer_0/angular_velocity = 0.0 -34:16/0 = 0 -34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:16/0/physics_layer_0/angular_velocity = 0.0 -35:16/0 = 0 -35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:16/0/physics_layer_0/angular_velocity = 0.0 0:17/0 = 0 0:17/0/texture_origin = Vector2i(0, -6) 0:17/0/y_sort_origin = -6 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 -0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:17/0 = 0 1:17/0/texture_origin = Vector2i(0, -6) 1:17/0/y_sort_origin = -6 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 -1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:17/0 = 0 2:17/0/texture_origin = Vector2i(0, -6) 2:17/0/y_sort_origin = -6 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 -2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:17/0 = 0 3:17/0/texture_origin = Vector2i(0, -6) 3:17/0/y_sort_origin = -6 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 -3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:17/0 = 0 4:17/0/texture_origin = Vector2i(0, -6) 4:17/0/y_sort_origin = -6 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 -4:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:17/0 = 0 5:17/0/texture_origin = Vector2i(0, -6) 5:17/0/y_sort_origin = -6 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 -5:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:17/0 = 0 6:17/0/texture_origin = Vector2i(0, -6) 6:17/0/y_sort_origin = -6 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 -6:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:17/0 = 0 7:17/0/texture_origin = Vector2i(0, -6) 7:17/0/y_sort_origin = -6 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 -7:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:17/0 = 0 8:17/0/texture_origin = Vector2i(0, -6) 8:17/0/y_sort_origin = -6 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 -8:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:17/0 = 0 9:17/0/texture_origin = Vector2i(0, -6) 9:17/0/y_sort_origin = -6 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 -9:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:17/0 = 0 10:17/0/texture_origin = Vector2i(0, -6) 10:17/0/y_sort_origin = -6 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 -10:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:17/0 = 0 11:17/0/texture_origin = Vector2i(0, -6) 11:17/0/y_sort_origin = -6 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 -11:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:17/0 = 0 12:17/0/texture_origin = Vector2i(0, -6) 12:17/0/y_sort_origin = -6 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 -12:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:17/0 = 0 13:17/0/texture_origin = Vector2i(0, -6) 13:17/0/y_sort_origin = -6 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 -13:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:17/0 = 0 14:17/0/texture_origin = Vector2i(0, -6) 14:17/0/y_sort_origin = -6 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 -14:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:17/0 = 0 15:17/0/texture_origin = Vector2i(0, -6) 15:17/0/y_sort_origin = -6 15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:17/0/physics_layer_0/angular_velocity = 0.0 -15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:17/0 = 0 16:17/0/texture_origin = Vector2i(0, -6) 16:17/0/y_sort_origin = -6 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 -16:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:17/0 = 0 17:17/0/texture_origin = Vector2i(0, -6) 17:17/0/y_sort_origin = -6 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 -17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:17/0 = 0 -18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:17/0/physics_layer_0/angular_velocity = 0.0 -19:17/0 = 0 -19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:17/0/physics_layer_0/angular_velocity = 0.0 -20:17/0 = 0 -20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:17/0/physics_layer_0/angular_velocity = 0.0 -21:17/0 = 0 -21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:17/0/physics_layer_0/angular_velocity = 0.0 -22:17/0 = 0 -22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:17/0/physics_layer_0/angular_velocity = 0.0 -23:17/0 = 0 -23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:17/0/physics_layer_0/angular_velocity = 0.0 -24:17/0 = 0 -24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:17/0/physics_layer_0/angular_velocity = 0.0 -25:17/0 = 0 -25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:17/0/physics_layer_0/angular_velocity = 0.0 -26:17/0 = 0 -26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:17/0/physics_layer_0/angular_velocity = 0.0 -27:17/0 = 0 -27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:17/0/physics_layer_0/angular_velocity = 0.0 -28:17/0 = 0 -28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:17/0/physics_layer_0/angular_velocity = 0.0 -29:17/0 = 0 -29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:17/0/physics_layer_0/angular_velocity = 0.0 -30:17/0 = 0 -30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:17/0/physics_layer_0/angular_velocity = 0.0 -31:17/0 = 0 -31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:17/0/physics_layer_0/angular_velocity = 0.0 -32:17/0 = 0 -32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:17/0/physics_layer_0/angular_velocity = 0.0 -33:17/0 = 0 -33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:17/0/physics_layer_0/angular_velocity = 0.0 -34:17/0 = 0 -34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:17/0/physics_layer_0/angular_velocity = 0.0 -35:17/0 = 0 -35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:17/0/physics_layer_0/angular_velocity = 0.0 0:18/0 = 0 0:18/0/texture_origin = Vector2i(0, -6) 0:18/0/y_sort_origin = -6 0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:18/0/physics_layer_0/angular_velocity = 0.0 -0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:18/0 = 0 1:18/0/texture_origin = Vector2i(0, -6) 1:18/0/y_sort_origin = -6 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 -1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:18/0 = 0 2:18/0/texture_origin = Vector2i(0, -6) 2:18/0/y_sort_origin = -6 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 -2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:18/0 = 0 3:18/0/texture_origin = Vector2i(0, -6) 3:18/0/y_sort_origin = -6 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 -3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:18/0 = 0 4:18/0/texture_origin = Vector2i(0, -6) 4:18/0/y_sort_origin = -6 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 -4:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:18/0 = 0 5:18/0/texture_origin = Vector2i(0, -6) 5:18/0/y_sort_origin = -6 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 -5:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:18/0 = 0 6:18/0/texture_origin = Vector2i(0, -6) 6:18/0/y_sort_origin = -6 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 -6:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:18/0 = 0 7:18/0/texture_origin = Vector2i(0, -6) 7:18/0/y_sort_origin = -6 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 -7:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:18/0 = 0 8:18/0/texture_origin = Vector2i(0, -6) 8:18/0/y_sort_origin = -6 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 -8:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:18/0 = 0 9:18/0/texture_origin = Vector2i(0, -6) 9:18/0/y_sort_origin = -6 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 -9:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:18/0 = 0 10:18/0/texture_origin = Vector2i(0, -6) 10:18/0/y_sort_origin = -6 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 -10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:18/0 = 0 11:18/0/texture_origin = Vector2i(0, -6) 11:18/0/y_sort_origin = -6 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 -11:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:18/0 = 0 12:18/0/texture_origin = Vector2i(0, -6) 12:18/0/y_sort_origin = -6 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 -12:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:18/0 = 0 13:18/0/texture_origin = Vector2i(0, -6) 13:18/0/y_sort_origin = -6 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 -13:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:18/0 = 0 14:18/0/texture_origin = Vector2i(0, -6) 14:18/0/y_sort_origin = -6 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 -14:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:18/0 = 0 15:18/0/texture_origin = Vector2i(0, -6) 15:18/0/y_sort_origin = -6 15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:18/0/physics_layer_0/angular_velocity = 0.0 -15:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:18/0 = 0 16:18/0/texture_origin = Vector2i(0, -6) 16:18/0/y_sort_origin = -6 16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:18/0/physics_layer_0/angular_velocity = 0.0 -16:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:18/0 = 0 17:18/0/texture_origin = Vector2i(0, -6) 17:18/0/y_sort_origin = -6 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 -17:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:18/0 = 0 -18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:18/0/physics_layer_0/angular_velocity = 0.0 -19:18/0 = 0 -19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:18/0/physics_layer_0/angular_velocity = 0.0 -20:18/0 = 0 -20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:18/0/physics_layer_0/angular_velocity = 0.0 -21:18/0 = 0 -21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:18/0/physics_layer_0/angular_velocity = 0.0 -22:18/0 = 0 -22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:18/0/physics_layer_0/angular_velocity = 0.0 -23:18/0 = 0 -23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:18/0/physics_layer_0/angular_velocity = 0.0 -24:18/0 = 0 -24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:18/0/physics_layer_0/angular_velocity = 0.0 -25:18/0 = 0 -25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:18/0/physics_layer_0/angular_velocity = 0.0 -26:18/0 = 0 -26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:18/0/physics_layer_0/angular_velocity = 0.0 -27:18/0 = 0 -27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:18/0/physics_layer_0/angular_velocity = 0.0 -28:18/0 = 0 -28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:18/0/physics_layer_0/angular_velocity = 0.0 -29:18/0 = 0 -29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:18/0/physics_layer_0/angular_velocity = 0.0 -30:18/0 = 0 -30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:18/0/physics_layer_0/angular_velocity = 0.0 -31:18/0 = 0 -31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:18/0/physics_layer_0/angular_velocity = 0.0 -32:18/0 = 0 -32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:18/0/physics_layer_0/angular_velocity = 0.0 -33:18/0 = 0 -33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:18/0/physics_layer_0/angular_velocity = 0.0 -34:18/0 = 0 -34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:18/0/physics_layer_0/angular_velocity = 0.0 -35:18/0 = 0 -35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:18/0/physics_layer_0/angular_velocity = 0.0 0:19/0 = 0 0:19/0/texture_origin = Vector2i(0, -6) 0:19/0/y_sort_origin = -6 0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:19/0/physics_layer_0/angular_velocity = 0.0 -0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:19/0 = 0 1:19/0/texture_origin = Vector2i(0, -6) 1:19/0/y_sort_origin = -6 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 -1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:19/0 = 0 2:19/0/texture_origin = Vector2i(0, -6) 2:19/0/y_sort_origin = -6 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 -2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:19/0 = 0 3:19/0/texture_origin = Vector2i(0, -6) 3:19/0/y_sort_origin = -6 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 -3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:19/0 = 0 4:19/0/texture_origin = Vector2i(0, -6) 4:19/0/y_sort_origin = -6 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 -4:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:19/0 = 0 5:19/0/texture_origin = Vector2i(0, -6) 5:19/0/y_sort_origin = -6 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 -5:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:19/0 = 0 6:19/0/texture_origin = Vector2i(0, -6) 6:19/0/y_sort_origin = -6 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 -6:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:19/0 = 0 7:19/0/texture_origin = Vector2i(0, -6) 7:19/0/y_sort_origin = -6 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 -7:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:19/0 = 0 8:19/0/texture_origin = Vector2i(0, -6) 8:19/0/y_sort_origin = -6 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 -8:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:19/0 = 0 9:19/0/texture_origin = Vector2i(0, -6) 9:19/0/y_sort_origin = -6 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 -9:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:19/0 = 0 10:19/0/texture_origin = Vector2i(0, -6) 10:19/0/y_sort_origin = -6 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 -10:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:19/0 = 0 11:19/0/texture_origin = Vector2i(0, -6) 11:19/0/y_sort_origin = -6 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 -11:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:19/0 = 0 12:19/0/texture_origin = Vector2i(0, -6) 12:19/0/y_sort_origin = -6 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 -12:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:19/0 = 0 13:19/0/texture_origin = Vector2i(0, -6) 13:19/0/y_sort_origin = -6 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 -13:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:19/0 = 0 14:19/0/texture_origin = Vector2i(0, -6) 14:19/0/y_sort_origin = -6 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 -14:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:19/0 = 0 15:19/0/texture_origin = Vector2i(0, -6) 15:19/0/y_sort_origin = -6 15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:19/0/physics_layer_0/angular_velocity = 0.0 -15:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:19/0 = 0 16:19/0/texture_origin = Vector2i(0, -6) 16:19/0/y_sort_origin = -6 16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:19/0/physics_layer_0/angular_velocity = 0.0 -16:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:19/0 = 0 17:19/0/texture_origin = Vector2i(0, -6) 17:19/0/y_sort_origin = -6 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 -17:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:19/0 = 0 -18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:19/0/physics_layer_0/angular_velocity = 0.0 -19:19/0 = 0 -19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:19/0/physics_layer_0/angular_velocity = 0.0 -20:19/0 = 0 -20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:19/0/physics_layer_0/angular_velocity = 0.0 -21:19/0 = 0 -21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:19/0/physics_layer_0/angular_velocity = 0.0 -22:19/0 = 0 -22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:19/0/physics_layer_0/angular_velocity = 0.0 -23:19/0 = 0 -23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:19/0/physics_layer_0/angular_velocity = 0.0 -24:19/0 = 0 -24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:19/0/physics_layer_0/angular_velocity = 0.0 -25:19/0 = 0 -25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:19/0/physics_layer_0/angular_velocity = 0.0 -26:19/0 = 0 -26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:19/0/physics_layer_0/angular_velocity = 0.0 -27:19/0 = 0 -27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:19/0/physics_layer_0/angular_velocity = 0.0 -28:19/0 = 0 -28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:19/0/physics_layer_0/angular_velocity = 0.0 -29:19/0 = 0 -29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:19/0/physics_layer_0/angular_velocity = 0.0 -30:19/0 = 0 -30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:19/0/physics_layer_0/angular_velocity = 0.0 -31:19/0 = 0 -31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:19/0/physics_layer_0/angular_velocity = 0.0 -32:19/0 = 0 -32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:19/0/physics_layer_0/angular_velocity = 0.0 -33:19/0 = 0 -33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:19/0/physics_layer_0/angular_velocity = 0.0 -34:19/0 = 0 -34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:19/0/physics_layer_0/angular_velocity = 0.0 -35:19/0 = 0 -35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:19/0/physics_layer_0/angular_velocity = 0.0 0:20/0 = 0 0:20/0/texture_origin = Vector2i(0, -6) 0:20/0/y_sort_origin = -6 0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:20/0/physics_layer_0/angular_velocity = 0.0 -0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:20/0 = 0 1:20/0/texture_origin = Vector2i(0, -6) 1:20/0/y_sort_origin = -6 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 -1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:20/0 = 0 2:20/0/texture_origin = Vector2i(0, -6) 2:20/0/y_sort_origin = -6 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 -2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:20/0 = 0 3:20/0/texture_origin = Vector2i(0, -6) 3:20/0/y_sort_origin = -6 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 -3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:20/0 = 0 4:20/0/texture_origin = Vector2i(0, -6) 4:20/0/y_sort_origin = -6 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 -4:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:20/0 = 0 5:20/0/texture_origin = Vector2i(0, -6) 5:20/0/y_sort_origin = -6 5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:20/0/physics_layer_0/angular_velocity = 0.0 -5:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:20/0 = 0 6:20/0/texture_origin = Vector2i(0, -6) 6:20/0/y_sort_origin = -6 6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:20/0/physics_layer_0/angular_velocity = 0.0 -6:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:20/0 = 0 7:20/0/texture_origin = Vector2i(0, -6) 7:20/0/y_sort_origin = -6 7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:20/0/physics_layer_0/angular_velocity = 0.0 -7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:20/0 = 0 8:20/0/texture_origin = Vector2i(0, -6) 8:20/0/y_sort_origin = -6 8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:20/0/physics_layer_0/angular_velocity = 0.0 -8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:20/0 = 0 9:20/0/texture_origin = Vector2i(0, -6) 9:20/0/y_sort_origin = -6 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 -9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:20/0 = 0 10:20/0/texture_origin = Vector2i(0, -6) 10:20/0/y_sort_origin = -6 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 -10:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:20/0 = 0 11:20/0/texture_origin = Vector2i(0, -6) 11:20/0/y_sort_origin = -6 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 -11:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:20/0 = 0 12:20/0/texture_origin = Vector2i(0, -6) 12:20/0/y_sort_origin = -6 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 -12:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:20/0 = 0 13:20/0/texture_origin = Vector2i(0, -6) 13:20/0/y_sort_origin = -6 13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:20/0/physics_layer_0/angular_velocity = 0.0 -13:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:20/0 = 0 14:20/0/texture_origin = Vector2i(0, -6) 14:20/0/y_sort_origin = -6 14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:20/0/physics_layer_0/angular_velocity = 0.0 -14:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:20/0 = 0 15:20/0/texture_origin = Vector2i(0, -6) 15:20/0/y_sort_origin = -6 15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:20/0/physics_layer_0/angular_velocity = 0.0 -15:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:20/0 = 0 16:20/0/texture_origin = Vector2i(0, -6) 16:20/0/y_sort_origin = -6 16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:20/0/physics_layer_0/angular_velocity = 0.0 -16:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:20/0 = 0 17:20/0/texture_origin = Vector2i(0, -6) 17:20/0/y_sort_origin = -6 17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:20/0/physics_layer_0/angular_velocity = 0.0 -17:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:20/0 = 0 -18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:20/0/physics_layer_0/angular_velocity = 0.0 -19:20/0 = 0 -19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:20/0/physics_layer_0/angular_velocity = 0.0 -20:20/0 = 0 -20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:20/0/physics_layer_0/angular_velocity = 0.0 -21:20/0 = 0 -21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:20/0/physics_layer_0/angular_velocity = 0.0 -22:20/0 = 0 -22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:20/0/physics_layer_0/angular_velocity = 0.0 -23:20/0 = 0 -23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:20/0/physics_layer_0/angular_velocity = 0.0 -24:20/0 = 0 -24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:20/0/physics_layer_0/angular_velocity = 0.0 -25:20/0 = 0 -25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:20/0/physics_layer_0/angular_velocity = 0.0 -26:20/0 = 0 -26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:20/0/physics_layer_0/angular_velocity = 0.0 -27:20/0 = 0 -27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:20/0/physics_layer_0/angular_velocity = 0.0 -28:20/0 = 0 -28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:20/0/physics_layer_0/angular_velocity = 0.0 -29:20/0 = 0 -29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:20/0/physics_layer_0/angular_velocity = 0.0 -30:20/0 = 0 -30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:20/0/physics_layer_0/angular_velocity = 0.0 -31:20/0 = 0 -31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:20/0/physics_layer_0/angular_velocity = 0.0 -32:20/0 = 0 -32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:20/0/physics_layer_0/angular_velocity = 0.0 -33:20/0 = 0 -33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:20/0/physics_layer_0/angular_velocity = 0.0 -34:20/0 = 0 -34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:20/0/physics_layer_0/angular_velocity = 0.0 -35:20/0 = 0 -35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:20/0/physics_layer_0/angular_velocity = 0.0 0:21/0 = 0 0:21/0/texture_origin = Vector2i(0, -6) 0:21/0/y_sort_origin = -6 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 -0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:21/0 = 0 1:21/0/texture_origin = Vector2i(0, -6) 1:21/0/y_sort_origin = -6 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 -1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:21/0 = 0 2:21/0/texture_origin = Vector2i(0, -6) 2:21/0/y_sort_origin = -6 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 -2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:21/0 = 0 3:21/0/texture_origin = Vector2i(0, -6) 3:21/0/y_sort_origin = -6 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 -3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:21/0 = 0 4:21/0/texture_origin = Vector2i(0, -6) 4:21/0/y_sort_origin = -6 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 -4:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:21/0 = 0 5:21/0/texture_origin = Vector2i(0, -6) 5:21/0/y_sort_origin = -6 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 -5:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:21/0 = 0 6:21/0/texture_origin = Vector2i(0, -6) 6:21/0/y_sort_origin = -6 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 -6:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:21/0 = 0 7:21/0/texture_origin = Vector2i(0, -6) 7:21/0/y_sort_origin = -6 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 -7:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:21/0 = 0 8:21/0/texture_origin = Vector2i(0, -6) 8:21/0/y_sort_origin = -6 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 -8:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:21/0 = 0 9:21/0/texture_origin = Vector2i(0, -6) 9:21/0/y_sort_origin = -6 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 -9:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:21/0 = 0 10:21/0/texture_origin = Vector2i(0, -6) 10:21/0/y_sort_origin = -6 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 -10:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:21/0 = 0 11:21/0/texture_origin = Vector2i(0, -6) 11:21/0/y_sort_origin = -6 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 -11:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:21/0 = 0 12:21/0/texture_origin = Vector2i(0, -6) 12:21/0/y_sort_origin = -6 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 -12:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:21/0 = 0 13:21/0/texture_origin = Vector2i(0, -6) 13:21/0/y_sort_origin = -6 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 -13:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:21/0 = 0 14:21/0/texture_origin = Vector2i(0, -6) 14:21/0/y_sort_origin = -6 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 -14:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:21/0 = 0 15:21/0/texture_origin = Vector2i(0, -6) 15:21/0/y_sort_origin = -6 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 -15:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:21/0 = 0 16:21/0/texture_origin = Vector2i(0, -6) 16:21/0/y_sort_origin = -6 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 -16:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:21/0 = 0 17:21/0/texture_origin = Vector2i(0, -6) 17:21/0/y_sort_origin = -6 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 -17:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:21/0 = 0 -18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:21/0/physics_layer_0/angular_velocity = 0.0 -19:21/0 = 0 -19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:21/0/physics_layer_0/angular_velocity = 0.0 -20:21/0 = 0 -20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:21/0/physics_layer_0/angular_velocity = 0.0 -21:21/0 = 0 -21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:21/0/physics_layer_0/angular_velocity = 0.0 -22:21/0 = 0 -22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:21/0/physics_layer_0/angular_velocity = 0.0 -23:21/0 = 0 -23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:21/0/physics_layer_0/angular_velocity = 0.0 -24:21/0 = 0 -24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:21/0/physics_layer_0/angular_velocity = 0.0 -25:21/0 = 0 -25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:21/0/physics_layer_0/angular_velocity = 0.0 -26:21/0 = 0 -26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:21/0/physics_layer_0/angular_velocity = 0.0 -27:21/0 = 0 -27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:21/0/physics_layer_0/angular_velocity = 0.0 -28:21/0 = 0 -28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:21/0/physics_layer_0/angular_velocity = 0.0 -29:21/0 = 0 -29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:21/0/physics_layer_0/angular_velocity = 0.0 -30:21/0 = 0 -30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:21/0/physics_layer_0/angular_velocity = 0.0 -31:21/0 = 0 -31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:21/0/physics_layer_0/angular_velocity = 0.0 -32:21/0 = 0 -32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:21/0/physics_layer_0/angular_velocity = 0.0 -33:21/0 = 0 -33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:21/0/physics_layer_0/angular_velocity = 0.0 -34:21/0 = 0 -34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:21/0/physics_layer_0/angular_velocity = 0.0 -35:21/0 = 0 -35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:21/0/physics_layer_0/angular_velocity = 0.0 0:22/0 = 0 0:22/0/texture_origin = Vector2i(0, -6) 0:22/0/y_sort_origin = -6 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 -0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:22/0 = 0 1:22/0/texture_origin = Vector2i(0, -6) 1:22/0/y_sort_origin = -6 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 -1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:22/0 = 0 2:22/0/texture_origin = Vector2i(0, -6) 2:22/0/y_sort_origin = -6 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 -2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:22/0 = 0 3:22/0/texture_origin = Vector2i(0, -6) 3:22/0/y_sort_origin = -6 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 -3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:22/0 = 0 4:22/0/texture_origin = Vector2i(0, -6) 4:22/0/y_sort_origin = -6 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 -4:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:22/0 = 0 5:22/0/texture_origin = Vector2i(0, -6) 5:22/0/y_sort_origin = -6 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 -5:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:22/0 = 0 6:22/0/texture_origin = Vector2i(0, -6) 6:22/0/y_sort_origin = -6 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 -6:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:22/0 = 0 7:22/0/texture_origin = Vector2i(0, -6) 7:22/0/y_sort_origin = -6 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 -7:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:22/0 = 0 8:22/0/texture_origin = Vector2i(0, -6) 8:22/0/y_sort_origin = -6 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 -8:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:22/0 = 0 9:22/0/texture_origin = Vector2i(0, -6) 9:22/0/y_sort_origin = -6 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 -9:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:22/0 = 0 10:22/0/texture_origin = Vector2i(0, -6) 10:22/0/y_sort_origin = -6 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 -10:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:22/0 = 0 11:22/0/texture_origin = Vector2i(0, -6) 11:22/0/y_sort_origin = -6 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 -11:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:22/0 = 0 12:22/0/texture_origin = Vector2i(0, -6) 12:22/0/y_sort_origin = -6 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 -12:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:22/0 = 0 13:22/0/texture_origin = Vector2i(0, -6) 13:22/0/y_sort_origin = -6 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 -13:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:22/0 = 0 14:22/0/texture_origin = Vector2i(0, -6) 14:22/0/y_sort_origin = -6 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 -14:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:22/0 = 0 15:22/0/texture_origin = Vector2i(0, -6) 15:22/0/y_sort_origin = -6 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 -15:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:22/0 = 0 16:22/0/texture_origin = Vector2i(0, -6) 16:22/0/y_sort_origin = -6 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 -16:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:22/0 = 0 17:22/0/texture_origin = Vector2i(0, -6) 17:22/0/y_sort_origin = -6 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 -17:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:22/0 = 0 -18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:22/0/physics_layer_0/angular_velocity = 0.0 -19:22/0 = 0 -19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:22/0/physics_layer_0/angular_velocity = 0.0 -20:22/0 = 0 -20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:22/0/physics_layer_0/angular_velocity = 0.0 -21:22/0 = 0 -21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:22/0/physics_layer_0/angular_velocity = 0.0 -22:22/0 = 0 -22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:22/0/physics_layer_0/angular_velocity = 0.0 -23:22/0 = 0 -23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:22/0/physics_layer_0/angular_velocity = 0.0 -24:22/0 = 0 -24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:22/0/physics_layer_0/angular_velocity = 0.0 -25:22/0 = 0 -25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:22/0/physics_layer_0/angular_velocity = 0.0 -26:22/0 = 0 -26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:22/0/physics_layer_0/angular_velocity = 0.0 -27:22/0 = 0 -27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:22/0/physics_layer_0/angular_velocity = 0.0 -28:22/0 = 0 -28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:22/0/physics_layer_0/angular_velocity = 0.0 -29:22/0 = 0 -29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:22/0/physics_layer_0/angular_velocity = 0.0 -30:22/0 = 0 -30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:22/0/physics_layer_0/angular_velocity = 0.0 -31:22/0 = 0 -31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:22/0/physics_layer_0/angular_velocity = 0.0 -32:22/0 = 0 -32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:22/0/physics_layer_0/angular_velocity = 0.0 -33:22/0 = 0 -33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:22/0/physics_layer_0/angular_velocity = 0.0 -34:22/0 = 0 -34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:22/0/physics_layer_0/angular_velocity = 0.0 -35:22/0 = 0 -35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:22/0/physics_layer_0/angular_velocity = 0.0 0:23/0 = 0 0:23/0/texture_origin = Vector2i(0, -6) 0:23/0/y_sort_origin = -6 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 -0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:23/0 = 0 1:23/0/texture_origin = Vector2i(0, -6) 1:23/0/y_sort_origin = -6 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 -1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:23/0 = 0 2:23/0/texture_origin = Vector2i(0, -6) 2:23/0/y_sort_origin = -6 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 -2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:23/0 = 0 3:23/0/texture_origin = Vector2i(0, -6) 3:23/0/y_sort_origin = -6 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 -3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:23/0 = 0 4:23/0/texture_origin = Vector2i(0, -6) 4:23/0/y_sort_origin = -6 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 -4:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:23/0 = 0 5:23/0/texture_origin = Vector2i(0, -6) 5:23/0/y_sort_origin = -6 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 -5:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:23/0 = 0 6:23/0/texture_origin = Vector2i(0, -6) 6:23/0/y_sort_origin = -6 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 -6:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:23/0 = 0 7:23/0/texture_origin = Vector2i(0, -6) 7:23/0/y_sort_origin = -6 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 -7:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:23/0 = 0 8:23/0/texture_origin = Vector2i(0, -6) 8:23/0/y_sort_origin = -6 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 -8:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:23/0 = 0 9:23/0/texture_origin = Vector2i(0, -6) 9:23/0/y_sort_origin = -6 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 -9:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:23/0 = 0 10:23/0/texture_origin = Vector2i(0, -6) 10:23/0/y_sort_origin = -6 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 -10:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:23/0 = 0 11:23/0/texture_origin = Vector2i(0, -6) 11:23/0/y_sort_origin = -6 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 -11:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:23/0 = 0 12:23/0/texture_origin = Vector2i(0, -6) 12:23/0/y_sort_origin = -6 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 -12:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:23/0 = 0 13:23/0/texture_origin = Vector2i(0, -6) 13:23/0/y_sort_origin = -6 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 -13:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:23/0 = 0 14:23/0/texture_origin = Vector2i(0, -6) 14:23/0/y_sort_origin = -6 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 -14:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:23/0 = 0 15:23/0/texture_origin = Vector2i(0, -6) 15:23/0/y_sort_origin = -6 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 -15:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:23/0 = 0 16:23/0/texture_origin = Vector2i(0, -6) 16:23/0/y_sort_origin = -6 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 -16:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:23/0 = 0 17:23/0/texture_origin = Vector2i(0, -6) 17:23/0/y_sort_origin = -6 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 -17:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:23/0 = 0 -18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:23/0/physics_layer_0/angular_velocity = 0.0 -19:23/0 = 0 -19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:23/0/physics_layer_0/angular_velocity = 0.0 -20:23/0 = 0 -20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:23/0/physics_layer_0/angular_velocity = 0.0 -21:23/0 = 0 -21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:23/0/physics_layer_0/angular_velocity = 0.0 -22:23/0 = 0 -22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:23/0/physics_layer_0/angular_velocity = 0.0 -23:23/0 = 0 -23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:23/0/physics_layer_0/angular_velocity = 0.0 -24:23/0 = 0 -24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:23/0/physics_layer_0/angular_velocity = 0.0 -25:23/0 = 0 -25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:23/0/physics_layer_0/angular_velocity = 0.0 -26:23/0 = 0 -26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:23/0/physics_layer_0/angular_velocity = 0.0 -27:23/0 = 0 -27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:23/0/physics_layer_0/angular_velocity = 0.0 -28:23/0 = 0 -28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:23/0/physics_layer_0/angular_velocity = 0.0 -29:23/0 = 0 -29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:23/0/physics_layer_0/angular_velocity = 0.0 -30:23/0 = 0 -30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:23/0/physics_layer_0/angular_velocity = 0.0 -31:23/0 = 0 -31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:23/0/physics_layer_0/angular_velocity = 0.0 -32:23/0 = 0 -32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:23/0/physics_layer_0/angular_velocity = 0.0 -33:23/0 = 0 -33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:23/0/physics_layer_0/angular_velocity = 0.0 -34:23/0 = 0 -34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:23/0/physics_layer_0/angular_velocity = 0.0 -35:23/0 = 0 -35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:23/0/physics_layer_0/angular_velocity = 0.0 0:24/0 = 0 0:24/0/texture_origin = Vector2i(0, -6) 0:24/0/y_sort_origin = -6 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 -0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:24/0 = 0 1:24/0/texture_origin = Vector2i(0, -6) 1:24/0/y_sort_origin = -6 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 -1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:24/0 = 0 2:24/0/texture_origin = Vector2i(0, -6) 2:24/0/y_sort_origin = -6 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 -2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:24/0 = 0 3:24/0/texture_origin = Vector2i(0, -6) 3:24/0/y_sort_origin = -6 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 -3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:24/0 = 0 4:24/0/texture_origin = Vector2i(0, -6) 4:24/0/y_sort_origin = -6 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 -4:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:24/0 = 0 5:24/0/texture_origin = Vector2i(0, -6) 5:24/0/y_sort_origin = -6 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 -5:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:24/0 = 0 6:24/0/texture_origin = Vector2i(0, -6) 6:24/0/y_sort_origin = -6 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 -6:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:24/0 = 0 7:24/0/texture_origin = Vector2i(0, -6) 7:24/0/y_sort_origin = -6 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 -7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:24/0 = 0 8:24/0/texture_origin = Vector2i(0, -6) 8:24/0/y_sort_origin = -6 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 -8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:24/0 = 0 9:24/0/texture_origin = Vector2i(0, -6) 9:24/0/y_sort_origin = -6 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 -9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:24/0 = 0 10:24/0/texture_origin = Vector2i(0, -6) 10:24/0/y_sort_origin = -6 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 -10:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:24/0 = 0 11:24/0/texture_origin = Vector2i(0, -6) 11:24/0/y_sort_origin = -6 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 -11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:24/0 = 0 12:24/0/texture_origin = Vector2i(0, -6) 12:24/0/y_sort_origin = -6 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 -12:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:24/0 = 0 13:24/0/texture_origin = Vector2i(0, -6) 13:24/0/y_sort_origin = -6 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 -13:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:24/0 = 0 14:24/0/texture_origin = Vector2i(0, -6) 14:24/0/y_sort_origin = -6 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 -14:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:24/0 = 0 15:24/0/texture_origin = Vector2i(0, -6) 15:24/0/y_sort_origin = -6 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 -15:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:24/0 = 0 16:24/0/texture_origin = Vector2i(0, -6) 16:24/0/y_sort_origin = -6 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 -16:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:24/0 = 0 17:24/0/texture_origin = Vector2i(0, -6) 17:24/0/y_sort_origin = -6 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 -17:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:24/0 = 0 -18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:24/0/physics_layer_0/angular_velocity = 0.0 -19:24/0 = 0 -19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:24/0/physics_layer_0/angular_velocity = 0.0 -20:24/0 = 0 -20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:24/0/physics_layer_0/angular_velocity = 0.0 -21:24/0 = 0 -21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:24/0/physics_layer_0/angular_velocity = 0.0 -22:24/0 = 0 -22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:24/0/physics_layer_0/angular_velocity = 0.0 -23:24/0 = 0 -23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:24/0/physics_layer_0/angular_velocity = 0.0 -24:24/0 = 0 -24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:24/0/physics_layer_0/angular_velocity = 0.0 -25:24/0 = 0 -25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:24/0/physics_layer_0/angular_velocity = 0.0 -26:24/0 = 0 -26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:24/0/physics_layer_0/angular_velocity = 0.0 -27:24/0 = 0 -27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:24/0/physics_layer_0/angular_velocity = 0.0 -28:24/0 = 0 -28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:24/0/physics_layer_0/angular_velocity = 0.0 -29:24/0 = 0 -29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:24/0/physics_layer_0/angular_velocity = 0.0 -30:24/0 = 0 -30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:24/0/physics_layer_0/angular_velocity = 0.0 -31:24/0 = 0 -31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:24/0/physics_layer_0/angular_velocity = 0.0 -32:24/0 = 0 -32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:24/0/physics_layer_0/angular_velocity = 0.0 -33:24/0 = 0 -33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:24/0/physics_layer_0/angular_velocity = 0.0 -34:24/0 = 0 -34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:24/0/physics_layer_0/angular_velocity = 0.0 -35:24/0 = 0 -35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:24/0/physics_layer_0/angular_velocity = 0.0 0:25/0 = 0 0:25/0/texture_origin = Vector2i(0, -6) 0:25/0/y_sort_origin = -6 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 -0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:25/0 = 0 1:25/0/texture_origin = Vector2i(0, -6) 1:25/0/y_sort_origin = -6 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 -1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:25/0 = 0 2:25/0/texture_origin = Vector2i(0, -6) 2:25/0/y_sort_origin = -6 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 -2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:25/0 = 0 3:25/0/texture_origin = Vector2i(0, -6) 3:25/0/y_sort_origin = -6 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 -3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:25/0 = 0 4:25/0/texture_origin = Vector2i(0, -6) 4:25/0/y_sort_origin = -6 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 -4:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:25/0 = 0 5:25/0/texture_origin = Vector2i(0, -6) 5:25/0/y_sort_origin = -6 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 -5:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:25/0 = 0 6:25/0/texture_origin = Vector2i(0, -6) 6:25/0/y_sort_origin = -6 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 -6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:25/0 = 0 7:25/0/texture_origin = Vector2i(0, -6) 7:25/0/y_sort_origin = -6 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 -7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:25/0 = 0 8:25/0/texture_origin = Vector2i(0, -6) 8:25/0/y_sort_origin = -6 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 -8:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:25/0 = 0 9:25/0/texture_origin = Vector2i(0, -6) 9:25/0/y_sort_origin = -6 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 -9:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:25/0 = 0 10:25/0/texture_origin = Vector2i(0, -6) 10:25/0/y_sort_origin = -6 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 -10:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:25/0 = 0 11:25/0/texture_origin = Vector2i(0, -6) 11:25/0/y_sort_origin = -6 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 -11:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:25/0 = 0 12:25/0/texture_origin = Vector2i(0, -6) 12:25/0/y_sort_origin = -6 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 -12:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:25/0 = 0 13:25/0/texture_origin = Vector2i(0, -6) 13:25/0/y_sort_origin = -6 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 -13:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:25/0 = 0 14:25/0/texture_origin = Vector2i(0, -6) 14:25/0/y_sort_origin = -6 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 -14:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:25/0 = 0 15:25/0/texture_origin = Vector2i(0, -6) 15:25/0/y_sort_origin = -6 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 -15:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:25/0 = 0 16:25/0/texture_origin = Vector2i(0, -6) 16:25/0/y_sort_origin = -6 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 -16:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:25/0 = 0 17:25/0/texture_origin = Vector2i(0, -6) 17:25/0/y_sort_origin = -6 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 -17:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:25/0 = 0 -18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:25/0/physics_layer_0/angular_velocity = 0.0 -19:25/0 = 0 -19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:25/0/physics_layer_0/angular_velocity = 0.0 -20:25/0 = 0 -20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:25/0/physics_layer_0/angular_velocity = 0.0 -21:25/0 = 0 -21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:25/0/physics_layer_0/angular_velocity = 0.0 -22:25/0 = 0 -22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:25/0/physics_layer_0/angular_velocity = 0.0 -23:25/0 = 0 -23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:25/0/physics_layer_0/angular_velocity = 0.0 -24:25/0 = 0 -24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:25/0/physics_layer_0/angular_velocity = 0.0 -25:25/0 = 0 -25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:25/0/physics_layer_0/angular_velocity = 0.0 -26:25/0 = 0 -26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:25/0/physics_layer_0/angular_velocity = 0.0 -27:25/0 = 0 -27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:25/0/physics_layer_0/angular_velocity = 0.0 -28:25/0 = 0 -28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:25/0/physics_layer_0/angular_velocity = 0.0 -29:25/0 = 0 -29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:25/0/physics_layer_0/angular_velocity = 0.0 -30:25/0 = 0 -30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:25/0/physics_layer_0/angular_velocity = 0.0 -31:25/0 = 0 -31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:25/0/physics_layer_0/angular_velocity = 0.0 -32:25/0 = 0 -32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:25/0/physics_layer_0/angular_velocity = 0.0 -33:25/0 = 0 -33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:25/0/physics_layer_0/angular_velocity = 0.0 -34:25/0 = 0 -34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:25/0/physics_layer_0/angular_velocity = 0.0 -35:25/0 = 0 -35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:25/0/physics_layer_0/angular_velocity = 0.0 0:26/0 = 0 0:26/0/texture_origin = Vector2i(0, -6) 0:26/0/y_sort_origin = -6 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 -0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:26/0 = 0 1:26/0/texture_origin = Vector2i(0, -6) 1:26/0/y_sort_origin = -6 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 -1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:26/0 = 0 2:26/0/texture_origin = Vector2i(0, -6) 2:26/0/y_sort_origin = -6 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 -2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:26/0 = 0 3:26/0/texture_origin = Vector2i(0, -6) 3:26/0/y_sort_origin = -6 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 -3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:26/0 = 0 4:26/0/texture_origin = Vector2i(0, -6) 4:26/0/y_sort_origin = -6 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 -4:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:26/0 = 0 5:26/0/texture_origin = Vector2i(0, -6) 5:26/0/y_sort_origin = -6 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 -5:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:26/0 = 0 6:26/0/texture_origin = Vector2i(0, -6) 6:26/0/y_sort_origin = -6 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 -6:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:26/0 = 0 7:26/0/texture_origin = Vector2i(0, -6) 7:26/0/y_sort_origin = -6 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 -7:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:26/0 = 0 8:26/0/texture_origin = Vector2i(0, -6) 8:26/0/y_sort_origin = -6 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 -8:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:26/0 = 0 9:26/0/texture_origin = Vector2i(0, -6) 9:26/0/y_sort_origin = -6 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 -9:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:26/0 = 0 10:26/0/texture_origin = Vector2i(0, -6) 10:26/0/y_sort_origin = -6 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 -10:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:26/0 = 0 11:26/0/texture_origin = Vector2i(0, -6) 11:26/0/y_sort_origin = -6 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 -11:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:26/0 = 0 12:26/0/texture_origin = Vector2i(0, -6) 12:26/0/y_sort_origin = -6 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 -12:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:26/0 = 0 13:26/0/texture_origin = Vector2i(0, -6) 13:26/0/y_sort_origin = -6 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 -13:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:26/0 = 0 14:26/0/texture_origin = Vector2i(0, -6) 14:26/0/y_sort_origin = -6 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 -14:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:26/0 = 0 15:26/0/texture_origin = Vector2i(0, -6) 15:26/0/y_sort_origin = -6 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 -15:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:26/0 = 0 16:26/0/texture_origin = Vector2i(0, -6) 16:26/0/y_sort_origin = -6 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 -16:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:26/0 = 0 17:26/0/texture_origin = Vector2i(0, -6) 17:26/0/y_sort_origin = -6 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 -17:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:26/0 = 0 -18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:26/0/physics_layer_0/angular_velocity = 0.0 -19:26/0 = 0 -19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:26/0/physics_layer_0/angular_velocity = 0.0 -20:26/0 = 0 -20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:26/0/physics_layer_0/angular_velocity = 0.0 -21:26/0 = 0 -21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:26/0/physics_layer_0/angular_velocity = 0.0 -22:26/0 = 0 -22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:26/0/physics_layer_0/angular_velocity = 0.0 -23:26/0 = 0 -23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:26/0/physics_layer_0/angular_velocity = 0.0 -24:26/0 = 0 -24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:26/0/physics_layer_0/angular_velocity = 0.0 -25:26/0 = 0 -25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:26/0/physics_layer_0/angular_velocity = 0.0 -26:26/0 = 0 -26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:26/0/physics_layer_0/angular_velocity = 0.0 -27:26/0 = 0 -27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:26/0/physics_layer_0/angular_velocity = 0.0 -28:26/0 = 0 -28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:26/0/physics_layer_0/angular_velocity = 0.0 -29:26/0 = 0 -29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:26/0/physics_layer_0/angular_velocity = 0.0 -30:26/0 = 0 -30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:26/0/physics_layer_0/angular_velocity = 0.0 -31:26/0 = 0 -31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:26/0/physics_layer_0/angular_velocity = 0.0 -32:26/0 = 0 -32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:26/0/physics_layer_0/angular_velocity = 0.0 -33:26/0 = 0 -33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:26/0/physics_layer_0/angular_velocity = 0.0 -34:26/0 = 0 -34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:26/0/physics_layer_0/angular_velocity = 0.0 -35:26/0 = 0 -35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:26/0/physics_layer_0/angular_velocity = 0.0 0:27/0 = 0 0:27/0/texture_origin = Vector2i(0, -6) 0:27/0/y_sort_origin = -6 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 -0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:27/0 = 0 1:27/0/texture_origin = Vector2i(0, -6) 1:27/0/y_sort_origin = -6 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 -1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:27/0 = 0 2:27/0/texture_origin = Vector2i(0, -6) 2:27/0/y_sort_origin = -6 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 -2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:27/0 = 0 3:27/0/texture_origin = Vector2i(0, -6) 3:27/0/y_sort_origin = -6 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 -3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:27/0 = 0 4:27/0/texture_origin = Vector2i(0, -6) 4:27/0/y_sort_origin = -6 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 -4:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:27/0 = 0 5:27/0/texture_origin = Vector2i(0, -6) 5:27/0/y_sort_origin = -6 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 -5:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:27/0 = 0 6:27/0/texture_origin = Vector2i(0, -6) 6:27/0/y_sort_origin = -6 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 -6:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:27/0 = 0 7:27/0/texture_origin = Vector2i(0, -6) 7:27/0/y_sort_origin = -6 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 -7:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:27/0 = 0 8:27/0/texture_origin = Vector2i(0, -6) 8:27/0/y_sort_origin = -6 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 -8:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:27/0 = 0 9:27/0/texture_origin = Vector2i(0, -6) 9:27/0/y_sort_origin = -6 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 -9:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:27/0 = 0 10:27/0/texture_origin = Vector2i(0, -6) 10:27/0/y_sort_origin = -6 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 -10:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:27/0 = 0 11:27/0/texture_origin = Vector2i(0, -6) 11:27/0/y_sort_origin = -6 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 -11:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:27/0 = 0 12:27/0/texture_origin = Vector2i(0, -6) 12:27/0/y_sort_origin = -6 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 -12:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:27/0 = 0 13:27/0/texture_origin = Vector2i(0, -6) 13:27/0/y_sort_origin = -6 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 -13:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:27/0 = 0 14:27/0/texture_origin = Vector2i(0, -6) 14:27/0/y_sort_origin = -6 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 -14:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:27/0 = 0 15:27/0/texture_origin = Vector2i(0, -6) 15:27/0/y_sort_origin = -6 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 -15:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:27/0 = 0 16:27/0/texture_origin = Vector2i(0, -6) 16:27/0/y_sort_origin = -6 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 -16:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:27/0 = 0 17:27/0/texture_origin = Vector2i(0, -6) 17:27/0/y_sort_origin = -6 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 -17:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:27/0 = 0 -18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:27/0/physics_layer_0/angular_velocity = 0.0 -19:27/0 = 0 -19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:27/0/physics_layer_0/angular_velocity = 0.0 -20:27/0 = 0 -20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:27/0/physics_layer_0/angular_velocity = 0.0 -21:27/0 = 0 -21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:27/0/physics_layer_0/angular_velocity = 0.0 -22:27/0 = 0 -22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:27/0/physics_layer_0/angular_velocity = 0.0 -23:27/0 = 0 -23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:27/0/physics_layer_0/angular_velocity = 0.0 -24:27/0 = 0 -24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:27/0/physics_layer_0/angular_velocity = 0.0 -25:27/0 = 0 -25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:27/0/physics_layer_0/angular_velocity = 0.0 -26:27/0 = 0 -26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:27/0/physics_layer_0/angular_velocity = 0.0 -27:27/0 = 0 -27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:27/0/physics_layer_0/angular_velocity = 0.0 -28:27/0 = 0 -28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:27/0/physics_layer_0/angular_velocity = 0.0 -29:27/0 = 0 -29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:27/0/physics_layer_0/angular_velocity = 0.0 -30:27/0 = 0 -30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:27/0/physics_layer_0/angular_velocity = 0.0 -31:27/0 = 0 -31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:27/0/physics_layer_0/angular_velocity = 0.0 -32:27/0 = 0 -32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:27/0/physics_layer_0/angular_velocity = 0.0 -33:27/0 = 0 -33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:27/0/physics_layer_0/angular_velocity = 0.0 -34:27/0 = 0 -34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:27/0/physics_layer_0/angular_velocity = 0.0 -35:27/0 = 0 -35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:27/0/physics_layer_0/angular_velocity = 0.0 0:28/0 = 0 0:28/0/texture_origin = Vector2i(0, -6) 0:28/0/y_sort_origin = -6 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 -0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:28/0 = 0 1:28/0/texture_origin = Vector2i(0, -6) 1:28/0/y_sort_origin = -6 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 -1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:28/0 = 0 2:28/0/texture_origin = Vector2i(0, -6) 2:28/0/y_sort_origin = -6 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 -2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:28/0 = 0 3:28/0/texture_origin = Vector2i(0, -6) 3:28/0/y_sort_origin = -6 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 -3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:28/0 = 0 4:28/0/texture_origin = Vector2i(0, -6) 4:28/0/y_sort_origin = -6 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 -4:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:28/0 = 0 5:28/0/texture_origin = Vector2i(0, -6) 5:28/0/y_sort_origin = -6 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 -5:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:28/0 = 0 6:28/0/texture_origin = Vector2i(0, -6) 6:28/0/y_sort_origin = -6 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 -6:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:28/0 = 0 7:28/0/texture_origin = Vector2i(0, -6) 7:28/0/y_sort_origin = -6 7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_0/angular_velocity = 0.0 -7:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:28/0 = 0 8:28/0/texture_origin = Vector2i(0, -6) 8:28/0/y_sort_origin = -6 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 -8:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:28/0 = 0 9:28/0/texture_origin = Vector2i(0, -6) 9:28/0/y_sort_origin = -6 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 -9:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:28/0 = 0 10:28/0/texture_origin = Vector2i(0, -6) 10:28/0/y_sort_origin = -6 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 -10:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:28/0 = 0 11:28/0/texture_origin = Vector2i(0, -6) 11:28/0/y_sort_origin = -6 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 -11:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:28/0 = 0 12:28/0/texture_origin = Vector2i(0, -6) 12:28/0/y_sort_origin = -6 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 -12:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:28/0 = 0 13:28/0/texture_origin = Vector2i(0, -6) 13:28/0/y_sort_origin = -6 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 -13:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:28/0 = 0 14:28/0/texture_origin = Vector2i(0, -6) 14:28/0/y_sort_origin = -6 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 -14:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:28/0 = 0 15:28/0/texture_origin = Vector2i(0, -6) 15:28/0/y_sort_origin = -6 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 -15:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:28/0 = 0 16:28/0/texture_origin = Vector2i(0, -6) 16:28/0/y_sort_origin = -6 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 -16:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:28/0 = 0 17:28/0/texture_origin = Vector2i(0, -6) 17:28/0/y_sort_origin = -6 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 -17:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:28/0 = 0 -18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:28/0/physics_layer_0/angular_velocity = 0.0 -19:28/0 = 0 -19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:28/0/physics_layer_0/angular_velocity = 0.0 -20:28/0 = 0 -20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:28/0/physics_layer_0/angular_velocity = 0.0 -21:28/0 = 0 -21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:28/0/physics_layer_0/angular_velocity = 0.0 -22:28/0 = 0 -22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:28/0/physics_layer_0/angular_velocity = 0.0 -23:28/0 = 0 -23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:28/0/physics_layer_0/angular_velocity = 0.0 -24:28/0 = 0 -24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:28/0/physics_layer_0/angular_velocity = 0.0 -25:28/0 = 0 -25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:28/0/physics_layer_0/angular_velocity = 0.0 -26:28/0 = 0 -26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:28/0/physics_layer_0/angular_velocity = 0.0 -27:28/0 = 0 -27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:28/0/physics_layer_0/angular_velocity = 0.0 -28:28/0 = 0 -28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:28/0/physics_layer_0/angular_velocity = 0.0 -29:28/0 = 0 -29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:28/0/physics_layer_0/angular_velocity = 0.0 -30:28/0 = 0 -30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:28/0/physics_layer_0/angular_velocity = 0.0 -31:28/0 = 0 -31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:28/0/physics_layer_0/angular_velocity = 0.0 -32:28/0 = 0 -32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:28/0/physics_layer_0/angular_velocity = 0.0 -33:28/0 = 0 -33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:28/0/physics_layer_0/angular_velocity = 0.0 -34:28/0 = 0 -34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:28/0/physics_layer_0/angular_velocity = 0.0 -35:28/0 = 0 -35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:28/0/physics_layer_0/angular_velocity = 0.0 0:29/0 = 0 0:29/0/texture_origin = Vector2i(0, -6) 0:29/0/y_sort_origin = -6 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 -0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:29/0 = 0 1:29/0/texture_origin = Vector2i(0, -6) 1:29/0/y_sort_origin = -6 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 -1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:29/0 = 0 2:29/0/texture_origin = Vector2i(0, -6) 2:29/0/y_sort_origin = -6 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 -2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:29/0 = 0 3:29/0/texture_origin = Vector2i(0, -6) 3:29/0/y_sort_origin = -6 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 -3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:29/0 = 0 4:29/0/texture_origin = Vector2i(0, -6) 4:29/0/y_sort_origin = -6 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 -4:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:29/0 = 0 5:29/0/texture_origin = Vector2i(0, -6) 5:29/0/y_sort_origin = -6 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 -5:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:29/0 = 0 6:29/0/texture_origin = Vector2i(0, -6) 6:29/0/y_sort_origin = -6 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 -6:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:29/0 = 0 7:29/0/texture_origin = Vector2i(0, -6) 7:29/0/y_sort_origin = -6 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 -7:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:29/0 = 0 8:29/0/texture_origin = Vector2i(0, -6) 8:29/0/y_sort_origin = -6 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 -8:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:29/0 = 0 9:29/0/texture_origin = Vector2i(0, -6) 9:29/0/y_sort_origin = -6 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 -9:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:29/0 = 0 10:29/0/texture_origin = Vector2i(0, -6) 10:29/0/y_sort_origin = -6 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 -10:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:29/0 = 0 11:29/0/texture_origin = Vector2i(0, -6) 11:29/0/y_sort_origin = -6 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 -11:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:29/0 = 0 12:29/0/texture_origin = Vector2i(0, -6) 12:29/0/y_sort_origin = -6 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 -12:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:29/0 = 0 13:29/0/texture_origin = Vector2i(0, -6) 13:29/0/y_sort_origin = -6 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 -13:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:29/0 = 0 14:29/0/texture_origin = Vector2i(0, -6) 14:29/0/y_sort_origin = -6 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 -14:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:29/0 = 0 15:29/0/texture_origin = Vector2i(0, -6) 15:29/0/y_sort_origin = -6 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 -15:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:29/0 = 0 16:29/0/texture_origin = Vector2i(0, -6) 16:29/0/y_sort_origin = -6 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 -16:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:29/0 = 0 17:29/0/texture_origin = Vector2i(0, -6) 17:29/0/y_sort_origin = -6 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 -17:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:29/0 = 0 -18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:29/0/physics_layer_0/angular_velocity = 0.0 -19:29/0 = 0 -19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:29/0/physics_layer_0/angular_velocity = 0.0 -20:29/0 = 0 -20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:29/0/physics_layer_0/angular_velocity = 0.0 -21:29/0 = 0 -21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:29/0/physics_layer_0/angular_velocity = 0.0 -22:29/0 = 0 -22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:29/0/physics_layer_0/angular_velocity = 0.0 -23:29/0 = 0 -23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:29/0/physics_layer_0/angular_velocity = 0.0 -24:29/0 = 0 -24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:29/0/physics_layer_0/angular_velocity = 0.0 -25:29/0 = 0 -25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:29/0/physics_layer_0/angular_velocity = 0.0 -26:29/0 = 0 -26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:29/0/physics_layer_0/angular_velocity = 0.0 -27:29/0 = 0 -27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:29/0/physics_layer_0/angular_velocity = 0.0 -28:29/0 = 0 -28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:29/0/physics_layer_0/angular_velocity = 0.0 -29:29/0 = 0 -29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:29/0/physics_layer_0/angular_velocity = 0.0 -30:29/0 = 0 -30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:29/0/physics_layer_0/angular_velocity = 0.0 -31:29/0 = 0 -31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:29/0/physics_layer_0/angular_velocity = 0.0 -32:29/0 = 0 -32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:29/0/physics_layer_0/angular_velocity = 0.0 -33:29/0 = 0 -33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:29/0/physics_layer_0/angular_velocity = 0.0 -34:29/0 = 0 -34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:29/0/physics_layer_0/angular_velocity = 0.0 -35:29/0 = 0 -35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:29/0/physics_layer_0/angular_velocity = 0.0 0:30/0 = 0 0:30/0/texture_origin = Vector2i(0, -6) 0:30/0/y_sort_origin = -6 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 -0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:30/0 = 0 1:30/0/texture_origin = Vector2i(0, -6) 1:30/0/y_sort_origin = -6 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 -1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:30/0 = 0 2:30/0/texture_origin = Vector2i(0, -6) 2:30/0/y_sort_origin = -6 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 -2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:30/0 = 0 3:30/0/texture_origin = Vector2i(0, -6) 3:30/0/y_sort_origin = -6 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 -3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:30/0 = 0 4:30/0/texture_origin = Vector2i(0, -6) 4:30/0/y_sort_origin = -6 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 -4:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:30/0 = 0 5:30/0/texture_origin = Vector2i(0, -6) 5:30/0/y_sort_origin = -6 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 -5:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:30/0 = 0 6:30/0/texture_origin = Vector2i(0, -6) 6:30/0/y_sort_origin = -6 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 -6:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:30/0 = 0 7:30/0/texture_origin = Vector2i(0, -6) 7:30/0/y_sort_origin = -6 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 -7:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:30/0 = 0 8:30/0/texture_origin = Vector2i(0, -6) 8:30/0/y_sort_origin = -6 8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_0/angular_velocity = 0.0 -8:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:30/0 = 0 9:30/0/texture_origin = Vector2i(0, -6) 9:30/0/y_sort_origin = -6 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 -9:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:30/0 = 0 10:30/0/texture_origin = Vector2i(0, -6) 10:30/0/y_sort_origin = -6 10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_0/angular_velocity = 0.0 -10:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:30/0 = 0 11:30/0/texture_origin = Vector2i(0, -6) 11:30/0/y_sort_origin = -6 11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_0/angular_velocity = 0.0 -11:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:30/0 = 0 12:30/0/texture_origin = Vector2i(0, -6) 12:30/0/y_sort_origin = -6 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 -12:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:30/0 = 0 13:30/0/texture_origin = Vector2i(0, -6) 13:30/0/y_sort_origin = -6 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 -13:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:30/0 = 0 14:30/0/texture_origin = Vector2i(0, -6) 14:30/0/y_sort_origin = -6 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 -14:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:30/0 = 0 15:30/0/texture_origin = Vector2i(0, -6) 15:30/0/y_sort_origin = -6 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 -15:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:30/0 = 0 16:30/0/texture_origin = Vector2i(0, -6) 16:30/0/y_sort_origin = -6 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 -16:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:30/0 = 0 17:30/0/texture_origin = Vector2i(0, -6) 17:30/0/y_sort_origin = -6 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 -17:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:30/0 = 0 -18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:30/0/physics_layer_0/angular_velocity = 0.0 -19:30/0 = 0 -19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:30/0/physics_layer_0/angular_velocity = 0.0 -20:30/0 = 0 -20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:30/0/physics_layer_0/angular_velocity = 0.0 -21:30/0 = 0 -21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:30/0/physics_layer_0/angular_velocity = 0.0 -22:30/0 = 0 -22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:30/0/physics_layer_0/angular_velocity = 0.0 -23:30/0 = 0 -23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:30/0/physics_layer_0/angular_velocity = 0.0 -24:30/0 = 0 -24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:30/0/physics_layer_0/angular_velocity = 0.0 -25:30/0 = 0 -25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:30/0/physics_layer_0/angular_velocity = 0.0 -26:30/0 = 0 -26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:30/0/physics_layer_0/angular_velocity = 0.0 -27:30/0 = 0 -27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:30/0/physics_layer_0/angular_velocity = 0.0 -28:30/0 = 0 -28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:30/0/physics_layer_0/angular_velocity = 0.0 -29:30/0 = 0 -29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:30/0/physics_layer_0/angular_velocity = 0.0 -30:30/0 = 0 -30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:30/0/physics_layer_0/angular_velocity = 0.0 -31:30/0 = 0 -31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:30/0/physics_layer_0/angular_velocity = 0.0 -32:30/0 = 0 -32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:30/0/physics_layer_0/angular_velocity = 0.0 -33:30/0 = 0 -33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:30/0/physics_layer_0/angular_velocity = 0.0 -34:30/0 = 0 -34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:30/0/physics_layer_0/angular_velocity = 0.0 -35:30/0 = 0 -35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:30/0/physics_layer_0/angular_velocity = 0.0 0:31/0 = 0 0:31/0/texture_origin = Vector2i(0, -6) 0:31/0/y_sort_origin = -6 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 -0:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:31/0 = 0 1:31/0/texture_origin = Vector2i(0, -6) 1:31/0/y_sort_origin = -6 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 -1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:31/0 = 0 2:31/0/texture_origin = Vector2i(0, -6) 2:31/0/y_sort_origin = -6 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 -2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:31/0 = 0 3:31/0/texture_origin = Vector2i(0, -6) 3:31/0/y_sort_origin = -6 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 -3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:31/0 = 0 4:31/0/texture_origin = Vector2i(0, -6) 4:31/0/y_sort_origin = -6 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 -4:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:31/0 = 0 5:31/0/texture_origin = Vector2i(0, -6) 5:31/0/y_sort_origin = -6 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 -5:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:31/0 = 0 6:31/0/texture_origin = Vector2i(0, -6) 6:31/0/y_sort_origin = -6 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 -6:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:31/0 = 0 7:31/0/texture_origin = Vector2i(0, -6) 7:31/0/y_sort_origin = -6 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 -7:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:31/0 = 0 8:31/0/texture_origin = Vector2i(0, -6) 8:31/0/y_sort_origin = -6 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 -8:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:31/0 = 0 9:31/0/texture_origin = Vector2i(0, -6) 9:31/0/y_sort_origin = -6 9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:31/0/physics_layer_0/angular_velocity = 0.0 -9:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:31/0 = 0 10:31/0/texture_origin = Vector2i(0, -6) 10:31/0/y_sort_origin = -6 10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:31/0/physics_layer_0/angular_velocity = 0.0 -10:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:31/0 = 0 11:31/0/texture_origin = Vector2i(0, -6) 11:31/0/y_sort_origin = -6 11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_0/angular_velocity = 0.0 -11:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:31/0 = 0 12:31/0/texture_origin = Vector2i(0, -6) 12:31/0/y_sort_origin = -6 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 -12:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:31/0 = 0 13:31/0/texture_origin = Vector2i(0, -6) 13:31/0/y_sort_origin = -6 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 -13:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:31/0 = 0 14:31/0/texture_origin = Vector2i(0, -6) 14:31/0/y_sort_origin = -6 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 -14:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:31/0 = 0 15:31/0/texture_origin = Vector2i(0, -6) 15:31/0/y_sort_origin = -6 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 -15:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:31/0 = 0 16:31/0/texture_origin = Vector2i(0, -6) 16:31/0/y_sort_origin = -6 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 -16:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:31/0 = 0 17:31/0/texture_origin = Vector2i(0, -6) 17:31/0/y_sort_origin = -6 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 -17:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:31/0 = 0 -18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:31/0/physics_layer_0/angular_velocity = 0.0 -19:31/0 = 0 -19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:31/0/physics_layer_0/angular_velocity = 0.0 -20:31/0 = 0 -20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:31/0/physics_layer_0/angular_velocity = 0.0 -21:31/0 = 0 -21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:31/0/physics_layer_0/angular_velocity = 0.0 -22:31/0 = 0 -22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:31/0/physics_layer_0/angular_velocity = 0.0 -23:31/0 = 0 -23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:31/0/physics_layer_0/angular_velocity = 0.0 -24:31/0 = 0 -24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:31/0/physics_layer_0/angular_velocity = 0.0 -25:31/0 = 0 -25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:31/0/physics_layer_0/angular_velocity = 0.0 -26:31/0 = 0 -26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:31/0/physics_layer_0/angular_velocity = 0.0 -27:31/0 = 0 -27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:31/0/physics_layer_0/angular_velocity = 0.0 -28:31/0 = 0 -28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:31/0/physics_layer_0/angular_velocity = 0.0 -29:31/0 = 0 -29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:31/0/physics_layer_0/angular_velocity = 0.0 -30:31/0 = 0 -30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:31/0/physics_layer_0/angular_velocity = 0.0 -31:31/0 = 0 -31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:31/0/physics_layer_0/angular_velocity = 0.0 -32:31/0 = 0 -32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:31/0/physics_layer_0/angular_velocity = 0.0 -33:31/0 = 0 -33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:31/0/physics_layer_0/angular_velocity = 0.0 -34:31/0 = 0 -34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:31/0/physics_layer_0/angular_velocity = 0.0 -35:31/0 = 0 -35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:31/0/physics_layer_0/angular_velocity = 0.0 0:32/0 = 0 0:32/0/texture_origin = Vector2i(0, -6) 0:32/0/y_sort_origin = -6 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 -0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:32/0 = 0 1:32/0/texture_origin = Vector2i(0, -6) 1:32/0/y_sort_origin = -6 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 -1:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:32/0 = 0 2:32/0/texture_origin = Vector2i(0, -6) 2:32/0/y_sort_origin = -6 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 -2:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:32/0 = 0 3:32/0/texture_origin = Vector2i(0, -6) 3:32/0/y_sort_origin = -6 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 -3:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:32/0 = 0 4:32/0/texture_origin = Vector2i(0, -6) 4:32/0/y_sort_origin = -6 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 -4:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:32/0 = 0 5:32/0/texture_origin = Vector2i(0, -6) 5:32/0/y_sort_origin = -6 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 -5:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:32/0 = 0 6:32/0/texture_origin = Vector2i(0, -6) 6:32/0/y_sort_origin = -6 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 -6:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:32/0 = 0 7:32/0/texture_origin = Vector2i(0, -6) 7:32/0/y_sort_origin = -6 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 -7:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:32/0 = 0 8:32/0/texture_origin = Vector2i(0, -6) 8:32/0/y_sort_origin = -6 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 -8:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:32/0 = 0 9:32/0/texture_origin = Vector2i(0, -6) 9:32/0/y_sort_origin = -6 9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_0/angular_velocity = 0.0 -9:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:32/0 = 0 10:32/0/texture_origin = Vector2i(0, -6) 10:32/0/y_sort_origin = -6 10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_0/angular_velocity = 0.0 -10:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:32/0 = 0 11:32/0/texture_origin = Vector2i(0, -6) 11:32/0/y_sort_origin = -6 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 -11:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:32/0 = 0 12:32/0/texture_origin = Vector2i(0, -6) 12:32/0/y_sort_origin = -6 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 -12:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:32/0 = 0 13:32/0/texture_origin = Vector2i(0, -6) 13:32/0/y_sort_origin = -6 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 -13:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:32/0 = 0 14:32/0/texture_origin = Vector2i(0, -6) 14:32/0/y_sort_origin = -6 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 -14:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:32/0 = 0 15:32/0/texture_origin = Vector2i(0, -6) 15:32/0/y_sort_origin = -6 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 -15:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:32/0 = 0 16:32/0/texture_origin = Vector2i(0, -6) 16:32/0/y_sort_origin = -6 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 -16:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:32/0 = 0 17:32/0/texture_origin = Vector2i(0, -6) 17:32/0/y_sort_origin = -6 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 -17:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:32/0 = 0 -18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:32/0/physics_layer_0/angular_velocity = 0.0 -19:32/0 = 0 -19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:32/0/physics_layer_0/angular_velocity = 0.0 -20:32/0 = 0 -20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:32/0/physics_layer_0/angular_velocity = 0.0 -21:32/0 = 0 -21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:32/0/physics_layer_0/angular_velocity = 0.0 -22:32/0 = 0 -22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:32/0/physics_layer_0/angular_velocity = 0.0 -23:32/0 = 0 -23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:32/0/physics_layer_0/angular_velocity = 0.0 -24:32/0 = 0 -24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:32/0/physics_layer_0/angular_velocity = 0.0 -25:32/0 = 0 -25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:32/0/physics_layer_0/angular_velocity = 0.0 -26:32/0 = 0 -26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:32/0/physics_layer_0/angular_velocity = 0.0 -27:32/0 = 0 -27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:32/0/physics_layer_0/angular_velocity = 0.0 -28:32/0 = 0 -28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:32/0/physics_layer_0/angular_velocity = 0.0 -29:32/0 = 0 -29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:32/0/physics_layer_0/angular_velocity = 0.0 -30:32/0 = 0 -30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:32/0/physics_layer_0/angular_velocity = 0.0 -31:32/0 = 0 -31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:32/0/physics_layer_0/angular_velocity = 0.0 -32:32/0 = 0 -32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:32/0/physics_layer_0/angular_velocity = 0.0 -33:32/0 = 0 -33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:32/0/physics_layer_0/angular_velocity = 0.0 -34:32/0 = 0 -34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:32/0/physics_layer_0/angular_velocity = 0.0 -35:32/0 = 0 -35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:32/0/physics_layer_0/angular_velocity = 0.0 0:33/0 = 0 0:33/0/texture_origin = Vector2i(0, -6) 0:33/0/y_sort_origin = -6 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 -0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:33/0 = 0 1:33/0/texture_origin = Vector2i(0, -6) 1:33/0/y_sort_origin = -6 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 -1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:33/0 = 0 2:33/0/texture_origin = Vector2i(0, -6) 2:33/0/y_sort_origin = -6 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 -2:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:33/0 = 0 3:33/0/texture_origin = Vector2i(0, -6) 3:33/0/y_sort_origin = -6 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 -3:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:33/0 = 0 4:33/0/texture_origin = Vector2i(0, -6) 4:33/0/y_sort_origin = -6 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 -4:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:33/0 = 0 5:33/0/texture_origin = Vector2i(0, -6) 5:33/0/y_sort_origin = -6 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 -5:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:33/0 = 0 6:33/0/texture_origin = Vector2i(0, -6) 6:33/0/y_sort_origin = -6 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 -6:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:33/0 = 0 7:33/0/texture_origin = Vector2i(0, -6) 7:33/0/y_sort_origin = -6 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 -7:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:33/0 = 0 8:33/0/texture_origin = Vector2i(0, -6) 8:33/0/y_sort_origin = -6 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 -8:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:33/0 = 0 9:33/0/texture_origin = Vector2i(0, -6) 9:33/0/y_sort_origin = -6 9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_0/angular_velocity = 0.0 -9:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:33/0 = 0 10:33/0/texture_origin = Vector2i(0, -6) 10:33/0/y_sort_origin = -6 10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_0/angular_velocity = 0.0 -10:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:33/0 = 0 11:33/0/texture_origin = Vector2i(0, -6) 11:33/0/y_sort_origin = -6 11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_0/angular_velocity = 0.0 -11:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:33/0 = 0 12:33/0/texture_origin = Vector2i(0, -6) 12:33/0/y_sort_origin = -6 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 -12:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:33/0 = 0 13:33/0/texture_origin = Vector2i(0, -6) 13:33/0/y_sort_origin = -6 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 -13:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:33/0 = 0 14:33/0/texture_origin = Vector2i(0, -6) 14:33/0/y_sort_origin = -6 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 -14:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:33/0 = 0 15:33/0/texture_origin = Vector2i(0, -6) 15:33/0/y_sort_origin = -6 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 -15:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:33/0 = 0 16:33/0/texture_origin = Vector2i(0, -6) 16:33/0/y_sort_origin = -6 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 -16:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:33/0 = 0 17:33/0/texture_origin = Vector2i(0, -6) 17:33/0/y_sort_origin = -6 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 -17:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:33/0 = 0 -18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:33/0/physics_layer_0/angular_velocity = 0.0 -19:33/0 = 0 -19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:33/0/physics_layer_0/angular_velocity = 0.0 -20:33/0 = 0 -20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:33/0/physics_layer_0/angular_velocity = 0.0 -21:33/0 = 0 -21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:33/0/physics_layer_0/angular_velocity = 0.0 -22:33/0 = 0 -22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:33/0/physics_layer_0/angular_velocity = 0.0 -23:33/0 = 0 -23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:33/0/physics_layer_0/angular_velocity = 0.0 -24:33/0 = 0 -24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:33/0/physics_layer_0/angular_velocity = 0.0 -25:33/0 = 0 -25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:33/0/physics_layer_0/angular_velocity = 0.0 -26:33/0 = 0 -26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:33/0/physics_layer_0/angular_velocity = 0.0 -27:33/0 = 0 -27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:33/0/physics_layer_0/angular_velocity = 0.0 -28:33/0 = 0 -28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:33/0/physics_layer_0/angular_velocity = 0.0 -29:33/0 = 0 -29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:33/0/physics_layer_0/angular_velocity = 0.0 -30:33/0 = 0 -30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:33/0/physics_layer_0/angular_velocity = 0.0 -31:33/0 = 0 -31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:33/0/physics_layer_0/angular_velocity = 0.0 -32:33/0 = 0 -32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:33/0/physics_layer_0/angular_velocity = 0.0 -33:33/0 = 0 -33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:33/0/physics_layer_0/angular_velocity = 0.0 -34:33/0 = 0 -34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:33/0/physics_layer_0/angular_velocity = 0.0 -35:33/0 = 0 -35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:33/0/physics_layer_0/angular_velocity = 0.0 0:34/0 = 0 0:34/0/texture_origin = Vector2i(0, -6) 0:34/0/y_sort_origin = -6 0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_0/angular_velocity = 0.0 -0:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:34/0 = 0 1:34/0/texture_origin = Vector2i(0, -6) 1:34/0/y_sort_origin = -6 1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:34/0/physics_layer_0/angular_velocity = 0.0 -1:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:34/0 = 0 2:34/0/texture_origin = Vector2i(0, -6) 2:34/0/y_sort_origin = -6 2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:34/0/physics_layer_0/angular_velocity = 0.0 -2:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:34/0 = 0 3:34/0/texture_origin = Vector2i(0, -6) 3:34/0/y_sort_origin = -6 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 -3:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:34/0 = 0 4:34/0/texture_origin = Vector2i(0, -6) 4:34/0/y_sort_origin = -6 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 -4:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:34/0 = 0 5:34/0/texture_origin = Vector2i(0, -6) 5:34/0/y_sort_origin = -6 5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:34/0/physics_layer_0/angular_velocity = 0.0 -5:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:34/0 = 0 6:34/0/texture_origin = Vector2i(0, -6) 6:34/0/y_sort_origin = -6 6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:34/0/physics_layer_0/angular_velocity = 0.0 -6:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:34/0 = 0 7:34/0/texture_origin = Vector2i(0, -6) 7:34/0/y_sort_origin = -6 7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_0/angular_velocity = 0.0 -7:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:34/0 = 0 8:34/0/texture_origin = Vector2i(0, -6) 8:34/0/y_sort_origin = -6 8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_0/angular_velocity = 0.0 -8:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:34/0 = 0 9:34/0/texture_origin = Vector2i(0, -6) 9:34/0/y_sort_origin = -6 9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_0/angular_velocity = 0.0 -9:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:34/0 = 0 10:34/0/texture_origin = Vector2i(0, -6) 10:34/0/y_sort_origin = -6 10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_0/angular_velocity = 0.0 -10:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:34/0 = 0 11:34/0/texture_origin = Vector2i(0, -6) 11:34/0/y_sort_origin = -6 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 -11:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:34/0 = 0 12:34/0/texture_origin = Vector2i(0, -6) 12:34/0/y_sort_origin = -6 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 -12:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:34/0 = 0 13:34/0/texture_origin = Vector2i(0, -6) 13:34/0/y_sort_origin = -6 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 -13:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:34/0 = 0 14:34/0/texture_origin = Vector2i(0, -6) 14:34/0/y_sort_origin = -6 14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_0/angular_velocity = 0.0 -14:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:34/0 = 0 15:34/0/texture_origin = Vector2i(0, -6) 15:34/0/y_sort_origin = -6 15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_0/angular_velocity = 0.0 -15:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:34/0 = 0 16:34/0/texture_origin = Vector2i(0, -6) 16:34/0/y_sort_origin = -6 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 -16:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:34/0 = 0 17:34/0/texture_origin = Vector2i(0, -6) 17:34/0/y_sort_origin = -6 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 -17:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:34/0 = 0 -18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:34/0/physics_layer_0/angular_velocity = 0.0 -19:34/0 = 0 -19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:34/0/physics_layer_0/angular_velocity = 0.0 -20:34/0 = 0 -20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:34/0/physics_layer_0/angular_velocity = 0.0 -21:34/0 = 0 -21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:34/0/physics_layer_0/angular_velocity = 0.0 -22:34/0 = 0 -22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:34/0/physics_layer_0/angular_velocity = 0.0 -23:34/0 = 0 -23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:34/0/physics_layer_0/angular_velocity = 0.0 -26:34/0 = 0 -26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:34/0/physics_layer_0/angular_velocity = 0.0 -27:34/0 = 0 -27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:34/0/physics_layer_0/angular_velocity = 0.0 -28:34/0 = 0 -28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:34/0/physics_layer_0/angular_velocity = 0.0 -29:34/0 = 0 -29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:34/0/physics_layer_0/angular_velocity = 0.0 -30:34/0 = 0 -30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:34/0/physics_layer_0/angular_velocity = 0.0 -31:34/0 = 0 -31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:34/0/physics_layer_0/angular_velocity = 0.0 -32:34/0 = 0 -32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:34/0/physics_layer_0/angular_velocity = 0.0 -33:34/0 = 0 -33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:34/0/physics_layer_0/angular_velocity = 0.0 -34:34/0 = 0 -34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:34/0/physics_layer_0/angular_velocity = 0.0 -35:34/0 = 0 -35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:34/0/physics_layer_0/angular_velocity = 0.0 0:35/0 = 0 0:35/0/texture_origin = Vector2i(0, -6) 0:35/0/y_sort_origin = -6 0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:35/0/physics_layer_0/angular_velocity = 0.0 -0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:35/0 = 0 1:35/0/texture_origin = Vector2i(0, -6) 1:35/0/y_sort_origin = -6 1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:35/0/physics_layer_0/angular_velocity = 0.0 -1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:35/0 = 0 2:35/0/texture_origin = Vector2i(0, -6) 2:35/0/y_sort_origin = -6 2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:35/0/physics_layer_0/angular_velocity = 0.0 -2:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:35/0 = 0 3:35/0/texture_origin = Vector2i(0, -6) 3:35/0/y_sort_origin = -6 3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:35/0/physics_layer_0/angular_velocity = 0.0 -3:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:35/0 = 0 4:35/0/texture_origin = Vector2i(0, -6) 4:35/0/y_sort_origin = -6 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 -4:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:35/0 = 0 5:35/0/texture_origin = Vector2i(0, -6) 5:35/0/y_sort_origin = -6 5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:35/0/physics_layer_0/angular_velocity = 0.0 -5:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:35/0 = 0 6:35/0/texture_origin = Vector2i(0, -6) 6:35/0/y_sort_origin = -6 6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:35/0/physics_layer_0/angular_velocity = 0.0 -6:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:35/0 = 0 7:35/0/texture_origin = Vector2i(0, -6) 7:35/0/y_sort_origin = -6 7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_0/angular_velocity = 0.0 -7:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:35/0 = 0 8:35/0/texture_origin = Vector2i(0, -6) 8:35/0/y_sort_origin = -6 8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_0/angular_velocity = 0.0 -8:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:35/0 = 0 9:35/0/texture_origin = Vector2i(0, -6) 9:35/0/y_sort_origin = -6 9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_0/angular_velocity = 0.0 -9:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:35/0 = 0 10:35/0/texture_origin = Vector2i(0, -6) 10:35/0/y_sort_origin = -6 10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_0/angular_velocity = 0.0 -10:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:35/0 = 0 11:35/0/texture_origin = Vector2i(0, -6) 11:35/0/y_sort_origin = -6 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 -11:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:35/0 = 0 12:35/0/texture_origin = Vector2i(0, -6) 12:35/0/y_sort_origin = -6 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 -12:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:35/0 = 0 13:35/0/texture_origin = Vector2i(0, -6) 13:35/0/y_sort_origin = -6 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 -13:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:35/0 = 0 14:35/0/texture_origin = Vector2i(0, -6) 14:35/0/y_sort_origin = -6 14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_0/angular_velocity = 0.0 -14:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:35/0 = 0 15:35/0/texture_origin = Vector2i(0, -6) 15:35/0/y_sort_origin = -6 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 -15:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:35/0 = 0 16:35/0/texture_origin = Vector2i(0, -6) 16:35/0/y_sort_origin = -6 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 -16:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:35/0 = 0 17:35/0/texture_origin = Vector2i(0, -6) 17:35/0/y_sort_origin = -6 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 -17:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:35/0 = 0 -18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:35/0/physics_layer_0/angular_velocity = 0.0 -19:35/0 = 0 -19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:35/0/physics_layer_0/angular_velocity = 0.0 -20:35/0 = 0 -20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:35/0/physics_layer_0/angular_velocity = 0.0 -21:35/0 = 0 -21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:35/0/physics_layer_0/angular_velocity = 0.0 -22:35/0 = 0 -22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:35/0/physics_layer_0/angular_velocity = 0.0 -23:35/0 = 0 -23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:35/0/physics_layer_0/angular_velocity = 0.0 -24:35/0 = 0 -24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:35/0/physics_layer_0/angular_velocity = 0.0 -25:35/0 = 0 -25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:35/0/physics_layer_0/angular_velocity = 0.0 -26:35/0 = 0 -26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:35/0/physics_layer_0/angular_velocity = 0.0 -27:35/0 = 0 -27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:35/0/physics_layer_0/angular_velocity = 0.0 -28:35/0 = 0 -28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:35/0/physics_layer_0/angular_velocity = 0.0 -29:35/0 = 0 -29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:35/0/physics_layer_0/angular_velocity = 0.0 -30:35/0 = 0 -30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:35/0/physics_layer_0/angular_velocity = 0.0 -31:35/0 = 0 -31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:35/0/physics_layer_0/angular_velocity = 0.0 -32:35/0 = 0 -32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:35/0/physics_layer_0/angular_velocity = 0.0 -33:35/0 = 0 -33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:35/0/physics_layer_0/angular_velocity = 0.0 -34:35/0 = 0 -34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:35/0/physics_layer_0/angular_velocity = 0.0 -35:35/0 = 0 -35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:35/0/physics_layer_0/angular_velocity = 0.0 0:36/0 = 0 0:36/0/texture_origin = Vector2i(0, -6) 0:36/0/y_sort_origin = -6 0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:36/0/physics_layer_0/angular_velocity = 0.0 -0:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:36/0 = 0 1:36/0/texture_origin = Vector2i(0, -6) 1:36/0/y_sort_origin = -6 1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:36/0/physics_layer_0/angular_velocity = 0.0 -1:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:36/0 = 0 2:36/0/texture_origin = Vector2i(0, -6) 2:36/0/y_sort_origin = -6 2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:36/0/physics_layer_0/angular_velocity = 0.0 -2:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:36/0 = 0 3:36/0/texture_origin = Vector2i(0, -6) 3:36/0/y_sort_origin = -6 3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:36/0/physics_layer_0/angular_velocity = 0.0 -3:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:36/0 = 0 4:36/0/texture_origin = Vector2i(0, -6) 4:36/0/y_sort_origin = -6 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 -4:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:36/0 = 0 5:36/0/texture_origin = Vector2i(0, -6) 5:36/0/y_sort_origin = -6 5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:36/0/physics_layer_0/angular_velocity = 0.0 -5:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:36/0 = 0 6:36/0/texture_origin = Vector2i(0, -6) 6:36/0/y_sort_origin = -6 6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:36/0/physics_layer_0/angular_velocity = 0.0 -6:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:36/0 = 0 7:36/0/texture_origin = Vector2i(0, -6) 7:36/0/y_sort_origin = -6 7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_0/angular_velocity = 0.0 -7:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:36/0 = 0 8:36/0/texture_origin = Vector2i(0, -6) 8:36/0/y_sort_origin = -6 8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_0/angular_velocity = 0.0 -8:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:36/0 = 0 9:36/0/texture_origin = Vector2i(0, -6) 9:36/0/y_sort_origin = -6 9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_0/angular_velocity = 0.0 -9:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:36/0 = 0 10:36/0/texture_origin = Vector2i(0, -6) 10:36/0/y_sort_origin = -6 10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_0/angular_velocity = 0.0 -10:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:36/0 = 0 11:36/0/texture_origin = Vector2i(0, -6) 11:36/0/y_sort_origin = -6 11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_0/angular_velocity = 0.0 -11:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:36/0 = 0 12:36/0/texture_origin = Vector2i(0, -6) 12:36/0/y_sort_origin = -6 12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:36/0/physics_layer_0/angular_velocity = 0.0 -12:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:36/0 = 0 13:36/0/texture_origin = Vector2i(0, -6) 13:36/0/y_sort_origin = -6 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 -13:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:36/0 = 0 14:36/0/texture_origin = Vector2i(0, -6) 14:36/0/y_sort_origin = -6 14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_0/angular_velocity = 0.0 -14:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:36/0 = 0 15:36/0/texture_origin = Vector2i(0, -6) 15:36/0/y_sort_origin = -6 15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:36/0/physics_layer_0/angular_velocity = 0.0 -15:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:36/0 = 0 16:36/0/texture_origin = Vector2i(0, -6) 16:36/0/y_sort_origin = -6 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 -16:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:36/0 = 0 17:36/0/texture_origin = Vector2i(0, -6) 17:36/0/y_sort_origin = -6 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 -17:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:36/0 = 0 -18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:36/0/physics_layer_0/angular_velocity = 0.0 -19:36/0 = 0 -19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:36/0/physics_layer_0/angular_velocity = 0.0 -20:36/0 = 0 -20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:36/0/physics_layer_0/angular_velocity = 0.0 -21:36/0 = 0 -21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:36/0/physics_layer_0/angular_velocity = 0.0 -22:36/0 = 0 -22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:36/0/physics_layer_0/angular_velocity = 0.0 -23:36/0 = 0 -23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:36/0/physics_layer_0/angular_velocity = 0.0 -24:36/0 = 0 -24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:36/0/physics_layer_0/angular_velocity = 0.0 -25:36/0 = 0 -25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:36/0/physics_layer_0/angular_velocity = 0.0 -26:36/0 = 0 -26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:36/0/physics_layer_0/angular_velocity = 0.0 -27:36/0 = 0 -27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:36/0/physics_layer_0/angular_velocity = 0.0 -28:36/0 = 0 -28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:36/0/physics_layer_0/angular_velocity = 0.0 -29:36/0 = 0 -29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:36/0/physics_layer_0/angular_velocity = 0.0 -30:36/0 = 0 -30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:36/0/physics_layer_0/angular_velocity = 0.0 -31:36/0 = 0 -31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:36/0/physics_layer_0/angular_velocity = 0.0 -32:36/0 = 0 -32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:36/0/physics_layer_0/angular_velocity = 0.0 -33:36/0 = 0 -33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:36/0/physics_layer_0/angular_velocity = 0.0 -34:36/0 = 0 -34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:36/0/physics_layer_0/angular_velocity = 0.0 -35:36/0 = 0 -35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:36/0/physics_layer_0/angular_velocity = 0.0 0:37/0 = 0 0:37/0/texture_origin = Vector2i(0, -6) 0:37/0/y_sort_origin = -6 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 -0:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:37/0 = 0 1:37/0/texture_origin = Vector2i(0, -6) 1:37/0/y_sort_origin = -6 1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:37/0/physics_layer_0/angular_velocity = 0.0 -1:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:37/0 = 0 2:37/0/texture_origin = Vector2i(0, -6) 2:37/0/y_sort_origin = -6 2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:37/0/physics_layer_0/angular_velocity = 0.0 -2:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:37/0 = 0 3:37/0/texture_origin = Vector2i(0, -6) 3:37/0/y_sort_origin = -6 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 -3:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:37/0 = 0 4:37/0/texture_origin = Vector2i(0, -6) 4:37/0/y_sort_origin = -6 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 -4:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:37/0 = 0 5:37/0/texture_origin = Vector2i(0, -6) 5:37/0/y_sort_origin = -6 5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:37/0/physics_layer_0/angular_velocity = 0.0 -5:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:37/0 = 0 6:37/0/texture_origin = Vector2i(0, -6) 6:37/0/y_sort_origin = -6 6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:37/0/physics_layer_0/angular_velocity = 0.0 -6:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:37/0 = 0 7:37/0/texture_origin = Vector2i(0, -6) 7:37/0/y_sort_origin = -6 7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_0/angular_velocity = 0.0 -7:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:37/0 = 0 8:37/0/texture_origin = Vector2i(0, -6) 8:37/0/y_sort_origin = -6 8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_0/angular_velocity = 0.0 -8:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:37/0 = 0 9:37/0/texture_origin = Vector2i(0, -6) 9:37/0/y_sort_origin = -6 9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_0/angular_velocity = 0.0 -9:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:37/0 = 0 10:37/0/texture_origin = Vector2i(0, -6) 10:37/0/y_sort_origin = -6 10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_0/angular_velocity = 0.0 -10:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:37/0 = 0 11:37/0/texture_origin = Vector2i(0, -6) 11:37/0/y_sort_origin = -6 11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_0/angular_velocity = 0.0 -11:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:37/0 = 0 12:37/0/texture_origin = Vector2i(0, -6) 12:37/0/y_sort_origin = -6 12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_0/angular_velocity = 0.0 -12:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:37/0 = 0 13:37/0/texture_origin = Vector2i(0, -6) 13:37/0/y_sort_origin = -6 13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_0/angular_velocity = 0.0 -13:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:37/0 = 0 14:37/0/texture_origin = Vector2i(0, -6) 14:37/0/y_sort_origin = -6 14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_0/angular_velocity = 0.0 -14:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:37/0 = 0 15:37/0/texture_origin = Vector2i(0, -6) 15:37/0/y_sort_origin = -6 15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_0/angular_velocity = 0.0 -15:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:37/0 = 0 16:37/0/texture_origin = Vector2i(0, -6) 16:37/0/y_sort_origin = -6 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 -16:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:37/0 = 0 17:37/0/texture_origin = Vector2i(0, -6) 17:37/0/y_sort_origin = -6 17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_0/angular_velocity = 0.0 -17:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:37/0 = 0 -18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:37/0/physics_layer_0/angular_velocity = 0.0 -19:37/0 = 0 -19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:37/0/physics_layer_0/angular_velocity = 0.0 -20:37/0 = 0 -20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:37/0/physics_layer_0/angular_velocity = 0.0 -21:37/0 = 0 -21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:37/0/physics_layer_0/angular_velocity = 0.0 -22:37/0 = 0 -22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:37/0/physics_layer_0/angular_velocity = 0.0 -23:37/0 = 0 -23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:37/0/physics_layer_0/angular_velocity = 0.0 -24:37/0 = 0 -24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:37/0/physics_layer_0/angular_velocity = 0.0 -25:37/0 = 0 -25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:37/0/physics_layer_0/angular_velocity = 0.0 -26:37/0 = 0 -26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:37/0/physics_layer_0/angular_velocity = 0.0 -27:37/0 = 0 -27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:37/0/physics_layer_0/angular_velocity = 0.0 -28:37/0 = 0 -28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:37/0/physics_layer_0/angular_velocity = 0.0 -29:37/0 = 0 -29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:37/0/physics_layer_0/angular_velocity = 0.0 -30:37/0 = 0 -30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:37/0/physics_layer_0/angular_velocity = 0.0 -31:37/0 = 0 -31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:37/0/physics_layer_0/angular_velocity = 0.0 -32:37/0 = 0 -32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:37/0/physics_layer_0/angular_velocity = 0.0 -33:37/0 = 0 -33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:37/0/physics_layer_0/angular_velocity = 0.0 -34:37/0 = 0 -34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:37/0/physics_layer_0/angular_velocity = 0.0 -35:37/0 = 0 -35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:37/0/physics_layer_0/angular_velocity = 0.0 0:38/0 = 0 0:38/0/texture_origin = Vector2i(0, -6) 0:38/0/y_sort_origin = -6 0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_0/angular_velocity = 0.0 -0:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:38/0 = 0 1:38/0/texture_origin = Vector2i(0, -6) 1:38/0/y_sort_origin = -6 1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_0/angular_velocity = 0.0 -1:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:38/0 = 0 2:38/0/texture_origin = Vector2i(0, -6) 2:38/0/y_sort_origin = -6 2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_0/angular_velocity = 0.0 -2:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:38/0 = 0 3:38/0/texture_origin = Vector2i(0, -6) 3:38/0/y_sort_origin = -6 3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_0/angular_velocity = 0.0 -3:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:38/0 = 0 4:38/0/texture_origin = Vector2i(0, -6) 4:38/0/y_sort_origin = -6 4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_0/angular_velocity = 0.0 -4:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:38/0 = 0 5:38/0/texture_origin = Vector2i(0, -6) 5:38/0/y_sort_origin = -6 5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_0/angular_velocity = 0.0 -5:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:38/0 = 0 6:38/0/texture_origin = Vector2i(0, -6) 6:38/0/y_sort_origin = -6 6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_0/angular_velocity = 0.0 -6:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:38/0 = 0 7:38/0/texture_origin = Vector2i(0, -6) 7:38/0/y_sort_origin = -6 7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_0/angular_velocity = 0.0 -7:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:38/0 = 0 8:38/0/texture_origin = Vector2i(0, -6) 8:38/0/y_sort_origin = -6 8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_0/angular_velocity = 0.0 -8:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:38/0 = 0 9:38/0/texture_origin = Vector2i(0, -6) 9:38/0/y_sort_origin = -6 9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:38/0/physics_layer_0/angular_velocity = 0.0 -9:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:38/0 = 0 10:38/0/texture_origin = Vector2i(0, -6) 10:38/0/y_sort_origin = -6 10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_0/angular_velocity = 0.0 -10:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:38/0 = 0 11:38/0/texture_origin = Vector2i(0, -6) 11:38/0/y_sort_origin = -6 11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_0/angular_velocity = 0.0 -11:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:38/0 = 0 12:38/0/texture_origin = Vector2i(0, -6) 12:38/0/y_sort_origin = -6 12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_0/angular_velocity = 0.0 -12:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:38/0 = 0 13:38/0/texture_origin = Vector2i(0, -6) 13:38/0/y_sort_origin = -6 13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_0/angular_velocity = 0.0 -13:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:38/0 = 0 14:38/0/texture_origin = Vector2i(0, -6) 14:38/0/y_sort_origin = -6 14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_0/angular_velocity = 0.0 -14:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:38/0 = 0 15:38/0/texture_origin = Vector2i(0, -6) 15:38/0/y_sort_origin = -6 15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_0/angular_velocity = 0.0 -15:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:38/0 = 0 16:38/0/texture_origin = Vector2i(0, -6) 16:38/0/y_sort_origin = -6 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 -16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:38/0 = 0 17:38/0/texture_origin = Vector2i(0, -6) 17:38/0/y_sort_origin = -6 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 -17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:38/0 = 0 -18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:38/0/physics_layer_0/angular_velocity = 0.0 -19:38/0 = 0 -19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:38/0/physics_layer_0/angular_velocity = 0.0 -20:38/0 = 0 -20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:38/0/physics_layer_0/angular_velocity = 0.0 -21:38/0 = 0 -21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:38/0/physics_layer_0/angular_velocity = 0.0 -22:38/0 = 0 -22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:38/0/physics_layer_0/angular_velocity = 0.0 -23:38/0 = 0 -23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:38/0/physics_layer_0/angular_velocity = 0.0 -24:38/0 = 0 -24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:38/0/physics_layer_0/angular_velocity = 0.0 -25:38/0 = 0 -25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:38/0/physics_layer_0/angular_velocity = 0.0 -26:38/0 = 0 -26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:38/0/physics_layer_0/angular_velocity = 0.0 -27:38/0 = 0 -27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:38/0/physics_layer_0/angular_velocity = 0.0 -28:38/0 = 0 -28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:38/0/physics_layer_0/angular_velocity = 0.0 -29:38/0 = 0 -29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:38/0/physics_layer_0/angular_velocity = 0.0 -30:38/0 = 0 -30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:38/0/physics_layer_0/angular_velocity = 0.0 -31:38/0 = 0 -31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:38/0/physics_layer_0/angular_velocity = 0.0 -32:38/0 = 0 -32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:38/0/physics_layer_0/angular_velocity = 0.0 -33:38/0 = 0 -33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:38/0/physics_layer_0/angular_velocity = 0.0 -34:38/0 = 0 -34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:38/0/physics_layer_0/angular_velocity = 0.0 -35:38/0 = 0 -35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:38/0/physics_layer_0/angular_velocity = 0.0 0:39/0 = 0 0:39/0/texture_origin = Vector2i(0, -6) 0:39/0/y_sort_origin = -6 0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_0/angular_velocity = 0.0 -0:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:39/0 = 0 1:39/0/texture_origin = Vector2i(0, -6) 1:39/0/y_sort_origin = -6 1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_0/angular_velocity = 0.0 -1:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:39/0 = 0 2:39/0/texture_origin = Vector2i(0, -6) 2:39/0/y_sort_origin = -6 2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_0/angular_velocity = 0.0 -2:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:39/0 = 0 3:39/0/texture_origin = Vector2i(0, -6) 3:39/0/y_sort_origin = -6 3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_0/angular_velocity = 0.0 -3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:39/0 = 0 4:39/0/texture_origin = Vector2i(0, -6) 4:39/0/y_sort_origin = -6 4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_0/angular_velocity = 0.0 -4:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:39/0 = 0 5:39/0/texture_origin = Vector2i(0, -6) 5:39/0/y_sort_origin = -6 5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_0/angular_velocity = 0.0 -5:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:39/0 = 0 6:39/0/texture_origin = Vector2i(0, -6) 6:39/0/y_sort_origin = -6 6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_0/angular_velocity = 0.0 -6:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:39/0 = 0 7:39/0/texture_origin = Vector2i(0, -6) 7:39/0/y_sort_origin = -6 7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_0/angular_velocity = 0.0 -7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:39/0 = 0 8:39/0/texture_origin = Vector2i(0, -6) 8:39/0/y_sort_origin = -6 8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_0/angular_velocity = 0.0 -8:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:39/0 = 0 9:39/0/texture_origin = Vector2i(0, -6) 9:39/0/y_sort_origin = -6 9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_0/angular_velocity = 0.0 -9:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:39/0 = 0 10:39/0/texture_origin = Vector2i(0, -6) 10:39/0/y_sort_origin = -6 10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_0/angular_velocity = 0.0 -10:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:39/0 = 0 11:39/0/texture_origin = Vector2i(0, -6) 11:39/0/y_sort_origin = -6 11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_0/angular_velocity = 0.0 -11:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:39/0 = 0 12:39/0/texture_origin = Vector2i(0, -6) 12:39/0/y_sort_origin = -6 12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:39/0/physics_layer_0/angular_velocity = 0.0 -12:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:39/0 = 0 13:39/0/texture_origin = Vector2i(0, -6) 13:39/0/y_sort_origin = -6 13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_0/angular_velocity = 0.0 -13:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:39/0 = 0 14:39/0/texture_origin = Vector2i(0, -6) 14:39/0/y_sort_origin = -6 14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_0/angular_velocity = 0.0 -14:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:39/0 = 0 15:39/0/texture_origin = Vector2i(0, -6) 15:39/0/y_sort_origin = -6 15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:39/0/physics_layer_0/angular_velocity = 0.0 -15:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:39/0 = 0 16:39/0/texture_origin = Vector2i(0, -6) 16:39/0/y_sort_origin = -6 16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_0/angular_velocity = 0.0 -16:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:39/0 = 0 17:39/0/texture_origin = Vector2i(0, -6) 17:39/0/y_sort_origin = -6 17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_0/angular_velocity = 0.0 -17:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:39/0 = 0 -18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:39/0/physics_layer_0/angular_velocity = 0.0 -19:39/0 = 0 -19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:39/0/physics_layer_0/angular_velocity = 0.0 -20:39/0 = 0 -20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:39/0/physics_layer_0/angular_velocity = 0.0 -21:39/0 = 0 -21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:39/0/physics_layer_0/angular_velocity = 0.0 -22:39/0 = 0 -22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:39/0/physics_layer_0/angular_velocity = 0.0 -23:39/0 = 0 -23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:39/0/physics_layer_0/angular_velocity = 0.0 -24:39/0 = 0 -24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:39/0/physics_layer_0/angular_velocity = 0.0 -25:39/0 = 0 -25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:39/0/physics_layer_0/angular_velocity = 0.0 -26:39/0 = 0 -26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:39/0/physics_layer_0/angular_velocity = 0.0 -27:39/0 = 0 -27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:39/0/physics_layer_0/angular_velocity = 0.0 -28:39/0 = 0 -28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:39/0/physics_layer_0/angular_velocity = 0.0 -29:39/0 = 0 -29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:39/0/physics_layer_0/angular_velocity = 0.0 -30:39/0 = 0 -30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:39/0/physics_layer_0/angular_velocity = 0.0 -31:39/0 = 0 -31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:39/0/physics_layer_0/angular_velocity = 0.0 -32:39/0 = 0 -32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:39/0/physics_layer_0/angular_velocity = 0.0 -33:39/0 = 0 -33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:39/0/physics_layer_0/angular_velocity = 0.0 -34:39/0 = 0 -34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:39/0/physics_layer_0/angular_velocity = 0.0 -35:39/0 = 0 -35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:39/0/physics_layer_0/angular_velocity = 0.0 0:40/0 = 0 0:40/0/texture_origin = Vector2i(0, -6) 0:40/0/y_sort_origin = -6 0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_0/angular_velocity = 0.0 -0:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:40/0 = 0 1:40/0/texture_origin = Vector2i(0, -6) 1:40/0/y_sort_origin = -6 1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_0/angular_velocity = 0.0 -1:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:40/0 = 0 2:40/0/texture_origin = Vector2i(0, -6) 2:40/0/y_sort_origin = -6 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 -2:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:40/0 = 0 3:40/0/texture_origin = Vector2i(0, -6) 3:40/0/y_sort_origin = -6 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 -3:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:40/0 = 0 4:40/0/texture_origin = Vector2i(0, -6) 4:40/0/y_sort_origin = -6 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 -4:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:40/0 = 0 5:40/0/texture_origin = Vector2i(0, -6) 5:40/0/y_sort_origin = -6 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 -5:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:40/0 = 0 6:40/0/texture_origin = Vector2i(0, -6) 6:40/0/y_sort_origin = -6 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 -6:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:40/0 = 0 7:40/0/texture_origin = Vector2i(0, -6) 7:40/0/y_sort_origin = -6 7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_0/angular_velocity = 0.0 -7:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:40/0 = 0 8:40/0/texture_origin = Vector2i(0, -6) 8:40/0/y_sort_origin = -6 8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_0/angular_velocity = 0.0 -8:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:40/0 = 0 9:40/0/texture_origin = Vector2i(0, -6) 9:40/0/y_sort_origin = -6 9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_0/angular_velocity = 0.0 -9:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:40/0 = 0 10:40/0/texture_origin = Vector2i(0, -6) 10:40/0/y_sort_origin = -6 10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_0/angular_velocity = 0.0 -10:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:40/0 = 0 11:40/0/texture_origin = Vector2i(0, -6) 11:40/0/y_sort_origin = -6 11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_0/angular_velocity = 0.0 -11:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:40/0 = 0 12:40/0/texture_origin = Vector2i(0, -6) 12:40/0/y_sort_origin = -6 12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_0/angular_velocity = 0.0 -12:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:40/0 = 0 13:40/0/texture_origin = Vector2i(0, -6) 13:40/0/y_sort_origin = -6 13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_0/angular_velocity = 0.0 -13:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:40/0 = 0 14:40/0/texture_origin = Vector2i(0, -6) 14:40/0/y_sort_origin = -6 14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_0/angular_velocity = 0.0 -14:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:40/0 = 0 15:40/0/texture_origin = Vector2i(0, -6) 15:40/0/y_sort_origin = -6 15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_0/angular_velocity = 0.0 -15:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:40/0 = 0 16:40/0/texture_origin = Vector2i(0, -6) 16:40/0/y_sort_origin = -6 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 -16:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:40/0 = 0 17:40/0/texture_origin = Vector2i(0, -6) 17:40/0/y_sort_origin = -6 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 -17:40/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:40/0 = 0 -18:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:40/0/physics_layer_0/angular_velocity = 0.0 -19:40/0 = 0 -19:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:40/0/physics_layer_0/angular_velocity = 0.0 -20:40/0 = 0 -20:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:40/0/physics_layer_0/angular_velocity = 0.0 -21:40/0 = 0 -21:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:40/0/physics_layer_0/angular_velocity = 0.0 -22:40/0 = 0 -22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:40/0/physics_layer_0/angular_velocity = 0.0 -23:40/0 = 0 -23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:40/0/physics_layer_0/angular_velocity = 0.0 -24:40/0 = 0 -24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:40/0/physics_layer_0/angular_velocity = 0.0 -25:40/0 = 0 -25:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:40/0/physics_layer_0/angular_velocity = 0.0 -26:40/0 = 0 -26:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:40/0/physics_layer_0/angular_velocity = 0.0 -27:40/0 = 0 -27:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:40/0/physics_layer_0/angular_velocity = 0.0 -28:40/0 = 0 -28:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:40/0/physics_layer_0/angular_velocity = 0.0 -29:40/0 = 0 -29:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:40/0/physics_layer_0/angular_velocity = 0.0 -30:40/0 = 0 -30:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:40/0/physics_layer_0/angular_velocity = 0.0 -31:40/0 = 0 -31:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:40/0/physics_layer_0/angular_velocity = 0.0 -32:40/0 = 0 -32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:40/0/physics_layer_0/angular_velocity = 0.0 -33:40/0 = 0 -33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:40/0/physics_layer_0/angular_velocity = 0.0 -34:40/0 = 0 -34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:40/0/physics_layer_0/angular_velocity = 0.0 -35:40/0 = 0 -35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:40/0/physics_layer_0/angular_velocity = 0.0 0:41/0 = 0 0:41/0/texture_origin = Vector2i(0, -6) 0:41/0/y_sort_origin = -6 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 -0:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:41/0 = 0 1:41/0/texture_origin = Vector2i(0, -6) 1:41/0/y_sort_origin = -6 1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_0/angular_velocity = 0.0 -1:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:41/0 = 0 2:41/0/texture_origin = Vector2i(0, -6) 2:41/0/y_sort_origin = -6 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 -2:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:41/0 = 0 3:41/0/texture_origin = Vector2i(0, -6) 3:41/0/y_sort_origin = -6 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 -3:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:41/0 = 0 4:41/0/texture_origin = Vector2i(0, -6) 4:41/0/y_sort_origin = -6 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 -4:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:41/0 = 0 5:41/0/texture_origin = Vector2i(0, -6) 5:41/0/y_sort_origin = -6 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 -5:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:41/0 = 0 6:41/0/texture_origin = Vector2i(0, -6) 6:41/0/y_sort_origin = -6 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 -6:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:41/0 = 0 7:41/0/texture_origin = Vector2i(0, -6) 7:41/0/y_sort_origin = -6 7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_0/angular_velocity = 0.0 -7:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:41/0 = 0 8:41/0/texture_origin = Vector2i(0, -6) 8:41/0/y_sort_origin = -6 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 -8:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:41/0 = 0 9:41/0/texture_origin = Vector2i(0, -6) 9:41/0/y_sort_origin = -6 9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:41/0/physics_layer_0/angular_velocity = 0.0 -9:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:41/0 = 0 10:41/0/texture_origin = Vector2i(0, -6) 10:41/0/y_sort_origin = -6 10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:41/0/physics_layer_0/angular_velocity = 0.0 -10:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:41/0 = 0 11:41/0/texture_origin = Vector2i(0, -6) 11:41/0/y_sort_origin = -6 11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:41/0/physics_layer_0/angular_velocity = 0.0 -11:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:41/0 = 0 12:41/0/texture_origin = Vector2i(0, -6) 12:41/0/y_sort_origin = -6 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 -12:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:41/0 = 0 13:41/0/texture_origin = Vector2i(0, -6) 13:41/0/y_sort_origin = -6 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 -13:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:41/0 = 0 14:41/0/texture_origin = Vector2i(0, -6) 14:41/0/y_sort_origin = -6 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 -14:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:41/0 = 0 15:41/0/texture_origin = Vector2i(0, -6) 15:41/0/y_sort_origin = -6 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 -15:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:41/0 = 0 16:41/0/texture_origin = Vector2i(0, -6) 16:41/0/y_sort_origin = -6 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 -16:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:41/0 = 0 17:41/0/texture_origin = Vector2i(0, -6) 17:41/0/y_sort_origin = -6 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 -17:41/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:41/0 = 0 -18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:41/0/physics_layer_0/angular_velocity = 0.0 -19:41/0 = 0 -19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:41/0/physics_layer_0/angular_velocity = 0.0 -20:41/0 = 0 -20:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:41/0/physics_layer_0/angular_velocity = 0.0 -21:41/0 = 0 -21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:41/0/physics_layer_0/angular_velocity = 0.0 -22:41/0 = 0 -22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:41/0/physics_layer_0/angular_velocity = 0.0 -23:41/0 = 0 -23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:41/0/physics_layer_0/angular_velocity = 0.0 -24:41/0 = 0 -24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:41/0/physics_layer_0/angular_velocity = 0.0 -25:41/0 = 0 -25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:41/0/physics_layer_0/angular_velocity = 0.0 -26:41/0 = 0 -26:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:41/0/physics_layer_0/angular_velocity = 0.0 -27:41/0 = 0 -27:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:41/0/physics_layer_0/angular_velocity = 0.0 -28:41/0 = 0 -28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:41/0/physics_layer_0/angular_velocity = 0.0 -29:41/0 = 0 -29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:41/0/physics_layer_0/angular_velocity = 0.0 -30:41/0 = 0 -30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:41/0/physics_layer_0/angular_velocity = 0.0 -31:41/0 = 0 -31:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:41/0/physics_layer_0/angular_velocity = 0.0 -32:41/0 = 0 -32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:41/0/physics_layer_0/angular_velocity = 0.0 -33:41/0 = 0 -33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:41/0/physics_layer_0/angular_velocity = 0.0 -34:41/0 = 0 -34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:41/0/physics_layer_0/angular_velocity = 0.0 -35:41/0 = 0 -35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:41/0/physics_layer_0/angular_velocity = 0.0 0:42/0 = 0 0:42/0/texture_origin = Vector2i(0, -6) 0:42/0/y_sort_origin = -6 0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_0/angular_velocity = 0.0 -0:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:42/0 = 0 1:42/0/texture_origin = Vector2i(0, -6) 1:42/0/y_sort_origin = -6 1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:42/0/physics_layer_0/angular_velocity = 0.0 -1:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:42/0 = 0 2:42/0/texture_origin = Vector2i(0, -6) 2:42/0/y_sort_origin = -6 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 -2:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:42/0 = 0 3:42/0/texture_origin = Vector2i(0, -6) 3:42/0/y_sort_origin = -6 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 -3:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:42/0 = 0 4:42/0/texture_origin = Vector2i(0, -6) 4:42/0/y_sort_origin = -6 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 -4:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:42/0 = 0 5:42/0/texture_origin = Vector2i(0, -6) 5:42/0/y_sort_origin = -6 5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_0/angular_velocity = 0.0 -5:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:42/0 = 0 6:42/0/texture_origin = Vector2i(0, -6) 6:42/0/y_sort_origin = -6 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 -6:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:42/0 = 0 7:42/0/texture_origin = Vector2i(0, -6) 7:42/0/y_sort_origin = -6 7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_0/angular_velocity = 0.0 -7:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:42/0 = 0 8:42/0/texture_origin = Vector2i(0, -6) 8:42/0/y_sort_origin = -6 8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_0/angular_velocity = 0.0 -8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:42/0 = 0 9:42/0/texture_origin = Vector2i(0, -6) 9:42/0/y_sort_origin = -6 9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:42/0/physics_layer_0/angular_velocity = 0.0 -9:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:42/0 = 0 10:42/0/texture_origin = Vector2i(0, -6) 10:42/0/y_sort_origin = -6 10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:42/0/physics_layer_0/angular_velocity = 0.0 -10:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:42/0 = 0 11:42/0/texture_origin = Vector2i(0, -6) 11:42/0/y_sort_origin = -6 11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:42/0/physics_layer_0/angular_velocity = 0.0 -11:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:42/0 = 0 12:42/0/texture_origin = Vector2i(0, -6) 12:42/0/y_sort_origin = -6 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 -12:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:42/0 = 0 13:42/0/texture_origin = Vector2i(0, -6) 13:42/0/y_sort_origin = -6 13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_0/angular_velocity = 0.0 -13:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:42/0 = 0 14:42/0/texture_origin = Vector2i(0, -6) 14:42/0/y_sort_origin = -6 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 -14:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:42/0 = 0 15:42/0/texture_origin = Vector2i(0, -6) 15:42/0/y_sort_origin = -6 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 -15:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:42/0 = 0 16:42/0/texture_origin = Vector2i(0, -6) 16:42/0/y_sort_origin = -6 16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:42/0/physics_layer_0/angular_velocity = 0.0 -16:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:42/0 = 0 17:42/0/texture_origin = Vector2i(0, -6) 17:42/0/y_sort_origin = -6 17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_0/angular_velocity = 0.0 -17:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:42/0 = 0 -18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:42/0/physics_layer_0/angular_velocity = 0.0 -19:42/0 = 0 -19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:42/0/physics_layer_0/angular_velocity = 0.0 -20:42/0 = 0 -20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:42/0/physics_layer_0/angular_velocity = 0.0 -21:42/0 = 0 -21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:42/0/physics_layer_0/angular_velocity = 0.0 -22:42/0 = 0 -22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:42/0/physics_layer_0/angular_velocity = 0.0 -23:42/0 = 0 -23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:42/0/physics_layer_0/angular_velocity = 0.0 -24:42/0 = 0 -24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:42/0/physics_layer_0/angular_velocity = 0.0 -25:42/0 = 0 -25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:42/0/physics_layer_0/angular_velocity = 0.0 -26:42/0 = 0 -26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:42/0/physics_layer_0/angular_velocity = 0.0 -27:42/0 = 0 -27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:42/0/physics_layer_0/angular_velocity = 0.0 -28:42/0 = 0 -28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:42/0/physics_layer_0/angular_velocity = 0.0 -29:42/0 = 0 -29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:42/0/physics_layer_0/angular_velocity = 0.0 -30:42/0 = 0 -30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:42/0/physics_layer_0/angular_velocity = 0.0 -31:42/0 = 0 -31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:42/0/physics_layer_0/angular_velocity = 0.0 -32:42/0 = 0 -32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:42/0/physics_layer_0/angular_velocity = 0.0 -33:42/0 = 0 -33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:42/0/physics_layer_0/angular_velocity = 0.0 -34:42/0 = 0 -34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:42/0/physics_layer_0/angular_velocity = 0.0 -35:42/0 = 0 -35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:42/0/physics_layer_0/angular_velocity = 0.0 0:43/0 = 0 0:43/0/texture_origin = Vector2i(0, -6) 0:43/0/y_sort_origin = -6 0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_0/angular_velocity = 0.0 -0:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:43/0 = 0 1:43/0/texture_origin = Vector2i(0, -6) 1:43/0/y_sort_origin = -6 1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:43/0/physics_layer_0/angular_velocity = 0.0 -1:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:43/0 = 0 2:43/0/texture_origin = Vector2i(0, -6) 2:43/0/y_sort_origin = -6 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 -2:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:43/0 = 0 3:43/0/texture_origin = Vector2i(0, -6) 3:43/0/y_sort_origin = -6 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 -3:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:43/0 = 0 4:43/0/texture_origin = Vector2i(0, -6) 4:43/0/y_sort_origin = -6 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 -4:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:43/0 = 0 5:43/0/texture_origin = Vector2i(0, -6) 5:43/0/y_sort_origin = -6 5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_0/angular_velocity = 0.0 -5:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:43/0 = 0 6:43/0/texture_origin = Vector2i(0, -6) 6:43/0/y_sort_origin = -6 6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:43/0/physics_layer_0/angular_velocity = 0.0 -6:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:43/0 = 0 7:43/0/texture_origin = Vector2i(0, -6) 7:43/0/y_sort_origin = -6 7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_0/angular_velocity = 0.0 -7:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:43/0 = 0 8:43/0/texture_origin = Vector2i(0, -6) 8:43/0/y_sort_origin = -6 8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_0/angular_velocity = 0.0 -8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:43/0 = 0 9:43/0/texture_origin = Vector2i(0, -6) 9:43/0/y_sort_origin = -6 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 -9:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:43/0 = 0 10:43/0/texture_origin = Vector2i(0, -6) 10:43/0/y_sort_origin = -6 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 -10:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:43/0 = 0 11:43/0/texture_origin = Vector2i(0, -6) 11:43/0/y_sort_origin = -6 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 -11:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:43/0 = 0 12:43/0/texture_origin = Vector2i(0, -6) 12:43/0/y_sort_origin = -6 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 -12:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:43/0 = 0 13:43/0/texture_origin = Vector2i(0, -6) 13:43/0/y_sort_origin = -6 13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_0/angular_velocity = 0.0 -13:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:43/0 = 0 14:43/0/texture_origin = Vector2i(0, -6) 14:43/0/y_sort_origin = -6 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 -14:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:43/0 = 0 15:43/0/texture_origin = Vector2i(0, -6) 15:43/0/y_sort_origin = -6 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 -15:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:43/0 = 0 16:43/0/texture_origin = Vector2i(0, -6) 16:43/0/y_sort_origin = -6 16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_0/angular_velocity = 0.0 -16:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:43/0 = 0 17:43/0/texture_origin = Vector2i(0, -6) 17:43/0/y_sort_origin = -6 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 -17:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:43/0 = 0 -18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:43/0/physics_layer_0/angular_velocity = 0.0 -19:43/0 = 0 -19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:43/0/physics_layer_0/angular_velocity = 0.0 -20:43/0 = 0 -20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:43/0/physics_layer_0/angular_velocity = 0.0 -21:43/0 = 0 -21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:43/0/physics_layer_0/angular_velocity = 0.0 -22:43/0 = 0 -22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:43/0/physics_layer_0/angular_velocity = 0.0 -23:43/0 = 0 -23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:43/0/physics_layer_0/angular_velocity = 0.0 -24:43/0 = 0 -24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:43/0/physics_layer_0/angular_velocity = 0.0 -25:43/0 = 0 -25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:43/0/physics_layer_0/angular_velocity = 0.0 -26:43/0 = 0 -26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:43/0/physics_layer_0/angular_velocity = 0.0 -27:43/0 = 0 -27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:43/0/physics_layer_0/angular_velocity = 0.0 -28:43/0 = 0 -28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:43/0/physics_layer_0/angular_velocity = 0.0 -29:43/0 = 0 -29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:43/0/physics_layer_0/angular_velocity = 0.0 -30:43/0 = 0 -30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:43/0/physics_layer_0/angular_velocity = 0.0 -31:43/0 = 0 -31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:43/0/physics_layer_0/angular_velocity = 0.0 -32:43/0 = 0 -32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:43/0/physics_layer_0/angular_velocity = 0.0 -33:43/0 = 0 -33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:43/0/physics_layer_0/angular_velocity = 0.0 -34:43/0 = 0 -34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:43/0/physics_layer_0/angular_velocity = 0.0 -35:43/0 = 0 -35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:43/0/physics_layer_0/angular_velocity = 0.0 0:44/0 = 0 0:44/0/texture_origin = Vector2i(0, -6) 0:44/0/y_sort_origin = -6 0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_0/angular_velocity = 0.0 -0:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:44/0 = 0 1:44/0/texture_origin = Vector2i(0, -6) 1:44/0/y_sort_origin = -6 1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:44/0/physics_layer_0/angular_velocity = 0.0 -1:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:44/0 = 0 2:44/0/texture_origin = Vector2i(0, -6) 2:44/0/y_sort_origin = -6 2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:44/0/physics_layer_0/angular_velocity = 0.0 -2:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:44/0 = 0 3:44/0/texture_origin = Vector2i(0, -6) 3:44/0/y_sort_origin = -6 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 -3:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:44/0 = 0 4:44/0/texture_origin = Vector2i(0, -6) 4:44/0/y_sort_origin = -6 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 -4:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:44/0 = 0 5:44/0/texture_origin = Vector2i(0, -6) 5:44/0/y_sort_origin = -6 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 -5:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:44/0 = 0 6:44/0/texture_origin = Vector2i(0, -6) 6:44/0/y_sort_origin = -6 6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:44/0/physics_layer_0/angular_velocity = 0.0 -6:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:44/0 = 0 7:44/0/texture_origin = Vector2i(0, -6) 7:44/0/y_sort_origin = -6 7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_0/angular_velocity = 0.0 -7:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:44/0 = 0 8:44/0/texture_origin = Vector2i(0, -6) 8:44/0/y_sort_origin = -6 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 -8:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:44/0 = 0 9:44/0/texture_origin = Vector2i(0, -6) 9:44/0/y_sort_origin = -6 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 -9:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:44/0 = 0 10:44/0/texture_origin = Vector2i(0, -6) 10:44/0/y_sort_origin = -6 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 -10:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:44/0 = 0 11:44/0/texture_origin = Vector2i(0, -6) 11:44/0/y_sort_origin = -6 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 -11:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:44/0 = 0 12:44/0/texture_origin = Vector2i(0, -6) 12:44/0/y_sort_origin = -6 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 -12:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:44/0 = 0 13:44/0/texture_origin = Vector2i(0, -6) 13:44/0/y_sort_origin = -6 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 -13:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:44/0 = 0 14:44/0/texture_origin = Vector2i(0, -6) 14:44/0/y_sort_origin = -6 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 -14:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:44/0 = 0 15:44/0/texture_origin = Vector2i(0, -6) 15:44/0/y_sort_origin = -6 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 -15:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:44/0 = 0 16:44/0/texture_origin = Vector2i(0, -6) 16:44/0/y_sort_origin = -6 16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_0/angular_velocity = 0.0 -16:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:44/0 = 0 17:44/0/texture_origin = Vector2i(0, -6) 17:44/0/y_sort_origin = -6 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 -17:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:44/0 = 0 -18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:44/0/physics_layer_0/angular_velocity = 0.0 -19:44/0 = 0 -19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:44/0/physics_layer_0/angular_velocity = 0.0 -20:44/0 = 0 -20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:44/0/physics_layer_0/angular_velocity = 0.0 -21:44/0 = 0 -21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:44/0/physics_layer_0/angular_velocity = 0.0 -22:44/0 = 0 -22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:44/0/physics_layer_0/angular_velocity = 0.0 -23:44/0 = 0 -23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:44/0/physics_layer_0/angular_velocity = 0.0 -24:44/0 = 0 -24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:44/0/physics_layer_0/angular_velocity = 0.0 -25:44/0 = 0 -25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:44/0/physics_layer_0/angular_velocity = 0.0 -26:44/0 = 0 -26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:44/0/physics_layer_0/angular_velocity = 0.0 -27:44/0 = 0 -27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:44/0/physics_layer_0/angular_velocity = 0.0 -28:44/0 = 0 -28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:44/0/physics_layer_0/angular_velocity = 0.0 -29:44/0 = 0 -29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:44/0/physics_layer_0/angular_velocity = 0.0 -30:44/0 = 0 -30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:44/0/physics_layer_0/angular_velocity = 0.0 -31:44/0 = 0 -31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:44/0/physics_layer_0/angular_velocity = 0.0 -32:44/0 = 0 -32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:44/0/physics_layer_0/angular_velocity = 0.0 -33:44/0 = 0 -33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:44/0/physics_layer_0/angular_velocity = 0.0 -34:44/0 = 0 -34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:44/0/physics_layer_0/angular_velocity = 0.0 -35:44/0 = 0 -35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:44/0/physics_layer_0/angular_velocity = 0.0 0:45/0 = 0 0:45/0/texture_origin = Vector2i(0, -6) 0:45/0/y_sort_origin = -6 0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:45/0/physics_layer_0/angular_velocity = 0.0 -0:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:45/0 = 0 1:45/0/texture_origin = Vector2i(0, -6) 1:45/0/y_sort_origin = -6 1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:45/0/physics_layer_0/angular_velocity = 0.0 -1:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:45/0 = 0 2:45/0/texture_origin = Vector2i(0, -6) 2:45/0/y_sort_origin = -6 2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_0/angular_velocity = 0.0 -2:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:45/0 = 0 3:45/0/texture_origin = Vector2i(0, -6) 3:45/0/y_sort_origin = -6 3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_0/angular_velocity = 0.0 -3:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:45/0 = 0 4:45/0/texture_origin = Vector2i(0, -6) 4:45/0/y_sort_origin = -6 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 -4:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:45/0 = 0 5:45/0/texture_origin = Vector2i(0, -6) 5:45/0/y_sort_origin = -6 5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_0/angular_velocity = 0.0 -5:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:45/0 = 0 6:45/0/texture_origin = Vector2i(0, -6) 6:45/0/y_sort_origin = -6 6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:45/0/physics_layer_0/angular_velocity = 0.0 -6:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:45/0 = 0 7:45/0/texture_origin = Vector2i(0, -6) 7:45/0/y_sort_origin = -6 7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:45/0/physics_layer_0/angular_velocity = 0.0 -7:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:45/0 = 0 8:45/0/texture_origin = Vector2i(0, -6) 8:45/0/y_sort_origin = -6 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 -8:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:45/0 = 0 9:45/0/texture_origin = Vector2i(0, -6) 9:45/0/y_sort_origin = -6 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 -9:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:45/0 = 0 10:45/0/texture_origin = Vector2i(0, -6) 10:45/0/y_sort_origin = -6 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 -10:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:45/0 = 0 11:45/0/texture_origin = Vector2i(0, -6) 11:45/0/y_sort_origin = -6 11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_0/angular_velocity = 0.0 -11:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:45/0 = 0 12:45/0/texture_origin = Vector2i(0, -6) 12:45/0/y_sort_origin = -6 12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_0/angular_velocity = 0.0 -12:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:45/0 = 0 13:45/0/texture_origin = Vector2i(0, -6) 13:45/0/y_sort_origin = -6 13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:45/0/physics_layer_0/angular_velocity = 0.0 -13:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:45/0 = 0 14:45/0/texture_origin = Vector2i(0, -6) 14:45/0/y_sort_origin = -6 14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_0/angular_velocity = 0.0 -14:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:45/0 = 0 15:45/0/texture_origin = Vector2i(0, -6) 15:45/0/y_sort_origin = -6 15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_0/angular_velocity = 0.0 -15:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:45/0 = 0 16:45/0/texture_origin = Vector2i(0, -6) 16:45/0/y_sort_origin = -6 16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_0/angular_velocity = 0.0 -16:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:45/0 = 0 17:45/0/texture_origin = Vector2i(0, -6) 17:45/0/y_sort_origin = -6 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 -17:45/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:45/0 = 0 -18:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:45/0/physics_layer_0/angular_velocity = 0.0 -19:45/0 = 0 -19:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:45/0/physics_layer_0/angular_velocity = 0.0 -20:45/0 = 0 -20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:45/0/physics_layer_0/angular_velocity = 0.0 -21:45/0 = 0 -21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:45/0/physics_layer_0/angular_velocity = 0.0 -22:45/0 = 0 -22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:45/0/physics_layer_0/angular_velocity = 0.0 -23:45/0 = 0 -23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:45/0/physics_layer_0/angular_velocity = 0.0 -24:45/0 = 0 -24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:45/0/physics_layer_0/angular_velocity = 0.0 -25:45/0 = 0 -25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:45/0/physics_layer_0/angular_velocity = 0.0 -26:45/0 = 0 -26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:45/0/physics_layer_0/angular_velocity = 0.0 -27:45/0 = 0 -27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:45/0/physics_layer_0/angular_velocity = 0.0 -28:45/0 = 0 -28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:45/0/physics_layer_0/angular_velocity = 0.0 -29:45/0 = 0 -29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:45/0/physics_layer_0/angular_velocity = 0.0 -30:45/0 = 0 -30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:45/0/physics_layer_0/angular_velocity = 0.0 -31:45/0 = 0 -31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:45/0/physics_layer_0/angular_velocity = 0.0 -32:45/0 = 0 -32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:45/0/physics_layer_0/angular_velocity = 0.0 -33:45/0 = 0 -33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:45/0/physics_layer_0/angular_velocity = 0.0 -34:45/0 = 0 -34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:45/0/physics_layer_0/angular_velocity = 0.0 -35:45/0 = 0 -35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:45/0/physics_layer_0/angular_velocity = 0.0 0:46/0 = 0 0:46/0/texture_origin = Vector2i(0, -6) 0:46/0/y_sort_origin = -6 0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:46/0/physics_layer_0/angular_velocity = 0.0 -0:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:46/0 = 0 1:46/0/texture_origin = Vector2i(0, -6) 1:46/0/y_sort_origin = -6 1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:46/0/physics_layer_0/angular_velocity = 0.0 -1:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:46/0 = 0 2:46/0/texture_origin = Vector2i(0, -6) 2:46/0/y_sort_origin = -6 2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_0/angular_velocity = 0.0 -2:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:46/0 = 0 3:46/0/texture_origin = Vector2i(0, -6) 3:46/0/y_sort_origin = -6 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 -3:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:46/0 = 0 4:46/0/texture_origin = Vector2i(0, -6) 4:46/0/y_sort_origin = -6 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 -4:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:46/0 = 0 5:46/0/texture_origin = Vector2i(0, -6) 5:46/0/y_sort_origin = -6 5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_0/angular_velocity = 0.0 -5:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:46/0 = 0 6:46/0/texture_origin = Vector2i(0, -6) 6:46/0/y_sort_origin = -6 6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_0/angular_velocity = 0.0 -6:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:46/0 = 0 7:46/0/texture_origin = Vector2i(0, -6) 7:46/0/y_sort_origin = -6 7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_0/angular_velocity = 0.0 -7:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:46/0 = 0 8:46/0/texture_origin = Vector2i(0, -6) 8:46/0/y_sort_origin = -6 8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_0/angular_velocity = 0.0 -8:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:46/0 = 0 9:46/0/texture_origin = Vector2i(0, -6) 9:46/0/y_sort_origin = -6 9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_0/angular_velocity = 0.0 -9:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:46/0 = 0 10:46/0/texture_origin = Vector2i(0, -6) 10:46/0/y_sort_origin = -6 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 -10:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:46/0 = 0 11:46/0/texture_origin = Vector2i(0, -6) 11:46/0/y_sort_origin = -6 11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_0/angular_velocity = 0.0 -11:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:46/0 = 0 12:46/0/texture_origin = Vector2i(0, -6) 12:46/0/y_sort_origin = -6 12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_0/angular_velocity = 0.0 -12:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:46/0 = 0 13:46/0/texture_origin = Vector2i(0, -6) 13:46/0/y_sort_origin = -6 13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:46/0/physics_layer_0/angular_velocity = 0.0 -13:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:46/0 = 0 14:46/0/texture_origin = Vector2i(0, -6) 14:46/0/y_sort_origin = -6 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 -14:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:46/0 = 0 15:46/0/texture_origin = Vector2i(0, -6) 15:46/0/y_sort_origin = -6 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 -15:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:46/0 = 0 16:46/0/texture_origin = Vector2i(0, -6) 16:46/0/y_sort_origin = -6 16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:46/0/physics_layer_0/angular_velocity = 0.0 -16:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:46/0 = 0 17:46/0/texture_origin = Vector2i(0, -6) 17:46/0/y_sort_origin = -6 17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_0/angular_velocity = 0.0 -17:46/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:46/0 = 0 -18:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:46/0/physics_layer_0/angular_velocity = 0.0 -19:46/0 = 0 -19:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:46/0/physics_layer_0/angular_velocity = 0.0 -20:46/0 = 0 -20:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:46/0/physics_layer_0/angular_velocity = 0.0 -21:46/0 = 0 -21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:46/0/physics_layer_0/angular_velocity = 0.0 -22:46/0 = 0 -22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:46/0/physics_layer_0/angular_velocity = 0.0 -23:46/0 = 0 -23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:46/0/physics_layer_0/angular_velocity = 0.0 -24:46/0 = 0 -24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:46/0/physics_layer_0/angular_velocity = 0.0 -25:46/0 = 0 -25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:46/0/physics_layer_0/angular_velocity = 0.0 -26:46/0 = 0 -26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:46/0/physics_layer_0/angular_velocity = 0.0 -27:46/0 = 0 -27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:46/0/physics_layer_0/angular_velocity = 0.0 -28:46/0 = 0 -28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:46/0/physics_layer_0/angular_velocity = 0.0 -29:46/0 = 0 -29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:46/0/physics_layer_0/angular_velocity = 0.0 -30:46/0 = 0 -30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:46/0/physics_layer_0/angular_velocity = 0.0 -31:46/0 = 0 -31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:46/0/physics_layer_0/angular_velocity = 0.0 -32:46/0 = 0 -32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:46/0/physics_layer_0/angular_velocity = 0.0 -33:46/0 = 0 -33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:46/0/physics_layer_0/angular_velocity = 0.0 -34:46/0 = 0 -34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:46/0/physics_layer_0/angular_velocity = 0.0 -35:46/0 = 0 -35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:46/0/physics_layer_0/angular_velocity = 0.0 0:47/0 = 0 0:47/0/texture_origin = Vector2i(0, -6) 0:47/0/y_sort_origin = -6 0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_0/angular_velocity = 0.0 -0:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:47/0 = 0 1:47/0/texture_origin = Vector2i(0, -6) 1:47/0/y_sort_origin = -6 1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_0/angular_velocity = 0.0 -1:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:47/0 = 0 2:47/0/texture_origin = Vector2i(0, -6) 2:47/0/y_sort_origin = -6 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 -2:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:47/0 = 0 3:47/0/texture_origin = Vector2i(0, -6) 3:47/0/y_sort_origin = -6 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 -3:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:47/0 = 0 4:47/0/texture_origin = Vector2i(0, -6) 4:47/0/y_sort_origin = -6 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 -4:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:47/0 = 0 5:47/0/texture_origin = Vector2i(0, -6) 5:47/0/y_sort_origin = -6 5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_0/angular_velocity = 0.0 -5:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:47/0 = 0 6:47/0/texture_origin = Vector2i(0, -6) 6:47/0/y_sort_origin = -6 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 -6:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:47/0 = 0 7:47/0/texture_origin = Vector2i(0, -6) 7:47/0/y_sort_origin = -6 7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_0/angular_velocity = 0.0 -7:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:47/0 = 0 8:47/0/texture_origin = Vector2i(0, -6) 8:47/0/y_sort_origin = -6 8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:47/0/physics_layer_0/angular_velocity = 0.0 -8:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:47/0 = 0 9:47/0/texture_origin = Vector2i(0, -6) 9:47/0/y_sort_origin = -6 9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:47/0/physics_layer_0/angular_velocity = 0.0 -9:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:47/0 = 0 10:47/0/texture_origin = Vector2i(0, -6) 10:47/0/y_sort_origin = -6 10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_0/angular_velocity = 0.0 -10:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:47/0 = 0 11:47/0/texture_origin = Vector2i(0, -6) 11:47/0/y_sort_origin = -6 11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:47/0/physics_layer_0/angular_velocity = 0.0 -11:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:47/0 = 0 12:47/0/texture_origin = Vector2i(0, -6) 12:47/0/y_sort_origin = -6 12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:47/0/physics_layer_0/angular_velocity = 0.0 -12:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:47/0 = 0 13:47/0/texture_origin = Vector2i(0, -6) 13:47/0/y_sort_origin = -6 13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:47/0/physics_layer_0/angular_velocity = 0.0 -13:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:47/0 = 0 14:47/0/texture_origin = Vector2i(0, -6) 14:47/0/y_sort_origin = -6 14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_0/angular_velocity = 0.0 -14:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:47/0 = 0 15:47/0/texture_origin = Vector2i(0, -6) 15:47/0/y_sort_origin = -6 15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_0/angular_velocity = 0.0 -15:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:47/0 = 0 16:47/0/texture_origin = Vector2i(0, -6) 16:47/0/y_sort_origin = -6 16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:47/0/physics_layer_0/angular_velocity = 0.0 -16:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:47/0 = 0 17:47/0/texture_origin = Vector2i(0, -6) 17:47/0/y_sort_origin = -6 17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_0/angular_velocity = 0.0 -17:47/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:47/0 = 0 -18:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:47/0/physics_layer_0/angular_velocity = 0.0 -19:47/0 = 0 -19:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:47/0/physics_layer_0/angular_velocity = 0.0 -20:47/0 = 0 -20:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:47/0/physics_layer_0/angular_velocity = 0.0 -21:47/0 = 0 -21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:47/0/physics_layer_0/angular_velocity = 0.0 -22:47/0 = 0 -22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:47/0/physics_layer_0/angular_velocity = 0.0 -23:47/0 = 0 -23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:47/0/physics_layer_0/angular_velocity = 0.0 -24:47/0 = 0 -24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:47/0/physics_layer_0/angular_velocity = 0.0 -25:47/0 = 0 -25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:47/0/physics_layer_0/angular_velocity = 0.0 -26:47/0 = 0 -26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:47/0/physics_layer_0/angular_velocity = 0.0 -27:47/0 = 0 -27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:47/0/physics_layer_0/angular_velocity = 0.0 -28:47/0 = 0 -28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:47/0/physics_layer_0/angular_velocity = 0.0 -29:47/0 = 0 -29:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:47/0/physics_layer_0/angular_velocity = 0.0 -30:47/0 = 0 -30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:47/0/physics_layer_0/angular_velocity = 0.0 -31:47/0 = 0 -31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:47/0/physics_layer_0/angular_velocity = 0.0 -32:47/0 = 0 -32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:47/0/physics_layer_0/angular_velocity = 0.0 -33:47/0 = 0 -33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:47/0/physics_layer_0/angular_velocity = 0.0 -34:47/0 = 0 -34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:47/0/physics_layer_0/angular_velocity = 0.0 -35:47/0 = 0 -35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:47/0/physics_layer_0/angular_velocity = 0.0 0:48/0 = 0 0:48/0/texture_origin = Vector2i(0, -6) 0:48/0/y_sort_origin = -6 0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:48/0/physics_layer_0/angular_velocity = 0.0 -0:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:48/0 = 0 1:48/0/texture_origin = Vector2i(0, -6) 1:48/0/y_sort_origin = -6 1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_0/angular_velocity = 0.0 -1:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:48/0 = 0 2:48/0/texture_origin = Vector2i(0, -6) 2:48/0/y_sort_origin = -6 2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_0/angular_velocity = 0.0 -2:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:48/0 = 0 3:48/0/texture_origin = Vector2i(0, -6) 3:48/0/y_sort_origin = -6 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 -3:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:48/0 = 0 4:48/0/texture_origin = Vector2i(0, -6) 4:48/0/y_sort_origin = -6 4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_0/angular_velocity = 0.0 -4:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:48/0 = 0 5:48/0/texture_origin = Vector2i(0, -6) 5:48/0/y_sort_origin = -6 5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_0/angular_velocity = 0.0 -5:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:48/0 = 0 6:48/0/texture_origin = Vector2i(0, -6) 6:48/0/y_sort_origin = -6 6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_0/angular_velocity = 0.0 -6:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:48/0 = 0 7:48/0/texture_origin = Vector2i(0, -6) 7:48/0/y_sort_origin = -6 7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:48/0/physics_layer_0/angular_velocity = 0.0 -7:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:48/0 = 0 8:48/0/texture_origin = Vector2i(0, -6) 8:48/0/y_sort_origin = -6 8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_0/angular_velocity = 0.0 -8:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:48/0 = 0 9:48/0/texture_origin = Vector2i(0, -6) 9:48/0/y_sort_origin = -6 9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_0/angular_velocity = 0.0 -9:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:48/0 = 0 10:48/0/texture_origin = Vector2i(0, -6) 10:48/0/y_sort_origin = -6 10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_0/angular_velocity = 0.0 -10:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:48/0 = 0 11:48/0/texture_origin = Vector2i(0, -6) 11:48/0/y_sort_origin = -6 11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_0/angular_velocity = 0.0 -11:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:48/0 = 0 12:48/0/texture_origin = Vector2i(0, -6) 12:48/0/y_sort_origin = -6 12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_0/angular_velocity = 0.0 -12:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:48/0 = 0 13:48/0/texture_origin = Vector2i(0, -6) 13:48/0/y_sort_origin = -6 13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_0/angular_velocity = 0.0 -13:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:48/0 = 0 14:48/0/texture_origin = Vector2i(0, -6) 14:48/0/y_sort_origin = -6 14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_0/angular_velocity = 0.0 -14:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:48/0 = 0 15:48/0/texture_origin = Vector2i(0, -6) 15:48/0/y_sort_origin = -6 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 -15:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:48/0 = 0 16:48/0/texture_origin = Vector2i(0, -6) 16:48/0/y_sort_origin = -6 16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_0/angular_velocity = 0.0 -16:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:48/0 = 0 17:48/0/texture_origin = Vector2i(0, -6) 17:48/0/y_sort_origin = -6 17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_0/angular_velocity = 0.0 -17:48/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:48/0 = 0 -18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:48/0/physics_layer_0/angular_velocity = 0.0 -19:48/0 = 0 -19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:48/0/physics_layer_0/angular_velocity = 0.0 -20:48/0 = 0 -20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:48/0/physics_layer_0/angular_velocity = 0.0 -21:48/0 = 0 -21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:48/0/physics_layer_0/angular_velocity = 0.0 -22:48/0 = 0 -22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:48/0/physics_layer_0/angular_velocity = 0.0 -23:48/0 = 0 -23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:48/0/physics_layer_0/angular_velocity = 0.0 -24:48/0 = 0 -24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:48/0/physics_layer_0/angular_velocity = 0.0 -25:48/0 = 0 -25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:48/0/physics_layer_0/angular_velocity = 0.0 -26:48/0 = 0 -26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:48/0/physics_layer_0/angular_velocity = 0.0 -27:48/0 = 0 -27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:48/0/physics_layer_0/angular_velocity = 0.0 -28:48/0 = 0 -28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:48/0/physics_layer_0/angular_velocity = 0.0 -29:48/0 = 0 -29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:48/0/physics_layer_0/angular_velocity = 0.0 -30:48/0 = 0 -30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:48/0/physics_layer_0/angular_velocity = 0.0 -31:48/0 = 0 -31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:48/0/physics_layer_0/angular_velocity = 0.0 -32:48/0 = 0 -32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:48/0/physics_layer_0/angular_velocity = 0.0 -33:48/0 = 0 -33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:48/0/physics_layer_0/angular_velocity = 0.0 -34:48/0 = 0 -34:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:48/0/physics_layer_0/angular_velocity = 0.0 -35:48/0 = 0 -35:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:48/0/physics_layer_0/angular_velocity = 0.0 0:49/0 = 0 0:49/0/texture_origin = Vector2i(0, -6) 0:49/0/y_sort_origin = -6 0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_0/angular_velocity = 0.0 -0:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:49/0 = 0 1:49/0/texture_origin = Vector2i(0, -6) 1:49/0/y_sort_origin = -6 1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_0/angular_velocity = 0.0 -1:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:49/0 = 0 2:49/0/texture_origin = Vector2i(0, -6) 2:49/0/y_sort_origin = -6 2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_0/angular_velocity = 0.0 -2:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:49/0 = 0 3:49/0/texture_origin = Vector2i(0, -6) 3:49/0/y_sort_origin = -6 3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_0/angular_velocity = 0.0 -3:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:49/0 = 0 4:49/0/texture_origin = Vector2i(0, -6) 4:49/0/y_sort_origin = -6 4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:49/0/physics_layer_0/angular_velocity = 0.0 -4:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:49/0 = 0 5:49/0/texture_origin = Vector2i(0, -6) 5:49/0/y_sort_origin = -6 5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:49/0/physics_layer_0/angular_velocity = 0.0 -5:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:49/0 = 0 6:49/0/texture_origin = Vector2i(0, -6) 6:49/0/y_sort_origin = -6 6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_0/angular_velocity = 0.0 -6:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:49/0 = 0 7:49/0/texture_origin = Vector2i(0, -6) 7:49/0/y_sort_origin = -6 7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_0/angular_velocity = 0.0 -7:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:49/0 = 0 8:49/0/texture_origin = Vector2i(0, -6) 8:49/0/y_sort_origin = -6 8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_0/angular_velocity = 0.0 -8:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:49/0 = 0 9:49/0/texture_origin = Vector2i(0, -6) 9:49/0/y_sort_origin = -6 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 -9:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:49/0 = 0 10:49/0/texture_origin = Vector2i(0, -6) 10:49/0/y_sort_origin = -6 10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_0/angular_velocity = 0.0 -10:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:49/0 = 0 11:49/0/texture_origin = Vector2i(0, -6) 11:49/0/y_sort_origin = -6 11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_0/angular_velocity = 0.0 -11:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:49/0 = 0 12:49/0/texture_origin = Vector2i(0, -6) 12:49/0/y_sort_origin = -6 12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_0/angular_velocity = 0.0 -12:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:49/0 = 0 13:49/0/texture_origin = Vector2i(0, -6) 13:49/0/y_sort_origin = -6 13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_0/angular_velocity = 0.0 -13:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:49/0 = 0 14:49/0/texture_origin = Vector2i(0, -6) 14:49/0/y_sort_origin = -6 14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_0/angular_velocity = 0.0 -14:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:49/0 = 0 15:49/0/texture_origin = Vector2i(0, -6) 15:49/0/y_sort_origin = -6 15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_0/angular_velocity = 0.0 -15:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:49/0 = 0 16:49/0/texture_origin = Vector2i(0, -6) 16:49/0/y_sort_origin = -6 16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_0/angular_velocity = 0.0 -16:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:49/0 = 0 17:49/0/texture_origin = Vector2i(0, -6) 17:49/0/y_sort_origin = -6 17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_0/angular_velocity = 0.0 -17:49/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:49/0 = 0 -18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:49/0/physics_layer_0/angular_velocity = 0.0 -19:49/0 = 0 -19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:49/0/physics_layer_0/angular_velocity = 0.0 -20:49/0 = 0 -20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:49/0/physics_layer_0/angular_velocity = 0.0 -21:49/0 = 0 -21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:49/0/physics_layer_0/angular_velocity = 0.0 -22:49/0 = 0 -22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:49/0/physics_layer_0/angular_velocity = 0.0 -23:49/0 = 0 -23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:49/0/physics_layer_0/angular_velocity = 0.0 -24:49/0 = 0 -24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:49/0/physics_layer_0/angular_velocity = 0.0 -25:49/0 = 0 -25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:49/0/physics_layer_0/angular_velocity = 0.0 -26:49/0 = 0 -26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:49/0/physics_layer_0/angular_velocity = 0.0 -27:49/0 = 0 -27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:49/0/physics_layer_0/angular_velocity = 0.0 -28:49/0 = 0 -28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:49/0/physics_layer_0/angular_velocity = 0.0 -29:49/0 = 0 -29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:49/0/physics_layer_0/angular_velocity = 0.0 -30:49/0 = 0 -30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:49/0/physics_layer_0/angular_velocity = 0.0 -31:49/0 = 0 -31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:49/0/physics_layer_0/angular_velocity = 0.0 -32:49/0 = 0 -32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:49/0/physics_layer_0/angular_velocity = 0.0 -33:49/0 = 0 -33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:49/0/physics_layer_0/angular_velocity = 0.0 -34:49/0 = 0 -34:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:49/0/physics_layer_0/angular_velocity = 0.0 -35:49/0 = 0 -35:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:49/0/physics_layer_0/angular_velocity = 0.0 0:50/0 = 0 0:50/0/texture_origin = Vector2i(0, -6) 0:50/0/y_sort_origin = -6 0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:50/0/physics_layer_0/angular_velocity = 0.0 -0:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:50/0 = 0 1:50/0/texture_origin = Vector2i(0, -6) 1:50/0/y_sort_origin = -6 1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:50/0/physics_layer_0/angular_velocity = 0.0 -1:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:50/0 = 0 2:50/0/texture_origin = Vector2i(0, -6) 2:50/0/y_sort_origin = -6 2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:50/0/physics_layer_0/angular_velocity = 0.0 -2:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:50/0 = 0 3:50/0/texture_origin = Vector2i(0, -6) 3:50/0/y_sort_origin = -6 3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:50/0/physics_layer_0/angular_velocity = 0.0 -3:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:50/0 = 0 4:50/0/texture_origin = Vector2i(0, -6) 4:50/0/y_sort_origin = -6 4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:50/0/physics_layer_0/angular_velocity = 0.0 -4:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:50/0 = 0 5:50/0/texture_origin = Vector2i(0, -6) 5:50/0/y_sort_origin = -6 5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:50/0/physics_layer_0/angular_velocity = 0.0 -5:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:50/0 = 0 6:50/0/texture_origin = Vector2i(0, -6) 6:50/0/y_sort_origin = -6 6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_0/angular_velocity = 0.0 -6:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:50/0 = 0 7:50/0/texture_origin = Vector2i(0, -6) 7:50/0/y_sort_origin = -6 7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_0/angular_velocity = 0.0 -7:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:50/0 = 0 8:50/0/texture_origin = Vector2i(0, -6) 8:50/0/y_sort_origin = -6 8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:50/0/physics_layer_0/angular_velocity = 0.0 -8:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:50/0 = 0 9:50/0/texture_origin = Vector2i(0, -6) 9:50/0/y_sort_origin = -6 9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_0/angular_velocity = 0.0 -9:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:50/0 = 0 10:50/0/texture_origin = Vector2i(0, -6) 10:50/0/y_sort_origin = -6 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 -10:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:50/0 = 0 11:50/0/texture_origin = Vector2i(0, -6) 11:50/0/y_sort_origin = -6 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 -11:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:50/0 = 0 12:50/0/texture_origin = Vector2i(0, -6) 12:50/0/y_sort_origin = -6 12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_0/angular_velocity = 0.0 -12:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:50/0 = 0 13:50/0/texture_origin = Vector2i(0, -6) 13:50/0/y_sort_origin = -6 13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_0/angular_velocity = 0.0 -13:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:50/0 = 0 14:50/0/texture_origin = Vector2i(0, -6) 14:50/0/y_sort_origin = -6 14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:50/0/physics_layer_0/angular_velocity = 0.0 -14:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:50/0 = 0 15:50/0/texture_origin = Vector2i(0, -6) 15:50/0/y_sort_origin = -6 15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:50/0/physics_layer_0/angular_velocity = 0.0 -15:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:50/0 = 0 16:50/0/texture_origin = Vector2i(0, -6) 16:50/0/y_sort_origin = -6 16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_0/angular_velocity = 0.0 -16:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:50/0 = 0 17:50/0/texture_origin = Vector2i(0, -6) 17:50/0/y_sort_origin = -6 17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_0/angular_velocity = 0.0 -17:50/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:50/0 = 0 -18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:50/0/physics_layer_0/angular_velocity = 0.0 -19:50/0 = 0 -19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:50/0/physics_layer_0/angular_velocity = 0.0 -20:50/0 = 0 -20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:50/0/physics_layer_0/angular_velocity = 0.0 -21:50/0 = 0 -21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:50/0/physics_layer_0/angular_velocity = 0.0 -22:50/0 = 0 -22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:50/0/physics_layer_0/angular_velocity = 0.0 -23:50/0 = 0 -23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:50/0/physics_layer_0/angular_velocity = 0.0 -24:50/0 = 0 -24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:50/0/physics_layer_0/angular_velocity = 0.0 -25:50/0 = 0 -25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:50/0/physics_layer_0/angular_velocity = 0.0 -26:50/0 = 0 -26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:50/0/physics_layer_0/angular_velocity = 0.0 -27:50/0 = 0 -27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:50/0/physics_layer_0/angular_velocity = 0.0 -28:50/0 = 0 -28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:50/0/physics_layer_0/angular_velocity = 0.0 -29:50/0 = 0 -29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:50/0/physics_layer_0/angular_velocity = 0.0 -30:50/0 = 0 -30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:50/0/physics_layer_0/angular_velocity = 0.0 -31:50/0 = 0 -31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:50/0/physics_layer_0/angular_velocity = 0.0 -32:50/0 = 0 -32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:50/0/physics_layer_0/angular_velocity = 0.0 -33:50/0 = 0 -33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:50/0/physics_layer_0/angular_velocity = 0.0 -34:50/0 = 0 -34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:50/0/physics_layer_0/angular_velocity = 0.0 -35:50/0 = 0 -35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:50/0/physics_layer_0/angular_velocity = 0.0 0:51/0 = 0 0:51/0/texture_origin = Vector2i(0, -6) 0:51/0/y_sort_origin = -6 0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:51/0/physics_layer_0/angular_velocity = 0.0 -0:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:51/0 = 0 1:51/0/texture_origin = Vector2i(0, -6) 1:51/0/y_sort_origin = -6 1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:51/0/physics_layer_0/angular_velocity = 0.0 -1:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:51/0 = 0 2:51/0/texture_origin = Vector2i(0, -6) 2:51/0/y_sort_origin = -6 2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:51/0/physics_layer_0/angular_velocity = 0.0 -2:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:51/0 = 0 3:51/0/texture_origin = Vector2i(0, -6) 3:51/0/y_sort_origin = -6 3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:51/0/physics_layer_0/angular_velocity = 0.0 -3:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:51/0 = 0 4:51/0/texture_origin = Vector2i(0, -6) 4:51/0/y_sort_origin = -6 4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:51/0/physics_layer_0/angular_velocity = 0.0 -4:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:51/0 = 0 5:51/0/texture_origin = Vector2i(0, -6) 5:51/0/y_sort_origin = -6 5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:51/0/physics_layer_0/angular_velocity = 0.0 -5:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:51/0 = 0 6:51/0/texture_origin = Vector2i(0, -6) 6:51/0/y_sort_origin = -6 6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:51/0/physics_layer_0/angular_velocity = 0.0 -6:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:51/0 = 0 7:51/0/texture_origin = Vector2i(0, -6) 7:51/0/y_sort_origin = -6 7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_0/angular_velocity = 0.0 -7:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:51/0 = 0 8:51/0/texture_origin = Vector2i(0, -6) 8:51/0/y_sort_origin = -6 8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_0/angular_velocity = 0.0 -8:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:51/0 = 0 9:51/0/texture_origin = Vector2i(0, -6) 9:51/0/y_sort_origin = -6 9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_0/angular_velocity = 0.0 -9:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:51/0 = 0 10:51/0/texture_origin = Vector2i(0, -6) 10:51/0/y_sort_origin = -6 10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_0/angular_velocity = 0.0 -10:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:51/0 = 0 11:51/0/texture_origin = Vector2i(0, -6) 11:51/0/y_sort_origin = -6 11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_0/angular_velocity = 0.0 -11:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:51/0 = 0 12:51/0/texture_origin = Vector2i(0, -6) 12:51/0/y_sort_origin = -6 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 -12:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:51/0 = 0 13:51/0/texture_origin = Vector2i(0, -6) 13:51/0/y_sort_origin = -6 13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_0/angular_velocity = 0.0 -13:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:51/0 = 0 14:51/0/texture_origin = Vector2i(0, -6) 14:51/0/y_sort_origin = -6 14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_0/angular_velocity = 0.0 -14:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:51/0 = 0 15:51/0/texture_origin = Vector2i(0, -6) 15:51/0/y_sort_origin = -6 15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:51/0/physics_layer_0/angular_velocity = 0.0 -15:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:51/0 = 0 16:51/0/texture_origin = Vector2i(0, -6) 16:51/0/y_sort_origin = -6 16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:51/0/physics_layer_0/angular_velocity = 0.0 -16:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:51/0 = 0 17:51/0/texture_origin = Vector2i(0, -6) 17:51/0/y_sort_origin = -6 17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:51/0/physics_layer_0/angular_velocity = 0.0 -17:51/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:51/0 = 0 -18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:51/0/physics_layer_0/angular_velocity = 0.0 -19:51/0 = 0 -19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:51/0/physics_layer_0/angular_velocity = 0.0 -20:51/0 = 0 -20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:51/0/physics_layer_0/angular_velocity = 0.0 -21:51/0 = 0 -21:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:51/0/physics_layer_0/angular_velocity = 0.0 -22:51/0 = 0 -22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:51/0/physics_layer_0/angular_velocity = 0.0 -23:51/0 = 0 -23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:51/0/physics_layer_0/angular_velocity = 0.0 -24:51/0 = 0 -24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:51/0/physics_layer_0/angular_velocity = 0.0 -25:51/0 = 0 -25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:51/0/physics_layer_0/angular_velocity = 0.0 -26:51/0 = 0 -26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:51/0/physics_layer_0/angular_velocity = 0.0 -27:51/0 = 0 -27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:51/0/physics_layer_0/angular_velocity = 0.0 -28:51/0 = 0 -28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:51/0/physics_layer_0/angular_velocity = 0.0 -29:51/0 = 0 -29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:51/0/physics_layer_0/angular_velocity = 0.0 -30:51/0 = 0 -30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:51/0/physics_layer_0/angular_velocity = 0.0 -31:51/0 = 0 -31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:51/0/physics_layer_0/angular_velocity = 0.0 -32:51/0 = 0 -32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:51/0/physics_layer_0/angular_velocity = 0.0 -33:51/0 = 0 -33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:51/0/physics_layer_0/angular_velocity = 0.0 -34:51/0 = 0 -34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:51/0/physics_layer_0/angular_velocity = 0.0 -35:51/0 = 0 -35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:51/0/physics_layer_0/angular_velocity = 0.0 0:52/0 = 0 0:52/0/texture_origin = Vector2i(0, -6) 0:52/0/y_sort_origin = -6 0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:52/0/physics_layer_0/angular_velocity = 0.0 -0:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:52/0 = 0 1:52/0/texture_origin = Vector2i(0, -6) 1:52/0/y_sort_origin = -6 1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:52/0/physics_layer_0/angular_velocity = 0.0 -1:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:52/0 = 0 2:52/0/texture_origin = Vector2i(0, -6) 2:52/0/y_sort_origin = -6 2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:52/0/physics_layer_0/angular_velocity = 0.0 -2:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:52/0 = 0 3:52/0/texture_origin = Vector2i(0, -6) 3:52/0/y_sort_origin = -6 3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:52/0/physics_layer_0/angular_velocity = 0.0 -3:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:52/0 = 0 4:52/0/texture_origin = Vector2i(0, -6) 4:52/0/y_sort_origin = -6 4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:52/0/physics_layer_0/angular_velocity = 0.0 -4:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:52/0 = 0 5:52/0/texture_origin = Vector2i(0, -6) 5:52/0/y_sort_origin = -6 5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:52/0/physics_layer_0/angular_velocity = 0.0 -5:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:52/0 = 0 6:52/0/texture_origin = Vector2i(0, -6) 6:52/0/y_sort_origin = -6 6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:52/0/physics_layer_0/angular_velocity = 0.0 -6:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:52/0 = 0 7:52/0/texture_origin = Vector2i(0, -6) 7:52/0/y_sort_origin = -6 7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_0/angular_velocity = 0.0 -7:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:52/0 = 0 8:52/0/texture_origin = Vector2i(0, -6) 8:52/0/y_sort_origin = -6 8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_0/angular_velocity = 0.0 -8:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:52/0 = 0 9:52/0/texture_origin = Vector2i(0, -6) 9:52/0/y_sort_origin = -6 9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_0/angular_velocity = 0.0 -9:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:52/0 = 0 10:52/0/texture_origin = Vector2i(0, -6) 10:52/0/y_sort_origin = -6 10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_0/angular_velocity = 0.0 -10:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:52/0 = 0 11:52/0/texture_origin = Vector2i(0, -6) 11:52/0/y_sort_origin = -6 11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_0/angular_velocity = 0.0 -11:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:52/0 = 0 12:52/0/texture_origin = Vector2i(0, -6) 12:52/0/y_sort_origin = -6 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 -12:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:52/0 = 0 13:52/0/texture_origin = Vector2i(0, -6) 13:52/0/y_sort_origin = -6 13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_0/angular_velocity = 0.0 -13:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:52/0 = 0 14:52/0/texture_origin = Vector2i(0, -6) 14:52/0/y_sort_origin = -6 14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_0/angular_velocity = 0.0 -14:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:52/0 = 0 15:52/0/texture_origin = Vector2i(0, -6) 15:52/0/y_sort_origin = -6 15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:52/0/physics_layer_0/angular_velocity = 0.0 -15:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:52/0 = 0 16:52/0/texture_origin = Vector2i(0, -6) 16:52/0/y_sort_origin = -6 16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:52/0/physics_layer_0/angular_velocity = 0.0 -16:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:52/0 = 0 17:52/0/texture_origin = Vector2i(0, -6) 17:52/0/y_sort_origin = -6 17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:52/0/physics_layer_0/angular_velocity = 0.0 -17:52/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:52/0 = 0 -18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:52/0/physics_layer_0/angular_velocity = 0.0 -19:52/0 = 0 -19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:52/0/physics_layer_0/angular_velocity = 0.0 -20:52/0 = 0 -20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:52/0/physics_layer_0/angular_velocity = 0.0 -21:52/0 = 0 -21:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:52/0/physics_layer_0/angular_velocity = 0.0 -22:52/0 = 0 -22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:52/0/physics_layer_0/angular_velocity = 0.0 -23:52/0 = 0 -23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:52/0/physics_layer_0/angular_velocity = 0.0 -24:52/0 = 0 -24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:52/0/physics_layer_0/angular_velocity = 0.0 -25:52/0 = 0 -25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:52/0/physics_layer_0/angular_velocity = 0.0 -26:52/0 = 0 -26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:52/0/physics_layer_0/angular_velocity = 0.0 -27:52/0 = 0 -27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:52/0/physics_layer_0/angular_velocity = 0.0 -28:52/0 = 0 -28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:52/0/physics_layer_0/angular_velocity = 0.0 -29:52/0 = 0 -29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:52/0/physics_layer_0/angular_velocity = 0.0 -30:52/0 = 0 -30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:52/0/physics_layer_0/angular_velocity = 0.0 -31:52/0 = 0 -31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:52/0/physics_layer_0/angular_velocity = 0.0 -32:52/0 = 0 -32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:52/0/physics_layer_0/angular_velocity = 0.0 -33:52/0 = 0 -33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:52/0/physics_layer_0/angular_velocity = 0.0 -34:52/0 = 0 -34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:52/0/physics_layer_0/angular_velocity = 0.0 -35:52/0 = 0 -35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:52/0/physics_layer_0/angular_velocity = 0.0 0:53/0 = 0 0:53/0/texture_origin = Vector2i(0, -6) 0:53/0/y_sort_origin = -6 0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:53/0/physics_layer_0/angular_velocity = 0.0 -0:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:53/0 = 0 1:53/0/texture_origin = Vector2i(0, -6) 1:53/0/y_sort_origin = -6 1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:53/0/physics_layer_0/angular_velocity = 0.0 -1:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:53/0 = 0 2:53/0/texture_origin = Vector2i(0, -6) 2:53/0/y_sort_origin = -6 2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:53/0/physics_layer_0/angular_velocity = 0.0 -2:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:53/0 = 0 3:53/0/texture_origin = Vector2i(0, -6) 3:53/0/y_sort_origin = -6 3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:53/0/physics_layer_0/angular_velocity = 0.0 -3:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:53/0 = 0 4:53/0/texture_origin = Vector2i(0, -6) 4:53/0/y_sort_origin = -6 4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:53/0/physics_layer_0/angular_velocity = 0.0 -4:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:53/0 = 0 5:53/0/texture_origin = Vector2i(0, -6) 5:53/0/y_sort_origin = -6 5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:53/0/physics_layer_0/angular_velocity = 0.0 -5:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:53/0 = 0 6:53/0/texture_origin = Vector2i(0, -6) 6:53/0/y_sort_origin = -6 6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_0/angular_velocity = 0.0 -6:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:53/0 = 0 7:53/0/texture_origin = Vector2i(0, -6) 7:53/0/y_sort_origin = -6 7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_0/angular_velocity = 0.0 -7:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:53/0 = 0 8:53/0/texture_origin = Vector2i(0, -6) 8:53/0/y_sort_origin = -6 8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_0/angular_velocity = 0.0 -8:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:53/0 = 0 9:53/0/texture_origin = Vector2i(0, -6) 9:53/0/y_sort_origin = -6 9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_0/angular_velocity = 0.0 -9:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:53/0 = 0 10:53/0/texture_origin = Vector2i(0, -6) 10:53/0/y_sort_origin = -6 10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_0/angular_velocity = 0.0 -10:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:53/0 = 0 11:53/0/texture_origin = Vector2i(0, -6) 11:53/0/y_sort_origin = -6 11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_0/angular_velocity = 0.0 -11:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:53/0 = 0 12:53/0/texture_origin = Vector2i(0, -6) 12:53/0/y_sort_origin = -6 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 -12:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:53/0 = 0 13:53/0/texture_origin = Vector2i(0, -6) 13:53/0/y_sort_origin = -6 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 -13:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:53/0 = 0 14:53/0/texture_origin = Vector2i(0, -6) 14:53/0/y_sort_origin = -6 14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_0/angular_velocity = 0.0 -14:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:53/0 = 0 15:53/0/texture_origin = Vector2i(0, -6) 15:53/0/y_sort_origin = -6 15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:53/0/physics_layer_0/angular_velocity = 0.0 -15:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:53/0 = 0 16:53/0/texture_origin = Vector2i(0, -6) 16:53/0/y_sort_origin = -6 16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:53/0/physics_layer_0/angular_velocity = 0.0 -16:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:53/0 = 0 17:53/0/texture_origin = Vector2i(0, -6) 17:53/0/y_sort_origin = -6 17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:53/0/physics_layer_0/angular_velocity = 0.0 -17:53/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:53/0 = 0 -18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:53/0/physics_layer_0/angular_velocity = 0.0 -19:53/0 = 0 -19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:53/0/physics_layer_0/angular_velocity = 0.0 -20:53/0 = 0 -20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:53/0/physics_layer_0/angular_velocity = 0.0 -21:53/0 = 0 -21:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:53/0/physics_layer_0/angular_velocity = 0.0 -22:53/0 = 0 -22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:53/0/physics_layer_0/angular_velocity = 0.0 -23:53/0 = 0 -23:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:53/0/physics_layer_0/angular_velocity = 0.0 -24:53/0 = 0 -24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:53/0/physics_layer_0/angular_velocity = 0.0 -25:53/0 = 0 -25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:53/0/physics_layer_0/angular_velocity = 0.0 -26:53/0 = 0 -26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:53/0/physics_layer_0/angular_velocity = 0.0 -27:53/0 = 0 -27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:53/0/physics_layer_0/angular_velocity = 0.0 -28:53/0 = 0 -28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:53/0/physics_layer_0/angular_velocity = 0.0 -29:53/0 = 0 -29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:53/0/physics_layer_0/angular_velocity = 0.0 -30:53/0 = 0 -30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:53/0/physics_layer_0/angular_velocity = 0.0 -31:53/0 = 0 -31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:53/0/physics_layer_0/angular_velocity = 0.0 -32:53/0 = 0 -32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:53/0/physics_layer_0/angular_velocity = 0.0 -33:53/0 = 0 -33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:53/0/physics_layer_0/angular_velocity = 0.0 -34:53/0 = 0 -34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:53/0/physics_layer_0/angular_velocity = 0.0 -35:53/0 = 0 -35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:53/0/physics_layer_0/angular_velocity = 0.0 0:54/0 = 0 0:54/0/texture_origin = Vector2i(0, -6) 0:54/0/y_sort_origin = -6 0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:54/0/physics_layer_0/angular_velocity = 0.0 -0:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:54/0 = 0 1:54/0/texture_origin = Vector2i(0, -6) 1:54/0/y_sort_origin = -6 1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:54/0/physics_layer_0/angular_velocity = 0.0 -1:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:54/0 = 0 2:54/0/texture_origin = Vector2i(0, -6) 2:54/0/y_sort_origin = -6 2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:54/0/physics_layer_0/angular_velocity = 0.0 -2:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:54/0 = 0 3:54/0/texture_origin = Vector2i(0, -6) 3:54/0/y_sort_origin = -6 3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:54/0/physics_layer_0/angular_velocity = 0.0 -3:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:54/0 = 0 4:54/0/texture_origin = Vector2i(0, -6) 4:54/0/y_sort_origin = -6 4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:54/0/physics_layer_0/angular_velocity = 0.0 -4:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:54/0 = 0 5:54/0/texture_origin = Vector2i(0, -6) 5:54/0/y_sort_origin = -6 5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:54/0/physics_layer_0/angular_velocity = 0.0 -5:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:54/0 = 0 6:54/0/texture_origin = Vector2i(0, -6) 6:54/0/y_sort_origin = -6 6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_0/angular_velocity = 0.0 -6:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:54/0 = 0 7:54/0/texture_origin = Vector2i(0, -6) 7:54/0/y_sort_origin = -6 7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_0/angular_velocity = 0.0 -7:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:54/0 = 0 8:54/0/texture_origin = Vector2i(0, -6) 8:54/0/y_sort_origin = -6 8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_0/angular_velocity = 0.0 -8:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:54/0 = 0 9:54/0/texture_origin = Vector2i(0, -6) 9:54/0/y_sort_origin = -6 9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_0/angular_velocity = 0.0 -9:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:54/0 = 0 10:54/0/texture_origin = Vector2i(0, -6) 10:54/0/y_sort_origin = -6 10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_0/angular_velocity = 0.0 -10:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:54/0 = 0 11:54/0/texture_origin = Vector2i(0, -6) 11:54/0/y_sort_origin = -6 11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_0/angular_velocity = 0.0 -11:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:54/0 = 0 12:54/0/texture_origin = Vector2i(0, -6) 12:54/0/y_sort_origin = -6 12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_0/angular_velocity = 0.0 -12:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:54/0 = 0 13:54/0/texture_origin = Vector2i(0, -6) 13:54/0/y_sort_origin = -6 13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_0/angular_velocity = 0.0 -13:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:54/0 = 0 14:54/0/texture_origin = Vector2i(0, -6) 14:54/0/y_sort_origin = -6 14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_0/angular_velocity = 0.0 -14:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:54/0 = 0 15:54/0/texture_origin = Vector2i(0, -6) 15:54/0/y_sort_origin = -6 15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_0/angular_velocity = 0.0 -15:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:54/0 = 0 16:54/0/texture_origin = Vector2i(0, -6) 16:54/0/y_sort_origin = -6 16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_0/angular_velocity = 0.0 -16:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:54/0 = 0 17:54/0/texture_origin = Vector2i(0, -6) 17:54/0/y_sort_origin = -6 17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_0/angular_velocity = 0.0 -17:54/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:54/0 = 0 -18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:54/0/physics_layer_0/angular_velocity = 0.0 -19:54/0 = 0 -19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:54/0/physics_layer_0/angular_velocity = 0.0 -20:54/0 = 0 -20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:54/0/physics_layer_0/angular_velocity = 0.0 -21:54/0 = 0 -21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:54/0/physics_layer_0/angular_velocity = 0.0 -22:54/0 = 0 -22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:54/0/physics_layer_0/angular_velocity = 0.0 -23:54/0 = 0 -23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:54/0/physics_layer_0/angular_velocity = 0.0 -24:54/0 = 0 -24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:54/0/physics_layer_0/angular_velocity = 0.0 -25:54/0 = 0 -25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:54/0/physics_layer_0/angular_velocity = 0.0 -26:54/0 = 0 -26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:54/0/physics_layer_0/angular_velocity = 0.0 -27:54/0 = 0 -27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:54/0/physics_layer_0/angular_velocity = 0.0 -28:54/0 = 0 -28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:54/0/physics_layer_0/angular_velocity = 0.0 -29:54/0 = 0 -29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:54/0/physics_layer_0/angular_velocity = 0.0 -30:54/0 = 0 -30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:54/0/physics_layer_0/angular_velocity = 0.0 -31:54/0 = 0 -31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:54/0/physics_layer_0/angular_velocity = 0.0 -32:54/0 = 0 -32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:54/0/physics_layer_0/angular_velocity = 0.0 -33:54/0 = 0 -33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:54/0/physics_layer_0/angular_velocity = 0.0 -34:54/0 = 0 -34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:54/0/physics_layer_0/angular_velocity = 0.0 -35:54/0 = 0 -35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:54/0/physics_layer_0/angular_velocity = 0.0 0:55/0 = 0 0:55/0/texture_origin = Vector2i(0, -6) 0:55/0/y_sort_origin = -6 0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:55/0/physics_layer_0/angular_velocity = 0.0 -0:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:55/0 = 0 1:55/0/texture_origin = Vector2i(0, -6) 1:55/0/y_sort_origin = -6 1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:55/0/physics_layer_0/angular_velocity = 0.0 -1:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:55/0 = 0 2:55/0/texture_origin = Vector2i(0, -6) 2:55/0/y_sort_origin = -6 2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:55/0/physics_layer_0/angular_velocity = 0.0 -2:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:55/0 = 0 3:55/0/texture_origin = Vector2i(0, -6) 3:55/0/y_sort_origin = -6 3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:55/0/physics_layer_0/angular_velocity = 0.0 -3:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:55/0 = 0 4:55/0/texture_origin = Vector2i(0, -6) 4:55/0/y_sort_origin = -6 4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:55/0/physics_layer_0/angular_velocity = 0.0 -4:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:55/0 = 0 5:55/0/texture_origin = Vector2i(0, -6) 5:55/0/y_sort_origin = -6 5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:55/0/physics_layer_0/angular_velocity = 0.0 -5:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:55/0 = 0 6:55/0/texture_origin = Vector2i(0, -6) 6:55/0/y_sort_origin = -6 6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_0/angular_velocity = 0.0 -6:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:55/0 = 0 7:55/0/texture_origin = Vector2i(0, -6) 7:55/0/y_sort_origin = -6 7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_0/angular_velocity = 0.0 -7:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:55/0 = 0 8:55/0/texture_origin = Vector2i(0, -6) 8:55/0/y_sort_origin = -6 8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_0/angular_velocity = 0.0 -8:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:55/0 = 0 9:55/0/texture_origin = Vector2i(0, -6) 9:55/0/y_sort_origin = -6 9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_0/angular_velocity = 0.0 -9:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:55/0 = 0 10:55/0/texture_origin = Vector2i(0, -6) 10:55/0/y_sort_origin = -6 10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_0/angular_velocity = 0.0 -10:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:55/0 = 0 11:55/0/texture_origin = Vector2i(0, -6) 11:55/0/y_sort_origin = -6 11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_0/angular_velocity = 0.0 -11:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:55/0 = 0 12:55/0/texture_origin = Vector2i(0, -6) 12:55/0/y_sort_origin = -6 12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_0/angular_velocity = 0.0 -12:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:55/0 = 0 13:55/0/texture_origin = Vector2i(0, -6) 13:55/0/y_sort_origin = -6 13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_0/angular_velocity = 0.0 -13:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:55/0 = 0 14:55/0/texture_origin = Vector2i(0, -6) 14:55/0/y_sort_origin = -6 14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_0/angular_velocity = 0.0 -14:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:55/0 = 0 15:55/0/texture_origin = Vector2i(0, -6) 15:55/0/y_sort_origin = -6 15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_0/angular_velocity = 0.0 -15:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:55/0 = 0 16:55/0/texture_origin = Vector2i(0, -6) 16:55/0/y_sort_origin = -6 16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_0/angular_velocity = 0.0 -16:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:55/0 = 0 17:55/0/texture_origin = Vector2i(0, -6) 17:55/0/y_sort_origin = -6 17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_0/angular_velocity = 0.0 -17:55/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:55/0 = 0 -18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:55/0/physics_layer_0/angular_velocity = 0.0 -19:55/0 = 0 -19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:55/0/physics_layer_0/angular_velocity = 0.0 -20:55/0 = 0 -20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:55/0/physics_layer_0/angular_velocity = 0.0 -21:55/0 = 0 -21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:55/0/physics_layer_0/angular_velocity = 0.0 -22:55/0 = 0 -22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:55/0/physics_layer_0/angular_velocity = 0.0 -23:55/0 = 0 -23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:55/0/physics_layer_0/angular_velocity = 0.0 -24:55/0 = 0 -24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:55/0/physics_layer_0/angular_velocity = 0.0 -25:55/0 = 0 -25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:55/0/physics_layer_0/angular_velocity = 0.0 -26:55/0 = 0 -26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:55/0/physics_layer_0/angular_velocity = 0.0 -27:55/0 = 0 -27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:55/0/physics_layer_0/angular_velocity = 0.0 -28:55/0 = 0 -28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:55/0/physics_layer_0/angular_velocity = 0.0 -29:55/0 = 0 -29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:55/0/physics_layer_0/angular_velocity = 0.0 -30:55/0 = 0 -30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:55/0/physics_layer_0/angular_velocity = 0.0 -31:55/0 = 0 -31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:55/0/physics_layer_0/angular_velocity = 0.0 -32:55/0 = 0 -32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:55/0/physics_layer_0/angular_velocity = 0.0 -33:55/0 = 0 -33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:55/0/physics_layer_0/angular_velocity = 0.0 -34:55/0 = 0 -34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:55/0/physics_layer_0/angular_velocity = 0.0 -35:55/0 = 0 -35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:55/0/physics_layer_0/angular_velocity = 0.0 0:56/0 = 0 0:56/0/texture_origin = Vector2i(0, -6) 0:56/0/y_sort_origin = -6 0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:56/0/physics_layer_0/angular_velocity = 0.0 -0:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:56/0 = 0 1:56/0/texture_origin = Vector2i(0, -6) 1:56/0/y_sort_origin = -6 1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:56/0/physics_layer_0/angular_velocity = 0.0 -1:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:56/0 = 0 2:56/0/texture_origin = Vector2i(0, -6) 2:56/0/y_sort_origin = -6 2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:56/0/physics_layer_0/angular_velocity = 0.0 -2:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:56/0 = 0 3:56/0/texture_origin = Vector2i(0, -6) 3:56/0/y_sort_origin = -6 3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:56/0/physics_layer_0/angular_velocity = 0.0 -3:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:56/0 = 0 4:56/0/texture_origin = Vector2i(0, -6) 4:56/0/y_sort_origin = -6 4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:56/0/physics_layer_0/angular_velocity = 0.0 -4:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:56/0 = 0 5:56/0/texture_origin = Vector2i(0, -6) 5:56/0/y_sort_origin = -6 5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:56/0/physics_layer_0/angular_velocity = 0.0 -5:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:56/0 = 0 6:56/0/texture_origin = Vector2i(0, -6) 6:56/0/y_sort_origin = -6 6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_0/angular_velocity = 0.0 -6:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:56/0 = 0 7:56/0/texture_origin = Vector2i(0, -6) 7:56/0/y_sort_origin = -6 7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_0/angular_velocity = 0.0 -7:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:56/0 = 0 8:56/0/texture_origin = Vector2i(0, -6) 8:56/0/y_sort_origin = -6 8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_0/angular_velocity = 0.0 -8:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:56/0 = 0 9:56/0/texture_origin = Vector2i(0, -6) 9:56/0/y_sort_origin = -6 9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_0/angular_velocity = 0.0 -9:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:56/0 = 0 10:56/0/texture_origin = Vector2i(0, -6) 10:56/0/y_sort_origin = -6 10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_0/angular_velocity = 0.0 -10:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:56/0 = 0 11:56/0/texture_origin = Vector2i(0, -6) 11:56/0/y_sort_origin = -6 11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_0/angular_velocity = 0.0 -11:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:56/0 = 0 12:56/0/texture_origin = Vector2i(0, -6) 12:56/0/y_sort_origin = -6 12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_0/angular_velocity = 0.0 -12:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:56/0 = 0 13:56/0/texture_origin = Vector2i(0, -6) 13:56/0/y_sort_origin = -6 13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_0/angular_velocity = 0.0 -13:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:56/0 = 0 14:56/0/texture_origin = Vector2i(0, -6) 14:56/0/y_sort_origin = -6 14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_0/angular_velocity = 0.0 -14:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:56/0 = 0 15:56/0/texture_origin = Vector2i(0, -6) 15:56/0/y_sort_origin = -6 15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_0/angular_velocity = 0.0 -15:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:56/0 = 0 16:56/0/texture_origin = Vector2i(0, -6) 16:56/0/y_sort_origin = -6 16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_0/angular_velocity = 0.0 -16:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:56/0 = 0 17:56/0/texture_origin = Vector2i(0, -6) 17:56/0/y_sort_origin = -6 17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_0/angular_velocity = 0.0 -17:56/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:56/0 = 0 -18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:56/0/physics_layer_0/angular_velocity = 0.0 -19:56/0 = 0 -19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:56/0/physics_layer_0/angular_velocity = 0.0 -20:56/0 = 0 -20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:56/0/physics_layer_0/angular_velocity = 0.0 -21:56/0 = 0 -21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:56/0/physics_layer_0/angular_velocity = 0.0 -22:56/0 = 0 -22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:56/0/physics_layer_0/angular_velocity = 0.0 -23:56/0 = 0 -23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:56/0/physics_layer_0/angular_velocity = 0.0 -24:56/0 = 0 -24:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:56/0/physics_layer_0/angular_velocity = 0.0 -25:56/0 = 0 -25:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:56/0/physics_layer_0/angular_velocity = 0.0 -26:56/0 = 0 -26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:56/0/physics_layer_0/angular_velocity = 0.0 -27:56/0 = 0 -27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:56/0/physics_layer_0/angular_velocity = 0.0 -28:56/0 = 0 -28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:56/0/physics_layer_0/angular_velocity = 0.0 -29:56/0 = 0 -29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:56/0/physics_layer_0/angular_velocity = 0.0 -30:56/0 = 0 -30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:56/0/physics_layer_0/angular_velocity = 0.0 -31:56/0 = 0 -31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:56/0/physics_layer_0/angular_velocity = 0.0 -32:56/0 = 0 -32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:56/0/physics_layer_0/angular_velocity = 0.0 -33:56/0 = 0 -33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:56/0/physics_layer_0/angular_velocity = 0.0 -34:56/0 = 0 -34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:56/0/physics_layer_0/angular_velocity = 0.0 -35:56/0 = 0 -35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:56/0/physics_layer_0/angular_velocity = 0.0 0:57/0 = 0 0:57/0/texture_origin = Vector2i(0, -6) 0:57/0/y_sort_origin = -6 0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:57/0/physics_layer_0/angular_velocity = 0.0 -0:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:57/0 = 0 1:57/0/texture_origin = Vector2i(0, -6) 1:57/0/y_sort_origin = -6 1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:57/0/physics_layer_0/angular_velocity = 0.0 -1:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:57/0 = 0 2:57/0/texture_origin = Vector2i(0, -6) 2:57/0/y_sort_origin = -6 2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:57/0/physics_layer_0/angular_velocity = 0.0 -2:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:57/0 = 0 3:57/0/texture_origin = Vector2i(0, -6) 3:57/0/y_sort_origin = -6 3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:57/0/physics_layer_0/angular_velocity = 0.0 -3:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:57/0 = 0 4:57/0/texture_origin = Vector2i(0, -6) 4:57/0/y_sort_origin = -6 4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:57/0/physics_layer_0/angular_velocity = 0.0 -4:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:57/0 = 0 5:57/0/texture_origin = Vector2i(0, -6) 5:57/0/y_sort_origin = -6 5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:57/0/physics_layer_0/angular_velocity = 0.0 -5:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:57/0 = 0 6:57/0/texture_origin = Vector2i(0, -6) 6:57/0/y_sort_origin = -6 6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_0/angular_velocity = 0.0 -6:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:57/0 = 0 7:57/0/texture_origin = Vector2i(0, -6) 7:57/0/y_sort_origin = -6 7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_0/angular_velocity = 0.0 -7:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:57/0 = 0 8:57/0/texture_origin = Vector2i(0, -6) 8:57/0/y_sort_origin = -6 8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:57/0/physics_layer_0/angular_velocity = 0.0 -8:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:57/0 = 0 9:57/0/texture_origin = Vector2i(0, -6) 9:57/0/y_sort_origin = -6 9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_0/angular_velocity = 0.0 -9:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:57/0 = 0 10:57/0/texture_origin = Vector2i(0, -6) 10:57/0/y_sort_origin = -6 10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_0/angular_velocity = 0.0 -10:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:57/0 = 0 11:57/0/texture_origin = Vector2i(0, -6) 11:57/0/y_sort_origin = -6 11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:57/0/physics_layer_0/angular_velocity = 0.0 -11:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:57/0 = 0 12:57/0/texture_origin = Vector2i(0, -6) 12:57/0/y_sort_origin = -6 12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_0/angular_velocity = 0.0 -12:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:57/0 = 0 13:57/0/texture_origin = Vector2i(0, -6) 13:57/0/y_sort_origin = -6 13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_0/angular_velocity = 0.0 -13:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:57/0 = 0 14:57/0/texture_origin = Vector2i(0, -6) 14:57/0/y_sort_origin = -6 14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:57/0/physics_layer_0/angular_velocity = 0.0 -14:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:57/0 = 0 15:57/0/texture_origin = Vector2i(0, -6) 15:57/0/y_sort_origin = -6 15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_0/angular_velocity = 0.0 -15:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:57/0 = 0 16:57/0/texture_origin = Vector2i(0, -6) 16:57/0/y_sort_origin = -6 16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_0/angular_velocity = 0.0 -16:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:57/0 = 0 17:57/0/texture_origin = Vector2i(0, -6) 17:57/0/y_sort_origin = -6 17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:57/0/physics_layer_0/angular_velocity = 0.0 -17:57/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:57/0 = 0 -18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:57/0/physics_layer_0/angular_velocity = 0.0 -19:57/0 = 0 -19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:57/0/physics_layer_0/angular_velocity = 0.0 -20:57/0 = 0 -20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:57/0/physics_layer_0/angular_velocity = 0.0 -21:57/0 = 0 -21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:57/0/physics_layer_0/angular_velocity = 0.0 -22:57/0 = 0 -22:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:57/0/physics_layer_0/angular_velocity = 0.0 -23:57/0 = 0 -23:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:57/0/physics_layer_0/angular_velocity = 0.0 -24:57/0 = 0 -24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:57/0/physics_layer_0/angular_velocity = 0.0 -25:57/0 = 0 -25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:57/0/physics_layer_0/angular_velocity = 0.0 -26:57/0 = 0 -26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:57/0/physics_layer_0/angular_velocity = 0.0 -27:57/0 = 0 -27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:57/0/physics_layer_0/angular_velocity = 0.0 -28:57/0 = 0 -28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:57/0/physics_layer_0/angular_velocity = 0.0 -29:57/0 = 0 -29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:57/0/physics_layer_0/angular_velocity = 0.0 -30:57/0 = 0 -30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:57/0/physics_layer_0/angular_velocity = 0.0 -31:57/0 = 0 -31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:57/0/physics_layer_0/angular_velocity = 0.0 -32:57/0 = 0 -32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:57/0/physics_layer_0/angular_velocity = 0.0 -33:57/0 = 0 -33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:57/0/physics_layer_0/angular_velocity = 0.0 -34:57/0 = 0 -34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:57/0/physics_layer_0/angular_velocity = 0.0 -35:57/0 = 0 -35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:57/0/physics_layer_0/angular_velocity = 0.0 0:58/0 = 0 0:58/0/texture_origin = Vector2i(0, -6) 0:58/0/y_sort_origin = -6 0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:58/0/physics_layer_0/angular_velocity = 0.0 -0:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:58/0 = 0 1:58/0/texture_origin = Vector2i(0, -6) 1:58/0/y_sort_origin = -6 1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:58/0/physics_layer_0/angular_velocity = 0.0 -1:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:58/0 = 0 2:58/0/texture_origin = Vector2i(0, -6) 2:58/0/y_sort_origin = -6 2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:58/0/physics_layer_0/angular_velocity = 0.0 -2:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:58/0 = 0 3:58/0/texture_origin = Vector2i(0, -6) 3:58/0/y_sort_origin = -6 3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:58/0/physics_layer_0/angular_velocity = 0.0 -3:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:58/0 = 0 4:58/0/texture_origin = Vector2i(0, -6) 4:58/0/y_sort_origin = -6 4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:58/0/physics_layer_0/angular_velocity = 0.0 -4:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:58/0 = 0 5:58/0/texture_origin = Vector2i(0, -6) 5:58/0/y_sort_origin = -6 5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:58/0/physics_layer_0/angular_velocity = 0.0 -5:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:58/0 = 0 6:58/0/texture_origin = Vector2i(0, -6) 6:58/0/y_sort_origin = -6 6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_0/angular_velocity = 0.0 -6:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:58/0 = 0 7:58/0/texture_origin = Vector2i(0, -6) 7:58/0/y_sort_origin = -6 7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_0/angular_velocity = 0.0 -7:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:58/0 = 0 8:58/0/texture_origin = Vector2i(0, -6) 8:58/0/y_sort_origin = -6 8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:58/0/physics_layer_0/angular_velocity = 0.0 -8:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:58/0 = 0 9:58/0/texture_origin = Vector2i(0, -6) 9:58/0/y_sort_origin = -6 9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_0/angular_velocity = 0.0 -9:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:58/0 = 0 10:58/0/texture_origin = Vector2i(0, -6) 10:58/0/y_sort_origin = -6 10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_0/angular_velocity = 0.0 -10:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:58/0 = 0 11:58/0/texture_origin = Vector2i(0, -6) 11:58/0/y_sort_origin = -6 11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:58/0/physics_layer_0/angular_velocity = 0.0 -11:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:58/0 = 0 12:58/0/texture_origin = Vector2i(0, -6) 12:58/0/y_sort_origin = -6 12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_0/angular_velocity = 0.0 -12:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:58/0 = 0 13:58/0/texture_origin = Vector2i(0, -6) 13:58/0/y_sort_origin = -6 13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_0/angular_velocity = 0.0 -13:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:58/0 = 0 14:58/0/texture_origin = Vector2i(0, -6) 14:58/0/y_sort_origin = -6 14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:58/0/physics_layer_0/angular_velocity = 0.0 -14:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:58/0 = 0 15:58/0/texture_origin = Vector2i(0, -6) 15:58/0/y_sort_origin = -6 15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_0/angular_velocity = 0.0 -15:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:58/0 = 0 16:58/0/texture_origin = Vector2i(0, -6) 16:58/0/y_sort_origin = -6 16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_0/angular_velocity = 0.0 -16:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:58/0 = 0 17:58/0/texture_origin = Vector2i(0, -6) 17:58/0/y_sort_origin = -6 17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:58/0/physics_layer_0/angular_velocity = 0.0 -17:58/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:58/0 = 0 -18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:58/0/physics_layer_0/angular_velocity = 0.0 -19:58/0 = 0 -19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:58/0/physics_layer_0/angular_velocity = 0.0 -20:58/0 = 0 -20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:58/0/physics_layer_0/angular_velocity = 0.0 -21:58/0 = 0 -21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:58/0/physics_layer_0/angular_velocity = 0.0 -22:58/0 = 0 -22:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:58/0/physics_layer_0/angular_velocity = 0.0 -23:58/0 = 0 -23:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:58/0/physics_layer_0/angular_velocity = 0.0 -24:58/0 = 0 -24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:58/0/physics_layer_0/angular_velocity = 0.0 -25:58/0 = 0 -25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:58/0/physics_layer_0/angular_velocity = 0.0 -26:58/0 = 0 -26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:58/0/physics_layer_0/angular_velocity = 0.0 -27:58/0 = 0 -27:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:58/0/physics_layer_0/angular_velocity = 0.0 -28:58/0 = 0 -28:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:58/0/physics_layer_0/angular_velocity = 0.0 -29:58/0 = 0 -29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:58/0/physics_layer_0/angular_velocity = 0.0 -30:58/0 = 0 -30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:58/0/physics_layer_0/angular_velocity = 0.0 -31:58/0 = 0 -31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:58/0/physics_layer_0/angular_velocity = 0.0 -32:58/0 = 0 -32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:58/0/physics_layer_0/angular_velocity = 0.0 -33:58/0 = 0 -33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:58/0/physics_layer_0/angular_velocity = 0.0 -34:58/0 = 0 -34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:58/0/physics_layer_0/angular_velocity = 0.0 -35:58/0 = 0 -35:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:58/0/physics_layer_0/angular_velocity = 0.0 0:59/0 = 0 0:59/0/texture_origin = Vector2i(0, -6) 0:59/0/y_sort_origin = -6 0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:59/0/physics_layer_0/angular_velocity = 0.0 -0:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:59/0 = 0 1:59/0/texture_origin = Vector2i(0, -6) 1:59/0/y_sort_origin = -6 1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:59/0/physics_layer_0/angular_velocity = 0.0 -1:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:59/0 = 0 2:59/0/texture_origin = Vector2i(0, -6) 2:59/0/y_sort_origin = -6 2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:59/0/physics_layer_0/angular_velocity = 0.0 -2:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:59/0 = 0 3:59/0/texture_origin = Vector2i(0, -6) 3:59/0/y_sort_origin = -6 3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:59/0/physics_layer_0/angular_velocity = 0.0 -3:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:59/0 = 0 4:59/0/texture_origin = Vector2i(0, -6) 4:59/0/y_sort_origin = -6 4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:59/0/physics_layer_0/angular_velocity = 0.0 -4:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:59/0 = 0 5:59/0/texture_origin = Vector2i(0, -6) 5:59/0/y_sort_origin = -6 5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:59/0/physics_layer_0/angular_velocity = 0.0 -5:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:59/0 = 0 6:59/0/texture_origin = Vector2i(0, -6) 6:59/0/y_sort_origin = -6 6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_0/angular_velocity = 0.0 -6:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:59/0 = 0 7:59/0/texture_origin = Vector2i(0, -6) 7:59/0/y_sort_origin = -6 7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_0/angular_velocity = 0.0 -7:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:59/0 = 0 8:59/0/texture_origin = Vector2i(0, -6) 8:59/0/y_sort_origin = -6 8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_0/angular_velocity = 0.0 -8:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:59/0 = 0 9:59/0/texture_origin = Vector2i(0, -6) 9:59/0/y_sort_origin = -6 9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_0/angular_velocity = 0.0 -9:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:59/0 = 0 10:59/0/texture_origin = Vector2i(0, -6) 10:59/0/y_sort_origin = -6 10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_0/angular_velocity = 0.0 -10:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:59/0 = 0 11:59/0/texture_origin = Vector2i(0, -6) 11:59/0/y_sort_origin = -6 11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_0/angular_velocity = 0.0 -11:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:59/0 = 0 12:59/0/texture_origin = Vector2i(0, -6) 12:59/0/y_sort_origin = -6 12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_0/angular_velocity = 0.0 -12:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:59/0 = 0 13:59/0/texture_origin = Vector2i(0, -6) 13:59/0/y_sort_origin = -6 13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_0/angular_velocity = 0.0 -13:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:59/0 = 0 14:59/0/texture_origin = Vector2i(0, -6) 14:59/0/y_sort_origin = -6 14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_0/angular_velocity = 0.0 -14:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:59/0 = 0 15:59/0/texture_origin = Vector2i(0, -6) 15:59/0/y_sort_origin = -6 15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_0/angular_velocity = 0.0 -15:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:59/0 = 0 16:59/0/texture_origin = Vector2i(0, -6) 16:59/0/y_sort_origin = -6 16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_0/angular_velocity = 0.0 -16:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:59/0 = 0 17:59/0/texture_origin = Vector2i(0, -6) 17:59/0/y_sort_origin = -6 17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_0/angular_velocity = 0.0 -17:59/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:59/0 = 0 -18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:59/0/physics_layer_0/angular_velocity = 0.0 -19:59/0 = 0 -19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:59/0/physics_layer_0/angular_velocity = 0.0 -20:59/0 = 0 -20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:59/0/physics_layer_0/angular_velocity = 0.0 -21:59/0 = 0 -21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:59/0/physics_layer_0/angular_velocity = 0.0 -22:59/0 = 0 -22:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:59/0/physics_layer_0/angular_velocity = 0.0 -23:59/0 = 0 -23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:59/0/physics_layer_0/angular_velocity = 0.0 -24:59/0 = 0 -24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:59/0/physics_layer_0/angular_velocity = 0.0 -25:59/0 = 0 -25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:59/0/physics_layer_0/angular_velocity = 0.0 -26:59/0 = 0 -26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:59/0/physics_layer_0/angular_velocity = 0.0 -27:59/0 = 0 -27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:59/0/physics_layer_0/angular_velocity = 0.0 -28:59/0 = 0 -28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:59/0/physics_layer_0/angular_velocity = 0.0 -29:59/0 = 0 -29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:59/0/physics_layer_0/angular_velocity = 0.0 -30:59/0 = 0 -30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:59/0/physics_layer_0/angular_velocity = 0.0 -31:59/0 = 0 -31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:59/0/physics_layer_0/angular_velocity = 0.0 -32:59/0 = 0 -32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:59/0/physics_layer_0/angular_velocity = 0.0 -33:59/0 = 0 -33:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:59/0/physics_layer_0/angular_velocity = 0.0 -34:59/0 = 0 -34:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:59/0/physics_layer_0/angular_velocity = 0.0 -35:59/0 = 0 -35:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:59/0/physics_layer_0/angular_velocity = 0.0 0:60/0 = 0 0:60/0/texture_origin = Vector2i(0, -6) 0:60/0/y_sort_origin = -6 0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:60/0/physics_layer_0/angular_velocity = 0.0 -0:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:60/0 = 0 1:60/0/texture_origin = Vector2i(0, -6) 1:60/0/y_sort_origin = -6 1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:60/0/physics_layer_0/angular_velocity = 0.0 -1:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:60/0 = 0 2:60/0/texture_origin = Vector2i(0, -6) 2:60/0/y_sort_origin = -6 2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:60/0/physics_layer_0/angular_velocity = 0.0 -2:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:60/0 = 0 3:60/0/texture_origin = Vector2i(0, -6) 3:60/0/y_sort_origin = -6 3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:60/0/physics_layer_0/angular_velocity = 0.0 -3:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:60/0 = 0 4:60/0/texture_origin = Vector2i(0, -6) 4:60/0/y_sort_origin = -6 4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:60/0/physics_layer_0/angular_velocity = 0.0 -4:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:60/0 = 0 5:60/0/texture_origin = Vector2i(0, -6) 5:60/0/y_sort_origin = -6 5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:60/0/physics_layer_0/angular_velocity = 0.0 -5:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:60/0 = 0 6:60/0/texture_origin = Vector2i(0, -6) 6:60/0/y_sort_origin = -6 6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_0/angular_velocity = 0.0 -6:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:60/0 = 0 7:60/0/texture_origin = Vector2i(0, -6) 7:60/0/y_sort_origin = -6 7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_0/angular_velocity = 0.0 -7:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:60/0 = 0 8:60/0/texture_origin = Vector2i(0, -6) 8:60/0/y_sort_origin = -6 8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_0/angular_velocity = 0.0 -8:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:60/0 = 0 9:60/0/texture_origin = Vector2i(0, -6) 9:60/0/y_sort_origin = -6 9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_0/angular_velocity = 0.0 -9:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:60/0 = 0 10:60/0/texture_origin = Vector2i(0, -6) 10:60/0/y_sort_origin = -6 10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_0/angular_velocity = 0.0 -10:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:60/0 = 0 11:60/0/texture_origin = Vector2i(0, -6) 11:60/0/y_sort_origin = -6 11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_0/angular_velocity = 0.0 -11:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:60/0 = 0 12:60/0/texture_origin = Vector2i(0, -6) 12:60/0/y_sort_origin = -6 12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_0/angular_velocity = 0.0 -12:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:60/0 = 0 13:60/0/texture_origin = Vector2i(0, -6) 13:60/0/y_sort_origin = -6 13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_0/angular_velocity = 0.0 -13:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:60/0 = 0 14:60/0/texture_origin = Vector2i(0, -6) 14:60/0/y_sort_origin = -6 14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_0/angular_velocity = 0.0 -14:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:60/0 = 0 15:60/0/texture_origin = Vector2i(0, -6) 15:60/0/y_sort_origin = -6 15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_0/angular_velocity = 0.0 -15:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:60/0 = 0 16:60/0/texture_origin = Vector2i(0, -6) 16:60/0/y_sort_origin = -6 16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:60/0/physics_layer_0/angular_velocity = 0.0 -16:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:60/0 = 0 17:60/0/texture_origin = Vector2i(0, -6) 17:60/0/y_sort_origin = -6 17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:60/0/physics_layer_0/angular_velocity = 0.0 -17:60/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:60/0 = 0 -18:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:60/0/physics_layer_0/angular_velocity = 0.0 -19:60/0 = 0 -19:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:60/0/physics_layer_0/angular_velocity = 0.0 -20:60/0 = 0 -20:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:60/0/physics_layer_0/angular_velocity = 0.0 -21:60/0 = 0 -21:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:60/0/physics_layer_0/angular_velocity = 0.0 -22:60/0 = 0 -22:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:60/0/physics_layer_0/angular_velocity = 0.0 -23:60/0 = 0 -23:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:60/0/physics_layer_0/angular_velocity = 0.0 -24:60/0 = 0 -24:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:60/0/physics_layer_0/angular_velocity = 0.0 -25:60/0 = 0 -25:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:60/0/physics_layer_0/angular_velocity = 0.0 -26:60/0 = 0 -26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:60/0/physics_layer_0/angular_velocity = 0.0 -27:60/0 = 0 -27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:60/0/physics_layer_0/angular_velocity = 0.0 -28:60/0 = 0 -28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:60/0/physics_layer_0/angular_velocity = 0.0 -29:60/0 = 0 -29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:60/0/physics_layer_0/angular_velocity = 0.0 -30:60/0 = 0 -30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:60/0/physics_layer_0/angular_velocity = 0.0 -31:60/0 = 0 -31:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:60/0/physics_layer_0/angular_velocity = 0.0 -32:60/0 = 0 -32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:60/0/physics_layer_0/angular_velocity = 0.0 -33:60/0 = 0 -33:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:60/0/physics_layer_0/angular_velocity = 0.0 -34:60/0 = 0 -34:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:60/0/physics_layer_0/angular_velocity = 0.0 -35:60/0 = 0 -35:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:60/0/physics_layer_0/angular_velocity = 0.0 0:61/0 = 0 0:61/0/texture_origin = Vector2i(0, -6) 0:61/0/y_sort_origin = -6 0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:61/0/physics_layer_0/angular_velocity = 0.0 -0:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:61/0 = 0 1:61/0/texture_origin = Vector2i(0, -6) 1:61/0/y_sort_origin = -6 1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:61/0/physics_layer_0/angular_velocity = 0.0 -1:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:61/0 = 0 2:61/0/texture_origin = Vector2i(0, -6) 2:61/0/y_sort_origin = -6 2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:61/0/physics_layer_0/angular_velocity = 0.0 -2:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:61/0 = 0 3:61/0/texture_origin = Vector2i(0, -6) 3:61/0/y_sort_origin = -6 3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:61/0/physics_layer_0/angular_velocity = 0.0 -3:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:61/0 = 0 4:61/0/texture_origin = Vector2i(0, -6) 4:61/0/y_sort_origin = -6 4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:61/0/physics_layer_0/angular_velocity = 0.0 -4:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:61/0 = 0 5:61/0/texture_origin = Vector2i(0, -6) 5:61/0/y_sort_origin = -6 5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:61/0/physics_layer_0/angular_velocity = 0.0 -5:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:61/0 = 0 6:61/0/texture_origin = Vector2i(0, -6) 6:61/0/y_sort_origin = -6 6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_0/angular_velocity = 0.0 -6:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:61/0 = 0 7:61/0/texture_origin = Vector2i(0, -6) 7:61/0/y_sort_origin = -6 7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_0/angular_velocity = 0.0 -7:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:61/0 = 0 8:61/0/texture_origin = Vector2i(0, -6) 8:61/0/y_sort_origin = -6 8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_0/angular_velocity = 0.0 -8:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:61/0 = 0 9:61/0/texture_origin = Vector2i(0, -6) 9:61/0/y_sort_origin = -6 9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_0/angular_velocity = 0.0 -9:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:61/0 = 0 10:61/0/texture_origin = Vector2i(0, -6) 10:61/0/y_sort_origin = -6 10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_0/angular_velocity = 0.0 -10:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:61/0 = 0 11:61/0/texture_origin = Vector2i(0, -6) 11:61/0/y_sort_origin = -6 11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_0/angular_velocity = 0.0 -11:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:61/0 = 0 12:61/0/texture_origin = Vector2i(0, -6) 12:61/0/y_sort_origin = -6 12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_0/angular_velocity = 0.0 -12:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:61/0 = 0 13:61/0/texture_origin = Vector2i(0, -6) 13:61/0/y_sort_origin = -6 13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_0/angular_velocity = 0.0 -13:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:61/0 = 0 14:61/0/texture_origin = Vector2i(0, -6) 14:61/0/y_sort_origin = -6 14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_0/angular_velocity = 0.0 -14:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:61/0 = 0 15:61/0/texture_origin = Vector2i(0, -6) 15:61/0/y_sort_origin = -6 15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_0/angular_velocity = 0.0 -15:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:61/0 = 0 16:61/0/texture_origin = Vector2i(0, -6) 16:61/0/y_sort_origin = -6 16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:61/0/physics_layer_0/angular_velocity = 0.0 -16:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:61/0 = 0 17:61/0/texture_origin = Vector2i(0, -6) 17:61/0/y_sort_origin = -6 17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:61/0/physics_layer_0/angular_velocity = 0.0 -17:61/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:61/0 = 0 -18:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:61/0/physics_layer_0/angular_velocity = 0.0 -19:61/0 = 0 -19:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:61/0/physics_layer_0/angular_velocity = 0.0 -20:61/0 = 0 -20:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:61/0/physics_layer_0/angular_velocity = 0.0 -21:61/0 = 0 -21:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:61/0/physics_layer_0/angular_velocity = 0.0 -22:61/0 = 0 -22:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:61/0/physics_layer_0/angular_velocity = 0.0 -23:61/0 = 0 -23:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:61/0/physics_layer_0/angular_velocity = 0.0 -24:61/0 = 0 -24:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:61/0/physics_layer_0/angular_velocity = 0.0 -25:61/0 = 0 -25:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:61/0/physics_layer_0/angular_velocity = 0.0 -26:61/0 = 0 -26:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:61/0/physics_layer_0/angular_velocity = 0.0 -27:61/0 = 0 -27:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:61/0/physics_layer_0/angular_velocity = 0.0 -28:61/0 = 0 -28:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:61/0/physics_layer_0/angular_velocity = 0.0 -29:61/0 = 0 -29:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:61/0/physics_layer_0/angular_velocity = 0.0 -30:61/0 = 0 -30:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:61/0/physics_layer_0/angular_velocity = 0.0 -31:61/0 = 0 -31:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:61/0/physics_layer_0/angular_velocity = 0.0 -32:61/0 = 0 -32:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:61/0/physics_layer_0/angular_velocity = 0.0 -33:61/0 = 0 -33:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:61/0/physics_layer_0/angular_velocity = 0.0 -34:61/0 = 0 -34:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:61/0/physics_layer_0/angular_velocity = 0.0 -35:61/0 = 0 -35:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:61/0/physics_layer_0/angular_velocity = 0.0 0:62/0 = 0 0:62/0/texture_origin = Vector2i(0, -6) 0:62/0/y_sort_origin = -6 0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:62/0/physics_layer_0/angular_velocity = 0.0 -0:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:62/0 = 0 1:62/0/texture_origin = Vector2i(0, -6) 1:62/0/y_sort_origin = -6 1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:62/0/physics_layer_0/angular_velocity = 0.0 -1:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:62/0 = 0 2:62/0/texture_origin = Vector2i(0, -6) 2:62/0/y_sort_origin = -6 2:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:62/0/physics_layer_0/angular_velocity = 0.0 -2:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:62/0 = 0 3:62/0/texture_origin = Vector2i(0, -6) 3:62/0/y_sort_origin = -6 3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:62/0/physics_layer_0/angular_velocity = 0.0 -3:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:62/0 = 0 4:62/0/texture_origin = Vector2i(0, -6) 4:62/0/y_sort_origin = -6 4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:62/0/physics_layer_0/angular_velocity = 0.0 -4:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:62/0 = 0 5:62/0/texture_origin = Vector2i(0, -6) 5:62/0/y_sort_origin = -6 5:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:62/0/physics_layer_0/angular_velocity = 0.0 -5:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:62/0 = 0 6:62/0/texture_origin = Vector2i(0, -6) 6:62/0/y_sort_origin = -6 6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:62/0/physics_layer_0/angular_velocity = 0.0 -6:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:62/0 = 0 7:62/0/texture_origin = Vector2i(0, -6) 7:62/0/y_sort_origin = -6 7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:62/0/physics_layer_0/angular_velocity = 0.0 -7:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:62/0 = 0 8:62/0/texture_origin = Vector2i(0, -6) 8:62/0/y_sort_origin = -6 8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:62/0/physics_layer_0/angular_velocity = 0.0 -8:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:62/0 = 0 9:62/0/texture_origin = Vector2i(0, -6) 9:62/0/y_sort_origin = -6 9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:62/0/physics_layer_0/angular_velocity = 0.0 -9:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:62/0 = 0 10:62/0/texture_origin = Vector2i(0, -6) 10:62/0/y_sort_origin = -6 10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:62/0/physics_layer_0/angular_velocity = 0.0 -10:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:62/0 = 0 11:62/0/texture_origin = Vector2i(0, -6) 11:62/0/y_sort_origin = -6 11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:62/0/physics_layer_0/angular_velocity = 0.0 -11:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:62/0 = 0 12:62/0/texture_origin = Vector2i(0, -6) 12:62/0/y_sort_origin = -6 12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:62/0/physics_layer_0/angular_velocity = 0.0 -12:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:62/0 = 0 13:62/0/texture_origin = Vector2i(0, -6) 13:62/0/y_sort_origin = -6 13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:62/0/physics_layer_0/angular_velocity = 0.0 -13:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:62/0 = 0 14:62/0/texture_origin = Vector2i(0, -6) 14:62/0/y_sort_origin = -6 14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:62/0/physics_layer_0/angular_velocity = 0.0 -14:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:62/0 = 0 15:62/0/texture_origin = Vector2i(0, -6) 15:62/0/y_sort_origin = -6 15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:62/0/physics_layer_0/angular_velocity = 0.0 -15:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:62/0 = 0 16:62/0/texture_origin = Vector2i(0, -6) 16:62/0/y_sort_origin = -6 16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:62/0/physics_layer_0/angular_velocity = 0.0 -16:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:62/0 = 0 17:62/0/texture_origin = Vector2i(0, -6) 17:62/0/y_sort_origin = -6 17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:62/0/physics_layer_0/angular_velocity = 0.0 -17:62/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:62/0 = 0 -18:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:62/0/physics_layer_0/angular_velocity = 0.0 -19:62/0 = 0 -19:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:62/0/physics_layer_0/angular_velocity = 0.0 -20:62/0 = 0 -20:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:62/0/physics_layer_0/angular_velocity = 0.0 -21:62/0 = 0 -21:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:62/0/physics_layer_0/angular_velocity = 0.0 -22:62/0 = 0 -22:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:62/0/physics_layer_0/angular_velocity = 0.0 -23:62/0 = 0 -23:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:62/0/physics_layer_0/angular_velocity = 0.0 -24:62/0 = 0 -24:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:62/0/physics_layer_0/angular_velocity = 0.0 -25:62/0 = 0 -25:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:62/0/physics_layer_0/angular_velocity = 0.0 -26:62/0 = 0 -26:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:62/0/physics_layer_0/angular_velocity = 0.0 -27:62/0 = 0 -27:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:62/0/physics_layer_0/angular_velocity = 0.0 -28:62/0 = 0 -28:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:62/0/physics_layer_0/angular_velocity = 0.0 -29:62/0 = 0 -29:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:62/0/physics_layer_0/angular_velocity = 0.0 -30:62/0 = 0 -30:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:62/0/physics_layer_0/angular_velocity = 0.0 -31:62/0 = 0 -31:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:62/0/physics_layer_0/angular_velocity = 0.0 -32:62/0 = 0 -32:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:62/0/physics_layer_0/angular_velocity = 0.0 -33:62/0 = 0 -33:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:62/0/physics_layer_0/angular_velocity = 0.0 -34:62/0 = 0 -34:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:62/0/physics_layer_0/angular_velocity = 0.0 -35:62/0 = 0 -35:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:62/0/physics_layer_0/angular_velocity = 0.0 0:63/0 = 0 0:63/0/texture_origin = Vector2i(0, -6) 0:63/0/y_sort_origin = -6 0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:63/0/physics_layer_0/angular_velocity = 0.0 -0:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:63/0 = 0 1:63/0/texture_origin = Vector2i(0, -6) 1:63/0/y_sort_origin = -6 1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:63/0/physics_layer_0/angular_velocity = 0.0 -1:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:63/0 = 0 2:63/0/texture_origin = Vector2i(0, -6) 2:63/0/y_sort_origin = -6 2:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:63/0/physics_layer_0/angular_velocity = 0.0 -2:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:63/0 = 0 3:63/0/texture_origin = Vector2i(0, -6) 3:63/0/y_sort_origin = -6 3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:63/0/physics_layer_0/angular_velocity = 0.0 -3:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:63/0 = 0 4:63/0/texture_origin = Vector2i(0, -6) 4:63/0/y_sort_origin = -6 4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:63/0/physics_layer_0/angular_velocity = 0.0 -4:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:63/0 = 0 5:63/0/texture_origin = Vector2i(0, -6) 5:63/0/y_sort_origin = -6 5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:63/0/physics_layer_0/angular_velocity = 0.0 -5:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 6:63/0 = 0 6:63/0/texture_origin = Vector2i(0, -6) 6:63/0/y_sort_origin = -6 6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:63/0/physics_layer_0/angular_velocity = 0.0 -6:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 7:63/0 = 0 7:63/0/texture_origin = Vector2i(0, -6) 7:63/0/y_sort_origin = -6 7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:63/0/physics_layer_0/angular_velocity = 0.0 -7:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 8:63/0 = 0 8:63/0/texture_origin = Vector2i(0, -6) 8:63/0/y_sort_origin = -6 8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:63/0/physics_layer_0/angular_velocity = 0.0 -8:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 9:63/0 = 0 9:63/0/texture_origin = Vector2i(0, -6) 9:63/0/y_sort_origin = -6 9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:63/0/physics_layer_0/angular_velocity = 0.0 -9:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 10:63/0 = 0 10:63/0/texture_origin = Vector2i(0, -6) 10:63/0/y_sort_origin = -6 10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:63/0/physics_layer_0/angular_velocity = 0.0 -10:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 11:63/0 = 0 11:63/0/texture_origin = Vector2i(0, -6) 11:63/0/y_sort_origin = -6 11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:63/0/physics_layer_0/angular_velocity = 0.0 -11:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 12:63/0 = 0 12:63/0/texture_origin = Vector2i(0, -6) 12:63/0/y_sort_origin = -6 12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_0/angular_velocity = 0.0 -12:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 13:63/0 = 0 13:63/0/texture_origin = Vector2i(0, -6) 13:63/0/y_sort_origin = -6 13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_0/angular_velocity = 0.0 -13:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 14:63/0 = 0 14:63/0/texture_origin = Vector2i(0, -6) 14:63/0/y_sort_origin = -6 14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:63/0/physics_layer_0/angular_velocity = 0.0 -14:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 15:63/0 = 0 15:63/0/texture_origin = Vector2i(0, -6) 15:63/0/y_sort_origin = -6 15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_0/angular_velocity = 0.0 -15:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 16:63/0 = 0 16:63/0/texture_origin = Vector2i(0, -6) 16:63/0/y_sort_origin = -6 16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_0/angular_velocity = 0.0 -16:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 17:63/0 = 0 17:63/0/texture_origin = Vector2i(0, -6) 17:63/0/y_sort_origin = -6 17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:63/0/physics_layer_0/angular_velocity = 0.0 -17:63/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:63/0 = 0 -18:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:63/0/physics_layer_0/angular_velocity = 0.0 -19:63/0 = 0 -19:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:63/0/physics_layer_0/angular_velocity = 0.0 -20:63/0 = 0 -20:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:63/0/physics_layer_0/angular_velocity = 0.0 -21:63/0 = 0 -21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:63/0/physics_layer_0/angular_velocity = 0.0 -22:63/0 = 0 -22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:63/0/physics_layer_0/angular_velocity = 0.0 -23:63/0 = 0 -23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:63/0/physics_layer_0/angular_velocity = 0.0 -24:63/0 = 0 -24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:63/0/physics_layer_0/angular_velocity = 0.0 -25:63/0 = 0 -25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:63/0/physics_layer_0/angular_velocity = 0.0 -26:63/0 = 0 -26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:63/0/physics_layer_0/angular_velocity = 0.0 -27:63/0 = 0 -27:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:63/0/physics_layer_0/angular_velocity = 0.0 -28:63/0 = 0 -28:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:63/0/physics_layer_0/angular_velocity = 0.0 -29:63/0 = 0 -29:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:63/0/physics_layer_0/angular_velocity = 0.0 -30:63/0 = 0 -30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:63/0/physics_layer_0/angular_velocity = 0.0 -31:63/0 = 0 -31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:63/0/physics_layer_0/angular_velocity = 0.0 -32:63/0 = 0 -32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:63/0/physics_layer_0/angular_velocity = 0.0 -33:63/0 = 0 -33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:63/0/physics_layer_0/angular_velocity = 0.0 -34:63/0 = 0 -34:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:63/0/physics_layer_0/angular_velocity = 0.0 -35:63/0 = 0 -35:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:63/0/physics_layer_0/angular_velocity = 0.0 0:64/0 = 0 0:64/0/texture_origin = Vector2i(0, -6) 0:64/0/y_sort_origin = -6 0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:64/0/physics_layer_0/angular_velocity = 0.0 -0:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 1:64/0 = 0 1:64/0/texture_origin = Vector2i(0, -6) 1:64/0/y_sort_origin = -6 1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:64/0/physics_layer_0/angular_velocity = 0.0 -1:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 2:64/0 = 0 2:64/0/texture_origin = Vector2i(0, -6) 2:64/0/y_sort_origin = -6 2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:64/0/physics_layer_0/angular_velocity = 0.0 -2:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 3:64/0 = 0 3:64/0/texture_origin = Vector2i(0, -6) 3:64/0/y_sort_origin = -6 3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:64/0/physics_layer_0/angular_velocity = 0.0 -3:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 4:64/0 = 0 4:64/0/texture_origin = Vector2i(0, -6) 4:64/0/y_sort_origin = -6 4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:64/0/physics_layer_0/angular_velocity = 0.0 -4:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) 5:64/0 = 0 5:64/0/texture_origin = Vector2i(0, -6) 5:64/0/y_sort_origin = -6 5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:64/0/physics_layer_0/angular_velocity = 0.0 -5:64/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 0, -11.844, 12.9047, 0, 17.8544, 11.1369, 12.3744, 12, 0, 0, -6) -18:64/0 = 0 -18:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:64/0/physics_layer_0/angular_velocity = 0.0 -19:64/0 = 0 -19:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:64/0/physics_layer_0/angular_velocity = 0.0 -20:64/0 = 0 -20:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:64/0/physics_layer_0/angular_velocity = 0.0 -21:64/0 = 0 -21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:64/0/physics_layer_0/angular_velocity = 0.0 -22:64/0 = 0 -22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:64/0/physics_layer_0/angular_velocity = 0.0 -23:64/0 = 0 -23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:64/0/physics_layer_0/angular_velocity = 0.0 -24:64/0 = 0 -24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:64/0/physics_layer_0/angular_velocity = 0.0 -25:64/0 = 0 -25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:64/0/physics_layer_0/angular_velocity = 0.0 -26:64/0 = 0 -26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:64/0/physics_layer_0/angular_velocity = 0.0 -27:64/0 = 0 -27:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:64/0/physics_layer_0/angular_velocity = 0.0 -28:64/0 = 0 -28:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:64/0/physics_layer_0/angular_velocity = 0.0 -29:64/0 = 0 -29:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:64/0/physics_layer_0/angular_velocity = 0.0 -30:64/0 = 0 -30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:64/0/physics_layer_0/angular_velocity = 0.0 -31:64/0 = 0 -31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:64/0/physics_layer_0/angular_velocity = 0.0 -32:64/0 = 0 -32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:64/0/physics_layer_0/angular_velocity = 0.0 -33:64/0 = 0 -33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:64/0/physics_layer_0/angular_velocity = 0.0 -34:64/0 = 0 -34:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:64/0/physics_layer_0/angular_velocity = 0.0 -35:64/0 = 0 -35:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:64/0/physics_layer_0/angular_velocity = 0.0 -0:65/0 = 0 -0:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:65/0/physics_layer_0/angular_velocity = 0.0 -1:65/0 = 0 -1:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:65/0/physics_layer_0/angular_velocity = 0.0 -2:65/0 = 0 -2:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:65/0/physics_layer_0/angular_velocity = 0.0 -3:65/0 = 0 -3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:65/0/physics_layer_0/angular_velocity = 0.0 -4:65/0 = 0 -4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:65/0/physics_layer_0/angular_velocity = 0.0 -5:65/0 = 0 -5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:65/0/physics_layer_0/angular_velocity = 0.0 -6:65/0 = 0 -6:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:65/0/physics_layer_0/angular_velocity = 0.0 -7:65/0 = 0 -7:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:65/0/physics_layer_0/angular_velocity = 0.0 -8:65/0 = 0 -8:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:65/0/physics_layer_0/angular_velocity = 0.0 -9:65/0 = 0 -9:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:65/0/physics_layer_0/angular_velocity = 0.0 -10:65/0 = 0 -10:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:65/0/physics_layer_0/angular_velocity = 0.0 -11:65/0 = 0 -11:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:65/0/physics_layer_0/angular_velocity = 0.0 -12:65/0 = 0 -12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:65/0/physics_layer_0/angular_velocity = 0.0 -13:65/0 = 0 -13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:65/0/physics_layer_0/angular_velocity = 0.0 -14:65/0 = 0 -14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:65/0/physics_layer_0/angular_velocity = 0.0 -15:65/0 = 0 -15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:65/0/physics_layer_0/angular_velocity = 0.0 -16:65/0 = 0 -16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:65/0/physics_layer_0/angular_velocity = 0.0 -17:65/0 = 0 -17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:65/0/physics_layer_0/angular_velocity = 0.0 -18:65/0 = 0 -18:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:65/0/physics_layer_0/angular_velocity = 0.0 -19:65/0 = 0 -19:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:65/0/physics_layer_0/angular_velocity = 0.0 -20:65/0 = 0 -20:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:65/0/physics_layer_0/angular_velocity = 0.0 -21:65/0 = 0 -21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:65/0/physics_layer_0/angular_velocity = 0.0 -22:65/0 = 0 -22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:65/0/physics_layer_0/angular_velocity = 0.0 -23:65/0 = 0 -23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:65/0/physics_layer_0/angular_velocity = 0.0 -24:65/0 = 0 -24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:65/0/physics_layer_0/angular_velocity = 0.0 -25:65/0 = 0 -25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:65/0/physics_layer_0/angular_velocity = 0.0 -26:65/0 = 0 -26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:65/0/physics_layer_0/angular_velocity = 0.0 -27:65/0 = 0 -27:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:65/0/physics_layer_0/angular_velocity = 0.0 -28:65/0 = 0 -28:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:65/0/physics_layer_0/angular_velocity = 0.0 -29:65/0 = 0 -29:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:65/0/physics_layer_0/angular_velocity = 0.0 -30:65/0 = 0 -30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:65/0/physics_layer_0/angular_velocity = 0.0 -31:65/0 = 0 -31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:65/0/physics_layer_0/angular_velocity = 0.0 -32:65/0 = 0 -32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:65/0/physics_layer_0/angular_velocity = 0.0 -33:65/0 = 0 -33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:65/0/physics_layer_0/angular_velocity = 0.0 -34:65/0 = 0 -34:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:65/0/physics_layer_0/angular_velocity = 0.0 -35:65/0 = 0 -35:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:65/0/physics_layer_0/angular_velocity = 0.0 -0:66/0 = 0 -0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:66/0/physics_layer_0/angular_velocity = 0.0 -1:66/0 = 0 -1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:66/0/physics_layer_0/angular_velocity = 0.0 -2:66/0 = 0 -2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:66/0/physics_layer_0/angular_velocity = 0.0 -3:66/0 = 0 -3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:66/0/physics_layer_0/angular_velocity = 0.0 -4:66/0 = 0 -4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:66/0/physics_layer_0/angular_velocity = 0.0 -5:66/0 = 0 -5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:66/0/physics_layer_0/angular_velocity = 0.0 -6:66/0 = 0 -6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:66/0/physics_layer_0/angular_velocity = 0.0 -7:66/0 = 0 -7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:66/0/physics_layer_0/angular_velocity = 0.0 -8:66/0 = 0 -8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:66/0/physics_layer_0/angular_velocity = 0.0 -9:66/0 = 0 -9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:66/0/physics_layer_0/angular_velocity = 0.0 -10:66/0 = 0 -10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:66/0/physics_layer_0/angular_velocity = 0.0 -11:66/0 = 0 -11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:66/0/physics_layer_0/angular_velocity = 0.0 -12:66/0 = 0 -12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:66/0/physics_layer_0/angular_velocity = 0.0 -13:66/0 = 0 -13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:66/0/physics_layer_0/angular_velocity = 0.0 -14:66/0 = 0 -14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:66/0/physics_layer_0/angular_velocity = 0.0 -15:66/0 = 0 -15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:66/0/physics_layer_0/angular_velocity = 0.0 -16:66/0 = 0 -16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:66/0/physics_layer_0/angular_velocity = 0.0 -17:66/0 = 0 -17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:66/0/physics_layer_0/angular_velocity = 0.0 -18:66/0 = 0 -18:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:66/0/physics_layer_0/angular_velocity = 0.0 -19:66/0 = 0 -19:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:66/0/physics_layer_0/angular_velocity = 0.0 -20:66/0 = 0 -20:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:66/0/physics_layer_0/angular_velocity = 0.0 -21:66/0 = 0 -21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:66/0/physics_layer_0/angular_velocity = 0.0 -22:66/0 = 0 -22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:66/0/physics_layer_0/angular_velocity = 0.0 -23:66/0 = 0 -23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:66/0/physics_layer_0/angular_velocity = 0.0 -24:66/0 = 0 -24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:66/0/physics_layer_0/angular_velocity = 0.0 -25:66/0 = 0 -25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:66/0/physics_layer_0/angular_velocity = 0.0 -26:66/0 = 0 -26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:66/0/physics_layer_0/angular_velocity = 0.0 -27:66/0 = 0 -27:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:66/0/physics_layer_0/angular_velocity = 0.0 -28:66/0 = 0 -28:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:66/0/physics_layer_0/angular_velocity = 0.0 -29:66/0 = 0 -29:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:66/0/physics_layer_0/angular_velocity = 0.0 -30:66/0 = 0 -30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:66/0/physics_layer_0/angular_velocity = 0.0 -31:66/0 = 0 -31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:66/0/physics_layer_0/angular_velocity = 0.0 -32:66/0 = 0 -32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:66/0/physics_layer_0/angular_velocity = 0.0 -33:66/0 = 0 -33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:66/0/physics_layer_0/angular_velocity = 0.0 -34:66/0 = 0 -34:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:66/0/physics_layer_0/angular_velocity = 0.0 -35:66/0 = 0 -35:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:66/0/physics_layer_0/angular_velocity = 0.0 -0:67/0 = 0 -0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:67/0/physics_layer_0/angular_velocity = 0.0 -1:67/0 = 0 -1:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:67/0/physics_layer_0/angular_velocity = 0.0 -2:67/0 = 0 -2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:67/0/physics_layer_0/angular_velocity = 0.0 -3:67/0 = 0 -3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:67/0/physics_layer_0/angular_velocity = 0.0 -4:67/0 = 0 -4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:67/0/physics_layer_0/angular_velocity = 0.0 -5:67/0 = 0 -5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:67/0/physics_layer_0/angular_velocity = 0.0 -6:67/0 = 0 -6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:67/0/physics_layer_0/angular_velocity = 0.0 -7:67/0 = 0 -7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:67/0/physics_layer_0/angular_velocity = 0.0 -8:67/0 = 0 -8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:67/0/physics_layer_0/angular_velocity = 0.0 -9:67/0 = 0 -9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:67/0/physics_layer_0/angular_velocity = 0.0 -10:67/0 = 0 -10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:67/0/physics_layer_0/angular_velocity = 0.0 -11:67/0 = 0 -11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:67/0/physics_layer_0/angular_velocity = 0.0 -12:67/0 = 0 -12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:67/0/physics_layer_0/angular_velocity = 0.0 -13:67/0 = 0 -13:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:67/0/physics_layer_0/angular_velocity = 0.0 -14:67/0 = 0 -14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:67/0/physics_layer_0/angular_velocity = 0.0 -15:67/0 = 0 -15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:67/0/physics_layer_0/angular_velocity = 0.0 -16:67/0 = 0 -16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:67/0/physics_layer_0/angular_velocity = 0.0 -17:67/0 = 0 -17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:67/0/physics_layer_0/angular_velocity = 0.0 -18:67/0 = 0 -18:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:67/0/physics_layer_0/angular_velocity = 0.0 -19:67/0 = 0 -19:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:67/0/physics_layer_0/angular_velocity = 0.0 -20:67/0 = 0 -20:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:67/0/physics_layer_0/angular_velocity = 0.0 -21:67/0 = 0 -21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:67/0/physics_layer_0/angular_velocity = 0.0 -22:67/0 = 0 -22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:67/0/physics_layer_0/angular_velocity = 0.0 -23:67/0 = 0 -23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:67/0/physics_layer_0/angular_velocity = 0.0 -24:67/0 = 0 -24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:67/0/physics_layer_0/angular_velocity = 0.0 -25:67/0 = 0 -25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:67/0/physics_layer_0/angular_velocity = 0.0 -26:67/0 = 0 -26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:67/0/physics_layer_0/angular_velocity = 0.0 -27:67/0 = 0 -27:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:67/0/physics_layer_0/angular_velocity = 0.0 -28:67/0 = 0 -28:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:67/0/physics_layer_0/angular_velocity = 0.0 -29:67/0 = 0 -29:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:67/0/physics_layer_0/angular_velocity = 0.0 -30:67/0 = 0 -30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:67/0/physics_layer_0/angular_velocity = 0.0 -31:67/0 = 0 -31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:67/0/physics_layer_0/angular_velocity = 0.0 -32:67/0 = 0 -32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:67/0/physics_layer_0/angular_velocity = 0.0 -33:67/0 = 0 -33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:67/0/physics_layer_0/angular_velocity = 0.0 -34:67/0 = 0 -34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:67/0/physics_layer_0/angular_velocity = 0.0 -35:67/0 = 0 -35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:67/0/physics_layer_0/angular_velocity = 0.0 -0:68/0 = 0 -0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:68/0/physics_layer_0/angular_velocity = 0.0 -1:68/0 = 0 -1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:68/0/physics_layer_0/angular_velocity = 0.0 -2:68/0 = 0 -2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:68/0/physics_layer_0/angular_velocity = 0.0 -3:68/0 = 0 -3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:68/0/physics_layer_0/angular_velocity = 0.0 -4:68/0 = 0 -4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:68/0/physics_layer_0/angular_velocity = 0.0 -5:68/0 = 0 -5:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:68/0/physics_layer_0/angular_velocity = 0.0 -6:68/0 = 0 -6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:68/0/physics_layer_0/angular_velocity = 0.0 -7:68/0 = 0 -7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:68/0/physics_layer_0/angular_velocity = 0.0 -8:68/0 = 0 -8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:68/0/physics_layer_0/angular_velocity = 0.0 -9:68/0 = 0 -9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:68/0/physics_layer_0/angular_velocity = 0.0 -10:68/0 = 0 -10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:68/0/physics_layer_0/angular_velocity = 0.0 -11:68/0 = 0 -11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:68/0/physics_layer_0/angular_velocity = 0.0 -12:68/0 = 0 -12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:68/0/physics_layer_0/angular_velocity = 0.0 -13:68/0 = 0 -13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:68/0/physics_layer_0/angular_velocity = 0.0 -14:68/0 = 0 -14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:68/0/physics_layer_0/angular_velocity = 0.0 -15:68/0 = 0 -15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:68/0/physics_layer_0/angular_velocity = 0.0 -16:68/0 = 0 -16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:68/0/physics_layer_0/angular_velocity = 0.0 -17:68/0 = 0 -17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:68/0/physics_layer_0/angular_velocity = 0.0 -18:68/0 = 0 -18:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:68/0/physics_layer_0/angular_velocity = 0.0 -19:68/0 = 0 -19:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:68/0/physics_layer_0/angular_velocity = 0.0 -20:68/0 = 0 -20:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:68/0/physics_layer_0/angular_velocity = 0.0 -21:68/0 = 0 -21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:68/0/physics_layer_0/angular_velocity = 0.0 -22:68/0 = 0 -22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:68/0/physics_layer_0/angular_velocity = 0.0 -23:68/0 = 0 -23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:68/0/physics_layer_0/angular_velocity = 0.0 -24:68/0 = 0 -24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:68/0/physics_layer_0/angular_velocity = 0.0 -25:68/0 = 0 -25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:68/0/physics_layer_0/angular_velocity = 0.0 -26:68/0 = 0 -26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:68/0/physics_layer_0/angular_velocity = 0.0 -27:68/0 = 0 -27:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:68/0/physics_layer_0/angular_velocity = 0.0 -28:68/0 = 0 -28:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:68/0/physics_layer_0/angular_velocity = 0.0 -29:68/0 = 0 -29:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:68/0/physics_layer_0/angular_velocity = 0.0 -30:68/0 = 0 -30:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:68/0/physics_layer_0/angular_velocity = 0.0 -31:68/0 = 0 -31:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:68/0/physics_layer_0/angular_velocity = 0.0 -32:68/0 = 0 -32:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:68/0/physics_layer_0/angular_velocity = 0.0 -33:68/0 = 0 -33:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:68/0/physics_layer_0/angular_velocity = 0.0 -34:68/0 = 0 -34:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:68/0/physics_layer_0/angular_velocity = 0.0 -35:68/0 = 0 -35:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:68/0/physics_layer_0/angular_velocity = 0.0 -0:69/0 = 0 -0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:69/0/physics_layer_0/angular_velocity = 0.0 -1:69/0 = 0 -1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:69/0/physics_layer_0/angular_velocity = 0.0 -2:69/0 = 0 -2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:69/0/physics_layer_0/angular_velocity = 0.0 -3:69/0 = 0 -3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:69/0/physics_layer_0/angular_velocity = 0.0 -4:69/0 = 0 -4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:69/0/physics_layer_0/angular_velocity = 0.0 -5:69/0 = 0 -5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:69/0/physics_layer_0/angular_velocity = 0.0 -6:69/0 = 0 -6:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:69/0/physics_layer_0/angular_velocity = 0.0 -7:69/0 = 0 -7:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:69/0/physics_layer_0/angular_velocity = 0.0 -8:69/0 = 0 -8:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:69/0/physics_layer_0/angular_velocity = 0.0 -9:69/0 = 0 -9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:69/0/physics_layer_0/angular_velocity = 0.0 -10:69/0 = 0 -10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:69/0/physics_layer_0/angular_velocity = 0.0 -11:69/0 = 0 -11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:69/0/physics_layer_0/angular_velocity = 0.0 -12:69/0 = 0 -12:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:69/0/physics_layer_0/angular_velocity = 0.0 -13:69/0 = 0 -13:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:69/0/physics_layer_0/angular_velocity = 0.0 -14:69/0 = 0 -14:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:69/0/physics_layer_0/angular_velocity = 0.0 -15:69/0 = 0 -15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:69/0/physics_layer_0/angular_velocity = 0.0 -16:69/0 = 0 -16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:69/0/physics_layer_0/angular_velocity = 0.0 -17:69/0 = 0 -17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:69/0/physics_layer_0/angular_velocity = 0.0 -18:69/0 = 0 -18:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:69/0/physics_layer_0/angular_velocity = 0.0 -19:69/0 = 0 -19:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:69/0/physics_layer_0/angular_velocity = 0.0 -20:69/0 = 0 -20:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:69/0/physics_layer_0/angular_velocity = 0.0 -21:69/0 = 0 -21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:69/0/physics_layer_0/angular_velocity = 0.0 -22:69/0 = 0 -22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:69/0/physics_layer_0/angular_velocity = 0.0 -23:69/0 = 0 -23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:69/0/physics_layer_0/angular_velocity = 0.0 -24:69/0 = 0 -24:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:69/0/physics_layer_0/angular_velocity = 0.0 -25:69/0 = 0 -25:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:69/0/physics_layer_0/angular_velocity = 0.0 -26:69/0 = 0 -26:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:69/0/physics_layer_0/angular_velocity = 0.0 -27:69/0 = 0 -27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:69/0/physics_layer_0/angular_velocity = 0.0 -28:69/0 = 0 -28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:69/0/physics_layer_0/angular_velocity = 0.0 -29:69/0 = 0 -29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:69/0/physics_layer_0/angular_velocity = 0.0 -30:69/0 = 0 -30:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:69/0/physics_layer_0/angular_velocity = 0.0 -31:69/0 = 0 -31:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:69/0/physics_layer_0/angular_velocity = 0.0 -32:69/0 = 0 -32:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:69/0/physics_layer_0/angular_velocity = 0.0 -33:69/0 = 0 -33:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:69/0/physics_layer_0/angular_velocity = 0.0 -34:69/0 = 0 -34:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:69/0/physics_layer_0/angular_velocity = 0.0 -35:69/0 = 0 -35:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:69/0/physics_layer_0/angular_velocity = 0.0 -0:70/0 = 0 -0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:70/0/physics_layer_0/angular_velocity = 0.0 -1:70/0 = 0 -1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:70/0/physics_layer_0/angular_velocity = 0.0 -2:70/0 = 0 -2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:70/0/physics_layer_0/angular_velocity = 0.0 -3:70/0 = 0 -3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:70/0/physics_layer_0/angular_velocity = 0.0 -4:70/0 = 0 -4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:70/0/physics_layer_0/angular_velocity = 0.0 -5:70/0 = 0 -5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:70/0/physics_layer_0/angular_velocity = 0.0 -6:70/0 = 0 -6:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:70/0/physics_layer_0/angular_velocity = 0.0 -7:70/0 = 0 -7:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:70/0/physics_layer_0/angular_velocity = 0.0 -8:70/0 = 0 -8:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:70/0/physics_layer_0/angular_velocity = 0.0 -9:70/0 = 0 -9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:70/0/physics_layer_0/angular_velocity = 0.0 -10:70/0 = 0 -10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:70/0/physics_layer_0/angular_velocity = 0.0 -11:70/0 = 0 -11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:70/0/physics_layer_0/angular_velocity = 0.0 -12:70/0 = 0 -12:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:70/0/physics_layer_0/angular_velocity = 0.0 -13:70/0 = 0 -13:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:70/0/physics_layer_0/angular_velocity = 0.0 -14:70/0 = 0 -14:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:70/0/physics_layer_0/angular_velocity = 0.0 -15:70/0 = 0 -15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:70/0/physics_layer_0/angular_velocity = 0.0 -16:70/0 = 0 -16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:70/0/physics_layer_0/angular_velocity = 0.0 -17:70/0 = 0 -17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:70/0/physics_layer_0/angular_velocity = 0.0 -18:70/0 = 0 -18:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:70/0/physics_layer_0/angular_velocity = 0.0 -19:70/0 = 0 -19:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:70/0/physics_layer_0/angular_velocity = 0.0 -20:70/0 = 0 -20:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:70/0/physics_layer_0/angular_velocity = 0.0 -21:70/0 = 0 -21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:70/0/physics_layer_0/angular_velocity = 0.0 -22:70/0 = 0 -22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:70/0/physics_layer_0/angular_velocity = 0.0 -23:70/0 = 0 -23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:70/0/physics_layer_0/angular_velocity = 0.0 -24:70/0 = 0 -24:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:70/0/physics_layer_0/angular_velocity = 0.0 -25:70/0 = 0 -25:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:70/0/physics_layer_0/angular_velocity = 0.0 -26:70/0 = 0 -26:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:70/0/physics_layer_0/angular_velocity = 0.0 -27:70/0 = 0 -27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:70/0/physics_layer_0/angular_velocity = 0.0 -28:70/0 = 0 -28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:70/0/physics_layer_0/angular_velocity = 0.0 -29:70/0 = 0 -29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:70/0/physics_layer_0/angular_velocity = 0.0 -30:70/0 = 0 -30:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:70/0/physics_layer_0/angular_velocity = 0.0 -31:70/0 = 0 -31:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:70/0/physics_layer_0/angular_velocity = 0.0 -32:70/0 = 0 -32:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:70/0/physics_layer_0/angular_velocity = 0.0 -33:70/0 = 0 -33:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:70/0/physics_layer_0/angular_velocity = 0.0 -34:70/0 = 0 -34:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:70/0/physics_layer_0/angular_velocity = 0.0 -35:70/0 = 0 -35:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:70/0/physics_layer_0/angular_velocity = 0.0 -0:71/0 = 0 -0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:71/0/physics_layer_0/angular_velocity = 0.0 -1:71/0 = 0 -1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:71/0/physics_layer_0/angular_velocity = 0.0 -2:71/0 = 0 -2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:71/0/physics_layer_0/angular_velocity = 0.0 -3:71/0 = 0 -3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:71/0/physics_layer_0/angular_velocity = 0.0 -4:71/0 = 0 -4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:71/0/physics_layer_0/angular_velocity = 0.0 -5:71/0 = 0 -5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:71/0/physics_layer_0/angular_velocity = 0.0 -6:71/0 = 0 -6:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:71/0/physics_layer_0/angular_velocity = 0.0 -7:71/0 = 0 -7:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:71/0/physics_layer_0/angular_velocity = 0.0 -8:71/0 = 0 -8:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:71/0/physics_layer_0/angular_velocity = 0.0 -9:71/0 = 0 -9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:71/0/physics_layer_0/angular_velocity = 0.0 -10:71/0 = 0 -10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:71/0/physics_layer_0/angular_velocity = 0.0 -11:71/0 = 0 -11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:71/0/physics_layer_0/angular_velocity = 0.0 -12:71/0 = 0 -12:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:71/0/physics_layer_0/angular_velocity = 0.0 -13:71/0 = 0 -13:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:71/0/physics_layer_0/angular_velocity = 0.0 -14:71/0 = 0 -14:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:71/0/physics_layer_0/angular_velocity = 0.0 -15:71/0 = 0 -15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:71/0/physics_layer_0/angular_velocity = 0.0 -16:71/0 = 0 -16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:71/0/physics_layer_0/angular_velocity = 0.0 -17:71/0 = 0 -17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:71/0/physics_layer_0/angular_velocity = 0.0 -18:71/0 = 0 -18:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:71/0/physics_layer_0/angular_velocity = 0.0 -19:71/0 = 0 -19:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:71/0/physics_layer_0/angular_velocity = 0.0 -20:71/0 = 0 -20:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:71/0/physics_layer_0/angular_velocity = 0.0 -21:71/0 = 0 -21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:71/0/physics_layer_0/angular_velocity = 0.0 -22:71/0 = 0 -22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:71/0/physics_layer_0/angular_velocity = 0.0 -23:71/0 = 0 -23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:71/0/physics_layer_0/angular_velocity = 0.0 -24:71/0 = 0 -24:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:71/0/physics_layer_0/angular_velocity = 0.0 -25:71/0 = 0 -25:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:71/0/physics_layer_0/angular_velocity = 0.0 -26:71/0 = 0 -26:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:71/0/physics_layer_0/angular_velocity = 0.0 -27:71/0 = 0 -27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:71/0/physics_layer_0/angular_velocity = 0.0 -28:71/0 = 0 -28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:71/0/physics_layer_0/angular_velocity = 0.0 -29:71/0 = 0 -29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:71/0/physics_layer_0/angular_velocity = 0.0 -30:71/0 = 0 -30:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:71/0/physics_layer_0/angular_velocity = 0.0 -31:71/0 = 0 -31:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:71/0/physics_layer_0/angular_velocity = 0.0 -32:71/0 = 0 -32:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:71/0/physics_layer_0/angular_velocity = 0.0 -33:71/0 = 0 -33:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:71/0/physics_layer_0/angular_velocity = 0.0 -34:71/0 = 0 -34:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:71/0/physics_layer_0/angular_velocity = 0.0 -35:71/0 = 0 -35:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:71/0/physics_layer_0/angular_velocity = 0.0 -0:72/0 = 0 -0:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:72/0/physics_layer_0/angular_velocity = 0.0 -1:72/0 = 0 -1:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:72/0/physics_layer_0/angular_velocity = 0.0 -2:72/0 = 0 -2:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:72/0/physics_layer_0/angular_velocity = 0.0 -3:72/0 = 0 -3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:72/0/physics_layer_0/angular_velocity = 0.0 -4:72/0 = 0 -4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:72/0/physics_layer_0/angular_velocity = 0.0 -5:72/0 = 0 -5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:72/0/physics_layer_0/angular_velocity = 0.0 -6:72/0 = 0 -6:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:72/0/physics_layer_0/angular_velocity = 0.0 -7:72/0 = 0 -7:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:72/0/physics_layer_0/angular_velocity = 0.0 -8:72/0 = 0 -8:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:72/0/physics_layer_0/angular_velocity = 0.0 -9:72/0 = 0 -9:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:72/0/physics_layer_0/angular_velocity = 0.0 -10:72/0 = 0 -10:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:72/0/physics_layer_0/angular_velocity = 0.0 -11:72/0 = 0 -11:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:72/0/physics_layer_0/angular_velocity = 0.0 -12:72/0 = 0 -12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:72/0/physics_layer_0/angular_velocity = 0.0 -13:72/0 = 0 -13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:72/0/physics_layer_0/angular_velocity = 0.0 -14:72/0 = 0 -14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:72/0/physics_layer_0/angular_velocity = 0.0 -15:72/0 = 0 -15:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:72/0/physics_layer_0/angular_velocity = 0.0 -16:72/0 = 0 -16:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:72/0/physics_layer_0/angular_velocity = 0.0 -17:72/0 = 0 -17:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:72/0/physics_layer_0/angular_velocity = 0.0 -18:72/0 = 0 -18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:72/0/physics_layer_0/angular_velocity = 0.0 -19:72/0 = 0 -19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:72/0/physics_layer_0/angular_velocity = 0.0 -20:72/0 = 0 -20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:72/0/physics_layer_0/angular_velocity = 0.0 -21:72/0 = 0 -21:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:72/0/physics_layer_0/angular_velocity = 0.0 -22:72/0 = 0 -22:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:72/0/physics_layer_0/angular_velocity = 0.0 -23:72/0 = 0 -23:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:72/0/physics_layer_0/angular_velocity = 0.0 -24:72/0 = 0 -24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:72/0/physics_layer_0/angular_velocity = 0.0 -25:72/0 = 0 -25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:72/0/physics_layer_0/angular_velocity = 0.0 -26:72/0 = 0 -26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:72/0/physics_layer_0/angular_velocity = 0.0 -27:72/0 = 0 -27:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:72/0/physics_layer_0/angular_velocity = 0.0 -28:72/0 = 0 -28:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:72/0/physics_layer_0/angular_velocity = 0.0 -29:72/0 = 0 -29:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:72/0/physics_layer_0/angular_velocity = 0.0 -30:72/0 = 0 -30:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:72/0/physics_layer_0/angular_velocity = 0.0 -31:72/0 = 0 -31:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:72/0/physics_layer_0/angular_velocity = 0.0 -32:72/0 = 0 -32:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:72/0/physics_layer_0/angular_velocity = 0.0 -33:72/0 = 0 -33:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:72/0/physics_layer_0/angular_velocity = 0.0 -34:72/0 = 0 -34:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:72/0/physics_layer_0/angular_velocity = 0.0 -35:72/0 = 0 -35:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:72/0/physics_layer_0/angular_velocity = 0.0 -0:73/0 = 0 -0:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:73/0/physics_layer_0/angular_velocity = 0.0 -1:73/0 = 0 -1:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:73/0/physics_layer_0/angular_velocity = 0.0 -2:73/0 = 0 -2:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:73/0/physics_layer_0/angular_velocity = 0.0 -3:73/0 = 0 -3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:73/0/physics_layer_0/angular_velocity = 0.0 -4:73/0 = 0 -4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:73/0/physics_layer_0/angular_velocity = 0.0 -5:73/0 = 0 -5:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:73/0/physics_layer_0/angular_velocity = 0.0 -6:73/0 = 0 -6:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:73/0/physics_layer_0/angular_velocity = 0.0 -7:73/0 = 0 -7:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:73/0/physics_layer_0/angular_velocity = 0.0 -8:73/0 = 0 -8:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:73/0/physics_layer_0/angular_velocity = 0.0 -9:73/0 = 0 -9:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:73/0/physics_layer_0/angular_velocity = 0.0 -10:73/0 = 0 -10:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:73/0/physics_layer_0/angular_velocity = 0.0 -11:73/0 = 0 -11:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:73/0/physics_layer_0/angular_velocity = 0.0 -12:73/0 = 0 -12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:73/0/physics_layer_0/angular_velocity = 0.0 -13:73/0 = 0 -13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:73/0/physics_layer_0/angular_velocity = 0.0 -14:73/0 = 0 -14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:73/0/physics_layer_0/angular_velocity = 0.0 -15:73/0 = 0 -15:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:73/0/physics_layer_0/angular_velocity = 0.0 -16:73/0 = 0 -16:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:73/0/physics_layer_0/angular_velocity = 0.0 -17:73/0 = 0 -17:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:73/0/physics_layer_0/angular_velocity = 0.0 -18:73/0 = 0 -18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:73/0/physics_layer_0/angular_velocity = 0.0 -19:73/0 = 0 -19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:73/0/physics_layer_0/angular_velocity = 0.0 -20:73/0 = 0 -20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:73/0/physics_layer_0/angular_velocity = 0.0 -21:73/0 = 0 -21:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:73/0/physics_layer_0/angular_velocity = 0.0 -22:73/0 = 0 -22:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:73/0/physics_layer_0/angular_velocity = 0.0 -23:73/0 = 0 -23:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:73/0/physics_layer_0/angular_velocity = 0.0 -24:73/0 = 0 -24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:73/0/physics_layer_0/angular_velocity = 0.0 -25:73/0 = 0 -25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:73/0/physics_layer_0/angular_velocity = 0.0 -26:73/0 = 0 -26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:73/0/physics_layer_0/angular_velocity = 0.0 -27:73/0 = 0 -27:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:73/0/physics_layer_0/angular_velocity = 0.0 -28:73/0 = 0 -28:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:73/0/physics_layer_0/angular_velocity = 0.0 -29:73/0 = 0 -29:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:73/0/physics_layer_0/angular_velocity = 0.0 -30:73/0 = 0 -30:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:73/0/physics_layer_0/angular_velocity = 0.0 -31:73/0 = 0 -31:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:73/0/physics_layer_0/angular_velocity = 0.0 -32:73/0 = 0 -32:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:73/0/physics_layer_0/angular_velocity = 0.0 -33:73/0 = 0 -33:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:73/0/physics_layer_0/angular_velocity = 0.0 -34:73/0 = 0 -34:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:73/0/physics_layer_0/angular_velocity = 0.0 -35:73/0 = 0 -35:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:73/0/physics_layer_0/angular_velocity = 0.0 -0:74/0 = 0 -0:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:74/0/physics_layer_0/angular_velocity = 0.0 -1:74/0 = 0 -1:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:74/0/physics_layer_0/angular_velocity = 0.0 -2:74/0 = 0 -2:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:74/0/physics_layer_0/angular_velocity = 0.0 -3:74/0 = 0 -3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:74/0/physics_layer_0/angular_velocity = 0.0 -4:74/0 = 0 -4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:74/0/physics_layer_0/angular_velocity = 0.0 -5:74/0 = 0 -5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:74/0/physics_layer_0/angular_velocity = 0.0 -6:74/0 = 0 -6:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:74/0/physics_layer_0/angular_velocity = 0.0 -7:74/0 = 0 -7:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:74/0/physics_layer_0/angular_velocity = 0.0 -8:74/0 = 0 -8:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:74/0/physics_layer_0/angular_velocity = 0.0 -9:74/0 = 0 -9:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:74/0/physics_layer_0/angular_velocity = 0.0 -10:74/0 = 0 -10:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:74/0/physics_layer_0/angular_velocity = 0.0 -11:74/0 = 0 -11:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:74/0/physics_layer_0/angular_velocity = 0.0 -12:74/0 = 0 -12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:74/0/physics_layer_0/angular_velocity = 0.0 -13:74/0 = 0 -13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:74/0/physics_layer_0/angular_velocity = 0.0 -14:74/0 = 0 -14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:74/0/physics_layer_0/angular_velocity = 0.0 -15:74/0 = 0 -15:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:74/0/physics_layer_0/angular_velocity = 0.0 -16:74/0 = 0 -16:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:74/0/physics_layer_0/angular_velocity = 0.0 -17:74/0 = 0 -17:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:74/0/physics_layer_0/angular_velocity = 0.0 -18:74/0 = 0 -18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:74/0/physics_layer_0/angular_velocity = 0.0 -19:74/0 = 0 -19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:74/0/physics_layer_0/angular_velocity = 0.0 -20:74/0 = 0 -20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:74/0/physics_layer_0/angular_velocity = 0.0 -21:74/0 = 0 -21:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:74/0/physics_layer_0/angular_velocity = 0.0 -22:74/0 = 0 -22:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:74/0/physics_layer_0/angular_velocity = 0.0 -23:74/0 = 0 -23:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:74/0/physics_layer_0/angular_velocity = 0.0 -24:74/0 = 0 -24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:74/0/physics_layer_0/angular_velocity = 0.0 -25:74/0 = 0 -25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:74/0/physics_layer_0/angular_velocity = 0.0 -26:74/0 = 0 -26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:74/0/physics_layer_0/angular_velocity = 0.0 -27:74/0 = 0 -27:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:74/0/physics_layer_0/angular_velocity = 0.0 -28:74/0 = 0 -28:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:74/0/physics_layer_0/angular_velocity = 0.0 -29:74/0 = 0 -29:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:74/0/physics_layer_0/angular_velocity = 0.0 -32:74/0 = 0 -32:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:74/0/physics_layer_0/angular_velocity = 0.0 -33:74/0 = 0 -33:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:74/0/physics_layer_0/angular_velocity = 0.0 -0:75/0 = 0 -0:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:75/0/physics_layer_0/angular_velocity = 0.0 -1:75/0 = 0 -1:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:75/0/physics_layer_0/angular_velocity = 0.0 -2:75/0 = 0 -2:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:75/0/physics_layer_0/angular_velocity = 0.0 -3:75/0 = 0 -3:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:75/0/physics_layer_0/angular_velocity = 0.0 -4:75/0 = 0 -4:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:75/0/physics_layer_0/angular_velocity = 0.0 -5:75/0 = 0 -5:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:75/0/physics_layer_0/angular_velocity = 0.0 -6:75/0 = 0 -6:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:75/0/physics_layer_0/angular_velocity = 0.0 -7:75/0 = 0 -7:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:75/0/physics_layer_0/angular_velocity = 0.0 -8:75/0 = 0 -8:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:75/0/physics_layer_0/angular_velocity = 0.0 -9:75/0 = 0 -9:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:75/0/physics_layer_0/angular_velocity = 0.0 -10:75/0 = 0 -10:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:75/0/physics_layer_0/angular_velocity = 0.0 -11:75/0 = 0 -11:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:75/0/physics_layer_0/angular_velocity = 0.0 -12:75/0 = 0 -12:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:75/0/physics_layer_0/angular_velocity = 0.0 -13:75/0 = 0 -13:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:75/0/physics_layer_0/angular_velocity = 0.0 -14:75/0 = 0 -14:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:75/0/physics_layer_0/angular_velocity = 0.0 -15:75/0 = 0 -15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:75/0/physics_layer_0/angular_velocity = 0.0 -16:75/0 = 0 -16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:75/0/physics_layer_0/angular_velocity = 0.0 -17:75/0 = 0 -17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:75/0/physics_layer_0/angular_velocity = 0.0 -18:75/0 = 0 -18:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:75/0/physics_layer_0/angular_velocity = 0.0 -19:75/0 = 0 -19:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:75/0/physics_layer_0/angular_velocity = 0.0 -20:75/0 = 0 -20:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:75/0/physics_layer_0/angular_velocity = 0.0 -21:75/0 = 0 -21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:75/0/physics_layer_0/angular_velocity = 0.0 -22:75/0 = 0 -22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:75/0/physics_layer_0/angular_velocity = 0.0 -23:75/0 = 0 -23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:75/0/physics_layer_0/angular_velocity = 0.0 -24:75/0 = 0 -24:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:75/0/physics_layer_0/angular_velocity = 0.0 -25:75/0 = 0 -25:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:75/0/physics_layer_0/angular_velocity = 0.0 -26:75/0 = 0 -26:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:75/0/physics_layer_0/angular_velocity = 0.0 -27:75/0 = 0 -27:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:75/0/physics_layer_0/angular_velocity = 0.0 -28:75/0 = 0 -28:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:75/0/physics_layer_0/angular_velocity = 0.0 -29:75/0 = 0 -29:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:75/0/physics_layer_0/angular_velocity = 0.0 -30:75/0 = 0 -30:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:75/0/physics_layer_0/angular_velocity = 0.0 -31:75/0 = 0 -31:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:75/0/physics_layer_0/angular_velocity = 0.0 -32:75/0 = 0 -32:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:75/0/physics_layer_0/angular_velocity = 0.0 -33:75/0 = 0 -33:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:75/0/physics_layer_0/angular_velocity = 0.0 -34:75/0 = 0 -34:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:75/0/physics_layer_0/angular_velocity = 0.0 -35:75/0 = 0 -35:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:75/0/physics_layer_0/angular_velocity = 0.0 -0:76/0 = 0 -0:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:76/0/physics_layer_0/angular_velocity = 0.0 -1:76/0 = 0 -1:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:76/0/physics_layer_0/angular_velocity = 0.0 -4:76/0 = 0 -4:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:76/0/physics_layer_0/angular_velocity = 0.0 -5:76/0 = 0 -5:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:76/0/physics_layer_0/angular_velocity = 0.0 -8:76/0 = 0 -8:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:76/0/physics_layer_0/angular_velocity = 0.0 -9:76/0 = 0 -9:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:76/0/physics_layer_0/angular_velocity = 0.0 -12:76/0 = 0 -12:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:76/0/physics_layer_0/angular_velocity = 0.0 -13:76/0 = 0 -13:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:76/0/physics_layer_0/angular_velocity = 0.0 -16:76/0 = 0 -16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:76/0/physics_layer_0/angular_velocity = 0.0 -17:76/0 = 0 -17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:76/0/physics_layer_0/angular_velocity = 0.0 -20:76/0 = 0 -20:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:76/0/physics_layer_0/angular_velocity = 0.0 -21:76/0 = 0 -21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:76/0/physics_layer_0/angular_velocity = 0.0 -24:76/0 = 0 -24:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:76/0/physics_layer_0/angular_velocity = 0.0 -25:76/0 = 0 -25:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:76/0/physics_layer_0/angular_velocity = 0.0 -28:76/0 = 0 -28:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:76/0/physics_layer_0/angular_velocity = 0.0 -29:76/0 = 0 -29:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:76/0/physics_layer_0/angular_velocity = 0.0 -32:76/0 = 0 -32:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:76/0/physics_layer_0/angular_velocity = 0.0 -33:76/0 = 0 -33:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:76/0/physics_layer_0/angular_velocity = 0.0 -0:77/0 = 0 -0:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:77/0/physics_layer_0/angular_velocity = 0.0 -1:77/0 = 0 -1:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:77/0/physics_layer_0/angular_velocity = 0.0 -2:77/0 = 0 -2:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:77/0/physics_layer_0/angular_velocity = 0.0 -3:77/0 = 0 -3:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:77/0/physics_layer_0/angular_velocity = 0.0 -4:77/0 = 0 -4:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:77/0/physics_layer_0/angular_velocity = 0.0 -5:77/0 = 0 -5:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:77/0/physics_layer_0/angular_velocity = 0.0 -6:77/0 = 0 -6:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:77/0/physics_layer_0/angular_velocity = 0.0 -7:77/0 = 0 -7:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:77/0/physics_layer_0/angular_velocity = 0.0 -8:77/0 = 0 -8:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:77/0/physics_layer_0/angular_velocity = 0.0 -9:77/0 = 0 -9:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:77/0/physics_layer_0/angular_velocity = 0.0 -10:77/0 = 0 -10:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:77/0/physics_layer_0/angular_velocity = 0.0 -11:77/0 = 0 -11:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:77/0/physics_layer_0/angular_velocity = 0.0 -12:77/0 = 0 -12:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:77/0/physics_layer_0/angular_velocity = 0.0 -13:77/0 = 0 -13:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:77/0/physics_layer_0/angular_velocity = 0.0 -14:77/0 = 0 -14:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:77/0/physics_layer_0/angular_velocity = 0.0 -15:77/0 = 0 -15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:77/0/physics_layer_0/angular_velocity = 0.0 -16:77/0 = 0 -16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:77/0/physics_layer_0/angular_velocity = 0.0 -17:77/0 = 0 -17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:77/0/physics_layer_0/angular_velocity = 0.0 -18:77/0 = 0 -18:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:77/0/physics_layer_0/angular_velocity = 0.0 -19:77/0 = 0 -19:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:77/0/physics_layer_0/angular_velocity = 0.0 -20:77/0 = 0 -20:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:77/0/physics_layer_0/angular_velocity = 0.0 -21:77/0 = 0 -21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:77/0/physics_layer_0/angular_velocity = 0.0 -22:77/0 = 0 -22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:77/0/physics_layer_0/angular_velocity = 0.0 -23:77/0 = 0 -23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:77/0/physics_layer_0/angular_velocity = 0.0 -24:77/0 = 0 -24:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:77/0/physics_layer_0/angular_velocity = 0.0 -25:77/0 = 0 -25:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:77/0/physics_layer_0/angular_velocity = 0.0 -26:77/0 = 0 -26:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:77/0/physics_layer_0/angular_velocity = 0.0 -27:77/0 = 0 -27:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:77/0/physics_layer_0/angular_velocity = 0.0 -28:77/0 = 0 -28:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:77/0/physics_layer_0/angular_velocity = 0.0 -29:77/0 = 0 -29:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:77/0/physics_layer_0/angular_velocity = 0.0 -30:77/0 = 0 -30:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:77/0/physics_layer_0/angular_velocity = 0.0 -31:77/0 = 0 -31:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:77/0/physics_layer_0/angular_velocity = 0.0 -32:77/0 = 0 -32:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:77/0/physics_layer_0/angular_velocity = 0.0 -33:77/0 = 0 -33:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:77/0/physics_layer_0/angular_velocity = 0.0 -34:77/0 = 0 -34:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:77/0/physics_layer_0/angular_velocity = 0.0 -35:77/0 = 0 -35:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:77/0/physics_layer_0/angular_velocity = 0.0 -0:78/0 = 0 -0:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:78/0/physics_layer_0/angular_velocity = 0.0 -1:78/0 = 0 -1:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:78/0/physics_layer_0/angular_velocity = 0.0 -5:78/0 = 0 -5:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:78/0/physics_layer_0/angular_velocity = 0.0 -7:78/0 = 0 -7:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:78/0/physics_layer_0/angular_velocity = 0.0 -8:78/0 = 0 -8:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:78/0/physics_layer_0/angular_velocity = 0.0 -10:78/0 = 0 -10:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:78/0/physics_layer_0/angular_velocity = 0.0 -13:78/0 = 0 -13:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:78/0/physics_layer_0/angular_velocity = 0.0 -15:78/0 = 0 -15:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:78/0/physics_layer_0/angular_velocity = 0.0 -16:78/0 = 0 -16:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:78/0/physics_layer_0/angular_velocity = 0.0 -18:78/0 = 0 -18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:78/0/physics_layer_0/angular_velocity = 0.0 -21:78/0 = 0 -21:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:78/0/physics_layer_0/angular_velocity = 0.0 -26:78/0 = 0 -26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:78/0/physics_layer_0/angular_velocity = 0.0 -29:78/0 = 0 -29:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:78/0/physics_layer_0/angular_velocity = 0.0 -31:78/0 = 0 -31:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:78/0/physics_layer_0/angular_velocity = 0.0 -33:78/0 = 0 -33:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:78/0/physics_layer_0/angular_velocity = 0.0 -35:78/0 = 0 -35:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:78/0/physics_layer_0/angular_velocity = 0.0 -0:79/0 = 0 -0:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:79/0/physics_layer_0/angular_velocity = 0.0 -1:79/0 = 0 -1:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:79/0/physics_layer_0/angular_velocity = 0.0 -2:79/0 = 0 -2:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:79/0/physics_layer_0/angular_velocity = 0.0 -3:79/0 = 0 -3:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:79/0/physics_layer_0/angular_velocity = 0.0 -5:79/0 = 0 -5:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:79/0/physics_layer_0/angular_velocity = 0.0 -7:79/0 = 0 -7:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:79/0/physics_layer_0/angular_velocity = 0.0 -8:79/0 = 0 -8:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:79/0/physics_layer_0/angular_velocity = 0.0 -10:79/0 = 0 -10:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:79/0/physics_layer_0/angular_velocity = 0.0 -13:79/0 = 0 -13:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:79/0/physics_layer_0/angular_velocity = 0.0 -15:79/0 = 0 -15:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:79/0/physics_layer_0/angular_velocity = 0.0 -16:79/0 = 0 -16:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:79/0/physics_layer_0/angular_velocity = 0.0 -18:79/0 = 0 -18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:79/0/physics_layer_0/angular_velocity = 0.0 -20:79/0 = 0 -20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:79/0/physics_layer_0/angular_velocity = 0.0 -21:79/0 = 0 -21:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:79/0/physics_layer_0/angular_velocity = 0.0 -22:79/0 = 0 -22:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:79/0/physics_layer_0/angular_velocity = 0.0 -23:79/0 = 0 -23:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:79/0/physics_layer_0/angular_velocity = 0.0 -24:79/0 = 0 -24:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:79/0/physics_layer_0/angular_velocity = 0.0 -25:79/0 = 0 -25:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:79/0/physics_layer_0/angular_velocity = 0.0 -26:79/0 = 0 -26:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:79/0/physics_layer_0/angular_velocity = 0.0 -27:79/0 = 0 -27:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:79/0/physics_layer_0/angular_velocity = 0.0 -29:79/0 = 0 -29:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:79/0/physics_layer_0/angular_velocity = 0.0 -31:79/0 = 0 -31:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:79/0/physics_layer_0/angular_velocity = 0.0 -33:79/0 = 0 -33:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:79/0/physics_layer_0/angular_velocity = 0.0 -35:79/0 = 0 -35:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:79/0/physics_layer_0/angular_velocity = 0.0 -1:80/0 = 0 -1:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:80/0/physics_layer_0/angular_velocity = 0.0 -3:80/0 = 0 -3:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:80/0/physics_layer_0/angular_velocity = 0.0 -5:80/0 = 0 -5:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:80/0/physics_layer_0/angular_velocity = 0.0 -7:80/0 = 0 -7:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:80/0/physics_layer_0/angular_velocity = 0.0 -9:80/0 = 0 -9:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:80/0/physics_layer_0/angular_velocity = 0.0 -11:80/0 = 0 -11:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:80/0/physics_layer_0/angular_velocity = 0.0 -12:80/0 = 0 -12:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:80/0/physics_layer_0/angular_velocity = 0.0 -14:80/0 = 0 -14:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:80/0/physics_layer_0/angular_velocity = 0.0 -16:80/0 = 0 -16:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:80/0/physics_layer_0/angular_velocity = 0.0 -18:80/0 = 0 -18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:80/0/physics_layer_0/angular_velocity = 0.0 -20:80/0 = 0 -20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:80/0/physics_layer_0/angular_velocity = 0.0 -22:80/0 = 0 -22:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:80/0/physics_layer_0/angular_velocity = 0.0 -24:80/0 = 0 -24:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:80/0/physics_layer_0/angular_velocity = 0.0 -26:80/0 = 0 -26:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:80/0/physics_layer_0/angular_velocity = 0.0 -28:80/0 = 0 -28:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:80/0/physics_layer_0/angular_velocity = 0.0 -30:80/0 = 0 -30:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:80/0/physics_layer_0/angular_velocity = 0.0 -32:80/0 = 0 -32:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:80/0/physics_layer_0/angular_velocity = 0.0 -33:80/0 = 0 -33:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:80/0/physics_layer_0/angular_velocity = 0.0 -34:80/0 = 0 -34:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:80/0/physics_layer_0/angular_velocity = 0.0 -35:80/0 = 0 -35:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:80/0/physics_layer_0/angular_velocity = 0.0 -1:81/0 = 0 -1:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:81/0/physics_layer_0/angular_velocity = 0.0 -3:81/0 = 0 -3:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:81/0/physics_layer_0/angular_velocity = 0.0 -5:81/0 = 0 -5:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:81/0/physics_layer_0/angular_velocity = 0.0 -7:81/0 = 0 -7:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:81/0/physics_layer_0/angular_velocity = 0.0 -9:81/0 = 0 -9:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:81/0/physics_layer_0/angular_velocity = 0.0 -11:81/0 = 0 -11:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:81/0/physics_layer_0/angular_velocity = 0.0 -12:81/0 = 0 -12:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:81/0/physics_layer_0/angular_velocity = 0.0 -14:81/0 = 0 -14:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:81/0/physics_layer_0/angular_velocity = 0.0 -16:81/0 = 0 -16:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:81/0/physics_layer_0/angular_velocity = 0.0 -18:81/0 = 0 -18:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:81/0/physics_layer_0/angular_velocity = 0.0 -20:81/0 = 0 -20:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:81/0/physics_layer_0/angular_velocity = 0.0 -22:81/0 = 0 -22:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:81/0/physics_layer_0/angular_velocity = 0.0 -24:81/0 = 0 -24:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:81/0/physics_layer_0/angular_velocity = 0.0 -26:81/0 = 0 -26:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:81/0/physics_layer_0/angular_velocity = 0.0 -28:81/0 = 0 -28:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:81/0/physics_layer_0/angular_velocity = 0.0 -30:81/0 = 0 -30:81/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:81/0/physics_layer_0/angular_velocity = 0.0 -0:82/0 = 0 -0:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:82/0/physics_layer_0/angular_velocity = 0.0 -1:82/0 = 0 -1:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:82/0/physics_layer_0/angular_velocity = 0.0 -2:82/0 = 0 -2:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:82/0/physics_layer_0/angular_velocity = 0.0 -3:82/0 = 0 -3:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:82/0/physics_layer_0/angular_velocity = 0.0 -4:82/0 = 0 -4:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:82/0/physics_layer_0/angular_velocity = 0.0 -5:82/0 = 0 -5:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:82/0/physics_layer_0/angular_velocity = 0.0 -6:82/0 = 0 -6:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:82/0/physics_layer_0/angular_velocity = 0.0 -7:82/0 = 0 -7:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:82/0/physics_layer_0/angular_velocity = 0.0 -8:82/0 = 0 -8:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:82/0/physics_layer_0/angular_velocity = 0.0 -9:82/0 = 0 -9:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:82/0/physics_layer_0/angular_velocity = 0.0 -10:82/0 = 0 -10:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:82/0/physics_layer_0/angular_velocity = 0.0 -11:82/0 = 0 -11:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:82/0/physics_layer_0/angular_velocity = 0.0 -12:82/0 = 0 -12:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:82/0/physics_layer_0/angular_velocity = 0.0 -13:82/0 = 0 -13:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:82/0/physics_layer_0/angular_velocity = 0.0 -14:82/0 = 0 -14:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:82/0/physics_layer_0/angular_velocity = 0.0 -15:82/0 = 0 -15:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:82/0/physics_layer_0/angular_velocity = 0.0 -16:82/0 = 0 -16:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:82/0/physics_layer_0/angular_velocity = 0.0 -17:82/0 = 0 -17:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:82/0/physics_layer_0/angular_velocity = 0.0 -18:82/0 = 0 -18:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:82/0/physics_layer_0/angular_velocity = 0.0 -19:82/0 = 0 -19:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:82/0/physics_layer_0/angular_velocity = 0.0 -20:82/0 = 0 -20:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:82/0/physics_layer_0/angular_velocity = 0.0 -21:82/0 = 0 -21:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:82/0/physics_layer_0/angular_velocity = 0.0 -22:82/0 = 0 -22:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:82/0/physics_layer_0/angular_velocity = 0.0 -23:82/0 = 0 -23:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:82/0/physics_layer_0/angular_velocity = 0.0 -24:82/0 = 0 -24:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:82/0/physics_layer_0/angular_velocity = 0.0 -25:82/0 = 0 -25:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:82/0/physics_layer_0/angular_velocity = 0.0 -26:82/0 = 0 -26:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:82/0/physics_layer_0/angular_velocity = 0.0 -27:82/0 = 0 -27:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:82/0/physics_layer_0/angular_velocity = 0.0 -28:82/0 = 0 -28:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:82/0/physics_layer_0/angular_velocity = 0.0 -29:82/0 = 0 -29:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:82/0/physics_layer_0/angular_velocity = 0.0 -30:82/0 = 0 -30:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:82/0/physics_layer_0/angular_velocity = 0.0 -31:82/0 = 0 -31:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:82/0/physics_layer_0/angular_velocity = 0.0 -32:82/0 = 0 -32:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:82/0/physics_layer_0/angular_velocity = 0.0 -33:82/0 = 0 -33:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:82/0/physics_layer_0/angular_velocity = 0.0 -34:82/0 = 0 -34:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:82/0/physics_layer_0/angular_velocity = 0.0 -35:82/0 = 0 -35:82/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:82/0/physics_layer_0/angular_velocity = 0.0 -0:84/0 = 0 -0:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:84/0/physics_layer_0/angular_velocity = 0.0 -1:84/0 = 0 -1:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:84/0/physics_layer_0/angular_velocity = 0.0 -2:84/0 = 0 -2:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:84/0/physics_layer_0/angular_velocity = 0.0 -3:84/0 = 0 -3:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:84/0/physics_layer_0/angular_velocity = 0.0 -4:84/0 = 0 -4:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:84/0/physics_layer_0/angular_velocity = 0.0 -5:84/0 = 0 -5:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:84/0/physics_layer_0/angular_velocity = 0.0 -6:84/0 = 0 -6:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:84/0/physics_layer_0/angular_velocity = 0.0 -7:84/0 = 0 -7:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:84/0/physics_layer_0/angular_velocity = 0.0 -8:84/0 = 0 -8:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:84/0/physics_layer_0/angular_velocity = 0.0 -9:84/0 = 0 -9:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:84/0/physics_layer_0/angular_velocity = 0.0 -10:84/0 = 0 -10:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:84/0/physics_layer_0/angular_velocity = 0.0 -11:84/0 = 0 -11:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:84/0/physics_layer_0/angular_velocity = 0.0 -13:84/0 = 0 -13:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:84/0/physics_layer_0/angular_velocity = 0.0 -15:84/0 = 0 -15:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:84/0/physics_layer_0/angular_velocity = 0.0 -16:84/0 = 0 -16:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:84/0/physics_layer_0/angular_velocity = 0.0 -18:84/0 = 0 -18:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:84/0/physics_layer_0/angular_velocity = 0.0 -20:84/0 = 0 -20:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:84/0/physics_layer_0/angular_velocity = 0.0 -21:84/0 = 0 -21:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:84/0/physics_layer_0/angular_velocity = 0.0 -22:84/0 = 0 -22:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:84/0/physics_layer_0/angular_velocity = 0.0 -23:84/0 = 0 -23:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:84/0/physics_layer_0/angular_velocity = 0.0 -24:84/0 = 0 -24:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:84/0/physics_layer_0/angular_velocity = 0.0 -25:84/0 = 0 -25:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:84/0/physics_layer_0/angular_velocity = 0.0 -26:84/0 = 0 -26:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:84/0/physics_layer_0/angular_velocity = 0.0 -27:84/0 = 0 -27:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:84/0/physics_layer_0/angular_velocity = 0.0 -28:84/0 = 0 -28:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:84/0/physics_layer_0/angular_velocity = 0.0 -29:84/0 = 0 -29:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:84/0/physics_layer_0/angular_velocity = 0.0 -30:84/0 = 0 -30:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:84/0/physics_layer_0/angular_velocity = 0.0 -31:84/0 = 0 -31:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:84/0/physics_layer_0/angular_velocity = 0.0 -32:84/0 = 0 -32:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:84/0/physics_layer_0/angular_velocity = 0.0 -33:84/0 = 0 -33:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:84/0/physics_layer_0/angular_velocity = 0.0 -34:84/0 = 0 -34:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:84/0/physics_layer_0/angular_velocity = 0.0 -35:84/0 = 0 -35:84/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:84/0/physics_layer_0/angular_velocity = 0.0 -8:85/0 = 0 -8:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:85/0/physics_layer_0/angular_velocity = 0.0 -9:85/0 = 0 -9:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:85/0/physics_layer_0/angular_velocity = 0.0 -10:85/0 = 0 -10:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:85/0/physics_layer_0/angular_velocity = 0.0 -11:85/0 = 0 -11:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:85/0/physics_layer_0/angular_velocity = 0.0 -13:85/0 = 0 -13:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:85/0/physics_layer_0/angular_velocity = 0.0 -15:85/0 = 0 -15:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:85/0/physics_layer_0/angular_velocity = 0.0 -16:85/0 = 0 -16:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:85/0/physics_layer_0/angular_velocity = 0.0 -18:85/0 = 0 -18:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:85/0/physics_layer_0/angular_velocity = 0.0 -20:85/0 = 0 -20:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:85/0/physics_layer_0/angular_velocity = 0.0 -21:85/0 = 0 -21:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:85/0/physics_layer_0/angular_velocity = 0.0 -22:85/0 = 0 -22:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:85/0/physics_layer_0/angular_velocity = 0.0 -23:85/0 = 0 -23:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:85/0/physics_layer_0/angular_velocity = 0.0 -24:85/0 = 0 -24:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:85/0/physics_layer_0/angular_velocity = 0.0 -25:85/0 = 0 -25:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:85/0/physics_layer_0/angular_velocity = 0.0 -26:85/0 = 0 -26:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:85/0/physics_layer_0/angular_velocity = 0.0 -27:85/0 = 0 -27:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:85/0/physics_layer_0/angular_velocity = 0.0 -28:85/0 = 0 -28:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:85/0/physics_layer_0/angular_velocity = 0.0 -29:85/0 = 0 -29:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:85/0/physics_layer_0/angular_velocity = 0.0 -30:85/0 = 0 -30:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:85/0/physics_layer_0/angular_velocity = 0.0 -31:85/0 = 0 -31:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:85/0/physics_layer_0/angular_velocity = 0.0 -32:85/0 = 0 -32:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:85/0/physics_layer_0/angular_velocity = 0.0 -33:85/0 = 0 -33:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:85/0/physics_layer_0/angular_velocity = 0.0 -34:85/0 = 0 -34:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:85/0/physics_layer_0/angular_velocity = 0.0 -35:85/0 = 0 -35:85/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:85/0/physics_layer_0/angular_velocity = 0.0 -0:86/0 = 0 -0:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:86/0/physics_layer_0/angular_velocity = 0.0 -1:86/0 = 0 -1:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:86/0/physics_layer_0/angular_velocity = 0.0 -2:86/0 = 0 -2:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:86/0/physics_layer_0/angular_velocity = 0.0 -3:86/0 = 0 -3:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:86/0/physics_layer_0/angular_velocity = 0.0 -4:86/0 = 0 -4:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:86/0/physics_layer_0/angular_velocity = 0.0 -5:86/0 = 0 -5:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:86/0/physics_layer_0/angular_velocity = 0.0 -6:86/0 = 0 -6:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:86/0/physics_layer_0/angular_velocity = 0.0 -7:86/0 = 0 -7:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:86/0/physics_layer_0/angular_velocity = 0.0 -8:86/0 = 0 -8:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:86/0/physics_layer_0/angular_velocity = 0.0 -9:86/0 = 0 -9:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:86/0/physics_layer_0/angular_velocity = 0.0 -10:86/0 = 0 -10:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:86/0/physics_layer_0/angular_velocity = 0.0 -11:86/0 = 0 -11:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:86/0/physics_layer_0/angular_velocity = 0.0 -12:86/0 = 0 -12:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:86/0/physics_layer_0/angular_velocity = 0.0 -13:86/0 = 0 -13:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:86/0/physics_layer_0/angular_velocity = 0.0 -14:86/0 = 0 -14:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:86/0/physics_layer_0/angular_velocity = 0.0 -15:86/0 = 0 -15:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:86/0/physics_layer_0/angular_velocity = 0.0 -16:86/0 = 0 -16:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:86/0/physics_layer_0/angular_velocity = 0.0 -17:86/0 = 0 -17:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:86/0/physics_layer_0/angular_velocity = 0.0 -18:86/0 = 0 -18:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:86/0/physics_layer_0/angular_velocity = 0.0 -19:86/0 = 0 -19:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:86/0/physics_layer_0/angular_velocity = 0.0 -20:86/0 = 0 -20:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:86/0/physics_layer_0/angular_velocity = 0.0 -21:86/0 = 0 -21:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:86/0/physics_layer_0/angular_velocity = 0.0 -22:86/0 = 0 -22:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:86/0/physics_layer_0/angular_velocity = 0.0 -23:86/0 = 0 -23:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:86/0/physics_layer_0/angular_velocity = 0.0 -24:86/0 = 0 -24:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:86/0/physics_layer_0/angular_velocity = 0.0 -25:86/0 = 0 -25:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:86/0/physics_layer_0/angular_velocity = 0.0 -26:86/0 = 0 -26:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:86/0/physics_layer_0/angular_velocity = 0.0 -27:86/0 = 0 -27:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:86/0/physics_layer_0/angular_velocity = 0.0 -28:86/0 = 0 -28:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:86/0/physics_layer_0/angular_velocity = 0.0 -29:86/0 = 0 -29:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:86/0/physics_layer_0/angular_velocity = 0.0 -30:86/0 = 0 -30:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:86/0/physics_layer_0/angular_velocity = 0.0 -31:86/0 = 0 -31:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:86/0/physics_layer_0/angular_velocity = 0.0 -32:86/0 = 0 -32:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:86/0/physics_layer_0/angular_velocity = 0.0 -33:86/0 = 0 -33:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:86/0/physics_layer_0/angular_velocity = 0.0 -34:86/0 = 0 -34:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:86/0/physics_layer_0/angular_velocity = 0.0 -35:86/0 = 0 -35:86/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:86/0/physics_layer_0/angular_velocity = 0.0 -0:87/0 = 0 -0:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:87/0/physics_layer_0/angular_velocity = 0.0 -1:87/0 = 0 -1:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:87/0/physics_layer_0/angular_velocity = 0.0 -2:87/0 = 0 -2:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:87/0/physics_layer_0/angular_velocity = 0.0 -3:87/0 = 0 -3:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:87/0/physics_layer_0/angular_velocity = 0.0 -4:87/0 = 0 -4:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:87/0/physics_layer_0/angular_velocity = 0.0 -5:87/0 = 0 -5:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:87/0/physics_layer_0/angular_velocity = 0.0 -6:87/0 = 0 -6:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:87/0/physics_layer_0/angular_velocity = 0.0 -7:87/0 = 0 -7:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:87/0/physics_layer_0/angular_velocity = 0.0 -8:87/0 = 0 -8:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:87/0/physics_layer_0/angular_velocity = 0.0 -9:87/0 = 0 -9:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:87/0/physics_layer_0/angular_velocity = 0.0 -10:87/0 = 0 -10:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:87/0/physics_layer_0/angular_velocity = 0.0 -11:87/0 = 0 -11:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:87/0/physics_layer_0/angular_velocity = 0.0 -12:87/0 = 0 -12:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:87/0/physics_layer_0/angular_velocity = 0.0 -13:87/0 = 0 -13:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:87/0/physics_layer_0/angular_velocity = 0.0 -14:87/0 = 0 -14:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:87/0/physics_layer_0/angular_velocity = 0.0 -15:87/0 = 0 -15:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:87/0/physics_layer_0/angular_velocity = 0.0 -16:87/0 = 0 -16:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:87/0/physics_layer_0/angular_velocity = 0.0 -17:87/0 = 0 -17:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:87/0/physics_layer_0/angular_velocity = 0.0 -18:87/0 = 0 -18:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:87/0/physics_layer_0/angular_velocity = 0.0 -19:87/0 = 0 -19:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:87/0/physics_layer_0/angular_velocity = 0.0 -20:87/0 = 0 -20:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:87/0/physics_layer_0/angular_velocity = 0.0 -21:87/0 = 0 -21:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:87/0/physics_layer_0/angular_velocity = 0.0 -22:87/0 = 0 -22:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:87/0/physics_layer_0/angular_velocity = 0.0 -23:87/0 = 0 -23:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:87/0/physics_layer_0/angular_velocity = 0.0 -24:87/0 = 0 -24:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:87/0/physics_layer_0/angular_velocity = 0.0 -25:87/0 = 0 -25:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:87/0/physics_layer_0/angular_velocity = 0.0 -26:87/0 = 0 -26:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:87/0/physics_layer_0/angular_velocity = 0.0 -27:87/0 = 0 -27:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:87/0/physics_layer_0/angular_velocity = 0.0 -28:87/0 = 0 -28:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:87/0/physics_layer_0/angular_velocity = 0.0 -29:87/0 = 0 -29:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:87/0/physics_layer_0/angular_velocity = 0.0 -30:87/0 = 0 -30:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:87/0/physics_layer_0/angular_velocity = 0.0 -31:87/0 = 0 -31:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:87/0/physics_layer_0/angular_velocity = 0.0 -32:87/0 = 0 -32:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:87/0/physics_layer_0/angular_velocity = 0.0 -33:87/0 = 0 -33:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:87/0/physics_layer_0/angular_velocity = 0.0 -34:87/0 = 0 -34:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:87/0/physics_layer_0/angular_velocity = 0.0 -35:87/0 = 0 -35:87/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:87/0/physics_layer_0/angular_velocity = 0.0 -0:88/0 = 0 -0:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:88/0/physics_layer_0/angular_velocity = 0.0 -1:88/0 = 0 -1:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:88/0/physics_layer_0/angular_velocity = 0.0 -2:88/0 = 0 -2:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:88/0/physics_layer_0/angular_velocity = 0.0 -3:88/0 = 0 -3:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:88/0/physics_layer_0/angular_velocity = 0.0 -4:88/0 = 0 -4:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:88/0/physics_layer_0/angular_velocity = 0.0 -5:88/0 = 0 -5:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:88/0/physics_layer_0/angular_velocity = 0.0 -6:88/0 = 0 -6:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:88/0/physics_layer_0/angular_velocity = 0.0 -7:88/0 = 0 -7:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:88/0/physics_layer_0/angular_velocity = 0.0 -8:88/0 = 0 -8:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:88/0/physics_layer_0/angular_velocity = 0.0 -9:88/0 = 0 -9:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:88/0/physics_layer_0/angular_velocity = 0.0 -10:88/0 = 0 -10:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:88/0/physics_layer_0/angular_velocity = 0.0 -11:88/0 = 0 -11:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:88/0/physics_layer_0/angular_velocity = 0.0 -12:88/0 = 0 -12:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:88/0/physics_layer_0/angular_velocity = 0.0 -13:88/0 = 0 -13:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:88/0/physics_layer_0/angular_velocity = 0.0 -14:88/0 = 0 -14:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:88/0/physics_layer_0/angular_velocity = 0.0 -15:88/0 = 0 -15:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:88/0/physics_layer_0/angular_velocity = 0.0 -16:88/0 = 0 -16:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:88/0/physics_layer_0/angular_velocity = 0.0 -17:88/0 = 0 -17:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:88/0/physics_layer_0/angular_velocity = 0.0 -18:88/0 = 0 -18:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:88/0/physics_layer_0/angular_velocity = 0.0 -19:88/0 = 0 -19:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:88/0/physics_layer_0/angular_velocity = 0.0 -20:88/0 = 0 -20:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:88/0/physics_layer_0/angular_velocity = 0.0 -21:88/0 = 0 -21:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:88/0/physics_layer_0/angular_velocity = 0.0 -22:88/0 = 0 -22:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:88/0/physics_layer_0/angular_velocity = 0.0 -23:88/0 = 0 -23:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:88/0/physics_layer_0/angular_velocity = 0.0 -24:88/0 = 0 -24:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:88/0/physics_layer_0/angular_velocity = 0.0 -25:88/0 = 0 -25:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:88/0/physics_layer_0/angular_velocity = 0.0 -26:88/0 = 0 -26:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:88/0/physics_layer_0/angular_velocity = 0.0 -27:88/0 = 0 -27:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:88/0/physics_layer_0/angular_velocity = 0.0 -28:88/0 = 0 -28:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:88/0/physics_layer_0/angular_velocity = 0.0 -29:88/0 = 0 -29:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:88/0/physics_layer_0/angular_velocity = 0.0 -30:88/0 = 0 -30:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:88/0/physics_layer_0/angular_velocity = 0.0 -31:88/0 = 0 -31:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:88/0/physics_layer_0/angular_velocity = 0.0 -32:88/0 = 0 -32:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:88/0/physics_layer_0/angular_velocity = 0.0 -33:88/0 = 0 -33:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:88/0/physics_layer_0/angular_velocity = 0.0 -34:88/0 = 0 -34:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:88/0/physics_layer_0/angular_velocity = 0.0 -35:88/0 = 0 -35:88/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:88/0/physics_layer_0/angular_velocity = 0.0 -0:89/0 = 0 -0:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:89/0/physics_layer_0/angular_velocity = 0.0 -1:89/0 = 0 -1:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:89/0/physics_layer_0/angular_velocity = 0.0 -2:89/0 = 0 -2:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:89/0/physics_layer_0/angular_velocity = 0.0 -3:89/0 = 0 -3:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:89/0/physics_layer_0/angular_velocity = 0.0 -4:89/0 = 0 -4:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:89/0/physics_layer_0/angular_velocity = 0.0 -5:89/0 = 0 -5:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:89/0/physics_layer_0/angular_velocity = 0.0 -6:89/0 = 0 -6:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:89/0/physics_layer_0/angular_velocity = 0.0 -7:89/0 = 0 -7:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:89/0/physics_layer_0/angular_velocity = 0.0 -8:89/0 = 0 -8:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:89/0/physics_layer_0/angular_velocity = 0.0 -9:89/0 = 0 -9:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:89/0/physics_layer_0/angular_velocity = 0.0 -10:89/0 = 0 -10:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:89/0/physics_layer_0/angular_velocity = 0.0 -11:89/0 = 0 -11:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:89/0/physics_layer_0/angular_velocity = 0.0 -12:89/0 = 0 -12:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:89/0/physics_layer_0/angular_velocity = 0.0 -13:89/0 = 0 -13:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:89/0/physics_layer_0/angular_velocity = 0.0 -14:89/0 = 0 -14:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:89/0/physics_layer_0/angular_velocity = 0.0 -15:89/0 = 0 -15:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:89/0/physics_layer_0/angular_velocity = 0.0 -16:89/0 = 0 -16:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:89/0/physics_layer_0/angular_velocity = 0.0 -17:89/0 = 0 -17:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:89/0/physics_layer_0/angular_velocity = 0.0 -18:89/0 = 0 -18:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:89/0/physics_layer_0/angular_velocity = 0.0 -19:89/0 = 0 -19:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:89/0/physics_layer_0/angular_velocity = 0.0 -20:89/0 = 0 -20:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:89/0/physics_layer_0/angular_velocity = 0.0 -21:89/0 = 0 -21:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:89/0/physics_layer_0/angular_velocity = 0.0 -22:89/0 = 0 -22:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:89/0/physics_layer_0/angular_velocity = 0.0 -23:89/0 = 0 -23:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:89/0/physics_layer_0/angular_velocity = 0.0 -24:89/0 = 0 -24:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:89/0/physics_layer_0/angular_velocity = 0.0 -25:89/0 = 0 -25:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:89/0/physics_layer_0/angular_velocity = 0.0 -26:89/0 = 0 -26:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:89/0/physics_layer_0/angular_velocity = 0.0 -27:89/0 = 0 -27:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:89/0/physics_layer_0/angular_velocity = 0.0 -28:89/0 = 0 -28:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:89/0/physics_layer_0/angular_velocity = 0.0 -29:89/0 = 0 -29:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:89/0/physics_layer_0/angular_velocity = 0.0 -30:89/0 = 0 -30:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:89/0/physics_layer_0/angular_velocity = 0.0 -31:89/0 = 0 -31:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:89/0/physics_layer_0/angular_velocity = 0.0 -32:89/0 = 0 -32:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:89/0/physics_layer_0/angular_velocity = 0.0 -33:89/0 = 0 -33:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:89/0/physics_layer_0/angular_velocity = 0.0 -34:89/0 = 0 -34:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:89/0/physics_layer_0/angular_velocity = 0.0 -35:89/0 = 0 -35:89/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:89/0/physics_layer_0/angular_velocity = 0.0 -0:90/0 = 0 -0:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:90/0/physics_layer_0/angular_velocity = 0.0 -1:90/0 = 0 -1:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:90/0/physics_layer_0/angular_velocity = 0.0 -2:90/0 = 0 -2:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:90/0/physics_layer_0/angular_velocity = 0.0 -3:90/0 = 0 -3:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:90/0/physics_layer_0/angular_velocity = 0.0 -4:90/0 = 0 -4:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:90/0/physics_layer_0/angular_velocity = 0.0 -5:90/0 = 0 -5:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:90/0/physics_layer_0/angular_velocity = 0.0 -6:90/0 = 0 -6:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:90/0/physics_layer_0/angular_velocity = 0.0 -7:90/0 = 0 -7:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:90/0/physics_layer_0/angular_velocity = 0.0 -8:90/0 = 0 -8:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:90/0/physics_layer_0/angular_velocity = 0.0 -9:90/0 = 0 -9:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:90/0/physics_layer_0/angular_velocity = 0.0 -10:90/0 = 0 -10:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:90/0/physics_layer_0/angular_velocity = 0.0 -11:90/0 = 0 -11:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:90/0/physics_layer_0/angular_velocity = 0.0 -12:90/0 = 0 -12:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:90/0/physics_layer_0/angular_velocity = 0.0 -13:90/0 = 0 -13:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:90/0/physics_layer_0/angular_velocity = 0.0 -14:90/0 = 0 -14:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:90/0/physics_layer_0/angular_velocity = 0.0 -15:90/0 = 0 -15:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:90/0/physics_layer_0/angular_velocity = 0.0 -16:90/0 = 0 -16:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:90/0/physics_layer_0/angular_velocity = 0.0 -17:90/0 = 0 -17:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:90/0/physics_layer_0/angular_velocity = 0.0 -18:90/0 = 0 -18:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:90/0/physics_layer_0/angular_velocity = 0.0 -19:90/0 = 0 -19:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:90/0/physics_layer_0/angular_velocity = 0.0 -20:90/0 = 0 -20:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:90/0/physics_layer_0/angular_velocity = 0.0 -21:90/0 = 0 -21:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:90/0/physics_layer_0/angular_velocity = 0.0 -22:90/0 = 0 -22:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:90/0/physics_layer_0/angular_velocity = 0.0 -23:90/0 = 0 -23:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:90/0/physics_layer_0/angular_velocity = 0.0 -24:90/0 = 0 -24:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:90/0/physics_layer_0/angular_velocity = 0.0 -25:90/0 = 0 -25:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:90/0/physics_layer_0/angular_velocity = 0.0 -26:90/0 = 0 -26:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:90/0/physics_layer_0/angular_velocity = 0.0 -27:90/0 = 0 -27:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:90/0/physics_layer_0/angular_velocity = 0.0 -28:90/0 = 0 -28:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:90/0/physics_layer_0/angular_velocity = 0.0 -29:90/0 = 0 -29:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:90/0/physics_layer_0/angular_velocity = 0.0 -30:90/0 = 0 -30:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:90/0/physics_layer_0/angular_velocity = 0.0 -31:90/0 = 0 -31:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:90/0/physics_layer_0/angular_velocity = 0.0 -32:90/0 = 0 -32:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:90/0/physics_layer_0/angular_velocity = 0.0 -33:90/0 = 0 -33:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:90/0/physics_layer_0/angular_velocity = 0.0 -34:90/0 = 0 -34:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:90/0/physics_layer_0/angular_velocity = 0.0 -35:90/0 = 0 -35:90/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:90/0/physics_layer_0/angular_velocity = 0.0 -0:91/0 = 0 -0:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:91/0/physics_layer_0/angular_velocity = 0.0 -1:91/0 = 0 -1:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:91/0/physics_layer_0/angular_velocity = 0.0 -2:91/0 = 0 -2:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:91/0/physics_layer_0/angular_velocity = 0.0 -3:91/0 = 0 -3:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:91/0/physics_layer_0/angular_velocity = 0.0 -4:91/0 = 0 -4:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:91/0/physics_layer_0/angular_velocity = 0.0 -5:91/0 = 0 -5:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:91/0/physics_layer_0/angular_velocity = 0.0 -6:91/0 = 0 -6:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:91/0/physics_layer_0/angular_velocity = 0.0 -7:91/0 = 0 -7:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:91/0/physics_layer_0/angular_velocity = 0.0 -8:91/0 = 0 -8:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:91/0/physics_layer_0/angular_velocity = 0.0 -9:91/0 = 0 -9:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:91/0/physics_layer_0/angular_velocity = 0.0 -10:91/0 = 0 -10:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:91/0/physics_layer_0/angular_velocity = 0.0 -11:91/0 = 0 -11:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:91/0/physics_layer_0/angular_velocity = 0.0 -12:91/0 = 0 -12:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:91/0/physics_layer_0/angular_velocity = 0.0 -13:91/0 = 0 -13:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:91/0/physics_layer_0/angular_velocity = 0.0 -14:91/0 = 0 -14:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:91/0/physics_layer_0/angular_velocity = 0.0 -15:91/0 = 0 -15:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:91/0/physics_layer_0/angular_velocity = 0.0 -16:91/0 = 0 -16:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:91/0/physics_layer_0/angular_velocity = 0.0 -17:91/0 = 0 -17:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:91/0/physics_layer_0/angular_velocity = 0.0 -18:91/0 = 0 -18:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:91/0/physics_layer_0/angular_velocity = 0.0 -19:91/0 = 0 -19:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:91/0/physics_layer_0/angular_velocity = 0.0 -20:91/0 = 0 -20:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:91/0/physics_layer_0/angular_velocity = 0.0 -21:91/0 = 0 -21:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:91/0/physics_layer_0/angular_velocity = 0.0 -22:91/0 = 0 -22:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:91/0/physics_layer_0/angular_velocity = 0.0 -23:91/0 = 0 -23:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:91/0/physics_layer_0/angular_velocity = 0.0 -24:91/0 = 0 -24:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:91/0/physics_layer_0/angular_velocity = 0.0 -25:91/0 = 0 -25:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:91/0/physics_layer_0/angular_velocity = 0.0 -26:91/0 = 0 -26:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:91/0/physics_layer_0/angular_velocity = 0.0 -27:91/0 = 0 -27:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:91/0/physics_layer_0/angular_velocity = 0.0 -28:91/0 = 0 -28:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:91/0/physics_layer_0/angular_velocity = 0.0 -29:91/0 = 0 -29:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:91/0/physics_layer_0/angular_velocity = 0.0 -30:91/0 = 0 -30:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:91/0/physics_layer_0/angular_velocity = 0.0 -31:91/0 = 0 -31:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:91/0/physics_layer_0/angular_velocity = 0.0 -32:91/0 = 0 -32:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:91/0/physics_layer_0/angular_velocity = 0.0 -33:91/0 = 0 -33:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:91/0/physics_layer_0/angular_velocity = 0.0 -34:91/0 = 0 -34:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:91/0/physics_layer_0/angular_velocity = 0.0 -35:91/0 = 0 -35:91/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:91/0/physics_layer_0/angular_velocity = 0.0 -0:92/0 = 0 -0:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:92/0/physics_layer_0/angular_velocity = 0.0 -1:92/0 = 0 -1:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:92/0/physics_layer_0/angular_velocity = 0.0 -2:92/0 = 0 -2:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:92/0/physics_layer_0/angular_velocity = 0.0 -3:92/0 = 0 -3:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:92/0/physics_layer_0/angular_velocity = 0.0 -4:92/0 = 0 -4:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:92/0/physics_layer_0/angular_velocity = 0.0 -5:92/0 = 0 -5:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:92/0/physics_layer_0/angular_velocity = 0.0 -6:92/0 = 0 -6:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:92/0/physics_layer_0/angular_velocity = 0.0 -7:92/0 = 0 -7:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:92/0/physics_layer_0/angular_velocity = 0.0 -8:92/0 = 0 -8:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:92/0/physics_layer_0/angular_velocity = 0.0 -9:92/0 = 0 -9:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:92/0/physics_layer_0/angular_velocity = 0.0 -10:92/0 = 0 -10:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:92/0/physics_layer_0/angular_velocity = 0.0 -11:92/0 = 0 -11:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:92/0/physics_layer_0/angular_velocity = 0.0 -12:92/0 = 0 -12:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:92/0/physics_layer_0/angular_velocity = 0.0 -13:92/0 = 0 -13:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:92/0/physics_layer_0/angular_velocity = 0.0 -14:92/0 = 0 -14:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:92/0/physics_layer_0/angular_velocity = 0.0 -15:92/0 = 0 -15:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:92/0/physics_layer_0/angular_velocity = 0.0 -16:92/0 = 0 -16:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:92/0/physics_layer_0/angular_velocity = 0.0 -17:92/0 = 0 -17:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:92/0/physics_layer_0/angular_velocity = 0.0 -18:92/0 = 0 -18:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:92/0/physics_layer_0/angular_velocity = 0.0 -19:92/0 = 0 -19:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:92/0/physics_layer_0/angular_velocity = 0.0 -20:92/0 = 0 -20:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:92/0/physics_layer_0/angular_velocity = 0.0 -21:92/0 = 0 -21:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:92/0/physics_layer_0/angular_velocity = 0.0 -22:92/0 = 0 -22:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:92/0/physics_layer_0/angular_velocity = 0.0 -23:92/0 = 0 -23:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:92/0/physics_layer_0/angular_velocity = 0.0 -24:92/0 = 0 -24:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:92/0/physics_layer_0/angular_velocity = 0.0 -25:92/0 = 0 -25:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:92/0/physics_layer_0/angular_velocity = 0.0 -26:92/0 = 0 -26:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:92/0/physics_layer_0/angular_velocity = 0.0 -27:92/0 = 0 -27:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:92/0/physics_layer_0/angular_velocity = 0.0 -28:92/0 = 0 -28:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:92/0/physics_layer_0/angular_velocity = 0.0 -29:92/0 = 0 -29:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:92/0/physics_layer_0/angular_velocity = 0.0 -30:92/0 = 0 -30:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:92/0/physics_layer_0/angular_velocity = 0.0 -31:92/0 = 0 -31:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:92/0/physics_layer_0/angular_velocity = 0.0 -32:92/0 = 0 -32:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:92/0/physics_layer_0/angular_velocity = 0.0 -33:92/0 = 0 -33:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:92/0/physics_layer_0/angular_velocity = 0.0 -34:92/0 = 0 -34:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:92/0/physics_layer_0/angular_velocity = 0.0 -35:92/0 = 0 -35:92/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:92/0/physics_layer_0/angular_velocity = 0.0 -0:93/0 = 0 -0:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:93/0/physics_layer_0/angular_velocity = 0.0 -1:93/0 = 0 -1:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:93/0/physics_layer_0/angular_velocity = 0.0 -2:93/0 = 0 -2:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:93/0/physics_layer_0/angular_velocity = 0.0 -3:93/0 = 0 -3:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:93/0/physics_layer_0/angular_velocity = 0.0 -4:93/0 = 0 -4:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:93/0/physics_layer_0/angular_velocity = 0.0 -5:93/0 = 0 -5:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:93/0/physics_layer_0/angular_velocity = 0.0 -6:93/0 = 0 -6:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:93/0/physics_layer_0/angular_velocity = 0.0 -7:93/0 = 0 -7:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:93/0/physics_layer_0/angular_velocity = 0.0 -8:93/0 = 0 -8:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:93/0/physics_layer_0/angular_velocity = 0.0 -9:93/0 = 0 -9:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:93/0/physics_layer_0/angular_velocity = 0.0 -10:93/0 = 0 -10:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:93/0/physics_layer_0/angular_velocity = 0.0 -11:93/0 = 0 -11:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:93/0/physics_layer_0/angular_velocity = 0.0 -12:93/0 = 0 -12:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:93/0/physics_layer_0/angular_velocity = 0.0 -13:93/0 = 0 -13:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:93/0/physics_layer_0/angular_velocity = 0.0 -14:93/0 = 0 -14:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:93/0/physics_layer_0/angular_velocity = 0.0 -15:93/0 = 0 -15:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:93/0/physics_layer_0/angular_velocity = 0.0 -16:93/0 = 0 -16:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:93/0/physics_layer_0/angular_velocity = 0.0 -17:93/0 = 0 -17:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:93/0/physics_layer_0/angular_velocity = 0.0 -18:93/0 = 0 -18:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:93/0/physics_layer_0/angular_velocity = 0.0 -19:93/0 = 0 -19:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:93/0/physics_layer_0/angular_velocity = 0.0 -20:93/0 = 0 -20:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:93/0/physics_layer_0/angular_velocity = 0.0 -21:93/0 = 0 -21:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:93/0/physics_layer_0/angular_velocity = 0.0 -22:93/0 = 0 -22:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:93/0/physics_layer_0/angular_velocity = 0.0 -23:93/0 = 0 -23:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:93/0/physics_layer_0/angular_velocity = 0.0 -24:93/0 = 0 -24:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:93/0/physics_layer_0/angular_velocity = 0.0 -25:93/0 = 0 -25:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:93/0/physics_layer_0/angular_velocity = 0.0 -26:93/0 = 0 -26:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:93/0/physics_layer_0/angular_velocity = 0.0 -27:93/0 = 0 -27:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:93/0/physics_layer_0/angular_velocity = 0.0 -28:93/0 = 0 -28:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:93/0/physics_layer_0/angular_velocity = 0.0 -29:93/0 = 0 -29:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:93/0/physics_layer_0/angular_velocity = 0.0 -30:93/0 = 0 -30:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:93/0/physics_layer_0/angular_velocity = 0.0 -31:93/0 = 0 -31:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:93/0/physics_layer_0/angular_velocity = 0.0 -32:93/0 = 0 -32:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:93/0/physics_layer_0/angular_velocity = 0.0 -33:93/0 = 0 -33:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:93/0/physics_layer_0/angular_velocity = 0.0 -34:93/0 = 0 -34:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:93/0/physics_layer_0/angular_velocity = 0.0 -35:93/0 = 0 -35:93/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:93/0/physics_layer_0/angular_velocity = 0.0 -0:94/0 = 0 -0:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:94/0/physics_layer_0/angular_velocity = 0.0 -1:94/0 = 0 -1:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:94/0/physics_layer_0/angular_velocity = 0.0 -2:94/0 = 0 -2:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:94/0/physics_layer_0/angular_velocity = 0.0 -3:94/0 = 0 -3:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:94/0/physics_layer_0/angular_velocity = 0.0 -4:94/0 = 0 -4:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:94/0/physics_layer_0/angular_velocity = 0.0 -5:94/0 = 0 -5:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:94/0/physics_layer_0/angular_velocity = 0.0 -6:94/0 = 0 -6:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:94/0/physics_layer_0/angular_velocity = 0.0 -7:94/0 = 0 -7:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:94/0/physics_layer_0/angular_velocity = 0.0 -8:94/0 = 0 -8:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:94/0/physics_layer_0/angular_velocity = 0.0 -9:94/0 = 0 -9:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:94/0/physics_layer_0/angular_velocity = 0.0 -10:94/0 = 0 -10:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:94/0/physics_layer_0/angular_velocity = 0.0 -11:94/0 = 0 -11:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:94/0/physics_layer_0/angular_velocity = 0.0 -12:94/0 = 0 -12:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:94/0/physics_layer_0/angular_velocity = 0.0 -13:94/0 = 0 -13:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:94/0/physics_layer_0/angular_velocity = 0.0 -14:94/0 = 0 -14:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:94/0/physics_layer_0/angular_velocity = 0.0 -15:94/0 = 0 -15:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:94/0/physics_layer_0/angular_velocity = 0.0 -16:94/0 = 0 -16:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:94/0/physics_layer_0/angular_velocity = 0.0 -17:94/0 = 0 -17:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:94/0/physics_layer_0/angular_velocity = 0.0 -18:94/0 = 0 -18:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:94/0/physics_layer_0/angular_velocity = 0.0 -19:94/0 = 0 -19:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:94/0/physics_layer_0/angular_velocity = 0.0 -20:94/0 = 0 -20:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:94/0/physics_layer_0/angular_velocity = 0.0 -21:94/0 = 0 -21:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:94/0/physics_layer_0/angular_velocity = 0.0 -22:94/0 = 0 -22:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:94/0/physics_layer_0/angular_velocity = 0.0 -23:94/0 = 0 -23:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:94/0/physics_layer_0/angular_velocity = 0.0 -24:94/0 = 0 -24:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:94/0/physics_layer_0/angular_velocity = 0.0 -25:94/0 = 0 -25:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:94/0/physics_layer_0/angular_velocity = 0.0 -26:94/0 = 0 -26:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:94/0/physics_layer_0/angular_velocity = 0.0 -27:94/0 = 0 -27:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:94/0/physics_layer_0/angular_velocity = 0.0 -28:94/0 = 0 -28:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:94/0/physics_layer_0/angular_velocity = 0.0 -29:94/0 = 0 -29:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:94/0/physics_layer_0/angular_velocity = 0.0 -30:94/0 = 0 -30:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:94/0/physics_layer_0/angular_velocity = 0.0 -31:94/0 = 0 -31:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:94/0/physics_layer_0/angular_velocity = 0.0 -32:94/0 = 0 -32:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:94/0/physics_layer_0/angular_velocity = 0.0 -33:94/0 = 0 -33:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:94/0/physics_layer_0/angular_velocity = 0.0 -34:94/0 = 0 -34:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:94/0/physics_layer_0/angular_velocity = 0.0 -35:94/0 = 0 -35:94/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:94/0/physics_layer_0/angular_velocity = 0.0 -0:95/0 = 0 -0:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:95/0/physics_layer_0/angular_velocity = 0.0 -1:95/0 = 0 -1:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:95/0/physics_layer_0/angular_velocity = 0.0 -2:95/0 = 0 -2:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:95/0/physics_layer_0/angular_velocity = 0.0 -3:95/0 = 0 -3:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:95/0/physics_layer_0/angular_velocity = 0.0 -4:95/0 = 0 -4:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:95/0/physics_layer_0/angular_velocity = 0.0 -5:95/0 = 0 -5:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:95/0/physics_layer_0/angular_velocity = 0.0 -6:95/0 = 0 -6:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:95/0/physics_layer_0/angular_velocity = 0.0 -7:95/0 = 0 -7:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:95/0/physics_layer_0/angular_velocity = 0.0 -8:95/0 = 0 -8:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:95/0/physics_layer_0/angular_velocity = 0.0 -9:95/0 = 0 -9:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:95/0/physics_layer_0/angular_velocity = 0.0 -10:95/0 = 0 -10:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:95/0/physics_layer_0/angular_velocity = 0.0 -11:95/0 = 0 -11:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:95/0/physics_layer_0/angular_velocity = 0.0 -12:95/0 = 0 -12:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:95/0/physics_layer_0/angular_velocity = 0.0 -13:95/0 = 0 -13:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:95/0/physics_layer_0/angular_velocity = 0.0 -14:95/0 = 0 -14:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:95/0/physics_layer_0/angular_velocity = 0.0 -15:95/0 = 0 -15:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:95/0/physics_layer_0/angular_velocity = 0.0 -16:95/0 = 0 -16:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:95/0/physics_layer_0/angular_velocity = 0.0 -17:95/0 = 0 -17:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:95/0/physics_layer_0/angular_velocity = 0.0 -18:95/0 = 0 -18:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:95/0/physics_layer_0/angular_velocity = 0.0 -19:95/0 = 0 -19:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:95/0/physics_layer_0/angular_velocity = 0.0 -20:95/0 = 0 -20:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:95/0/physics_layer_0/angular_velocity = 0.0 -21:95/0 = 0 -21:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:95/0/physics_layer_0/angular_velocity = 0.0 -22:95/0 = 0 -22:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:95/0/physics_layer_0/angular_velocity = 0.0 -23:95/0 = 0 -23:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:95/0/physics_layer_0/angular_velocity = 0.0 -24:95/0 = 0 -24:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:95/0/physics_layer_0/angular_velocity = 0.0 -25:95/0 = 0 -25:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:95/0/physics_layer_0/angular_velocity = 0.0 -26:95/0 = 0 -26:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:95/0/physics_layer_0/angular_velocity = 0.0 -27:95/0 = 0 -27:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:95/0/physics_layer_0/angular_velocity = 0.0 -28:95/0 = 0 -28:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:95/0/physics_layer_0/angular_velocity = 0.0 -29:95/0 = 0 -29:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:95/0/physics_layer_0/angular_velocity = 0.0 -30:95/0 = 0 -30:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:95/0/physics_layer_0/angular_velocity = 0.0 -31:95/0 = 0 -31:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:95/0/physics_layer_0/angular_velocity = 0.0 -32:95/0 = 0 -32:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:95/0/physics_layer_0/angular_velocity = 0.0 -33:95/0 = 0 -33:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:95/0/physics_layer_0/angular_velocity = 0.0 -34:95/0 = 0 -34:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:95/0/physics_layer_0/angular_velocity = 0.0 -35:95/0 = 0 -35:95/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:95/0/physics_layer_0/angular_velocity = 0.0 -0:96/0 = 0 -0:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:96/0/physics_layer_0/angular_velocity = 0.0 -1:96/0 = 0 -1:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:96/0/physics_layer_0/angular_velocity = 0.0 -2:96/0 = 0 -2:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:96/0/physics_layer_0/angular_velocity = 0.0 -3:96/0 = 0 -3:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:96/0/physics_layer_0/angular_velocity = 0.0 -4:96/0 = 0 -4:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:96/0/physics_layer_0/angular_velocity = 0.0 -5:96/0 = 0 -5:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:96/0/physics_layer_0/angular_velocity = 0.0 -6:96/0 = 0 -6:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:96/0/physics_layer_0/angular_velocity = 0.0 -7:96/0 = 0 -7:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:96/0/physics_layer_0/angular_velocity = 0.0 -8:96/0 = 0 -8:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:96/0/physics_layer_0/angular_velocity = 0.0 -9:96/0 = 0 -9:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:96/0/physics_layer_0/angular_velocity = 0.0 -10:96/0 = 0 -10:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:96/0/physics_layer_0/angular_velocity = 0.0 -11:96/0 = 0 -11:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:96/0/physics_layer_0/angular_velocity = 0.0 -12:96/0 = 0 -12:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:96/0/physics_layer_0/angular_velocity = 0.0 -13:96/0 = 0 -13:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:96/0/physics_layer_0/angular_velocity = 0.0 -14:96/0 = 0 -14:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:96/0/physics_layer_0/angular_velocity = 0.0 -15:96/0 = 0 -15:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:96/0/physics_layer_0/angular_velocity = 0.0 -16:96/0 = 0 -16:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:96/0/physics_layer_0/angular_velocity = 0.0 -17:96/0 = 0 -17:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:96/0/physics_layer_0/angular_velocity = 0.0 -18:96/0 = 0 -18:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:96/0/physics_layer_0/angular_velocity = 0.0 -19:96/0 = 0 -19:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:96/0/physics_layer_0/angular_velocity = 0.0 -20:96/0 = 0 -20:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:96/0/physics_layer_0/angular_velocity = 0.0 -21:96/0 = 0 -21:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:96/0/physics_layer_0/angular_velocity = 0.0 -22:96/0 = 0 -22:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:96/0/physics_layer_0/angular_velocity = 0.0 -23:96/0 = 0 -23:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:96/0/physics_layer_0/angular_velocity = 0.0 -24:96/0 = 0 -24:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:96/0/physics_layer_0/angular_velocity = 0.0 -25:96/0 = 0 -25:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:96/0/physics_layer_0/angular_velocity = 0.0 -26:96/0 = 0 -26:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:96/0/physics_layer_0/angular_velocity = 0.0 -27:96/0 = 0 -27:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:96/0/physics_layer_0/angular_velocity = 0.0 -28:96/0 = 0 -28:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:96/0/physics_layer_0/angular_velocity = 0.0 -29:96/0 = 0 -29:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:96/0/physics_layer_0/angular_velocity = 0.0 -30:96/0 = 0 -30:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:96/0/physics_layer_0/angular_velocity = 0.0 -31:96/0 = 0 -31:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:96/0/physics_layer_0/angular_velocity = 0.0 -32:96/0 = 0 -32:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:96/0/physics_layer_0/angular_velocity = 0.0 -33:96/0 = 0 -33:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:96/0/physics_layer_0/angular_velocity = 0.0 -34:96/0 = 0 -34:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:96/0/physics_layer_0/angular_velocity = 0.0 -35:96/0 = 0 -35:96/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:96/0/physics_layer_0/angular_velocity = 0.0 -0:97/0 = 0 -0:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:97/0/physics_layer_0/angular_velocity = 0.0 -1:97/0 = 0 -1:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:97/0/physics_layer_0/angular_velocity = 0.0 -2:97/0 = 0 -2:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:97/0/physics_layer_0/angular_velocity = 0.0 -3:97/0 = 0 -3:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:97/0/physics_layer_0/angular_velocity = 0.0 -4:97/0 = 0 -4:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:97/0/physics_layer_0/angular_velocity = 0.0 -5:97/0 = 0 -5:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:97/0/physics_layer_0/angular_velocity = 0.0 -6:97/0 = 0 -6:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:97/0/physics_layer_0/angular_velocity = 0.0 -7:97/0 = 0 -7:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:97/0/physics_layer_0/angular_velocity = 0.0 -8:97/0 = 0 -8:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:97/0/physics_layer_0/angular_velocity = 0.0 -9:97/0 = 0 -9:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:97/0/physics_layer_0/angular_velocity = 0.0 -10:97/0 = 0 -10:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:97/0/physics_layer_0/angular_velocity = 0.0 -11:97/0 = 0 -11:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:97/0/physics_layer_0/angular_velocity = 0.0 -12:97/0 = 0 -12:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:97/0/physics_layer_0/angular_velocity = 0.0 -13:97/0 = 0 -13:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:97/0/physics_layer_0/angular_velocity = 0.0 -14:97/0 = 0 -14:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:97/0/physics_layer_0/angular_velocity = 0.0 -15:97/0 = 0 -15:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:97/0/physics_layer_0/angular_velocity = 0.0 -16:97/0 = 0 -16:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:97/0/physics_layer_0/angular_velocity = 0.0 -17:97/0 = 0 -17:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:97/0/physics_layer_0/angular_velocity = 0.0 -18:97/0 = 0 -18:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:97/0/physics_layer_0/angular_velocity = 0.0 -19:97/0 = 0 -19:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:97/0/physics_layer_0/angular_velocity = 0.0 -20:97/0 = 0 -20:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:97/0/physics_layer_0/angular_velocity = 0.0 -21:97/0 = 0 -21:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:97/0/physics_layer_0/angular_velocity = 0.0 -22:97/0 = 0 -22:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:97/0/physics_layer_0/angular_velocity = 0.0 -23:97/0 = 0 -23:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:97/0/physics_layer_0/angular_velocity = 0.0 -24:97/0 = 0 -24:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:97/0/physics_layer_0/angular_velocity = 0.0 -25:97/0 = 0 -25:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:97/0/physics_layer_0/angular_velocity = 0.0 -26:97/0 = 0 -26:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:97/0/physics_layer_0/angular_velocity = 0.0 -27:97/0 = 0 -27:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:97/0/physics_layer_0/angular_velocity = 0.0 -28:97/0 = 0 -28:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:97/0/physics_layer_0/angular_velocity = 0.0 -29:97/0 = 0 -29:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:97/0/physics_layer_0/angular_velocity = 0.0 -30:97/0 = 0 -30:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:97/0/physics_layer_0/angular_velocity = 0.0 -31:97/0 = 0 -31:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:97/0/physics_layer_0/angular_velocity = 0.0 -32:97/0 = 0 -32:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:97/0/physics_layer_0/angular_velocity = 0.0 -33:97/0 = 0 -33:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:97/0/physics_layer_0/angular_velocity = 0.0 -34:97/0 = 0 -34:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:97/0/physics_layer_0/angular_velocity = 0.0 -35:97/0 = 0 -35:97/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:97/0/physics_layer_0/angular_velocity = 0.0 -0:98/0 = 0 -0:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:98/0/physics_layer_0/angular_velocity = 0.0 -1:98/0 = 0 -1:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:98/0/physics_layer_0/angular_velocity = 0.0 -2:98/0 = 0 -2:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:98/0/physics_layer_0/angular_velocity = 0.0 -3:98/0 = 0 -3:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:98/0/physics_layer_0/angular_velocity = 0.0 -4:98/0 = 0 -4:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:98/0/physics_layer_0/angular_velocity = 0.0 -5:98/0 = 0 -5:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:98/0/physics_layer_0/angular_velocity = 0.0 -6:98/0 = 0 -6:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:98/0/physics_layer_0/angular_velocity = 0.0 -7:98/0 = 0 -7:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:98/0/physics_layer_0/angular_velocity = 0.0 -8:98/0 = 0 -8:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:98/0/physics_layer_0/angular_velocity = 0.0 -9:98/0 = 0 -9:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:98/0/physics_layer_0/angular_velocity = 0.0 -10:98/0 = 0 -10:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:98/0/physics_layer_0/angular_velocity = 0.0 -11:98/0 = 0 -11:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:98/0/physics_layer_0/angular_velocity = 0.0 -12:98/0 = 0 -12:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:98/0/physics_layer_0/angular_velocity = 0.0 -13:98/0 = 0 -13:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:98/0/physics_layer_0/angular_velocity = 0.0 -14:98/0 = 0 -14:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:98/0/physics_layer_0/angular_velocity = 0.0 -15:98/0 = 0 -15:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:98/0/physics_layer_0/angular_velocity = 0.0 -16:98/0 = 0 -16:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:98/0/physics_layer_0/angular_velocity = 0.0 -17:98/0 = 0 -17:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:98/0/physics_layer_0/angular_velocity = 0.0 -18:98/0 = 0 -18:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:98/0/physics_layer_0/angular_velocity = 0.0 -19:98/0 = 0 -19:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:98/0/physics_layer_0/angular_velocity = 0.0 -20:98/0 = 0 -20:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:98/0/physics_layer_0/angular_velocity = 0.0 -21:98/0 = 0 -21:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:98/0/physics_layer_0/angular_velocity = 0.0 -22:98/0 = 0 -22:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:98/0/physics_layer_0/angular_velocity = 0.0 -23:98/0 = 0 -23:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:98/0/physics_layer_0/angular_velocity = 0.0 -24:98/0 = 0 -24:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:98/0/physics_layer_0/angular_velocity = 0.0 -25:98/0 = 0 -25:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:98/0/physics_layer_0/angular_velocity = 0.0 -26:98/0 = 0 -26:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:98/0/physics_layer_0/angular_velocity = 0.0 -27:98/0 = 0 -27:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:98/0/physics_layer_0/angular_velocity = 0.0 -28:98/0 = 0 -28:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:98/0/physics_layer_0/angular_velocity = 0.0 -29:98/0 = 0 -29:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:98/0/physics_layer_0/angular_velocity = 0.0 -30:98/0 = 0 -30:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:98/0/physics_layer_0/angular_velocity = 0.0 -31:98/0 = 0 -31:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:98/0/physics_layer_0/angular_velocity = 0.0 -32:98/0 = 0 -32:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:98/0/physics_layer_0/angular_velocity = 0.0 -33:98/0 = 0 -33:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:98/0/physics_layer_0/angular_velocity = 0.0 -34:98/0 = 0 -34:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:98/0/physics_layer_0/angular_velocity = 0.0 -35:98/0 = 0 -35:98/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:98/0/physics_layer_0/angular_velocity = 0.0 -0:99/0 = 0 -0:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:99/0/physics_layer_0/angular_velocity = 0.0 -1:99/0 = 0 -1:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:99/0/physics_layer_0/angular_velocity = 0.0 -2:99/0 = 0 -2:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:99/0/physics_layer_0/angular_velocity = 0.0 -3:99/0 = 0 -3:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:99/0/physics_layer_0/angular_velocity = 0.0 -4:99/0 = 0 -4:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:99/0/physics_layer_0/angular_velocity = 0.0 -5:99/0 = 0 -5:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:99/0/physics_layer_0/angular_velocity = 0.0 -6:99/0 = 0 -6:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:99/0/physics_layer_0/angular_velocity = 0.0 -7:99/0 = 0 -7:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:99/0/physics_layer_0/angular_velocity = 0.0 -8:99/0 = 0 -8:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:99/0/physics_layer_0/angular_velocity = 0.0 -9:99/0 = 0 -9:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:99/0/physics_layer_0/angular_velocity = 0.0 -10:99/0 = 0 -10:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:99/0/physics_layer_0/angular_velocity = 0.0 -11:99/0 = 0 -11:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:99/0/physics_layer_0/angular_velocity = 0.0 -12:99/0 = 0 -12:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:99/0/physics_layer_0/angular_velocity = 0.0 -13:99/0 = 0 -13:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:99/0/physics_layer_0/angular_velocity = 0.0 -14:99/0 = 0 -14:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:99/0/physics_layer_0/angular_velocity = 0.0 -15:99/0 = 0 -15:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:99/0/physics_layer_0/angular_velocity = 0.0 -16:99/0 = 0 -16:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:99/0/physics_layer_0/angular_velocity = 0.0 -17:99/0 = 0 -17:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:99/0/physics_layer_0/angular_velocity = 0.0 -18:99/0 = 0 -18:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:99/0/physics_layer_0/angular_velocity = 0.0 -19:99/0 = 0 -19:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:99/0/physics_layer_0/angular_velocity = 0.0 -20:99/0 = 0 -20:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:99/0/physics_layer_0/angular_velocity = 0.0 -21:99/0 = 0 -21:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:99/0/physics_layer_0/angular_velocity = 0.0 -22:99/0 = 0 -22:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:99/0/physics_layer_0/angular_velocity = 0.0 -23:99/0 = 0 -23:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:99/0/physics_layer_0/angular_velocity = 0.0 -24:99/0 = 0 -24:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:99/0/physics_layer_0/angular_velocity = 0.0 -25:99/0 = 0 -25:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:99/0/physics_layer_0/angular_velocity = 0.0 -26:99/0 = 0 -26:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:99/0/physics_layer_0/angular_velocity = 0.0 -27:99/0 = 0 -27:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:99/0/physics_layer_0/angular_velocity = 0.0 -28:99/0 = 0 -28:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:99/0/physics_layer_0/angular_velocity = 0.0 -29:99/0 = 0 -29:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:99/0/physics_layer_0/angular_velocity = 0.0 -30:99/0 = 0 -30:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:99/0/physics_layer_0/angular_velocity = 0.0 -31:99/0 = 0 -31:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:99/0/physics_layer_0/angular_velocity = 0.0 -32:99/0 = 0 -32:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:99/0/physics_layer_0/angular_velocity = 0.0 -33:99/0 = 0 -33:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:99/0/physics_layer_0/angular_velocity = 0.0 -34:99/0 = 0 -34:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:99/0/physics_layer_0/angular_velocity = 0.0 -35:99/0 = 0 -35:99/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:99/0/physics_layer_0/angular_velocity = 0.0 -0:100/0 = 0 -0:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:100/0/physics_layer_0/angular_velocity = 0.0 -1:100/0 = 0 -1:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:100/0/physics_layer_0/angular_velocity = 0.0 -2:100/0 = 0 -2:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:100/0/physics_layer_0/angular_velocity = 0.0 -3:100/0 = 0 -3:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:100/0/physics_layer_0/angular_velocity = 0.0 -4:100/0 = 0 -4:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:100/0/physics_layer_0/angular_velocity = 0.0 -5:100/0 = 0 -5:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:100/0/physics_layer_0/angular_velocity = 0.0 -6:100/0 = 0 -6:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:100/0/physics_layer_0/angular_velocity = 0.0 -7:100/0 = 0 -7:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:100/0/physics_layer_0/angular_velocity = 0.0 -8:100/0 = 0 -8:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:100/0/physics_layer_0/angular_velocity = 0.0 -9:100/0 = 0 -9:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:100/0/physics_layer_0/angular_velocity = 0.0 -10:100/0 = 0 -10:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:100/0/physics_layer_0/angular_velocity = 0.0 -11:100/0 = 0 -11:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:100/0/physics_layer_0/angular_velocity = 0.0 -12:100/0 = 0 -12:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:100/0/physics_layer_0/angular_velocity = 0.0 -13:100/0 = 0 -13:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:100/0/physics_layer_0/angular_velocity = 0.0 -14:100/0 = 0 -14:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:100/0/physics_layer_0/angular_velocity = 0.0 -15:100/0 = 0 -15:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:100/0/physics_layer_0/angular_velocity = 0.0 -16:100/0 = 0 -16:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:100/0/physics_layer_0/angular_velocity = 0.0 -17:100/0 = 0 -17:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:100/0/physics_layer_0/angular_velocity = 0.0 -18:100/0 = 0 -18:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:100/0/physics_layer_0/angular_velocity = 0.0 -19:100/0 = 0 -19:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:100/0/physics_layer_0/angular_velocity = 0.0 -20:100/0 = 0 -20:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:100/0/physics_layer_0/angular_velocity = 0.0 -21:100/0 = 0 -21:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:100/0/physics_layer_0/angular_velocity = 0.0 -22:100/0 = 0 -22:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:100/0/physics_layer_0/angular_velocity = 0.0 -23:100/0 = 0 -23:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:100/0/physics_layer_0/angular_velocity = 0.0 -24:100/0 = 0 -24:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:100/0/physics_layer_0/angular_velocity = 0.0 -25:100/0 = 0 -25:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:100/0/physics_layer_0/angular_velocity = 0.0 -26:100/0 = 0 -26:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:100/0/physics_layer_0/angular_velocity = 0.0 -27:100/0 = 0 -27:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:100/0/physics_layer_0/angular_velocity = 0.0 -28:100/0 = 0 -28:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:100/0/physics_layer_0/angular_velocity = 0.0 -29:100/0 = 0 -29:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:100/0/physics_layer_0/angular_velocity = 0.0 -30:100/0 = 0 -30:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:100/0/physics_layer_0/angular_velocity = 0.0 -31:100/0 = 0 -31:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:100/0/physics_layer_0/angular_velocity = 0.0 -32:100/0 = 0 -32:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:100/0/physics_layer_0/angular_velocity = 0.0 -33:100/0 = 0 -33:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:100/0/physics_layer_0/angular_velocity = 0.0 -34:100/0 = 0 -34:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:100/0/physics_layer_0/angular_velocity = 0.0 -35:100/0 = 0 -35:100/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:100/0/physics_layer_0/angular_velocity = 0.0 -0:101/0 = 0 -0:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:101/0/physics_layer_0/angular_velocity = 0.0 -1:101/0 = 0 -1:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:101/0/physics_layer_0/angular_velocity = 0.0 -2:101/0 = 0 -2:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:101/0/physics_layer_0/angular_velocity = 0.0 -3:101/0 = 0 -3:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:101/0/physics_layer_0/angular_velocity = 0.0 -4:101/0 = 0 -4:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:101/0/physics_layer_0/angular_velocity = 0.0 -5:101/0 = 0 -5:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:101/0/physics_layer_0/angular_velocity = 0.0 -6:101/0 = 0 -6:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:101/0/physics_layer_0/angular_velocity = 0.0 -7:101/0 = 0 -7:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:101/0/physics_layer_0/angular_velocity = 0.0 -8:101/0 = 0 -8:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:101/0/physics_layer_0/angular_velocity = 0.0 -9:101/0 = 0 -9:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:101/0/physics_layer_0/angular_velocity = 0.0 -10:101/0 = 0 -10:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:101/0/physics_layer_0/angular_velocity = 0.0 -11:101/0 = 0 -11:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:101/0/physics_layer_0/angular_velocity = 0.0 -12:101/0 = 0 -12:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:101/0/physics_layer_0/angular_velocity = 0.0 -13:101/0 = 0 -13:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:101/0/physics_layer_0/angular_velocity = 0.0 -14:101/0 = 0 -14:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:101/0/physics_layer_0/angular_velocity = 0.0 -15:101/0 = 0 -15:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:101/0/physics_layer_0/angular_velocity = 0.0 -16:101/0 = 0 -16:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:101/0/physics_layer_0/angular_velocity = 0.0 -17:101/0 = 0 -17:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:101/0/physics_layer_0/angular_velocity = 0.0 -18:101/0 = 0 -18:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:101/0/physics_layer_0/angular_velocity = 0.0 -19:101/0 = 0 -19:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:101/0/physics_layer_0/angular_velocity = 0.0 -20:101/0 = 0 -20:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:101/0/physics_layer_0/angular_velocity = 0.0 -21:101/0 = 0 -21:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:101/0/physics_layer_0/angular_velocity = 0.0 -22:101/0 = 0 -22:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:101/0/physics_layer_0/angular_velocity = 0.0 -23:101/0 = 0 -23:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:101/0/physics_layer_0/angular_velocity = 0.0 -24:101/0 = 0 -24:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:101/0/physics_layer_0/angular_velocity = 0.0 -25:101/0 = 0 -25:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:101/0/physics_layer_0/angular_velocity = 0.0 -26:101/0 = 0 -26:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:101/0/physics_layer_0/angular_velocity = 0.0 -27:101/0 = 0 -27:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:101/0/physics_layer_0/angular_velocity = 0.0 -28:101/0 = 0 -28:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:101/0/physics_layer_0/angular_velocity = 0.0 -29:101/0 = 0 -29:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:101/0/physics_layer_0/angular_velocity = 0.0 -30:101/0 = 0 -30:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:101/0/physics_layer_0/angular_velocity = 0.0 -31:101/0 = 0 -31:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:101/0/physics_layer_0/angular_velocity = 0.0 -32:101/0 = 0 -32:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:101/0/physics_layer_0/angular_velocity = 0.0 -33:101/0 = 0 -33:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:101/0/physics_layer_0/angular_velocity = 0.0 -34:101/0 = 0 -34:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:101/0/physics_layer_0/angular_velocity = 0.0 -35:101/0 = 0 -35:101/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:101/0/physics_layer_0/angular_velocity = 0.0 -0:102/0 = 0 -0:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:102/0/physics_layer_0/angular_velocity = 0.0 -1:102/0 = 0 -1:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:102/0/physics_layer_0/angular_velocity = 0.0 -2:102/0 = 0 -2:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:102/0/physics_layer_0/angular_velocity = 0.0 -3:102/0 = 0 -3:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:102/0/physics_layer_0/angular_velocity = 0.0 -4:102/0 = 0 -4:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:102/0/physics_layer_0/angular_velocity = 0.0 -5:102/0 = 0 -5:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:102/0/physics_layer_0/angular_velocity = 0.0 -6:102/0 = 0 -6:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:102/0/physics_layer_0/angular_velocity = 0.0 -7:102/0 = 0 -7:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:102/0/physics_layer_0/angular_velocity = 0.0 -8:102/0 = 0 -8:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:102/0/physics_layer_0/angular_velocity = 0.0 -9:102/0 = 0 -9:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:102/0/physics_layer_0/angular_velocity = 0.0 -10:102/0 = 0 -10:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:102/0/physics_layer_0/angular_velocity = 0.0 -11:102/0 = 0 -11:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:102/0/physics_layer_0/angular_velocity = 0.0 -12:102/0 = 0 -12:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:102/0/physics_layer_0/angular_velocity = 0.0 -13:102/0 = 0 -13:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:102/0/physics_layer_0/angular_velocity = 0.0 -14:102/0 = 0 -14:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:102/0/physics_layer_0/angular_velocity = 0.0 -15:102/0 = 0 -15:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:102/0/physics_layer_0/angular_velocity = 0.0 -16:102/0 = 0 -16:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:102/0/physics_layer_0/angular_velocity = 0.0 -17:102/0 = 0 -17:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:102/0/physics_layer_0/angular_velocity = 0.0 -18:102/0 = 0 -18:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:102/0/physics_layer_0/angular_velocity = 0.0 -19:102/0 = 0 -19:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:102/0/physics_layer_0/angular_velocity = 0.0 -20:102/0 = 0 -20:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:102/0/physics_layer_0/angular_velocity = 0.0 -21:102/0 = 0 -21:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:102/0/physics_layer_0/angular_velocity = 0.0 -22:102/0 = 0 -22:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:102/0/physics_layer_0/angular_velocity = 0.0 -23:102/0 = 0 -23:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:102/0/physics_layer_0/angular_velocity = 0.0 -24:102/0 = 0 -24:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:102/0/physics_layer_0/angular_velocity = 0.0 -25:102/0 = 0 -25:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:102/0/physics_layer_0/angular_velocity = 0.0 -26:102/0 = 0 -26:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:102/0/physics_layer_0/angular_velocity = 0.0 -27:102/0 = 0 -27:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:102/0/physics_layer_0/angular_velocity = 0.0 -28:102/0 = 0 -28:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:102/0/physics_layer_0/angular_velocity = 0.0 -29:102/0 = 0 -29:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:102/0/physics_layer_0/angular_velocity = 0.0 -30:102/0 = 0 -30:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:102/0/physics_layer_0/angular_velocity = 0.0 -31:102/0 = 0 -31:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:102/0/physics_layer_0/angular_velocity = 0.0 -32:102/0 = 0 -32:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:102/0/physics_layer_0/angular_velocity = 0.0 -33:102/0 = 0 -33:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:102/0/physics_layer_0/angular_velocity = 0.0 -34:102/0 = 0 -34:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:102/0/physics_layer_0/angular_velocity = 0.0 -35:102/0 = 0 -35:102/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:102/0/physics_layer_0/angular_velocity = 0.0 -0:103/0 = 0 -0:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:103/0/physics_layer_0/angular_velocity = 0.0 -1:103/0 = 0 -1:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:103/0/physics_layer_0/angular_velocity = 0.0 -2:103/0 = 0 -2:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:103/0/physics_layer_0/angular_velocity = 0.0 -3:103/0 = 0 -3:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:103/0/physics_layer_0/angular_velocity = 0.0 -4:103/0 = 0 -4:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:103/0/physics_layer_0/angular_velocity = 0.0 -5:103/0 = 0 -5:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:103/0/physics_layer_0/angular_velocity = 0.0 -6:103/0 = 0 -6:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:103/0/physics_layer_0/angular_velocity = 0.0 -7:103/0 = 0 -7:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:103/0/physics_layer_0/angular_velocity = 0.0 -8:103/0 = 0 -8:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:103/0/physics_layer_0/angular_velocity = 0.0 -9:103/0 = 0 -9:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:103/0/physics_layer_0/angular_velocity = 0.0 -10:103/0 = 0 -10:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:103/0/physics_layer_0/angular_velocity = 0.0 -11:103/0 = 0 -11:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:103/0/physics_layer_0/angular_velocity = 0.0 -12:103/0 = 0 -12:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:103/0/physics_layer_0/angular_velocity = 0.0 -13:103/0 = 0 -13:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:103/0/physics_layer_0/angular_velocity = 0.0 -14:103/0 = 0 -14:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:103/0/physics_layer_0/angular_velocity = 0.0 -15:103/0 = 0 -15:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:103/0/physics_layer_0/angular_velocity = 0.0 -16:103/0 = 0 -16:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:103/0/physics_layer_0/angular_velocity = 0.0 -17:103/0 = 0 -17:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:103/0/physics_layer_0/angular_velocity = 0.0 -18:103/0 = 0 -18:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:103/0/physics_layer_0/angular_velocity = 0.0 -19:103/0 = 0 -19:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:103/0/physics_layer_0/angular_velocity = 0.0 -20:103/0 = 0 -20:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:103/0/physics_layer_0/angular_velocity = 0.0 -21:103/0 = 0 -21:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:103/0/physics_layer_0/angular_velocity = 0.0 -22:103/0 = 0 -22:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:103/0/physics_layer_0/angular_velocity = 0.0 -23:103/0 = 0 -23:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:103/0/physics_layer_0/angular_velocity = 0.0 -24:103/0 = 0 -24:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:103/0/physics_layer_0/angular_velocity = 0.0 -25:103/0 = 0 -25:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:103/0/physics_layer_0/angular_velocity = 0.0 -26:103/0 = 0 -26:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:103/0/physics_layer_0/angular_velocity = 0.0 -27:103/0 = 0 -27:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:103/0/physics_layer_0/angular_velocity = 0.0 -28:103/0 = 0 -28:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:103/0/physics_layer_0/angular_velocity = 0.0 -29:103/0 = 0 -29:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:103/0/physics_layer_0/angular_velocity = 0.0 -30:103/0 = 0 -30:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:103/0/physics_layer_0/angular_velocity = 0.0 -31:103/0 = 0 -31:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:103/0/physics_layer_0/angular_velocity = 0.0 -32:103/0 = 0 -32:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:103/0/physics_layer_0/angular_velocity = 0.0 -33:103/0 = 0 -33:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:103/0/physics_layer_0/angular_velocity = 0.0 -34:103/0 = 0 -34:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:103/0/physics_layer_0/angular_velocity = 0.0 -35:103/0 = 0 -35:103/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:103/0/physics_layer_0/angular_velocity = 0.0 -0:104/0 = 0 -0:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:104/0/physics_layer_0/angular_velocity = 0.0 -1:104/0 = 0 -1:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:104/0/physics_layer_0/angular_velocity = 0.0 -2:104/0 = 0 -2:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:104/0/physics_layer_0/angular_velocity = 0.0 -3:104/0 = 0 -3:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:104/0/physics_layer_0/angular_velocity = 0.0 -4:104/0 = 0 -4:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:104/0/physics_layer_0/angular_velocity = 0.0 -5:104/0 = 0 -5:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:104/0/physics_layer_0/angular_velocity = 0.0 -6:104/0 = 0 -6:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:104/0/physics_layer_0/angular_velocity = 0.0 -7:104/0 = 0 -7:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:104/0/physics_layer_0/angular_velocity = 0.0 -8:104/0 = 0 -8:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:104/0/physics_layer_0/angular_velocity = 0.0 -9:104/0 = 0 -9:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:104/0/physics_layer_0/angular_velocity = 0.0 -10:104/0 = 0 -10:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:104/0/physics_layer_0/angular_velocity = 0.0 -11:104/0 = 0 -11:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:104/0/physics_layer_0/angular_velocity = 0.0 -12:104/0 = 0 -12:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:104/0/physics_layer_0/angular_velocity = 0.0 -13:104/0 = 0 -13:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:104/0/physics_layer_0/angular_velocity = 0.0 -14:104/0 = 0 -14:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:104/0/physics_layer_0/angular_velocity = 0.0 -15:104/0 = 0 -15:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:104/0/physics_layer_0/angular_velocity = 0.0 -16:104/0 = 0 -16:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:104/0/physics_layer_0/angular_velocity = 0.0 -17:104/0 = 0 -17:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:104/0/physics_layer_0/angular_velocity = 0.0 -18:104/0 = 0 -18:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:104/0/physics_layer_0/angular_velocity = 0.0 -19:104/0 = 0 -19:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:104/0/physics_layer_0/angular_velocity = 0.0 -20:104/0 = 0 -20:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:104/0/physics_layer_0/angular_velocity = 0.0 -21:104/0 = 0 -21:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:104/0/physics_layer_0/angular_velocity = 0.0 -22:104/0 = 0 -22:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:104/0/physics_layer_0/angular_velocity = 0.0 -23:104/0 = 0 -23:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:104/0/physics_layer_0/angular_velocity = 0.0 -24:104/0 = 0 -24:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:104/0/physics_layer_0/angular_velocity = 0.0 -25:104/0 = 0 -25:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:104/0/physics_layer_0/angular_velocity = 0.0 -27:104/0 = 0 -27:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:104/0/physics_layer_0/angular_velocity = 0.0 -29:104/0 = 0 -29:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:104/0/physics_layer_0/angular_velocity = 0.0 -30:104/0 = 0 -30:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:104/0/physics_layer_0/angular_velocity = 0.0 -32:104/0 = 0 -32:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:104/0/physics_layer_0/angular_velocity = 0.0 -34:104/0 = 0 -34:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:104/0/physics_layer_0/angular_velocity = 0.0 -35:104/0 = 0 -35:104/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:104/0/physics_layer_0/angular_velocity = 0.0 -0:105/0 = 0 -0:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:105/0/physics_layer_0/angular_velocity = 0.0 -1:105/0 = 0 -1:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:105/0/physics_layer_0/angular_velocity = 0.0 -2:105/0 = 0 -2:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:105/0/physics_layer_0/angular_velocity = 0.0 -3:105/0 = 0 -3:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:105/0/physics_layer_0/angular_velocity = 0.0 -4:105/0 = 0 -4:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:105/0/physics_layer_0/angular_velocity = 0.0 -5:105/0 = 0 -5:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:105/0/physics_layer_0/angular_velocity = 0.0 -6:105/0 = 0 -6:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:105/0/physics_layer_0/angular_velocity = 0.0 -7:105/0 = 0 -7:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:105/0/physics_layer_0/angular_velocity = 0.0 -8:105/0 = 0 -8:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:105/0/physics_layer_0/angular_velocity = 0.0 -9:105/0 = 0 -9:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:105/0/physics_layer_0/angular_velocity = 0.0 -10:105/0 = 0 -10:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:105/0/physics_layer_0/angular_velocity = 0.0 -11:105/0 = 0 -11:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:105/0/physics_layer_0/angular_velocity = 0.0 -12:105/0 = 0 -12:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:105/0/physics_layer_0/angular_velocity = 0.0 -13:105/0 = 0 -13:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:105/0/physics_layer_0/angular_velocity = 0.0 -14:105/0 = 0 -14:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:105/0/physics_layer_0/angular_velocity = 0.0 -15:105/0 = 0 -15:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:105/0/physics_layer_0/angular_velocity = 0.0 -16:105/0 = 0 -16:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:105/0/physics_layer_0/angular_velocity = 0.0 -17:105/0 = 0 -17:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:105/0/physics_layer_0/angular_velocity = 0.0 -18:105/0 = 0 -18:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:105/0/physics_layer_0/angular_velocity = 0.0 -19:105/0 = 0 -19:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:105/0/physics_layer_0/angular_velocity = 0.0 -20:105/0 = 0 -20:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:105/0/physics_layer_0/angular_velocity = 0.0 -21:105/0 = 0 -21:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:105/0/physics_layer_0/angular_velocity = 0.0 -22:105/0 = 0 -22:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:105/0/physics_layer_0/angular_velocity = 0.0 -23:105/0 = 0 -23:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:105/0/physics_layer_0/angular_velocity = 0.0 -24:105/0 = 0 -24:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:105/0/physics_layer_0/angular_velocity = 0.0 -25:105/0 = 0 -25:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:105/0/physics_layer_0/angular_velocity = 0.0 -27:105/0 = 0 -27:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:105/0/physics_layer_0/angular_velocity = 0.0 -29:105/0 = 0 -29:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:105/0/physics_layer_0/angular_velocity = 0.0 -30:105/0 = 0 -30:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:105/0/physics_layer_0/angular_velocity = 0.0 -32:105/0 = 0 -32:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:105/0/physics_layer_0/angular_velocity = 0.0 -34:105/0 = 0 -34:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:105/0/physics_layer_0/angular_velocity = 0.0 -35:105/0 = 0 -35:105/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:105/0/physics_layer_0/angular_velocity = 0.0 -0:106/0 = 0 -0:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:106/0/physics_layer_0/angular_velocity = 0.0 -1:106/0 = 0 -1:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:106/0/physics_layer_0/angular_velocity = 0.0 -3:106/0 = 0 -3:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:106/0/physics_layer_0/angular_velocity = 0.0 -5:106/0 = 0 -5:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:106/0/physics_layer_0/angular_velocity = 0.0 -6:106/0 = 0 -6:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:106/0/physics_layer_0/angular_velocity = 0.0 -8:106/0 = 0 -8:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:106/0/physics_layer_0/angular_velocity = 0.0 -10:106/0 = 0 -10:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:106/0/physics_layer_0/angular_velocity = 0.0 -11:106/0 = 0 -11:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:106/0/physics_layer_0/angular_velocity = 0.0 -12:106/0 = 0 -12:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:106/0/physics_layer_0/angular_velocity = 0.0 -13:106/0 = 0 -13:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:106/0/physics_layer_0/angular_velocity = 0.0 -14:106/0 = 0 -14:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:106/0/physics_layer_0/angular_velocity = 0.0 -15:106/0 = 0 -15:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:106/0/physics_layer_0/angular_velocity = 0.0 -16:106/0 = 0 -16:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:106/0/physics_layer_0/angular_velocity = 0.0 -17:106/0 = 0 -17:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:106/0/physics_layer_0/angular_velocity = 0.0 -18:106/0 = 0 -18:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:106/0/physics_layer_0/angular_velocity = 0.0 -19:106/0 = 0 -19:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:106/0/physics_layer_0/angular_velocity = 0.0 -20:106/0 = 0 -20:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:106/0/physics_layer_0/angular_velocity = 0.0 -21:106/0 = 0 -21:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:106/0/physics_layer_0/angular_velocity = 0.0 -22:106/0 = 0 -22:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:106/0/physics_layer_0/angular_velocity = 0.0 -23:106/0 = 0 -23:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:106/0/physics_layer_0/angular_velocity = 0.0 -24:106/0 = 0 -24:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:106/0/physics_layer_0/angular_velocity = 0.0 -25:106/0 = 0 -25:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:106/0/physics_layer_0/angular_velocity = 0.0 -26:106/0 = 0 -26:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:106/0/physics_layer_0/angular_velocity = 0.0 -27:106/0 = 0 -27:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:106/0/physics_layer_0/angular_velocity = 0.0 -28:106/0 = 0 -28:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:106/0/physics_layer_0/angular_velocity = 0.0 -29:106/0 = 0 -29:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:106/0/physics_layer_0/angular_velocity = 0.0 -30:106/0 = 0 -30:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:106/0/physics_layer_0/angular_velocity = 0.0 -31:106/0 = 0 -31:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:106/0/physics_layer_0/angular_velocity = 0.0 -32:106/0 = 0 -32:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:106/0/physics_layer_0/angular_velocity = 0.0 -33:106/0 = 0 -33:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:106/0/physics_layer_0/angular_velocity = 0.0 -34:106/0 = 0 -34:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:106/0/physics_layer_0/angular_velocity = 0.0 -35:106/0 = 0 -35:106/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:106/0/physics_layer_0/angular_velocity = 0.0 -0:107/0 = 0 -0:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:107/0/physics_layer_0/angular_velocity = 0.0 -1:107/0 = 0 -1:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:107/0/physics_layer_0/angular_velocity = 0.0 -3:107/0 = 0 -3:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:107/0/physics_layer_0/angular_velocity = 0.0 -5:107/0 = 0 -5:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:107/0/physics_layer_0/angular_velocity = 0.0 -6:107/0 = 0 -6:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:107/0/physics_layer_0/angular_velocity = 0.0 -8:107/0 = 0 -8:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:107/0/physics_layer_0/angular_velocity = 0.0 -10:107/0 = 0 -10:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:107/0/physics_layer_0/angular_velocity = 0.0 -11:107/0 = 0 -11:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:107/0/physics_layer_0/angular_velocity = 0.0 -12:107/0 = 0 -12:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:107/0/physics_layer_0/angular_velocity = 0.0 -13:107/0 = 0 -13:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:107/0/physics_layer_0/angular_velocity = 0.0 -14:107/0 = 0 -14:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:107/0/physics_layer_0/angular_velocity = 0.0 -15:107/0 = 0 -15:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:107/0/physics_layer_0/angular_velocity = 0.0 -16:107/0 = 0 -16:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:107/0/physics_layer_0/angular_velocity = 0.0 -17:107/0 = 0 -17:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:107/0/physics_layer_0/angular_velocity = 0.0 -18:107/0 = 0 -18:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:107/0/physics_layer_0/angular_velocity = 0.0 -19:107/0 = 0 -19:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:107/0/physics_layer_0/angular_velocity = 0.0 -20:107/0 = 0 -20:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:107/0/physics_layer_0/angular_velocity = 0.0 -21:107/0 = 0 -21:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:107/0/physics_layer_0/angular_velocity = 0.0 -22:107/0 = 0 -22:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:107/0/physics_layer_0/angular_velocity = 0.0 -23:107/0 = 0 -23:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:107/0/physics_layer_0/angular_velocity = 0.0 -24:107/0 = 0 -24:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:107/0/physics_layer_0/angular_velocity = 0.0 -25:107/0 = 0 -25:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:107/0/physics_layer_0/angular_velocity = 0.0 -26:107/0 = 0 -26:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:107/0/physics_layer_0/angular_velocity = 0.0 -27:107/0 = 0 -27:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:107/0/physics_layer_0/angular_velocity = 0.0 -28:107/0 = 0 -28:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:107/0/physics_layer_0/angular_velocity = 0.0 -29:107/0 = 0 -29:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:107/0/physics_layer_0/angular_velocity = 0.0 -30:107/0 = 0 -30:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:107/0/physics_layer_0/angular_velocity = 0.0 -31:107/0 = 0 -31:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:107/0/physics_layer_0/angular_velocity = 0.0 -32:107/0 = 0 -32:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:107/0/physics_layer_0/angular_velocity = 0.0 -33:107/0 = 0 -33:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:107/0/physics_layer_0/angular_velocity = 0.0 -34:107/0 = 0 -34:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:107/0/physics_layer_0/angular_velocity = 0.0 -35:107/0 = 0 -35:107/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:107/0/physics_layer_0/angular_velocity = 0.0 -0:108/0 = 0 -0:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:108/0/physics_layer_0/angular_velocity = 0.0 -1:108/0 = 0 -1:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:108/0/physics_layer_0/angular_velocity = 0.0 -2:108/0 = 0 -2:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:108/0/physics_layer_0/angular_velocity = 0.0 -3:108/0 = 0 -3:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:108/0/physics_layer_0/angular_velocity = 0.0 -4:108/0 = 0 -4:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:108/0/physics_layer_0/angular_velocity = 0.0 -5:108/0 = 0 -5:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:108/0/physics_layer_0/angular_velocity = 0.0 -6:108/0 = 0 -6:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:108/0/physics_layer_0/angular_velocity = 0.0 -7:108/0 = 0 -7:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:108/0/physics_layer_0/angular_velocity = 0.0 -8:108/0 = 0 -8:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:108/0/physics_layer_0/angular_velocity = 0.0 -9:108/0 = 0 -9:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:108/0/physics_layer_0/angular_velocity = 0.0 -10:108/0 = 0 -10:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:108/0/physics_layer_0/angular_velocity = 0.0 -11:108/0 = 0 -11:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:108/0/physics_layer_0/angular_velocity = 0.0 -12:108/0 = 0 -12:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:108/0/physics_layer_0/angular_velocity = 0.0 -13:108/0 = 0 -13:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:108/0/physics_layer_0/angular_velocity = 0.0 -14:108/0 = 0 -14:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:108/0/physics_layer_0/angular_velocity = 0.0 -15:108/0 = 0 -15:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:108/0/physics_layer_0/angular_velocity = 0.0 -16:108/0 = 0 -16:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:108/0/physics_layer_0/angular_velocity = 0.0 -17:108/0 = 0 -17:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:108/0/physics_layer_0/angular_velocity = 0.0 -18:108/0 = 0 -18:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:108/0/physics_layer_0/angular_velocity = 0.0 -19:108/0 = 0 -19:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:108/0/physics_layer_0/angular_velocity = 0.0 -20:108/0 = 0 -20:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:108/0/physics_layer_0/angular_velocity = 0.0 -21:108/0 = 0 -21:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:108/0/physics_layer_0/angular_velocity = 0.0 -22:108/0 = 0 -22:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:108/0/physics_layer_0/angular_velocity = 0.0 -23:108/0 = 0 -23:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:108/0/physics_layer_0/angular_velocity = 0.0 -24:108/0 = 0 -24:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:108/0/physics_layer_0/angular_velocity = 0.0 -25:108/0 = 0 -25:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:108/0/physics_layer_0/angular_velocity = 0.0 -26:108/0 = 0 -26:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:108/0/physics_layer_0/angular_velocity = 0.0 -27:108/0 = 0 -27:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:108/0/physics_layer_0/angular_velocity = 0.0 -28:108/0 = 0 -28:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:108/0/physics_layer_0/angular_velocity = 0.0 -29:108/0 = 0 -29:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:108/0/physics_layer_0/angular_velocity = 0.0 -30:108/0 = 0 -30:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:108/0/physics_layer_0/angular_velocity = 0.0 -31:108/0 = 0 -31:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:108/0/physics_layer_0/angular_velocity = 0.0 -32:108/0 = 0 -32:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:108/0/physics_layer_0/angular_velocity = 0.0 -33:108/0 = 0 -33:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:108/0/physics_layer_0/angular_velocity = 0.0 -34:108/0 = 0 -34:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:108/0/physics_layer_0/angular_velocity = 0.0 -35:108/0 = 0 -35:108/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:108/0/physics_layer_0/angular_velocity = 0.0 -0:109/0 = 0 -0:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:109/0/physics_layer_0/angular_velocity = 0.0 -1:109/0 = 0 -1:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:109/0/physics_layer_0/angular_velocity = 0.0 -2:109/0 = 0 -2:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:109/0/physics_layer_0/angular_velocity = 0.0 -3:109/0 = 0 -3:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:109/0/physics_layer_0/angular_velocity = 0.0 -4:109/0 = 0 -4:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:109/0/physics_layer_0/angular_velocity = 0.0 -5:109/0 = 0 -5:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:109/0/physics_layer_0/angular_velocity = 0.0 -6:109/0 = 0 -6:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:109/0/physics_layer_0/angular_velocity = 0.0 -7:109/0 = 0 -7:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:109/0/physics_layer_0/angular_velocity = 0.0 -8:109/0 = 0 -8:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:109/0/physics_layer_0/angular_velocity = 0.0 -9:109/0 = 0 -9:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:109/0/physics_layer_0/angular_velocity = 0.0 -10:109/0 = 0 -10:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:109/0/physics_layer_0/angular_velocity = 0.0 -11:109/0 = 0 -11:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:109/0/physics_layer_0/angular_velocity = 0.0 -12:109/0 = 0 -12:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:109/0/physics_layer_0/angular_velocity = 0.0 -13:109/0 = 0 -13:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:109/0/physics_layer_0/angular_velocity = 0.0 -14:109/0 = 0 -14:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:109/0/physics_layer_0/angular_velocity = 0.0 -15:109/0 = 0 -15:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:109/0/physics_layer_0/angular_velocity = 0.0 -16:109/0 = 0 -16:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:109/0/physics_layer_0/angular_velocity = 0.0 -17:109/0 = 0 -17:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:109/0/physics_layer_0/angular_velocity = 0.0 -18:109/0 = 0 -18:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:109/0/physics_layer_0/angular_velocity = 0.0 -19:109/0 = 0 -19:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:109/0/physics_layer_0/angular_velocity = 0.0 -20:109/0 = 0 -20:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:109/0/physics_layer_0/angular_velocity = 0.0 -21:109/0 = 0 -21:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:109/0/physics_layer_0/angular_velocity = 0.0 -22:109/0 = 0 -22:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:109/0/physics_layer_0/angular_velocity = 0.0 -23:109/0 = 0 -23:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:109/0/physics_layer_0/angular_velocity = 0.0 -24:109/0 = 0 -24:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:109/0/physics_layer_0/angular_velocity = 0.0 -25:109/0 = 0 -25:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:109/0/physics_layer_0/angular_velocity = 0.0 -26:109/0 = 0 -26:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:109/0/physics_layer_0/angular_velocity = 0.0 -27:109/0 = 0 -27:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:109/0/physics_layer_0/angular_velocity = 0.0 -28:109/0 = 0 -28:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:109/0/physics_layer_0/angular_velocity = 0.0 -29:109/0 = 0 -29:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:109/0/physics_layer_0/angular_velocity = 0.0 -30:109/0 = 0 -30:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:109/0/physics_layer_0/angular_velocity = 0.0 -31:109/0 = 0 -31:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:109/0/physics_layer_0/angular_velocity = 0.0 -32:109/0 = 0 -32:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:109/0/physics_layer_0/angular_velocity = 0.0 -33:109/0 = 0 -33:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:109/0/physics_layer_0/angular_velocity = 0.0 -34:109/0 = 0 -34:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:109/0/physics_layer_0/angular_velocity = 0.0 -35:109/0 = 0 -35:109/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:109/0/physics_layer_0/angular_velocity = 0.0 -0:110/0 = 0 -0:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:110/0/physics_layer_0/angular_velocity = 0.0 -1:110/0 = 0 -1:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:110/0/physics_layer_0/angular_velocity = 0.0 -2:110/0 = 0 -2:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:110/0/physics_layer_0/angular_velocity = 0.0 -3:110/0 = 0 -3:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:110/0/physics_layer_0/angular_velocity = 0.0 -4:110/0 = 0 -4:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:110/0/physics_layer_0/angular_velocity = 0.0 -5:110/0 = 0 -5:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:110/0/physics_layer_0/angular_velocity = 0.0 -6:110/0 = 0 -6:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:110/0/physics_layer_0/angular_velocity = 0.0 -7:110/0 = 0 -7:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:110/0/physics_layer_0/angular_velocity = 0.0 -8:110/0 = 0 -8:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:110/0/physics_layer_0/angular_velocity = 0.0 -9:110/0 = 0 -9:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:110/0/physics_layer_0/angular_velocity = 0.0 -10:110/0 = 0 -10:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:110/0/physics_layer_0/angular_velocity = 0.0 -11:110/0 = 0 -11:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:110/0/physics_layer_0/angular_velocity = 0.0 -12:110/0 = 0 -12:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:110/0/physics_layer_0/angular_velocity = 0.0 -13:110/0 = 0 -13:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:110/0/physics_layer_0/angular_velocity = 0.0 -14:110/0 = 0 -14:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:110/0/physics_layer_0/angular_velocity = 0.0 -15:110/0 = 0 -15:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:110/0/physics_layer_0/angular_velocity = 0.0 -16:110/0 = 0 -16:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:110/0/physics_layer_0/angular_velocity = 0.0 -17:110/0 = 0 -17:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:110/0/physics_layer_0/angular_velocity = 0.0 -18:110/0 = 0 -18:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:110/0/physics_layer_0/angular_velocity = 0.0 -19:110/0 = 0 -19:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:110/0/physics_layer_0/angular_velocity = 0.0 -20:110/0 = 0 -20:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:110/0/physics_layer_0/angular_velocity = 0.0 -21:110/0 = 0 -21:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:110/0/physics_layer_0/angular_velocity = 0.0 -22:110/0 = 0 -22:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:110/0/physics_layer_0/angular_velocity = 0.0 -23:110/0 = 0 -23:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:110/0/physics_layer_0/angular_velocity = 0.0 -24:110/0 = 0 -24:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:110/0/physics_layer_0/angular_velocity = 0.0 -25:110/0 = 0 -25:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:110/0/physics_layer_0/angular_velocity = 0.0 -26:110/0 = 0 -26:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:110/0/physics_layer_0/angular_velocity = 0.0 -27:110/0 = 0 -27:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:110/0/physics_layer_0/angular_velocity = 0.0 -28:110/0 = 0 -28:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:110/0/physics_layer_0/angular_velocity = 0.0 -29:110/0 = 0 -29:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:110/0/physics_layer_0/angular_velocity = 0.0 -30:110/0 = 0 -30:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:110/0/physics_layer_0/angular_velocity = 0.0 -31:110/0 = 0 -31:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:110/0/physics_layer_0/angular_velocity = 0.0 -32:110/0 = 0 -32:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:110/0/physics_layer_0/angular_velocity = 0.0 -33:110/0 = 0 -33:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:110/0/physics_layer_0/angular_velocity = 0.0 -34:110/0 = 0 -34:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:110/0/physics_layer_0/angular_velocity = 0.0 -35:110/0 = 0 -35:110/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:110/0/physics_layer_0/angular_velocity = 0.0 -0:111/0 = 0 -0:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:111/0/physics_layer_0/angular_velocity = 0.0 -1:111/0 = 0 -1:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:111/0/physics_layer_0/angular_velocity = 0.0 -2:111/0 = 0 -2:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:111/0/physics_layer_0/angular_velocity = 0.0 -3:111/0 = 0 -3:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:111/0/physics_layer_0/angular_velocity = 0.0 -4:111/0 = 0 -4:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:111/0/physics_layer_0/angular_velocity = 0.0 -5:111/0 = 0 -5:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:111/0/physics_layer_0/angular_velocity = 0.0 -6:111/0 = 0 -6:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:111/0/physics_layer_0/angular_velocity = 0.0 -7:111/0 = 0 -7:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:111/0/physics_layer_0/angular_velocity = 0.0 -8:111/0 = 0 -8:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:111/0/physics_layer_0/angular_velocity = 0.0 -9:111/0 = 0 -9:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:111/0/physics_layer_0/angular_velocity = 0.0 -10:111/0 = 0 -10:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:111/0/physics_layer_0/angular_velocity = 0.0 -11:111/0 = 0 -11:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:111/0/physics_layer_0/angular_velocity = 0.0 -12:111/0 = 0 -12:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:111/0/physics_layer_0/angular_velocity = 0.0 -13:111/0 = 0 -13:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:111/0/physics_layer_0/angular_velocity = 0.0 -14:111/0 = 0 -14:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:111/0/physics_layer_0/angular_velocity = 0.0 -15:111/0 = 0 -15:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:111/0/physics_layer_0/angular_velocity = 0.0 -16:111/0 = 0 -16:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:111/0/physics_layer_0/angular_velocity = 0.0 -17:111/0 = 0 -17:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:111/0/physics_layer_0/angular_velocity = 0.0 -18:111/0 = 0 -18:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:111/0/physics_layer_0/angular_velocity = 0.0 -19:111/0 = 0 -19:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:111/0/physics_layer_0/angular_velocity = 0.0 -20:111/0 = 0 -20:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:111/0/physics_layer_0/angular_velocity = 0.0 -21:111/0 = 0 -21:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:111/0/physics_layer_0/angular_velocity = 0.0 -22:111/0 = 0 -22:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:111/0/physics_layer_0/angular_velocity = 0.0 -23:111/0 = 0 -23:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:111/0/physics_layer_0/angular_velocity = 0.0 -24:111/0 = 0 -24:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:111/0/physics_layer_0/angular_velocity = 0.0 -25:111/0 = 0 -25:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:111/0/physics_layer_0/angular_velocity = 0.0 -26:111/0 = 0 -26:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:111/0/physics_layer_0/angular_velocity = 0.0 -27:111/0 = 0 -27:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:111/0/physics_layer_0/angular_velocity = 0.0 -28:111/0 = 0 -28:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:111/0/physics_layer_0/angular_velocity = 0.0 -29:111/0 = 0 -29:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:111/0/physics_layer_0/angular_velocity = 0.0 -30:111/0 = 0 -30:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:111/0/physics_layer_0/angular_velocity = 0.0 -31:111/0 = 0 -31:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:111/0/physics_layer_0/angular_velocity = 0.0 -32:111/0 = 0 -32:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:111/0/physics_layer_0/angular_velocity = 0.0 -33:111/0 = 0 -33:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:111/0/physics_layer_0/angular_velocity = 0.0 -34:111/0 = 0 -34:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:111/0/physics_layer_0/angular_velocity = 0.0 -35:111/0 = 0 -35:111/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:111/0/physics_layer_0/angular_velocity = 0.0 -0:112/0 = 0 -0:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:112/0/physics_layer_0/angular_velocity = 0.0 -1:112/0 = 0 -1:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:112/0/physics_layer_0/angular_velocity = 0.0 -2:112/0 = 0 -2:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:112/0/physics_layer_0/angular_velocity = 0.0 -3:112/0 = 0 -3:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:112/0/physics_layer_0/angular_velocity = 0.0 -4:112/0 = 0 -4:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:112/0/physics_layer_0/angular_velocity = 0.0 -5:112/0 = 0 -5:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:112/0/physics_layer_0/angular_velocity = 0.0 -6:112/0 = 0 -6:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:112/0/physics_layer_0/angular_velocity = 0.0 -7:112/0 = 0 -7:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:112/0/physics_layer_0/angular_velocity = 0.0 -8:112/0 = 0 -8:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:112/0/physics_layer_0/angular_velocity = 0.0 -9:112/0 = 0 -9:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:112/0/physics_layer_0/angular_velocity = 0.0 -10:112/0 = 0 -10:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:112/0/physics_layer_0/angular_velocity = 0.0 -11:112/0 = 0 -11:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:112/0/physics_layer_0/angular_velocity = 0.0 -12:112/0 = 0 -12:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:112/0/physics_layer_0/angular_velocity = 0.0 -13:112/0 = 0 -13:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:112/0/physics_layer_0/angular_velocity = 0.0 -14:112/0 = 0 -14:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:112/0/physics_layer_0/angular_velocity = 0.0 -15:112/0 = 0 -15:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:112/0/physics_layer_0/angular_velocity = 0.0 -16:112/0 = 0 -16:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:112/0/physics_layer_0/angular_velocity = 0.0 -17:112/0 = 0 -17:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:112/0/physics_layer_0/angular_velocity = 0.0 -18:112/0 = 0 -18:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:112/0/physics_layer_0/angular_velocity = 0.0 -19:112/0 = 0 -19:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:112/0/physics_layer_0/angular_velocity = 0.0 -20:112/0 = 0 -20:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:112/0/physics_layer_0/angular_velocity = 0.0 -21:112/0 = 0 -21:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:112/0/physics_layer_0/angular_velocity = 0.0 -22:112/0 = 0 -22:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:112/0/physics_layer_0/angular_velocity = 0.0 -23:112/0 = 0 -23:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:112/0/physics_layer_0/angular_velocity = 0.0 -24:112/0 = 0 -24:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:112/0/physics_layer_0/angular_velocity = 0.0 -25:112/0 = 0 -25:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:112/0/physics_layer_0/angular_velocity = 0.0 -26:112/0 = 0 -26:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:112/0/physics_layer_0/angular_velocity = 0.0 -27:112/0 = 0 -27:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:112/0/physics_layer_0/angular_velocity = 0.0 -28:112/0 = 0 -28:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:112/0/physics_layer_0/angular_velocity = 0.0 -29:112/0 = 0 -29:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:112/0/physics_layer_0/angular_velocity = 0.0 -30:112/0 = 0 -30:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:112/0/physics_layer_0/angular_velocity = 0.0 -31:112/0 = 0 -31:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:112/0/physics_layer_0/angular_velocity = 0.0 -32:112/0 = 0 -32:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:112/0/physics_layer_0/angular_velocity = 0.0 -33:112/0 = 0 -33:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:112/0/physics_layer_0/angular_velocity = 0.0 -34:112/0 = 0 -34:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:112/0/physics_layer_0/angular_velocity = 0.0 -35:112/0 = 0 -35:112/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:112/0/physics_layer_0/angular_velocity = 0.0 -0:113/0 = 0 -0:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:113/0/physics_layer_0/angular_velocity = 0.0 -1:113/0 = 0 -1:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:113/0/physics_layer_0/angular_velocity = 0.0 -2:113/0 = 0 -2:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:113/0/physics_layer_0/angular_velocity = 0.0 -3:113/0 = 0 -3:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:113/0/physics_layer_0/angular_velocity = 0.0 -4:113/0 = 0 -4:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:113/0/physics_layer_0/angular_velocity = 0.0 -5:113/0 = 0 -5:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:113/0/physics_layer_0/angular_velocity = 0.0 -6:113/0 = 0 -6:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:113/0/physics_layer_0/angular_velocity = 0.0 -7:113/0 = 0 -7:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:113/0/physics_layer_0/angular_velocity = 0.0 -8:113/0 = 0 -8:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:113/0/physics_layer_0/angular_velocity = 0.0 -9:113/0 = 0 -9:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:113/0/physics_layer_0/angular_velocity = 0.0 -10:113/0 = 0 -10:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:113/0/physics_layer_0/angular_velocity = 0.0 -11:113/0 = 0 -11:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:113/0/physics_layer_0/angular_velocity = 0.0 -12:113/0 = 0 -12:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:113/0/physics_layer_0/angular_velocity = 0.0 -13:113/0 = 0 -13:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:113/0/physics_layer_0/angular_velocity = 0.0 -14:113/0 = 0 -14:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:113/0/physics_layer_0/angular_velocity = 0.0 -15:113/0 = 0 -15:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:113/0/physics_layer_0/angular_velocity = 0.0 -16:113/0 = 0 -16:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:113/0/physics_layer_0/angular_velocity = 0.0 -17:113/0 = 0 -17:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:113/0/physics_layer_0/angular_velocity = 0.0 -18:113/0 = 0 -18:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:113/0/physics_layer_0/angular_velocity = 0.0 -19:113/0 = 0 -19:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:113/0/physics_layer_0/angular_velocity = 0.0 -20:113/0 = 0 -20:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:113/0/physics_layer_0/angular_velocity = 0.0 -21:113/0 = 0 -21:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:113/0/physics_layer_0/angular_velocity = 0.0 -22:113/0 = 0 -22:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:113/0/physics_layer_0/angular_velocity = 0.0 -23:113/0 = 0 -23:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:113/0/physics_layer_0/angular_velocity = 0.0 -24:113/0 = 0 -24:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:113/0/physics_layer_0/angular_velocity = 0.0 -25:113/0 = 0 -25:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:113/0/physics_layer_0/angular_velocity = 0.0 -26:113/0 = 0 -26:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:113/0/physics_layer_0/angular_velocity = 0.0 -27:113/0 = 0 -27:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:113/0/physics_layer_0/angular_velocity = 0.0 -28:113/0 = 0 -28:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:113/0/physics_layer_0/angular_velocity = 0.0 -29:113/0 = 0 -29:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:113/0/physics_layer_0/angular_velocity = 0.0 -30:113/0 = 0 -30:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:113/0/physics_layer_0/angular_velocity = 0.0 -31:113/0 = 0 -31:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:113/0/physics_layer_0/angular_velocity = 0.0 -32:113/0 = 0 -32:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:113/0/physics_layer_0/angular_velocity = 0.0 -33:113/0 = 0 -33:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:113/0/physics_layer_0/angular_velocity = 0.0 -34:113/0 = 0 -34:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:113/0/physics_layer_0/angular_velocity = 0.0 -35:113/0 = 0 -35:113/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:113/0/physics_layer_0/angular_velocity = 0.0 -0:114/0 = 0 -0:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:114/0/physics_layer_0/angular_velocity = 0.0 -1:114/0 = 0 -1:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:114/0/physics_layer_0/angular_velocity = 0.0 -2:114/0 = 0 -2:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:114/0/physics_layer_0/angular_velocity = 0.0 -3:114/0 = 0 -3:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:114/0/physics_layer_0/angular_velocity = 0.0 -4:114/0 = 0 -4:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:114/0/physics_layer_0/angular_velocity = 0.0 -5:114/0 = 0 -5:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:114/0/physics_layer_0/angular_velocity = 0.0 -6:114/0 = 0 -6:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:114/0/physics_layer_0/angular_velocity = 0.0 -7:114/0 = 0 -7:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:114/0/physics_layer_0/angular_velocity = 0.0 -8:114/0 = 0 -8:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:114/0/physics_layer_0/angular_velocity = 0.0 -9:114/0 = 0 -9:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:114/0/physics_layer_0/angular_velocity = 0.0 -10:114/0 = 0 -10:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:114/0/physics_layer_0/angular_velocity = 0.0 -11:114/0 = 0 -11:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:114/0/physics_layer_0/angular_velocity = 0.0 -12:114/0 = 0 -12:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:114/0/physics_layer_0/angular_velocity = 0.0 -13:114/0 = 0 -13:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:114/0/physics_layer_0/angular_velocity = 0.0 -14:114/0 = 0 -14:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:114/0/physics_layer_0/angular_velocity = 0.0 -15:114/0 = 0 -15:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:114/0/physics_layer_0/angular_velocity = 0.0 -16:114/0 = 0 -16:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:114/0/physics_layer_0/angular_velocity = 0.0 -17:114/0 = 0 -17:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:114/0/physics_layer_0/angular_velocity = 0.0 -18:114/0 = 0 -18:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:114/0/physics_layer_0/angular_velocity = 0.0 -19:114/0 = 0 -19:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:114/0/physics_layer_0/angular_velocity = 0.0 -20:114/0 = 0 -20:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:114/0/physics_layer_0/angular_velocity = 0.0 -21:114/0 = 0 -21:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:114/0/physics_layer_0/angular_velocity = 0.0 -22:114/0 = 0 -22:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:114/0/physics_layer_0/angular_velocity = 0.0 -23:114/0 = 0 -23:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:114/0/physics_layer_0/angular_velocity = 0.0 -24:114/0 = 0 -24:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:114/0/physics_layer_0/angular_velocity = 0.0 -25:114/0 = 0 -25:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:114/0/physics_layer_0/angular_velocity = 0.0 -26:114/0 = 0 -26:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:114/0/physics_layer_0/angular_velocity = 0.0 -27:114/0 = 0 -27:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:114/0/physics_layer_0/angular_velocity = 0.0 -28:114/0 = 0 -28:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:114/0/physics_layer_0/angular_velocity = 0.0 -29:114/0 = 0 -29:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:114/0/physics_layer_0/angular_velocity = 0.0 -30:114/0 = 0 -30:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:114/0/physics_layer_0/angular_velocity = 0.0 -31:114/0 = 0 -31:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:114/0/physics_layer_0/angular_velocity = 0.0 -32:114/0 = 0 -32:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:114/0/physics_layer_0/angular_velocity = 0.0 -33:114/0 = 0 -33:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:114/0/physics_layer_0/angular_velocity = 0.0 -34:114/0 = 0 -34:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:114/0/physics_layer_0/angular_velocity = 0.0 -35:114/0 = 0 -35:114/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:114/0/physics_layer_0/angular_velocity = 0.0 -0:115/0 = 0 -0:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:115/0/physics_layer_0/angular_velocity = 0.0 -1:115/0 = 0 -1:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:115/0/physics_layer_0/angular_velocity = 0.0 -2:115/0 = 0 -2:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:115/0/physics_layer_0/angular_velocity = 0.0 -3:115/0 = 0 -3:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:115/0/physics_layer_0/angular_velocity = 0.0 -4:115/0 = 0 -4:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:115/0/physics_layer_0/angular_velocity = 0.0 -5:115/0 = 0 -5:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:115/0/physics_layer_0/angular_velocity = 0.0 -6:115/0 = 0 -6:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:115/0/physics_layer_0/angular_velocity = 0.0 -7:115/0 = 0 -7:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:115/0/physics_layer_0/angular_velocity = 0.0 -8:115/0 = 0 -8:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:115/0/physics_layer_0/angular_velocity = 0.0 -9:115/0 = 0 -9:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:115/0/physics_layer_0/angular_velocity = 0.0 -10:115/0 = 0 -10:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:115/0/physics_layer_0/angular_velocity = 0.0 -11:115/0 = 0 -11:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:115/0/physics_layer_0/angular_velocity = 0.0 -12:115/0 = 0 -12:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:115/0/physics_layer_0/angular_velocity = 0.0 -13:115/0 = 0 -13:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:115/0/physics_layer_0/angular_velocity = 0.0 -14:115/0 = 0 -14:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:115/0/physics_layer_0/angular_velocity = 0.0 -15:115/0 = 0 -15:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:115/0/physics_layer_0/angular_velocity = 0.0 -16:115/0 = 0 -16:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:115/0/physics_layer_0/angular_velocity = 0.0 -17:115/0 = 0 -17:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:115/0/physics_layer_0/angular_velocity = 0.0 -18:115/0 = 0 -18:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:115/0/physics_layer_0/angular_velocity = 0.0 -19:115/0 = 0 -19:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:115/0/physics_layer_0/angular_velocity = 0.0 -20:115/0 = 0 -20:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:115/0/physics_layer_0/angular_velocity = 0.0 -21:115/0 = 0 -21:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:115/0/physics_layer_0/angular_velocity = 0.0 -22:115/0 = 0 -22:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:115/0/physics_layer_0/angular_velocity = 0.0 -23:115/0 = 0 -23:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:115/0/physics_layer_0/angular_velocity = 0.0 -24:115/0 = 0 -24:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:115/0/physics_layer_0/angular_velocity = 0.0 -25:115/0 = 0 -25:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:115/0/physics_layer_0/angular_velocity = 0.0 -26:115/0 = 0 -26:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:115/0/physics_layer_0/angular_velocity = 0.0 -27:115/0 = 0 -27:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:115/0/physics_layer_0/angular_velocity = 0.0 -28:115/0 = 0 -28:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:115/0/physics_layer_0/angular_velocity = 0.0 -29:115/0 = 0 -29:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:115/0/physics_layer_0/angular_velocity = 0.0 -30:115/0 = 0 -30:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:115/0/physics_layer_0/angular_velocity = 0.0 -31:115/0 = 0 -31:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:115/0/physics_layer_0/angular_velocity = 0.0 -32:115/0 = 0 -32:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:115/0/physics_layer_0/angular_velocity = 0.0 -33:115/0 = 0 -33:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:115/0/physics_layer_0/angular_velocity = 0.0 -34:115/0 = 0 -34:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:115/0/physics_layer_0/angular_velocity = 0.0 -35:115/0 = 0 -35:115/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:115/0/physics_layer_0/angular_velocity = 0.0 -0:116/0 = 0 -0:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:116/0/physics_layer_0/angular_velocity = 0.0 -1:116/0 = 0 -1:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:116/0/physics_layer_0/angular_velocity = 0.0 -2:116/0 = 0 -2:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:116/0/physics_layer_0/angular_velocity = 0.0 -3:116/0 = 0 -3:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:116/0/physics_layer_0/angular_velocity = 0.0 -4:116/0 = 0 -4:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:116/0/physics_layer_0/angular_velocity = 0.0 -5:116/0 = 0 -5:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:116/0/physics_layer_0/angular_velocity = 0.0 -6:116/0 = 0 -6:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:116/0/physics_layer_0/angular_velocity = 0.0 -7:116/0 = 0 -7:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:116/0/physics_layer_0/angular_velocity = 0.0 -8:116/0 = 0 -8:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:116/0/physics_layer_0/angular_velocity = 0.0 -9:116/0 = 0 -9:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:116/0/physics_layer_0/angular_velocity = 0.0 -10:116/0 = 0 -10:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:116/0/physics_layer_0/angular_velocity = 0.0 -11:116/0 = 0 -11:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:116/0/physics_layer_0/angular_velocity = 0.0 -12:116/0 = 0 -12:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:116/0/physics_layer_0/angular_velocity = 0.0 -13:116/0 = 0 -13:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:116/0/physics_layer_0/angular_velocity = 0.0 -14:116/0 = 0 -14:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:116/0/physics_layer_0/angular_velocity = 0.0 -15:116/0 = 0 -15:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:116/0/physics_layer_0/angular_velocity = 0.0 -16:116/0 = 0 -16:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:116/0/physics_layer_0/angular_velocity = 0.0 -17:116/0 = 0 -17:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:116/0/physics_layer_0/angular_velocity = 0.0 -18:116/0 = 0 -18:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:116/0/physics_layer_0/angular_velocity = 0.0 -19:116/0 = 0 -19:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:116/0/physics_layer_0/angular_velocity = 0.0 -20:116/0 = 0 -20:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:116/0/physics_layer_0/angular_velocity = 0.0 -21:116/0 = 0 -21:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:116/0/physics_layer_0/angular_velocity = 0.0 -22:116/0 = 0 -22:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:116/0/physics_layer_0/angular_velocity = 0.0 -23:116/0 = 0 -23:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:116/0/physics_layer_0/angular_velocity = 0.0 -24:116/0 = 0 -24:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:116/0/physics_layer_0/angular_velocity = 0.0 -25:116/0 = 0 -25:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:116/0/physics_layer_0/angular_velocity = 0.0 -26:116/0 = 0 -26:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:116/0/physics_layer_0/angular_velocity = 0.0 -27:116/0 = 0 -27:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:116/0/physics_layer_0/angular_velocity = 0.0 -28:116/0 = 0 -28:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:116/0/physics_layer_0/angular_velocity = 0.0 -29:116/0 = 0 -29:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:116/0/physics_layer_0/angular_velocity = 0.0 -30:116/0 = 0 -30:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:116/0/physics_layer_0/angular_velocity = 0.0 -31:116/0 = 0 -31:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:116/0/physics_layer_0/angular_velocity = 0.0 -32:116/0 = 0 -32:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:116/0/physics_layer_0/angular_velocity = 0.0 -33:116/0 = 0 -33:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:116/0/physics_layer_0/angular_velocity = 0.0 -34:116/0 = 0 -34:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:116/0/physics_layer_0/angular_velocity = 0.0 -35:116/0 = 0 -35:116/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:116/0/physics_layer_0/angular_velocity = 0.0 -0:117/0 = 0 -0:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:117/0/physics_layer_0/angular_velocity = 0.0 -1:117/0 = 0 -1:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:117/0/physics_layer_0/angular_velocity = 0.0 -2:117/0 = 0 -2:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:117/0/physics_layer_0/angular_velocity = 0.0 -3:117/0 = 0 -3:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:117/0/physics_layer_0/angular_velocity = 0.0 -4:117/0 = 0 -4:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:117/0/physics_layer_0/angular_velocity = 0.0 -5:117/0 = 0 -5:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:117/0/physics_layer_0/angular_velocity = 0.0 -6:117/0 = 0 -6:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:117/0/physics_layer_0/angular_velocity = 0.0 -7:117/0 = 0 -7:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:117/0/physics_layer_0/angular_velocity = 0.0 -8:117/0 = 0 -8:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:117/0/physics_layer_0/angular_velocity = 0.0 -9:117/0 = 0 -9:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:117/0/physics_layer_0/angular_velocity = 0.0 -10:117/0 = 0 -10:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:117/0/physics_layer_0/angular_velocity = 0.0 -11:117/0 = 0 -11:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:117/0/physics_layer_0/angular_velocity = 0.0 -12:117/0 = 0 -12:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:117/0/physics_layer_0/angular_velocity = 0.0 -13:117/0 = 0 -13:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:117/0/physics_layer_0/angular_velocity = 0.0 -14:117/0 = 0 -14:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:117/0/physics_layer_0/angular_velocity = 0.0 -15:117/0 = 0 -15:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:117/0/physics_layer_0/angular_velocity = 0.0 -16:117/0 = 0 -16:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:117/0/physics_layer_0/angular_velocity = 0.0 -17:117/0 = 0 -17:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:117/0/physics_layer_0/angular_velocity = 0.0 -18:117/0 = 0 -18:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:117/0/physics_layer_0/angular_velocity = 0.0 -19:117/0 = 0 -19:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:117/0/physics_layer_0/angular_velocity = 0.0 -20:117/0 = 0 -20:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:117/0/physics_layer_0/angular_velocity = 0.0 -21:117/0 = 0 -21:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:117/0/physics_layer_0/angular_velocity = 0.0 -22:117/0 = 0 -22:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:117/0/physics_layer_0/angular_velocity = 0.0 -23:117/0 = 0 -23:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:117/0/physics_layer_0/angular_velocity = 0.0 -24:117/0 = 0 -24:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:117/0/physics_layer_0/angular_velocity = 0.0 -25:117/0 = 0 -25:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:117/0/physics_layer_0/angular_velocity = 0.0 -26:117/0 = 0 -26:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:117/0/physics_layer_0/angular_velocity = 0.0 -27:117/0 = 0 -27:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:117/0/physics_layer_0/angular_velocity = 0.0 -28:117/0 = 0 -28:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:117/0/physics_layer_0/angular_velocity = 0.0 -29:117/0 = 0 -29:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:117/0/physics_layer_0/angular_velocity = 0.0 -30:117/0 = 0 -30:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:117/0/physics_layer_0/angular_velocity = 0.0 -31:117/0 = 0 -31:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:117/0/physics_layer_0/angular_velocity = 0.0 -32:117/0 = 0 -32:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:117/0/physics_layer_0/angular_velocity = 0.0 -33:117/0 = 0 -33:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:117/0/physics_layer_0/angular_velocity = 0.0 -34:117/0 = 0 -34:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:117/0/physics_layer_0/angular_velocity = 0.0 -35:117/0 = 0 -35:117/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:117/0/physics_layer_0/angular_velocity = 0.0 -0:118/0 = 0 -0:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:118/0/physics_layer_0/angular_velocity = 0.0 -1:118/0 = 0 -1:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:118/0/physics_layer_0/angular_velocity = 0.0 -2:118/0 = 0 -2:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:118/0/physics_layer_0/angular_velocity = 0.0 -3:118/0 = 0 -3:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:118/0/physics_layer_0/angular_velocity = 0.0 -4:118/0 = 0 -4:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:118/0/physics_layer_0/angular_velocity = 0.0 -5:118/0 = 0 -5:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:118/0/physics_layer_0/angular_velocity = 0.0 -6:118/0 = 0 -6:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:118/0/physics_layer_0/angular_velocity = 0.0 -7:118/0 = 0 -7:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:118/0/physics_layer_0/angular_velocity = 0.0 -8:118/0 = 0 -8:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:118/0/physics_layer_0/angular_velocity = 0.0 -9:118/0 = 0 -9:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:118/0/physics_layer_0/angular_velocity = 0.0 -10:118/0 = 0 -10:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:118/0/physics_layer_0/angular_velocity = 0.0 -11:118/0 = 0 -11:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:118/0/physics_layer_0/angular_velocity = 0.0 -12:118/0 = 0 -12:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:118/0/physics_layer_0/angular_velocity = 0.0 -13:118/0 = 0 -13:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:118/0/physics_layer_0/angular_velocity = 0.0 -14:118/0 = 0 -14:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:118/0/physics_layer_0/angular_velocity = 0.0 -15:118/0 = 0 -15:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:118/0/physics_layer_0/angular_velocity = 0.0 -16:118/0 = 0 -16:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:118/0/physics_layer_0/angular_velocity = 0.0 -17:118/0 = 0 -17:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:118/0/physics_layer_0/angular_velocity = 0.0 -18:118/0 = 0 -18:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:118/0/physics_layer_0/angular_velocity = 0.0 -19:118/0 = 0 -19:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:118/0/physics_layer_0/angular_velocity = 0.0 -20:118/0 = 0 -20:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:118/0/physics_layer_0/angular_velocity = 0.0 -21:118/0 = 0 -21:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:118/0/physics_layer_0/angular_velocity = 0.0 -22:118/0 = 0 -22:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:118/0/physics_layer_0/angular_velocity = 0.0 -23:118/0 = 0 -23:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:118/0/physics_layer_0/angular_velocity = 0.0 -24:118/0 = 0 -24:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:118/0/physics_layer_0/angular_velocity = 0.0 -25:118/0 = 0 -25:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:118/0/physics_layer_0/angular_velocity = 0.0 -26:118/0 = 0 -26:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:118/0/physics_layer_0/angular_velocity = 0.0 -27:118/0 = 0 -27:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:118/0/physics_layer_0/angular_velocity = 0.0 -28:118/0 = 0 -28:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:118/0/physics_layer_0/angular_velocity = 0.0 -29:118/0 = 0 -29:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:118/0/physics_layer_0/angular_velocity = 0.0 -30:118/0 = 0 -30:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:118/0/physics_layer_0/angular_velocity = 0.0 -31:118/0 = 0 -31:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:118/0/physics_layer_0/angular_velocity = 0.0 -32:118/0 = 0 -32:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:118/0/physics_layer_0/angular_velocity = 0.0 -33:118/0 = 0 -33:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:118/0/physics_layer_0/angular_velocity = 0.0 -34:118/0 = 0 -34:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:118/0/physics_layer_0/angular_velocity = 0.0 -35:118/0 = 0 -35:118/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:118/0/physics_layer_0/angular_velocity = 0.0 -0:119/0 = 0 -0:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:119/0/physics_layer_0/angular_velocity = 0.0 -1:119/0 = 0 -1:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:119/0/physics_layer_0/angular_velocity = 0.0 -2:119/0 = 0 -2:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:119/0/physics_layer_0/angular_velocity = 0.0 -3:119/0 = 0 -3:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:119/0/physics_layer_0/angular_velocity = 0.0 -4:119/0 = 0 -4:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:119/0/physics_layer_0/angular_velocity = 0.0 -5:119/0 = 0 -5:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:119/0/physics_layer_0/angular_velocity = 0.0 -6:119/0 = 0 -6:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:119/0/physics_layer_0/angular_velocity = 0.0 -7:119/0 = 0 -7:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:119/0/physics_layer_0/angular_velocity = 0.0 -8:119/0 = 0 -8:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:119/0/physics_layer_0/angular_velocity = 0.0 -9:119/0 = 0 -9:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:119/0/physics_layer_0/angular_velocity = 0.0 -10:119/0 = 0 -10:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:119/0/physics_layer_0/angular_velocity = 0.0 -11:119/0 = 0 -11:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:119/0/physics_layer_0/angular_velocity = 0.0 -12:119/0 = 0 -12:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:119/0/physics_layer_0/angular_velocity = 0.0 -13:119/0 = 0 -13:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:119/0/physics_layer_0/angular_velocity = 0.0 -14:119/0 = 0 -14:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:119/0/physics_layer_0/angular_velocity = 0.0 -15:119/0 = 0 -15:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:119/0/physics_layer_0/angular_velocity = 0.0 -16:119/0 = 0 -16:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:119/0/physics_layer_0/angular_velocity = 0.0 -17:119/0 = 0 -17:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:119/0/physics_layer_0/angular_velocity = 0.0 -18:119/0 = 0 -18:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:119/0/physics_layer_0/angular_velocity = 0.0 -19:119/0 = 0 -19:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:119/0/physics_layer_0/angular_velocity = 0.0 -20:119/0 = 0 -20:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:119/0/physics_layer_0/angular_velocity = 0.0 -21:119/0 = 0 -21:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:119/0/physics_layer_0/angular_velocity = 0.0 -22:119/0 = 0 -22:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:119/0/physics_layer_0/angular_velocity = 0.0 -23:119/0 = 0 -23:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:119/0/physics_layer_0/angular_velocity = 0.0 -24:119/0 = 0 -24:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:119/0/physics_layer_0/angular_velocity = 0.0 -25:119/0 = 0 -25:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:119/0/physics_layer_0/angular_velocity = 0.0 -26:119/0 = 0 -26:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:119/0/physics_layer_0/angular_velocity = 0.0 -27:119/0 = 0 -27:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:119/0/physics_layer_0/angular_velocity = 0.0 -28:119/0 = 0 -28:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:119/0/physics_layer_0/angular_velocity = 0.0 -29:119/0 = 0 -29:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:119/0/physics_layer_0/angular_velocity = 0.0 -30:119/0 = 0 -30:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:119/0/physics_layer_0/angular_velocity = 0.0 -31:119/0 = 0 -31:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:119/0/physics_layer_0/angular_velocity = 0.0 -32:119/0 = 0 -32:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:119/0/physics_layer_0/angular_velocity = 0.0 -33:119/0 = 0 -33:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:119/0/physics_layer_0/angular_velocity = 0.0 -34:119/0 = 0 -34:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:119/0/physics_layer_0/angular_velocity = 0.0 -35:119/0 = 0 -35:119/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:119/0/physics_layer_0/angular_velocity = 0.0 -0:120/0 = 0 -0:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:120/0/physics_layer_0/angular_velocity = 0.0 -1:120/0 = 0 -1:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:120/0/physics_layer_0/angular_velocity = 0.0 -2:120/0 = 0 -2:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:120/0/physics_layer_0/angular_velocity = 0.0 -3:120/0 = 0 -3:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:120/0/physics_layer_0/angular_velocity = 0.0 -4:120/0 = 0 -4:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:120/0/physics_layer_0/angular_velocity = 0.0 -5:120/0 = 0 -5:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:120/0/physics_layer_0/angular_velocity = 0.0 -6:120/0 = 0 -6:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:120/0/physics_layer_0/angular_velocity = 0.0 -7:120/0 = 0 -7:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:120/0/physics_layer_0/angular_velocity = 0.0 -8:120/0 = 0 -8:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:120/0/physics_layer_0/angular_velocity = 0.0 -9:120/0 = 0 -9:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:120/0/physics_layer_0/angular_velocity = 0.0 -10:120/0 = 0 -10:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:120/0/physics_layer_0/angular_velocity = 0.0 -11:120/0 = 0 -11:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:120/0/physics_layer_0/angular_velocity = 0.0 -12:120/0 = 0 -12:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:120/0/physics_layer_0/angular_velocity = 0.0 -13:120/0 = 0 -13:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:120/0/physics_layer_0/angular_velocity = 0.0 -14:120/0 = 0 -14:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:120/0/physics_layer_0/angular_velocity = 0.0 -15:120/0 = 0 -15:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:120/0/physics_layer_0/angular_velocity = 0.0 -16:120/0 = 0 -16:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:120/0/physics_layer_0/angular_velocity = 0.0 -17:120/0 = 0 -17:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:120/0/physics_layer_0/angular_velocity = 0.0 -18:120/0 = 0 -18:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:120/0/physics_layer_0/angular_velocity = 0.0 -19:120/0 = 0 -19:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:120/0/physics_layer_0/angular_velocity = 0.0 -20:120/0 = 0 -20:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:120/0/physics_layer_0/angular_velocity = 0.0 -21:120/0 = 0 -21:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:120/0/physics_layer_0/angular_velocity = 0.0 -22:120/0 = 0 -22:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:120/0/physics_layer_0/angular_velocity = 0.0 -23:120/0 = 0 -23:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:120/0/physics_layer_0/angular_velocity = 0.0 -24:120/0 = 0 -24:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:120/0/physics_layer_0/angular_velocity = 0.0 -25:120/0 = 0 -25:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:120/0/physics_layer_0/angular_velocity = 0.0 -26:120/0 = 0 -26:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:120/0/physics_layer_0/angular_velocity = 0.0 -27:120/0 = 0 -27:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:120/0/physics_layer_0/angular_velocity = 0.0 -28:120/0 = 0 -28:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:120/0/physics_layer_0/angular_velocity = 0.0 -29:120/0 = 0 -29:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:120/0/physics_layer_0/angular_velocity = 0.0 -30:120/0 = 0 -30:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:120/0/physics_layer_0/angular_velocity = 0.0 -31:120/0 = 0 -31:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:120/0/physics_layer_0/angular_velocity = 0.0 -32:120/0 = 0 -32:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:120/0/physics_layer_0/angular_velocity = 0.0 -33:120/0 = 0 -33:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:120/0/physics_layer_0/angular_velocity = 0.0 -34:120/0 = 0 -34:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:120/0/physics_layer_0/angular_velocity = 0.0 -35:120/0 = 0 -35:120/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:120/0/physics_layer_0/angular_velocity = 0.0 -0:121/0 = 0 -0:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:121/0/physics_layer_0/angular_velocity = 0.0 -1:121/0 = 0 -1:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:121/0/physics_layer_0/angular_velocity = 0.0 -2:121/0 = 0 -2:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:121/0/physics_layer_0/angular_velocity = 0.0 -3:121/0 = 0 -3:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:121/0/physics_layer_0/angular_velocity = 0.0 -4:121/0 = 0 -4:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:121/0/physics_layer_0/angular_velocity = 0.0 -5:121/0 = 0 -5:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:121/0/physics_layer_0/angular_velocity = 0.0 -6:121/0 = 0 -6:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:121/0/physics_layer_0/angular_velocity = 0.0 -7:121/0 = 0 -7:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:121/0/physics_layer_0/angular_velocity = 0.0 -8:121/0 = 0 -8:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:121/0/physics_layer_0/angular_velocity = 0.0 -9:121/0 = 0 -9:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:121/0/physics_layer_0/angular_velocity = 0.0 -10:121/0 = 0 -10:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:121/0/physics_layer_0/angular_velocity = 0.0 -11:121/0 = 0 -11:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:121/0/physics_layer_0/angular_velocity = 0.0 -12:121/0 = 0 -12:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:121/0/physics_layer_0/angular_velocity = 0.0 -13:121/0 = 0 -13:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:121/0/physics_layer_0/angular_velocity = 0.0 -14:121/0 = 0 -14:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:121/0/physics_layer_0/angular_velocity = 0.0 -15:121/0 = 0 -15:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:121/0/physics_layer_0/angular_velocity = 0.0 -16:121/0 = 0 -16:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:121/0/physics_layer_0/angular_velocity = 0.0 -17:121/0 = 0 -17:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:121/0/physics_layer_0/angular_velocity = 0.0 -18:121/0 = 0 -18:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:121/0/physics_layer_0/angular_velocity = 0.0 -19:121/0 = 0 -19:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:121/0/physics_layer_0/angular_velocity = 0.0 -20:121/0 = 0 -20:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:121/0/physics_layer_0/angular_velocity = 0.0 -21:121/0 = 0 -21:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:121/0/physics_layer_0/angular_velocity = 0.0 -22:121/0 = 0 -22:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:121/0/physics_layer_0/angular_velocity = 0.0 -23:121/0 = 0 -23:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:121/0/physics_layer_0/angular_velocity = 0.0 -24:121/0 = 0 -24:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:121/0/physics_layer_0/angular_velocity = 0.0 -25:121/0 = 0 -25:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:121/0/physics_layer_0/angular_velocity = 0.0 -26:121/0 = 0 -26:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:121/0/physics_layer_0/angular_velocity = 0.0 -27:121/0 = 0 -27:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:121/0/physics_layer_0/angular_velocity = 0.0 -28:121/0 = 0 -28:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:121/0/physics_layer_0/angular_velocity = 0.0 -29:121/0 = 0 -29:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:121/0/physics_layer_0/angular_velocity = 0.0 -30:121/0 = 0 -30:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:121/0/physics_layer_0/angular_velocity = 0.0 -31:121/0 = 0 -31:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:121/0/physics_layer_0/angular_velocity = 0.0 -32:121/0 = 0 -32:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:121/0/physics_layer_0/angular_velocity = 0.0 -33:121/0 = 0 -33:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:121/0/physics_layer_0/angular_velocity = 0.0 -34:121/0 = 0 -34:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:121/0/physics_layer_0/angular_velocity = 0.0 -35:121/0 = 0 -35:121/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:121/0/physics_layer_0/angular_velocity = 0.0 -0:122/0 = 0 -0:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:122/0/physics_layer_0/angular_velocity = 0.0 -1:122/0 = 0 -1:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:122/0/physics_layer_0/angular_velocity = 0.0 -2:122/0 = 0 -2:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:122/0/physics_layer_0/angular_velocity = 0.0 -3:122/0 = 0 -3:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:122/0/physics_layer_0/angular_velocity = 0.0 -4:122/0 = 0 -4:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:122/0/physics_layer_0/angular_velocity = 0.0 -5:122/0 = 0 -5:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:122/0/physics_layer_0/angular_velocity = 0.0 -6:122/0 = 0 -6:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:122/0/physics_layer_0/angular_velocity = 0.0 -7:122/0 = 0 -7:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:122/0/physics_layer_0/angular_velocity = 0.0 -8:122/0 = 0 -8:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:122/0/physics_layer_0/angular_velocity = 0.0 -9:122/0 = 0 -9:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:122/0/physics_layer_0/angular_velocity = 0.0 -10:122/0 = 0 -10:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:122/0/physics_layer_0/angular_velocity = 0.0 -11:122/0 = 0 -11:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:122/0/physics_layer_0/angular_velocity = 0.0 -12:122/0 = 0 -12:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:122/0/physics_layer_0/angular_velocity = 0.0 -13:122/0 = 0 -13:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:122/0/physics_layer_0/angular_velocity = 0.0 -14:122/0 = 0 -14:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:122/0/physics_layer_0/angular_velocity = 0.0 -15:122/0 = 0 -15:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:122/0/physics_layer_0/angular_velocity = 0.0 -16:122/0 = 0 -16:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:122/0/physics_layer_0/angular_velocity = 0.0 -17:122/0 = 0 -17:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:122/0/physics_layer_0/angular_velocity = 0.0 -18:122/0 = 0 -18:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:122/0/physics_layer_0/angular_velocity = 0.0 -19:122/0 = 0 -19:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:122/0/physics_layer_0/angular_velocity = 0.0 -20:122/0 = 0 -20:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:122/0/physics_layer_0/angular_velocity = 0.0 -21:122/0 = 0 -21:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:122/0/physics_layer_0/angular_velocity = 0.0 -22:122/0 = 0 -22:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:122/0/physics_layer_0/angular_velocity = 0.0 -23:122/0 = 0 -23:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:122/0/physics_layer_0/angular_velocity = 0.0 -24:122/0 = 0 -24:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:122/0/physics_layer_0/angular_velocity = 0.0 -25:122/0 = 0 -25:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:122/0/physics_layer_0/angular_velocity = 0.0 -26:122/0 = 0 -26:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:122/0/physics_layer_0/angular_velocity = 0.0 -27:122/0 = 0 -27:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:122/0/physics_layer_0/angular_velocity = 0.0 -28:122/0 = 0 -28:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:122/0/physics_layer_0/angular_velocity = 0.0 -29:122/0 = 0 -29:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:122/0/physics_layer_0/angular_velocity = 0.0 -30:122/0 = 0 -30:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:122/0/physics_layer_0/angular_velocity = 0.0 -31:122/0 = 0 -31:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:122/0/physics_layer_0/angular_velocity = 0.0 -32:122/0 = 0 -32:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:122/0/physics_layer_0/angular_velocity = 0.0 -33:122/0 = 0 -33:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:122/0/physics_layer_0/angular_velocity = 0.0 -34:122/0 = 0 -34:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:122/0/physics_layer_0/angular_velocity = 0.0 -35:122/0 = 0 -35:122/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:122/0/physics_layer_0/angular_velocity = 0.0 -0:123/0 = 0 -0:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:123/0/physics_layer_0/angular_velocity = 0.0 -1:123/0 = 0 -1:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:123/0/physics_layer_0/angular_velocity = 0.0 -2:123/0 = 0 -2:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:123/0/physics_layer_0/angular_velocity = 0.0 -3:123/0 = 0 -3:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:123/0/physics_layer_0/angular_velocity = 0.0 -4:123/0 = 0 -4:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:123/0/physics_layer_0/angular_velocity = 0.0 -5:123/0 = 0 -5:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:123/0/physics_layer_0/angular_velocity = 0.0 -6:123/0 = 0 -6:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:123/0/physics_layer_0/angular_velocity = 0.0 -7:123/0 = 0 -7:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:123/0/physics_layer_0/angular_velocity = 0.0 -8:123/0 = 0 -8:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:123/0/physics_layer_0/angular_velocity = 0.0 -9:123/0 = 0 -9:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:123/0/physics_layer_0/angular_velocity = 0.0 -10:123/0 = 0 -10:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:123/0/physics_layer_0/angular_velocity = 0.0 -11:123/0 = 0 -11:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:123/0/physics_layer_0/angular_velocity = 0.0 -12:123/0 = 0 -12:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:123/0/physics_layer_0/angular_velocity = 0.0 -13:123/0 = 0 -13:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:123/0/physics_layer_0/angular_velocity = 0.0 -14:123/0 = 0 -14:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:123/0/physics_layer_0/angular_velocity = 0.0 -15:123/0 = 0 -15:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:123/0/physics_layer_0/angular_velocity = 0.0 -16:123/0 = 0 -16:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:123/0/physics_layer_0/angular_velocity = 0.0 -17:123/0 = 0 -17:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:123/0/physics_layer_0/angular_velocity = 0.0 -18:123/0 = 0 -18:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:123/0/physics_layer_0/angular_velocity = 0.0 -19:123/0 = 0 -19:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:123/0/physics_layer_0/angular_velocity = 0.0 -20:123/0 = 0 -20:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:123/0/physics_layer_0/angular_velocity = 0.0 -21:123/0 = 0 -21:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:123/0/physics_layer_0/angular_velocity = 0.0 -22:123/0 = 0 -22:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:123/0/physics_layer_0/angular_velocity = 0.0 -23:123/0 = 0 -23:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:123/0/physics_layer_0/angular_velocity = 0.0 -24:123/0 = 0 -24:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:123/0/physics_layer_0/angular_velocity = 0.0 -25:123/0 = 0 -25:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:123/0/physics_layer_0/angular_velocity = 0.0 -26:123/0 = 0 -26:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:123/0/physics_layer_0/angular_velocity = 0.0 -27:123/0 = 0 -27:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:123/0/physics_layer_0/angular_velocity = 0.0 -28:123/0 = 0 -28:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:123/0/physics_layer_0/angular_velocity = 0.0 -29:123/0 = 0 -29:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:123/0/physics_layer_0/angular_velocity = 0.0 -30:123/0 = 0 -30:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:123/0/physics_layer_0/angular_velocity = 0.0 -31:123/0 = 0 -31:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:123/0/physics_layer_0/angular_velocity = 0.0 -32:123/0 = 0 -32:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:123/0/physics_layer_0/angular_velocity = 0.0 -33:123/0 = 0 -33:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:123/0/physics_layer_0/angular_velocity = 0.0 -34:123/0 = 0 -34:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:123/0/physics_layer_0/angular_velocity = 0.0 -35:123/0 = 0 -35:123/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:123/0/physics_layer_0/angular_velocity = 0.0 -0:124/0 = 0 -0:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:124/0/physics_layer_0/angular_velocity = 0.0 -1:124/0 = 0 -1:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:124/0/physics_layer_0/angular_velocity = 0.0 -2:124/0 = 0 -2:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:124/0/physics_layer_0/angular_velocity = 0.0 -3:124/0 = 0 -3:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:124/0/physics_layer_0/angular_velocity = 0.0 -4:124/0 = 0 -4:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:124/0/physics_layer_0/angular_velocity = 0.0 -5:124/0 = 0 -5:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:124/0/physics_layer_0/angular_velocity = 0.0 -6:124/0 = 0 -6:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:124/0/physics_layer_0/angular_velocity = 0.0 -7:124/0 = 0 -7:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:124/0/physics_layer_0/angular_velocity = 0.0 -8:124/0 = 0 -8:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:124/0/physics_layer_0/angular_velocity = 0.0 -9:124/0 = 0 -9:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:124/0/physics_layer_0/angular_velocity = 0.0 -10:124/0 = 0 -10:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:124/0/physics_layer_0/angular_velocity = 0.0 -11:124/0 = 0 -11:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:124/0/physics_layer_0/angular_velocity = 0.0 -12:124/0 = 0 -12:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:124/0/physics_layer_0/angular_velocity = 0.0 -13:124/0 = 0 -13:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:124/0/physics_layer_0/angular_velocity = 0.0 -14:124/0 = 0 -14:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:124/0/physics_layer_0/angular_velocity = 0.0 -15:124/0 = 0 -15:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:124/0/physics_layer_0/angular_velocity = 0.0 -16:124/0 = 0 -16:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:124/0/physics_layer_0/angular_velocity = 0.0 -17:124/0 = 0 -17:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:124/0/physics_layer_0/angular_velocity = 0.0 -18:124/0 = 0 -18:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:124/0/physics_layer_0/angular_velocity = 0.0 -19:124/0 = 0 -19:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:124/0/physics_layer_0/angular_velocity = 0.0 -20:124/0 = 0 -20:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:124/0/physics_layer_0/angular_velocity = 0.0 -21:124/0 = 0 -21:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:124/0/physics_layer_0/angular_velocity = 0.0 -22:124/0 = 0 -22:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:124/0/physics_layer_0/angular_velocity = 0.0 -23:124/0 = 0 -23:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:124/0/physics_layer_0/angular_velocity = 0.0 -24:124/0 = 0 -24:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:124/0/physics_layer_0/angular_velocity = 0.0 -25:124/0 = 0 -25:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:124/0/physics_layer_0/angular_velocity = 0.0 -26:124/0 = 0 -26:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:124/0/physics_layer_0/angular_velocity = 0.0 -27:124/0 = 0 -27:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:124/0/physics_layer_0/angular_velocity = 0.0 -28:124/0 = 0 -28:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:124/0/physics_layer_0/angular_velocity = 0.0 -29:124/0 = 0 -29:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:124/0/physics_layer_0/angular_velocity = 0.0 -30:124/0 = 0 -30:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:124/0/physics_layer_0/angular_velocity = 0.0 -31:124/0 = 0 -31:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:124/0/physics_layer_0/angular_velocity = 0.0 -32:124/0 = 0 -32:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:124/0/physics_layer_0/angular_velocity = 0.0 -33:124/0 = 0 -33:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:124/0/physics_layer_0/angular_velocity = 0.0 -34:124/0 = 0 -34:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:124/0/physics_layer_0/angular_velocity = 0.0 -35:124/0 = 0 -35:124/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:124/0/physics_layer_0/angular_velocity = 0.0 -0:125/0 = 0 -0:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:125/0/physics_layer_0/angular_velocity = 0.0 -1:125/0 = 0 -1:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:125/0/physics_layer_0/angular_velocity = 0.0 -2:125/0 = 0 -2:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:125/0/physics_layer_0/angular_velocity = 0.0 -3:125/0 = 0 -3:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:125/0/physics_layer_0/angular_velocity = 0.0 -4:125/0 = 0 -4:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:125/0/physics_layer_0/angular_velocity = 0.0 -5:125/0 = 0 -5:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:125/0/physics_layer_0/angular_velocity = 0.0 -6:125/0 = 0 -6:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:125/0/physics_layer_0/angular_velocity = 0.0 -7:125/0 = 0 -7:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:125/0/physics_layer_0/angular_velocity = 0.0 -8:125/0 = 0 -8:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:125/0/physics_layer_0/angular_velocity = 0.0 -9:125/0 = 0 -9:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:125/0/physics_layer_0/angular_velocity = 0.0 -10:125/0 = 0 -10:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:125/0/physics_layer_0/angular_velocity = 0.0 -11:125/0 = 0 -11:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:125/0/physics_layer_0/angular_velocity = 0.0 -12:125/0 = 0 -12:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:125/0/physics_layer_0/angular_velocity = 0.0 -13:125/0 = 0 -13:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:125/0/physics_layer_0/angular_velocity = 0.0 -14:125/0 = 0 -14:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:125/0/physics_layer_0/angular_velocity = 0.0 -15:125/0 = 0 -15:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:125/0/physics_layer_0/angular_velocity = 0.0 -16:125/0 = 0 -16:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:125/0/physics_layer_0/angular_velocity = 0.0 -17:125/0 = 0 -17:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:125/0/physics_layer_0/angular_velocity = 0.0 -18:125/0 = 0 -18:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:125/0/physics_layer_0/angular_velocity = 0.0 -19:125/0 = 0 -19:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:125/0/physics_layer_0/angular_velocity = 0.0 -20:125/0 = 0 -20:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:125/0/physics_layer_0/angular_velocity = 0.0 -21:125/0 = 0 -21:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:125/0/physics_layer_0/angular_velocity = 0.0 -22:125/0 = 0 -22:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:125/0/physics_layer_0/angular_velocity = 0.0 -23:125/0 = 0 -23:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:125/0/physics_layer_0/angular_velocity = 0.0 -24:125/0 = 0 -24:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:125/0/physics_layer_0/angular_velocity = 0.0 -25:125/0 = 0 -25:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:125/0/physics_layer_0/angular_velocity = 0.0 -26:125/0 = 0 -26:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:125/0/physics_layer_0/angular_velocity = 0.0 -27:125/0 = 0 -27:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:125/0/physics_layer_0/angular_velocity = 0.0 -28:125/0 = 0 -28:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:125/0/physics_layer_0/angular_velocity = 0.0 -29:125/0 = 0 -29:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:125/0/physics_layer_0/angular_velocity = 0.0 -30:125/0 = 0 -30:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:125/0/physics_layer_0/angular_velocity = 0.0 -31:125/0 = 0 -31:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:125/0/physics_layer_0/angular_velocity = 0.0 -32:125/0 = 0 -32:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:125/0/physics_layer_0/angular_velocity = 0.0 -33:125/0 = 0 -33:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:125/0/physics_layer_0/angular_velocity = 0.0 -34:125/0 = 0 -34:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:125/0/physics_layer_0/angular_velocity = 0.0 -35:125/0 = 0 -35:125/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:125/0/physics_layer_0/angular_velocity = 0.0 -0:126/0 = 0 -0:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:126/0/physics_layer_0/angular_velocity = 0.0 -1:126/0 = 0 -1:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:126/0/physics_layer_0/angular_velocity = 0.0 -2:126/0 = 0 -2:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:126/0/physics_layer_0/angular_velocity = 0.0 -3:126/0 = 0 -3:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:126/0/physics_layer_0/angular_velocity = 0.0 -4:126/0 = 0 -4:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:126/0/physics_layer_0/angular_velocity = 0.0 -5:126/0 = 0 -5:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:126/0/physics_layer_0/angular_velocity = 0.0 -6:126/0 = 0 -6:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:126/0/physics_layer_0/angular_velocity = 0.0 -7:126/0 = 0 -7:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:126/0/physics_layer_0/angular_velocity = 0.0 -8:126/0 = 0 -8:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:126/0/physics_layer_0/angular_velocity = 0.0 -9:126/0 = 0 -9:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:126/0/physics_layer_0/angular_velocity = 0.0 -10:126/0 = 0 -10:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:126/0/physics_layer_0/angular_velocity = 0.0 -11:126/0 = 0 -11:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:126/0/physics_layer_0/angular_velocity = 0.0 -12:126/0 = 0 -12:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:126/0/physics_layer_0/angular_velocity = 0.0 -13:126/0 = 0 -13:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:126/0/physics_layer_0/angular_velocity = 0.0 -14:126/0 = 0 -14:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:126/0/physics_layer_0/angular_velocity = 0.0 -15:126/0 = 0 -15:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:126/0/physics_layer_0/angular_velocity = 0.0 -16:126/0 = 0 -16:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:126/0/physics_layer_0/angular_velocity = 0.0 -17:126/0 = 0 -17:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:126/0/physics_layer_0/angular_velocity = 0.0 -18:126/0 = 0 -18:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:126/0/physics_layer_0/angular_velocity = 0.0 -19:126/0 = 0 -19:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:126/0/physics_layer_0/angular_velocity = 0.0 -20:126/0 = 0 -20:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:126/0/physics_layer_0/angular_velocity = 0.0 -21:126/0 = 0 -21:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:126/0/physics_layer_0/angular_velocity = 0.0 -22:126/0 = 0 -22:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:126/0/physics_layer_0/angular_velocity = 0.0 -23:126/0 = 0 -23:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:126/0/physics_layer_0/angular_velocity = 0.0 -24:126/0 = 0 -24:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:126/0/physics_layer_0/angular_velocity = 0.0 -25:126/0 = 0 -25:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:126/0/physics_layer_0/angular_velocity = 0.0 -26:126/0 = 0 -26:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:126/0/physics_layer_0/angular_velocity = 0.0 -27:126/0 = 0 -27:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:126/0/physics_layer_0/angular_velocity = 0.0 -28:126/0 = 0 -28:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:126/0/physics_layer_0/angular_velocity = 0.0 -29:126/0 = 0 -29:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:126/0/physics_layer_0/angular_velocity = 0.0 -30:126/0 = 0 -30:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:126/0/physics_layer_0/angular_velocity = 0.0 -31:126/0 = 0 -31:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:126/0/physics_layer_0/angular_velocity = 0.0 -32:126/0 = 0 -32:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:126/0/physics_layer_0/angular_velocity = 0.0 -33:126/0 = 0 -33:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:126/0/physics_layer_0/angular_velocity = 0.0 -34:126/0 = 0 -34:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:126/0/physics_layer_0/angular_velocity = 0.0 -35:126/0 = 0 -35:126/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:126/0/physics_layer_0/angular_velocity = 0.0 -0:127/0 = 0 -0:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:127/0/physics_layer_0/angular_velocity = 0.0 -1:127/0 = 0 -1:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:127/0/physics_layer_0/angular_velocity = 0.0 -2:127/0 = 0 -2:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:127/0/physics_layer_0/angular_velocity = 0.0 -3:127/0 = 0 -3:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:127/0/physics_layer_0/angular_velocity = 0.0 -4:127/0 = 0 -4:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:127/0/physics_layer_0/angular_velocity = 0.0 -5:127/0 = 0 -5:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:127/0/physics_layer_0/angular_velocity = 0.0 -6:127/0 = 0 -6:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:127/0/physics_layer_0/angular_velocity = 0.0 -7:127/0 = 0 -7:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:127/0/physics_layer_0/angular_velocity = 0.0 -8:127/0 = 0 -8:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:127/0/physics_layer_0/angular_velocity = 0.0 -9:127/0 = 0 -9:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:127/0/physics_layer_0/angular_velocity = 0.0 -10:127/0 = 0 -10:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:127/0/physics_layer_0/angular_velocity = 0.0 -11:127/0 = 0 -11:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:127/0/physics_layer_0/angular_velocity = 0.0 -12:127/0 = 0 -12:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:127/0/physics_layer_0/angular_velocity = 0.0 -13:127/0 = 0 -13:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:127/0/physics_layer_0/angular_velocity = 0.0 -14:127/0 = 0 -14:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:127/0/physics_layer_0/angular_velocity = 0.0 -15:127/0 = 0 -15:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:127/0/physics_layer_0/angular_velocity = 0.0 -16:127/0 = 0 -16:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -16:127/0/physics_layer_0/angular_velocity = 0.0 -17:127/0 = 0 -17:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:127/0/physics_layer_0/angular_velocity = 0.0 -18:127/0 = 0 -18:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:127/0/physics_layer_0/angular_velocity = 0.0 -19:127/0 = 0 -19:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:127/0/physics_layer_0/angular_velocity = 0.0 -20:127/0 = 0 -20:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:127/0/physics_layer_0/angular_velocity = 0.0 -21:127/0 = 0 -21:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:127/0/physics_layer_0/angular_velocity = 0.0 -22:127/0 = 0 -22:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -22:127/0/physics_layer_0/angular_velocity = 0.0 -23:127/0 = 0 -23:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -23:127/0/physics_layer_0/angular_velocity = 0.0 -24:127/0 = 0 -24:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -24:127/0/physics_layer_0/angular_velocity = 0.0 -25:127/0 = 0 -25:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -25:127/0/physics_layer_0/angular_velocity = 0.0 -26:127/0 = 0 -26:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -26:127/0/physics_layer_0/angular_velocity = 0.0 -27:127/0 = 0 -27:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -27:127/0/physics_layer_0/angular_velocity = 0.0 -28:127/0 = 0 -28:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -28:127/0/physics_layer_0/angular_velocity = 0.0 -29:127/0 = 0 -29:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -29:127/0/physics_layer_0/angular_velocity = 0.0 -30:127/0 = 0 -30:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -30:127/0/physics_layer_0/angular_velocity = 0.0 -31:127/0 = 0 -31:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -31:127/0/physics_layer_0/angular_velocity = 0.0 -32:127/0 = 0 -32:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -32:127/0/physics_layer_0/angular_velocity = 0.0 -33:127/0 = 0 -33:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -33:127/0/physics_layer_0/angular_velocity = 0.0 -34:127/0 = 0 -34:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -34:127/0/physics_layer_0/angular_velocity = 0.0 -35:127/0 = 0 -35:127/0/physics_layer_0/linear_velocity = Vector2(0, 0) -35:127/0/physics_layer_0/angular_velocity = 0.0 -0:128/0 = 0 -0:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:128/0/physics_layer_0/angular_velocity = 0.0 -1:128/0 = 0 -1:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:128/0/physics_layer_0/angular_velocity = 0.0 -2:128/0 = 0 -2:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:128/0/physics_layer_0/angular_velocity = 0.0 -3:128/0 = 0 -3:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:128/0/physics_layer_0/angular_velocity = 0.0 -4:128/0 = 0 -4:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:128/0/physics_layer_0/angular_velocity = 0.0 -5:128/0 = 0 -5:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:128/0/physics_layer_0/angular_velocity = 0.0 -6:128/0 = 0 -6:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:128/0/physics_layer_0/angular_velocity = 0.0 -7:128/0 = 0 -7:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:128/0/physics_layer_0/angular_velocity = 0.0 -8:128/0 = 0 -8:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:128/0/physics_layer_0/angular_velocity = 0.0 -9:128/0 = 0 -9:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:128/0/physics_layer_0/angular_velocity = 0.0 -10:128/0 = 0 -10:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:128/0/physics_layer_0/angular_velocity = 0.0 -11:128/0 = 0 -11:128/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:128/0/physics_layer_0/angular_velocity = 0.0 -0:129/0 = 0 -0:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:129/0/physics_layer_0/angular_velocity = 0.0 -1:129/0 = 0 -1:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:129/0/physics_layer_0/angular_velocity = 0.0 -2:129/0 = 0 -2:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:129/0/physics_layer_0/angular_velocity = 0.0 -3:129/0 = 0 -3:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:129/0/physics_layer_0/angular_velocity = 0.0 -4:129/0 = 0 -4:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:129/0/physics_layer_0/angular_velocity = 0.0 -5:129/0 = 0 -5:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -5:129/0/physics_layer_0/angular_velocity = 0.0 -6:129/0 = 0 -6:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:129/0/physics_layer_0/angular_velocity = 0.0 -7:129/0 = 0 -7:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:129/0/physics_layer_0/angular_velocity = 0.0 -8:129/0 = 0 -8:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:129/0/physics_layer_0/angular_velocity = 0.0 -9:129/0 = 0 -9:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:129/0/physics_layer_0/angular_velocity = 0.0 -10:129/0 = 0 -10:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:129/0/physics_layer_0/angular_velocity = 0.0 -11:129/0 = 0 -11:129/0/physics_layer_0/linear_velocity = Vector2(0, 0) -11:129/0/physics_layer_0/angular_velocity = 0.0 -[sub_resource type="TileSet" id="TileSet_4at2g"] +[sub_resource type="TileSet" id="TileSet_7o1eb"] tile_shape = 1 tile_size = Vector2i(24, 12) -physics_layer_0/collision_layer = 0 -navigation_layer_0/layers = 1 +physics_layer_0/collision_layer = 1 +physics_layer_0/collision_mask = 2 sources/0 = SubResource("TileSetAtlasSource_kegq5") [node name="Node2D" type="Node2D"] @@ -16877,20 +6048,21 @@ position = Vector2(38, 39) [node name="TileMap" type="TileMap" parent="."] y_sort_enabled = true -tile_set = SubResource("TileSet_4at2g") +tile_set = ExtResource("1_k3ie3") format = 2 layer_0/name = "Layer 0" layer_0/y_sort_enabled = true layer_0/navigation_enabled = false -layer_0/tile_data = PackedInt32Array(1572855, 131072, 0, 589817, 327680, 0, 655353, 327680, 0, 720889, 327680, 0, 720890, 131072, 0, 786425, 327680, 0, 983032, 327680, 0, 1048567, 327680, 0, 1114103, 131072, 0, 1179638, 131072, 0, 1114106, 327680, 0, 1179642, 327680, 0, 1245178, 327680, 0, 1179641, 327680, 0, 589813, 131072, 0, 655349, 131072, 0, 720886, 327680, 0, 786421, 131072, 0, 720885, 131072, 0, 786420, 131072, 0, 720884, 131072, 0, 655348, 131072, 0, 851956, 131072, 0, 917492, 131072, 0, 851957, 131072, 0, 917493, 131072, 0, 983029, 131072, 0, 983028, 131072, 0, 1048564, 131072, 0, 262134, 327680, 0, 327671, 327680, 0, 393207, 327680, 0, 458743, 327680, 0, 393206, 327680, 0, -262148, 131072, 0, -327683, 131072, 0, -393219, 131072, 0, -458754, 131072, 0, -524290, 131072, 0, -589825, 131072, 0, -655361, 131072, 0, -458755, 131072, 0, -393220, 131072, 0, -524291, 131072, 0, -589826, 131072, 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-4, 131072, 0, -131077, 131072, 0, -65541, 131072, 0, -196613, 131072, 0) -layer_1/name = "Layer 1" -layer_1/y_sort_enabled = true -layer_1/y_sort_origin = 16 -layer_1/tile_data = PackedInt32Array(327676, 262144, 1, 262139, 262144, 1, 196603, 262144, 1, -5, 262144, 1, -458753, 262144, 1, -524289, 262144, 1, -655360, 262144, 1, -655358, 262144, 1, -589822, 262144, 1, -524285, 262144, 1, -458749, 262144, 1, -393212, 262144, 1, -327676, 262144, 1, -262139, 262144, 1, 196613, 262144, 1, 262149, 262144, 1, 327684, 262144, 1, 393220, 262144, 1, 458755, 262144, 1, 524291, 262144, 1, 589826, 262144, 1, 655362, 262144, 1, 720897, 262144, 1, 786433, 262144, 1, 786432, 262144, 1, 786431, 262144, 1, 720895, 262144, 1, 655358, 262144, 1, 393212, 262144, 1, -65540, 262144, 1, 65531, 262144, 1, 131066, 262144, 1, -196611, 262144, 1, -131076, 262144, 1, 458743, 720896, 0, 393207, 720896, 0, 327672, 720896, 0, 524278, 720896, 0, 655350, 720896, 0, 720887, 720896, 0, 786423, 720896, 0, 851960, 720896, 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131073, 0, 1376255, 1, 0, 1310720, 1, 0, 1114115, 1, 0, 1179651, 1, 0, 1245186, 1, 0, 1310722, 1, 0, 1376257, 1, 0, 1441793, 1, 0, 1507328, 1, 0, 1441792, 1, 0, 1376256, 1, 0, 1310721, 1, 0, 1179652, 1, 0, -524281, 1, 0, -458745, 1, 0, -262135, 1, 0, -327672, 1, 0, 1114117, 1, 0, 1114120, 1, 0, 1114121, 1, 0, 393228, 1, 0, 917515, 1, 0, 1048587, 1, 0, -1114112, 1, 0, -1179646, 1, 0, -1179644, 1, 0, -1048575, 1, 0, -983040, 1, 0, -983039, 1, 0, -917503, 1, 0, -851970, 1, 0, -786435, 1, 0, -851972, 1, 0, -983043, 1, 0, -720900, 1, 0, -655365, 1, 0, -851973, 1, 0, -786437, 1, 0, -589831, 1, 0, -458758, 1, 0, -393223, 1, 0, -458759, 1, 0, -524293, 1, 0, -458757, 1, 0, -393222, 1, 0, -589828, 1, 0, -655364, 1, 0, -720899, 1, 0, -327688, 1, 0, -262153, 1, 0, -327689, 1, 0, -393225, 1, 0, -196617, 1, 0, -131082, 1, 0, -65546, 1, 0, -393224, 1, 0, -458760, 1, 0, -524296, 1, 0, 1376249, 131073, 0, 1441783, 131073, 0) + +[node name="Solid Tilemap" type="TileMap" parent="."] +y_sort_enabled = true +tile_set = SubResource("TileSet_7o1eb") +format = 2 +layer_0/name = "Layer 1" +layer_0/y_sort_enabled = true +layer_0/y_sort_origin = 16 +layer_0/tile_data = PackedInt32Array(-327682, 262144, 1, -262147, 262144, 1, -196610, 262144, 1, -131075, 262144, 1, -65539, 262144, 1, -4, 262144, 1, 65532, 262144, 1, -393218, 262144, 1, -458753, 262144, 1, -393217, 262144, 1, -524288, 262144, 1, -458752, 262144, 1, -524287, 262144, 1, -458751, 262144, 1, -524286, 262144, 1, -458750, 262144, 1, -393213, 262144, 1, -327677, 262144, 1, -262140, 262144, 1, -196604, 262144, 1, -131068, 262144, 1, -65532, 262144, 1, 5, 262144, 1, 65540, 262144, 1, 131077, 262144, 1, 196612, 262144, 1, 262148, 262144, 1, 327683, 262144, 1, 393219, 262144, 1, 458754, 262144, 1, 524290, 262144, 1, 589825, 262144, 1, 655361, 262144, 1, 720896, 262144, 1, 655360, 262144, 1, 131068, 262144, 1, 196605, 262144, 1, 655356, 393216, 2, 720892, 393216, 2, 786428, 393216, 2, 720893, 393216, 2, 786427, 393216, 2, 851964, 393216, 2, 720891, 393216, 2, 655355, 393216, 2, 589820, 393216, 2, 393215, 393216, 2) [node name="ReferenceRect" type="ReferenceRect" parent="."] visible = false @@ -16910,7 +6082,7 @@ polygon = PackedVector2Array(95, 57, 46, 58, -83, 61, -91, -37, 88, -37, 114, -1 position = Vector2(62, 10) [node name="Player" parent="." instance=ExtResource("2_8mh54")] -position = Vector2(-7, -15) +position = Vector2(12, 0) [node name="CharacterBody2D" parent="." instance=ExtResource("3_8k37m")] position = Vector2(78, -15) diff --git a/Tilesets/test_tileset.tres b/Tilesets/test_tileset.tres new file mode 100644 index 00000000..c72f7672 --- /dev/null +++ b/Tilesets/test_tileset.tres @@ -0,0 +1,4636 @@ +[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://c26fvvju514rc"] + +[ext_resource type="Texture2D" uid="uid://boi73xiydtslu" path="res://Sprites/MCBlocksBlackOutline.png" id="1_1lura"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_uk8i6"] +texture = ExtResource("1_1lura") +margins = Vector2i(4, 4) +separation = Vector2i(8, 8) +texture_region_size = Vector2i(24, 24) +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, -6) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/texture_origin = Vector2i(0, -6) +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/texture_origin = Vector2i(0, -6) +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/texture_origin = Vector2i(0, -6) +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/texture_origin = Vector2i(0, -6) +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/texture_origin = Vector2i(0, -6) +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/texture_origin = Vector2i(0, -6) +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/texture_origin = Vector2i(0, -6) +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/texture_origin = Vector2i(0, -6) +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/texture_origin = Vector2i(0, -6) +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/texture_origin = Vector2i(0, -6) +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/texture_origin = Vector2i(0, -6) +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/texture_origin = Vector2i(0, -6) +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/texture_origin = Vector2i(0, -6) +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/texture_origin = Vector2i(0, -6) +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/texture_origin = Vector2i(0, -6) +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/texture_origin = Vector2i(0, -6) +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/texture_origin = Vector2i(0, -6) +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/texture_origin = Vector2i(0, -6) +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/texture_origin = Vector2i(0, -6) +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/texture_origin = Vector2i(0, -6) +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/texture_origin = Vector2i(0, -6) +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/texture_origin = Vector2i(0, -6) +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/texture_origin = Vector2i(0, -6) +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/texture_origin = Vector2i(0, -6) +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/texture_origin = Vector2i(0, -6) +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/texture_origin = Vector2i(0, -6) +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/texture_origin = Vector2i(0, -6) +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/texture_origin = Vector2i(0, -6) +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/texture_origin = Vector2i(0, -6) +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/texture_origin = Vector2i(0, -6) +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/texture_origin = Vector2i(0, -6) +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/texture_origin = Vector2i(0, -6) +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/texture_origin = Vector2i(0, -6) +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/texture_origin = Vector2i(0, -6) +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/texture_origin = Vector2i(0, -6) +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/texture_origin = Vector2i(0, -6) +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/texture_origin = Vector2i(0, -6) +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/texture_origin = Vector2i(0, -6) +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/texture_origin = Vector2i(0, -6) +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/texture_origin = Vector2i(0, -6) +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/texture_origin = Vector2i(0, -6) +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/texture_origin = Vector2i(0, -6) +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/texture_origin = Vector2i(0, -6) +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/texture_origin = Vector2i(0, -6) +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/texture_origin = Vector2i(0, -6) +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/texture_origin = Vector2i(0, -6) +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/texture_origin = Vector2i(0, -6) +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/texture_origin = Vector2i(0, -6) +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/texture_origin = Vector2i(0, -6) +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/texture_origin = Vector2i(0, -6) +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/texture_origin = Vector2i(0, -6) +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/texture_origin = Vector2i(0, -6) +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/texture_origin = Vector2i(0, -6) +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/texture_origin = Vector2i(0, -6) +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/texture_origin = Vector2i(0, -6) +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/texture_origin = Vector2i(0, -6) +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/texture_origin = Vector2i(0, -6) +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/texture_origin = Vector2i(0, -6) +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/texture_origin = Vector2i(0, -6) +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/texture_origin = Vector2i(0, -6) +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/texture_origin = Vector2i(0, -6) +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/texture_origin = Vector2i(0, -6) +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/texture_origin = Vector2i(0, -6) +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/texture_origin = Vector2i(0, -6) +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/texture_origin = Vector2i(0, -6) +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/texture_origin = Vector2i(0, -6) +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/texture_origin = Vector2i(0, -6) +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/texture_origin = Vector2i(0, -6) +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/texture_origin = Vector2i(0, -6) +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/texture_origin = Vector2i(0, -6) +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/texture_origin = Vector2i(0, -6) +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/texture_origin = Vector2i(0, -6) +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/texture_origin = Vector2i(0, -6) +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/texture_origin = Vector2i(0, -6) +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/texture_origin = Vector2i(0, -6) +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/texture_origin = Vector2i(0, -6) +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/texture_origin = Vector2i(0, -6) +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/texture_origin = Vector2i(0, -6) +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/texture_origin = Vector2i(0, -6) +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/texture_origin = Vector2i(0, -6) +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/texture_origin = Vector2i(0, -6) +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/texture_origin = Vector2i(0, -6) +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/texture_origin = Vector2i(0, -6) +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/texture_origin = Vector2i(0, -6) +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/texture_origin = Vector2i(0, -6) +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/texture_origin = Vector2i(0, -6) +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/texture_origin = Vector2i(0, -6) +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/texture_origin = Vector2i(0, -6) +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/texture_origin = Vector2i(0, -6) +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/texture_origin = Vector2i(0, -6) +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/texture_origin = Vector2i(0, -6) +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/texture_origin = Vector2i(0, -6) +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/texture_origin = Vector2i(0, -6) +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/texture_origin = Vector2i(0, -6) +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/texture_origin = Vector2i(0, -6) +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/texture_origin = Vector2i(0, -6) +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/texture_origin = Vector2i(0, -6) +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/texture_origin = Vector2i(0, -6) +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/texture_origin = Vector2i(0, -6) +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/texture_origin = Vector2i(0, -6) +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/texture_origin = Vector2i(0, -6) +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/texture_origin = Vector2i(0, -6) +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/texture_origin = Vector2i(0, -6) +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/texture_origin = Vector2i(0, -6) +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/texture_origin = Vector2i(0, -6) +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/texture_origin = Vector2i(0, -6) +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/texture_origin = Vector2i(0, -6) +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/texture_origin = Vector2i(0, -6) +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/texture_origin = Vector2i(0, -6) +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/texture_origin = Vector2i(0, -6) +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/texture_origin = Vector2i(0, -6) +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/texture_origin = Vector2i(0, -6) +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/texture_origin = Vector2i(0, -6) +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/texture_origin = Vector2i(0, -6) +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/texture_origin = Vector2i(0, -6) +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/texture_origin = Vector2i(0, -6) +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/texture_origin = Vector2i(0, -6) +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/texture_origin = Vector2i(0, -6) +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/texture_origin = Vector2i(0, -6) +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/texture_origin = Vector2i(0, -6) +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/texture_origin = Vector2i(0, -6) +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/texture_origin = Vector2i(0, -6) +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/texture_origin = Vector2i(0, -6) +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/texture_origin = Vector2i(0, -6) +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/texture_origin = Vector2i(0, -6) +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/texture_origin = Vector2i(0, -6) +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/texture_origin = Vector2i(0, -6) +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/texture_origin = Vector2i(0, -6) +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/texture_origin = Vector2i(0, -6) +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/texture_origin = Vector2i(0, -6) +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/texture_origin = Vector2i(0, -6) +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/texture_origin = Vector2i(0, -6) +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/texture_origin = Vector2i(0, -6) +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/texture_origin = Vector2i(0, -6) +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/texture_origin = Vector2i(0, -6) +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/texture_origin = Vector2i(0, -6) +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/texture_origin = Vector2i(0, -6) +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/texture_origin = Vector2i(0, -6) +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/texture_origin = Vector2i(0, -6) +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/texture_origin = Vector2i(0, -6) +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/texture_origin = Vector2i(0, -6) +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/texture_origin = Vector2i(0, -6) +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/texture_origin = Vector2i(0, -6) +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/texture_origin = Vector2i(0, -6) +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/texture_origin = Vector2i(0, -6) +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/texture_origin = Vector2i(0, -6) +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/texture_origin = Vector2i(0, -6) +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/texture_origin = Vector2i(0, -6) +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/texture_origin = Vector2i(0, -6) +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/texture_origin = Vector2i(0, -6) +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/texture_origin = Vector2i(0, -6) +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/texture_origin = Vector2i(0, -6) +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/texture_origin = Vector2i(0, -6) +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/texture_origin = Vector2i(0, -6) +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/texture_origin = Vector2i(0, -6) +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/texture_origin = Vector2i(0, -6) +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/texture_origin = Vector2i(0, -6) +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/texture_origin = Vector2i(0, -6) +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/texture_origin = Vector2i(0, -6) +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/texture_origin = Vector2i(0, -6) +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/texture_origin = Vector2i(0, -6) +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/texture_origin = Vector2i(0, -6) +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/texture_origin = Vector2i(0, -6) +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/texture_origin = Vector2i(0, -6) +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/texture_origin = Vector2i(0, -6) +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/texture_origin = Vector2i(0, -6) +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/texture_origin = Vector2i(0, -6) +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/texture_origin = Vector2i(0, -6) +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/texture_origin = Vector2i(0, -6) +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/texture_origin = Vector2i(0, -6) +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/texture_origin = Vector2i(0, -6) +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/texture_origin = Vector2i(0, -6) +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/texture_origin = Vector2i(0, -6) +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/texture_origin = Vector2i(0, -6) +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/texture_origin = Vector2i(0, -6) +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/texture_origin = Vector2i(0, -6) +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/texture_origin = Vector2i(0, -6) +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/texture_origin = Vector2i(0, -6) +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/texture_origin = Vector2i(0, -6) +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/texture_origin = Vector2i(0, -6) +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/texture_origin = Vector2i(0, -6) +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/texture_origin = Vector2i(0, -6) +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/texture_origin = Vector2i(0, -6) +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/texture_origin = Vector2i(0, -6) +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/texture_origin = Vector2i(0, -6) +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/texture_origin = Vector2i(0, -6) +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/texture_origin = Vector2i(0, -6) +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/texture_origin = Vector2i(0, -6) +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/texture_origin = Vector2i(0, -6) +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/texture_origin = Vector2i(0, -6) +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/texture_origin = Vector2i(0, -6) +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/texture_origin = Vector2i(0, -6) +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/texture_origin = Vector2i(0, -6) +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/texture_origin = Vector2i(0, -6) +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/texture_origin = Vector2i(0, -6) +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/texture_origin = Vector2i(0, -6) +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/texture_origin = Vector2i(0, -6) +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/texture_origin = Vector2i(0, -6) +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/texture_origin = Vector2i(0, -6) +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/texture_origin = Vector2i(0, -6) +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/texture_origin = Vector2i(0, -6) +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/texture_origin = Vector2i(0, -6) +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/texture_origin = Vector2i(0, -6) +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/texture_origin = Vector2i(0, -6) +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/texture_origin = Vector2i(0, -6) +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/texture_origin = Vector2i(0, -6) +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/texture_origin = Vector2i(0, -6) +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/texture_origin = Vector2i(0, -6) +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/texture_origin = Vector2i(0, -6) +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/texture_origin = Vector2i(0, -6) +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0 = 0 +13:11/0/texture_origin = Vector2i(0, -6) +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/texture_origin = Vector2i(0, -6) +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/texture_origin = Vector2i(0, -6) +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/texture_origin = Vector2i(0, -6) +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/texture_origin = Vector2i(0, -6) +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/texture_origin = Vector2i(0, -6) +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/texture_origin = Vector2i(0, -6) +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/texture_origin = Vector2i(0, -6) +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/texture_origin = Vector2i(0, -6) +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/texture_origin = Vector2i(0, -6) +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/texture_origin = Vector2i(0, -6) +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/texture_origin = Vector2i(0, -6) +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/texture_origin = Vector2i(0, -6) +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/texture_origin = Vector2i(0, -6) +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/texture_origin = Vector2i(0, -6) +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/texture_origin = Vector2i(0, -6) +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/texture_origin = Vector2i(0, -6) +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/texture_origin = Vector2i(0, -6) +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0 = 0 +13:12/0/texture_origin = Vector2i(0, -6) +13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/texture_origin = Vector2i(0, -6) +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/texture_origin = Vector2i(0, -6) +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/texture_origin = Vector2i(0, -6) +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/texture_origin = Vector2i(0, -6) +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/texture_origin = Vector2i(0, -6) +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/texture_origin = Vector2i(0, -6) +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/texture_origin = Vector2i(0, -6) +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/texture_origin = Vector2i(0, -6) +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/texture_origin = Vector2i(0, -6) +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/texture_origin = Vector2i(0, -6) +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0 = 0 +6:13/0/texture_origin = Vector2i(0, -6) +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0 = 0 +7:13/0/texture_origin = Vector2i(0, -6) +7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/texture_origin = Vector2i(0, -6) +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/texture_origin = Vector2i(0, -6) +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/texture_origin = Vector2i(0, -6) +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/texture_origin = Vector2i(0, -6) +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/texture_origin = Vector2i(0, -6) +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/texture_origin = Vector2i(0, -6) +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0 = 0 +14:13/0/texture_origin = Vector2i(0, -6) +14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0 = 0 +15:13/0/texture_origin = Vector2i(0, -6) +15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/texture_origin = Vector2i(0, -6) +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/texture_origin = Vector2i(0, -6) +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/texture_origin = Vector2i(0, -6) +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/texture_origin = Vector2i(0, -6) +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/texture_origin = Vector2i(0, -6) +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/texture_origin = Vector2i(0, -6) +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/texture_origin = Vector2i(0, -6) +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/texture_origin = Vector2i(0, -6) +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0 = 0 +6:14/0/texture_origin = Vector2i(0, -6) +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0 = 0 +7:14/0/texture_origin = Vector2i(0, -6) +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0 = 0 +8:14/0/texture_origin = Vector2i(0, -6) +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/texture_origin = Vector2i(0, -6) +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/texture_origin = Vector2i(0, -6) +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/texture_origin = Vector2i(0, -6) +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/texture_origin = Vector2i(0, -6) +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/texture_origin = Vector2i(0, -6) +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0 = 0 +14:14/0/texture_origin = Vector2i(0, -6) +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/texture_origin = Vector2i(0, -6) +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/texture_origin = Vector2i(0, -6) +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/texture_origin = Vector2i(0, -6) +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/texture_origin = Vector2i(0, -6) +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/texture_origin = Vector2i(0, -6) +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/texture_origin = Vector2i(0, -6) +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/texture_origin = Vector2i(0, -6) +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/texture_origin = Vector2i(0, -6) +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/texture_origin = Vector2i(0, -6) +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/texture_origin = Vector2i(0, -6) +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/texture_origin = Vector2i(0, -6) +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/texture_origin = Vector2i(0, -6) +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/texture_origin = Vector2i(0, -6) +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/texture_origin = Vector2i(0, -6) +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/texture_origin = Vector2i(0, -6) +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/texture_origin = Vector2i(0, -6) +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/texture_origin = Vector2i(0, -6) +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/texture_origin = Vector2i(0, -6) +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/texture_origin = Vector2i(0, -6) +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/texture_origin = Vector2i(0, -6) +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/texture_origin = Vector2i(0, -6) +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/texture_origin = Vector2i(0, -6) +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/texture_origin = Vector2i(0, -6) +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/texture_origin = Vector2i(0, -6) +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/texture_origin = Vector2i(0, -6) +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/texture_origin = Vector2i(0, -6) +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/texture_origin = Vector2i(0, -6) +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/texture_origin = Vector2i(0, -6) +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/texture_origin = Vector2i(0, -6) +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/texture_origin = Vector2i(0, -6) +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/texture_origin = Vector2i(0, -6) +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/texture_origin = Vector2i(0, -6) +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/texture_origin = Vector2i(0, -6) +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/texture_origin = Vector2i(0, -6) +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/texture_origin = Vector2i(0, -6) +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/texture_origin = Vector2i(0, -6) +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/texture_origin = Vector2i(0, -6) +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/texture_origin = Vector2i(0, -6) +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/texture_origin = Vector2i(0, -6) +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/texture_origin = Vector2i(0, -6) +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/texture_origin = Vector2i(0, -6) +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/texture_origin = Vector2i(0, -6) +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/texture_origin = Vector2i(0, -6) +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/texture_origin = Vector2i(0, -6) +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/texture_origin = Vector2i(0, -6) +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/texture_origin = Vector2i(0, -6) +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/texture_origin = Vector2i(0, -6) +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/texture_origin = Vector2i(0, -6) +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/texture_origin = Vector2i(0, -6) +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/texture_origin = Vector2i(0, -6) +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/texture_origin = Vector2i(0, -6) +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/texture_origin = Vector2i(0, -6) +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/texture_origin = Vector2i(0, -6) +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/texture_origin = Vector2i(0, -6) +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/texture_origin = Vector2i(0, -6) +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/texture_origin = Vector2i(0, -6) +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/texture_origin = Vector2i(0, -6) +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/texture_origin = Vector2i(0, -6) +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/texture_origin = Vector2i(0, -6) +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/texture_origin = Vector2i(0, -6) +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/texture_origin = Vector2i(0, -6) +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/texture_origin = Vector2i(0, -6) +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/texture_origin = Vector2i(0, -6) +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/texture_origin = Vector2i(0, -6) +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/texture_origin = Vector2i(0, -6) +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/texture_origin = Vector2i(0, -6) +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/texture_origin = Vector2i(0, -6) +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/texture_origin = Vector2i(0, -6) +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/texture_origin = Vector2i(0, -6) +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/texture_origin = Vector2i(0, -6) +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/texture_origin = Vector2i(0, -6) +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/texture_origin = Vector2i(0, -6) +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/texture_origin = Vector2i(0, -6) +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/texture_origin = Vector2i(0, -6) +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/texture_origin = Vector2i(0, -6) +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/texture_origin = Vector2i(0, -6) +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/texture_origin = Vector2i(0, -6) +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/texture_origin = Vector2i(0, -6) +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/texture_origin = Vector2i(0, -6) +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/texture_origin = Vector2i(0, -6) +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/texture_origin = Vector2i(0, -6) +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/texture_origin = Vector2i(0, -6) +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/texture_origin = Vector2i(0, -6) +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/texture_origin = Vector2i(0, -6) +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/texture_origin = Vector2i(0, -6) +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/texture_origin = Vector2i(0, -6) +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/texture_origin = Vector2i(0, -6) +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/texture_origin = Vector2i(0, -6) +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/texture_origin = Vector2i(0, -6) +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/texture_origin = Vector2i(0, -6) +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/texture_origin = Vector2i(0, -6) +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/texture_origin = Vector2i(0, -6) +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/texture_origin = Vector2i(0, -6) +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/texture_origin = Vector2i(0, -6) +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/texture_origin = Vector2i(0, -6) +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/texture_origin = Vector2i(0, -6) +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/texture_origin = Vector2i(0, -6) +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/texture_origin = Vector2i(0, -6) +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/texture_origin = Vector2i(0, -6) +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/texture_origin = Vector2i(0, -6) +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/texture_origin = Vector2i(0, -6) +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/texture_origin = Vector2i(0, -6) +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/texture_origin = Vector2i(0, -6) +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/texture_origin = Vector2i(0, -6) +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/texture_origin = Vector2i(0, -6) +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/texture_origin = Vector2i(0, -6) +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/texture_origin = Vector2i(0, -6) +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/texture_origin = Vector2i(0, -6) +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/texture_origin = Vector2i(0, -6) +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/texture_origin = Vector2i(0, -6) +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/texture_origin = Vector2i(0, -6) +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/texture_origin = Vector2i(0, -6) +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/texture_origin = Vector2i(0, -6) +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/texture_origin = Vector2i(0, -6) +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/texture_origin = Vector2i(0, -6) +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/texture_origin = Vector2i(0, -6) +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/texture_origin = Vector2i(0, -6) +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/texture_origin = Vector2i(0, -6) +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/texture_origin = Vector2i(0, -6) +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/texture_origin = Vector2i(0, -6) +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/texture_origin = Vector2i(0, -6) +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/texture_origin = Vector2i(0, -6) +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/texture_origin = Vector2i(0, -6) +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/texture_origin = Vector2i(0, -6) +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/texture_origin = Vector2i(0, -6) +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/texture_origin = Vector2i(0, -6) +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/texture_origin = Vector2i(0, -6) +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/texture_origin = Vector2i(0, -6) +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/texture_origin = Vector2i(0, -6) +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/texture_origin = Vector2i(0, -6) +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/texture_origin = Vector2i(0, -6) +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/texture_origin = Vector2i(0, -6) +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/texture_origin = Vector2i(0, -6) +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/texture_origin = Vector2i(0, -6) +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/texture_origin = Vector2i(0, -6) +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/texture_origin = Vector2i(0, -6) +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/texture_origin = Vector2i(0, -6) +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/texture_origin = Vector2i(0, -6) +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/texture_origin = Vector2i(0, -6) +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/texture_origin = Vector2i(0, -6) +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/texture_origin = Vector2i(0, -6) +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/texture_origin = Vector2i(0, -6) +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/texture_origin = Vector2i(0, -6) +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/texture_origin = Vector2i(0, -6) +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/texture_origin = Vector2i(0, -6) +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/texture_origin = Vector2i(0, -6) +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/texture_origin = Vector2i(0, -6) +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/texture_origin = Vector2i(0, -6) +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/texture_origin = Vector2i(0, -6) +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/texture_origin = Vector2i(0, -6) +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/texture_origin = Vector2i(0, -6) +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/texture_origin = Vector2i(0, -6) +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/texture_origin = Vector2i(0, -6) +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/texture_origin = Vector2i(0, -6) +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/texture_origin = Vector2i(0, -6) +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/texture_origin = Vector2i(0, -6) +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/texture_origin = Vector2i(0, -6) +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/texture_origin = Vector2i(0, -6) +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/texture_origin = Vector2i(0, -6) +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/texture_origin = Vector2i(0, -6) +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/texture_origin = Vector2i(0, -6) +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/texture_origin = Vector2i(0, -6) +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/texture_origin = Vector2i(0, -6) +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/texture_origin = Vector2i(0, -6) +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/texture_origin = Vector2i(0, -6) +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/texture_origin = Vector2i(0, -6) +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/texture_origin = Vector2i(0, -6) +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/texture_origin = Vector2i(0, -6) +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/texture_origin = Vector2i(0, -6) +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/texture_origin = Vector2i(0, -6) +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/texture_origin = Vector2i(0, -6) +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/texture_origin = Vector2i(0, -6) +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/texture_origin = Vector2i(0, -6) +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/texture_origin = Vector2i(0, -6) +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/texture_origin = Vector2i(0, -6) +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/texture_origin = Vector2i(0, -6) +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/texture_origin = Vector2i(0, -6) +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/texture_origin = Vector2i(0, -6) +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/texture_origin = Vector2i(0, -6) +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/texture_origin = Vector2i(0, -6) +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/texture_origin = Vector2i(0, -6) +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/texture_origin = Vector2i(0, -6) +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/texture_origin = Vector2i(0, -6) +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/texture_origin = Vector2i(0, -6) +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/texture_origin = Vector2i(0, -6) +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/texture_origin = Vector2i(0, -6) +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/texture_origin = Vector2i(0, -6) +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/texture_origin = Vector2i(0, -6) +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/texture_origin = Vector2i(0, -6) +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/texture_origin = Vector2i(0, -6) +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/texture_origin = Vector2i(0, -6) +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/texture_origin = Vector2i(0, -6) +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/texture_origin = Vector2i(0, -6) +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/texture_origin = Vector2i(0, -6) +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/texture_origin = Vector2i(0, -6) +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/texture_origin = Vector2i(0, -6) +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/texture_origin = Vector2i(0, -6) +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/texture_origin = Vector2i(0, -6) +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/texture_origin = Vector2i(0, -6) +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/texture_origin = Vector2i(0, -6) +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/texture_origin = Vector2i(0, -6) +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/texture_origin = Vector2i(0, -6) +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/texture_origin = Vector2i(0, -6) +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/texture_origin = Vector2i(0, -6) +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/texture_origin = Vector2i(0, -6) +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/texture_origin = Vector2i(0, -6) +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/texture_origin = Vector2i(0, -6) +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/texture_origin = Vector2i(0, -6) +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/texture_origin = Vector2i(0, -6) +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/texture_origin = Vector2i(0, -6) +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/texture_origin = Vector2i(0, -6) +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/texture_origin = Vector2i(0, -6) +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/texture_origin = Vector2i(0, -6) +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/texture_origin = Vector2i(0, -6) +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/texture_origin = Vector2i(0, -6) +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/texture_origin = Vector2i(0, -6) +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/texture_origin = Vector2i(0, -6) +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/texture_origin = Vector2i(0, -6) +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/texture_origin = Vector2i(0, -6) +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/texture_origin = Vector2i(0, -6) +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/texture_origin = Vector2i(0, -6) +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/texture_origin = Vector2i(0, -6) +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/texture_origin = Vector2i(0, -6) +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/texture_origin = Vector2i(0, -6) +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/texture_origin = Vector2i(0, -6) +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/texture_origin = Vector2i(0, -6) +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/texture_origin = Vector2i(0, -6) +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/texture_origin = Vector2i(0, -6) +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/texture_origin = Vector2i(0, -6) +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/texture_origin = Vector2i(0, -6) +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/texture_origin = Vector2i(0, -6) +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/texture_origin = Vector2i(0, -6) +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/texture_origin = Vector2i(0, -6) +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/texture_origin = Vector2i(0, -6) +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/texture_origin = Vector2i(0, -6) +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/texture_origin = Vector2i(0, -6) +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/texture_origin = Vector2i(0, -6) +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/texture_origin = Vector2i(0, -6) +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/texture_origin = Vector2i(0, -6) +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/texture_origin = Vector2i(0, -6) +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/texture_origin = Vector2i(0, -6) +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/texture_origin = Vector2i(0, -6) +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/texture_origin = Vector2i(0, -6) +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0 = 0 +6:28/0/texture_origin = Vector2i(0, -6) +6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_0/angular_velocity = 0.0 +7:28/0 = 0 +7:28/0/texture_origin = Vector2i(0, -6) +7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/texture_origin = Vector2i(0, -6) +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/texture_origin = Vector2i(0, -6) +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/texture_origin = Vector2i(0, -6) +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/texture_origin = Vector2i(0, -6) +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/texture_origin = Vector2i(0, -6) +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/texture_origin = Vector2i(0, -6) +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/texture_origin = Vector2i(0, -6) +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/texture_origin = Vector2i(0, -6) +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/texture_origin = Vector2i(0, -6) +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/texture_origin = Vector2i(0, -6) +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/texture_origin = Vector2i(0, -6) +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/texture_origin = Vector2i(0, -6) +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/texture_origin = Vector2i(0, -6) +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/texture_origin = Vector2i(0, -6) +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/texture_origin = Vector2i(0, -6) +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/texture_origin = Vector2i(0, -6) +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0 = 0 +6:29/0/texture_origin = Vector2i(0, -6) +6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0 = 0 +7:29/0/texture_origin = Vector2i(0, -6) +7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/texture_origin = Vector2i(0, -6) +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/texture_origin = Vector2i(0, -6) +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/texture_origin = Vector2i(0, -6) +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/texture_origin = Vector2i(0, -6) +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/texture_origin = Vector2i(0, -6) +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/texture_origin = Vector2i(0, -6) +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/texture_origin = Vector2i(0, -6) +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/texture_origin = Vector2i(0, -6) +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/texture_origin = Vector2i(0, -6) +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/texture_origin = Vector2i(0, -6) +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/texture_origin = Vector2i(0, -6) +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/texture_origin = Vector2i(0, -6) +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/texture_origin = Vector2i(0, -6) +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/texture_origin = Vector2i(0, -6) +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/texture_origin = Vector2i(0, -6) +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/texture_origin = Vector2i(0, -6) +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0 = 0 +6:30/0/texture_origin = Vector2i(0, -6) +6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0 = 0 +7:30/0/texture_origin = Vector2i(0, -6) +7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_0/angular_velocity = 0.0 +8:30/0 = 0 +8:30/0/texture_origin = Vector2i(0, -6) +8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0 = 0 +9:30/0/texture_origin = Vector2i(0, -6) +9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0 = 0 +10:30/0/texture_origin = Vector2i(0, -6) +10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0 = 0 +11:30/0/texture_origin = Vector2i(0, -6) +11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0 = 0 +12:30/0/texture_origin = Vector2i(0, -6) +12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/texture_origin = Vector2i(0, -6) +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/texture_origin = Vector2i(0, -6) +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/texture_origin = Vector2i(0, -6) +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/texture_origin = Vector2i(0, -6) +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/texture_origin = Vector2i(0, -6) +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/texture_origin = Vector2i(0, -6) +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/texture_origin = Vector2i(0, -6) +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/texture_origin = Vector2i(0, -6) +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/texture_origin = Vector2i(0, -6) +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/texture_origin = Vector2i(0, -6) +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/texture_origin = Vector2i(0, -6) +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0 = 0 +6:31/0/texture_origin = Vector2i(0, -6) +6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0 = 0 +7:31/0/texture_origin = Vector2i(0, -6) +7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0 = 0 +8:31/0/texture_origin = Vector2i(0, -6) +8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0 = 0 +9:31/0/texture_origin = Vector2i(0, -6) +9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_0/angular_velocity = 0.0 +10:31/0 = 0 +10:31/0/texture_origin = Vector2i(0, -6) +10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0 = 0 +11:31/0/texture_origin = Vector2i(0, -6) +11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0 = 0 +12:31/0/texture_origin = Vector2i(0, -6) +12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/texture_origin = Vector2i(0, -6) +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/texture_origin = Vector2i(0, -6) +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/texture_origin = Vector2i(0, -6) +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/texture_origin = Vector2i(0, -6) +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/texture_origin = Vector2i(0, -6) +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/texture_origin = Vector2i(0, -6) +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/texture_origin = Vector2i(0, -6) +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/texture_origin = Vector2i(0, -6) +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/texture_origin = Vector2i(0, -6) +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/texture_origin = Vector2i(0, -6) +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/texture_origin = Vector2i(0, -6) +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0 = 0 +6:32/0/texture_origin = Vector2i(0, -6) +6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0 = 0 +7:32/0/texture_origin = Vector2i(0, -6) +7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0 = 0 +8:32/0/texture_origin = Vector2i(0, -6) +8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0 = 0 +9:32/0/texture_origin = Vector2i(0, -6) +9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0 = 0 +10:32/0/texture_origin = Vector2i(0, -6) +10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0 = 0 +11:32/0/texture_origin = Vector2i(0, -6) +11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0 = 0 +12:32/0/texture_origin = Vector2i(0, -6) +12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/texture_origin = Vector2i(0, -6) +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/texture_origin = Vector2i(0, -6) +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/texture_origin = Vector2i(0, -6) +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/texture_origin = Vector2i(0, -6) +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0 = 0 +17:32/0/texture_origin = Vector2i(0, -6) +17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_0/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/texture_origin = Vector2i(0, -6) +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/texture_origin = Vector2i(0, -6) +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/texture_origin = Vector2i(0, -6) +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/texture_origin = Vector2i(0, -6) +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/texture_origin = Vector2i(0, -6) +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0 = 0 +5:33/0/texture_origin = Vector2i(0, -6) +5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0 = 0 +6:33/0/texture_origin = Vector2i(0, -6) +6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0 = 0 +7:33/0/texture_origin = Vector2i(0, -6) +7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0 = 0 +8:33/0/texture_origin = Vector2i(0, -6) +8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0 = 0 +9:33/0/texture_origin = Vector2i(0, -6) +9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0 = 0 +10:33/0/texture_origin = Vector2i(0, -6) +10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_0/angular_velocity = 0.0 +11:33/0 = 0 +11:33/0/texture_origin = Vector2i(0, -6) +11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0 = 0 +12:33/0/texture_origin = Vector2i(0, -6) +12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0 = 0 +13:33/0/texture_origin = Vector2i(0, -6) +13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0 = 0 +14:33/0/texture_origin = Vector2i(0, -6) +14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0 = 0 +15:33/0/texture_origin = Vector2i(0, -6) +15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/texture_origin = Vector2i(0, -6) +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/texture_origin = Vector2i(0, -6) +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +0:34/0 = 0 +0:34/0/texture_origin = Vector2i(0, -6) +0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0 = 0 +1:34/0/texture_origin = Vector2i(0, -6) +1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0 = 0 +2:34/0/texture_origin = Vector2i(0, -6) +2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0 = 0 +3:34/0/texture_origin = Vector2i(0, -6) +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0 = 0 +4:34/0/texture_origin = Vector2i(0, -6) +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0 = 0 +5:34/0/texture_origin = Vector2i(0, -6) +5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0 = 0 +6:34/0/texture_origin = Vector2i(0, -6) +6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0 = 0 +7:34/0/texture_origin = Vector2i(0, -6) +7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0 = 0 +8:34/0/texture_origin = Vector2i(0, -6) +8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0 = 0 +9:34/0/texture_origin = Vector2i(0, -6) +9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0 = 0 +10:34/0/texture_origin = Vector2i(0, -6) +10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/texture_origin = Vector2i(0, -6) +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/texture_origin = Vector2i(0, -6) +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/texture_origin = Vector2i(0, -6) +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0 = 0 +14:34/0/texture_origin = Vector2i(0, -6) +14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0 = 0 +15:34/0/texture_origin = Vector2i(0, -6) +15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0 = 0 +16:34/0/texture_origin = Vector2i(0, -6) +16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0 = 0 +17:34/0/texture_origin = Vector2i(0, -6) +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +0:35/0 = 0 +0:35/0/texture_origin = Vector2i(0, -6) +0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0 = 0 +1:35/0/texture_origin = Vector2i(0, -6) +1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0 = 0 +2:35/0/texture_origin = Vector2i(0, -6) +2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0 = 0 +3:35/0/texture_origin = Vector2i(0, -6) +3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0 = 0 +4:35/0/texture_origin = Vector2i(0, -6) +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0 = 0 +5:35/0/texture_origin = Vector2i(0, -6) +5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0 = 0 +6:35/0/texture_origin = Vector2i(0, -6) +6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_0/angular_velocity = 0.0 +7:35/0 = 0 +7:35/0/texture_origin = Vector2i(0, -6) +7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0 = 0 +8:35/0/texture_origin = Vector2i(0, -6) +8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0 = 0 +9:35/0/texture_origin = Vector2i(0, -6) +9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0 = 0 +10:35/0/texture_origin = Vector2i(0, -6) +10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/texture_origin = Vector2i(0, -6) +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/texture_origin = Vector2i(0, -6) +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/texture_origin = Vector2i(0, -6) +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0 = 0 +14:35/0/texture_origin = Vector2i(0, -6) +14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0 = 0 +15:35/0/texture_origin = Vector2i(0, -6) +15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/texture_origin = Vector2i(0, -6) +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/texture_origin = Vector2i(0, -6) +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +0:36/0 = 0 +0:36/0/texture_origin = Vector2i(0, -6) +0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0 = 0 +1:36/0/texture_origin = Vector2i(0, -6) +1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0 = 0 +2:36/0/texture_origin = Vector2i(0, -6) +2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0 = 0 +3:36/0/texture_origin = Vector2i(0, -6) +3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0 = 0 +4:36/0/texture_origin = Vector2i(0, -6) +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0 = 0 +5:36/0/texture_origin = Vector2i(0, -6) +5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0 = 0 +6:36/0/texture_origin = Vector2i(0, -6) +6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_0/angular_velocity = 0.0 +7:36/0 = 0 +7:36/0/texture_origin = Vector2i(0, -6) +7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0 = 0 +8:36/0/texture_origin = Vector2i(0, -6) +8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0 = 0 +9:36/0/texture_origin = Vector2i(0, -6) +9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0 = 0 +10:36/0/texture_origin = Vector2i(0, -6) +10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0 = 0 +11:36/0/texture_origin = Vector2i(0, -6) +11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0 = 0 +12:36/0/texture_origin = Vector2i(0, -6) +12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0 = 0 +13:36/0/texture_origin = Vector2i(0, -6) +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0 = 0 +14:36/0/texture_origin = Vector2i(0, -6) +14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_0/angular_velocity = 0.0 +15:36/0 = 0 +15:36/0/texture_origin = Vector2i(0, -6) +15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0 = 0 +16:36/0/texture_origin = Vector2i(0, -6) +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0 = 0 +17:36/0/texture_origin = Vector2i(0, -6) +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +0:37/0 = 0 +0:37/0/texture_origin = Vector2i(0, -6) +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0 = 0 +1:37/0/texture_origin = Vector2i(0, -6) +1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0 = 0 +2:37/0/texture_origin = Vector2i(0, -6) +2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0 = 0 +3:37/0/texture_origin = Vector2i(0, -6) +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0 = 0 +4:37/0/texture_origin = Vector2i(0, -6) +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0 = 0 +5:37/0/texture_origin = Vector2i(0, -6) +5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0 = 0 +6:37/0/texture_origin = Vector2i(0, -6) +6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_0/angular_velocity = 0.0 +7:37/0 = 0 +7:37/0/texture_origin = Vector2i(0, -6) +7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0 = 0 +8:37/0/texture_origin = Vector2i(0, -6) +8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_0/angular_velocity = 0.0 +9:37/0 = 0 +9:37/0/texture_origin = Vector2i(0, -6) +9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0 = 0 +10:37/0/texture_origin = Vector2i(0, -6) +10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0 = 0 +11:37/0/texture_origin = Vector2i(0, -6) +11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0 = 0 +12:37/0/texture_origin = Vector2i(0, -6) +12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0 = 0 +13:37/0/texture_origin = Vector2i(0, -6) +13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0 = 0 +14:37/0/texture_origin = Vector2i(0, -6) +14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_0/angular_velocity = 0.0 +15:37/0 = 0 +15:37/0/texture_origin = Vector2i(0, -6) +15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0 = 0 +16:37/0/texture_origin = Vector2i(0, -6) +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0 = 0 +17:37/0/texture_origin = Vector2i(0, -6) +17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_0/angular_velocity = 0.0 +0:38/0 = 0 +0:38/0/texture_origin = Vector2i(0, -6) +0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_0/angular_velocity = 0.0 +1:38/0 = 0 +1:38/0/texture_origin = Vector2i(0, -6) +1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0 = 0 +2:38/0/texture_origin = Vector2i(0, -6) +2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0 = 0 +3:38/0/texture_origin = Vector2i(0, -6) +3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0 = 0 +4:38/0/texture_origin = Vector2i(0, -6) +4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0 = 0 +5:38/0/texture_origin = Vector2i(0, -6) +5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0 = 0 +6:38/0/texture_origin = Vector2i(0, -6) +6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_0/angular_velocity = 0.0 +7:38/0 = 0 +7:38/0/texture_origin = Vector2i(0, -6) +7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_0/angular_velocity = 0.0 +8:38/0 = 0 +8:38/0/texture_origin = Vector2i(0, -6) +8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_0/angular_velocity = 0.0 +9:38/0 = 0 +9:38/0/texture_origin = Vector2i(0, -6) +9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0 = 0 +10:38/0/texture_origin = Vector2i(0, -6) +10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0 = 0 +11:38/0/texture_origin = Vector2i(0, -6) +11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0 = 0 +12:38/0/texture_origin = Vector2i(0, -6) +12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0 = 0 +13:38/0/texture_origin = Vector2i(0, -6) +13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0 = 0 +14:38/0/texture_origin = Vector2i(0, -6) +14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_0/angular_velocity = 0.0 +15:38/0 = 0 +15:38/0/texture_origin = Vector2i(0, -6) +15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0 = 0 +16:38/0/texture_origin = Vector2i(0, -6) +16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0 = 0 +17:38/0/texture_origin = Vector2i(0, -6) +17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_0/angular_velocity = 0.0 +0:39/0 = 0 +0:39/0/texture_origin = Vector2i(0, -6) +0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0 = 0 +1:39/0/texture_origin = Vector2i(0, -6) +1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0 = 0 +2:39/0/texture_origin = Vector2i(0, -6) +2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0 = 0 +3:39/0/texture_origin = Vector2i(0, -6) +3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0 = 0 +4:39/0/texture_origin = Vector2i(0, -6) +4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0 = 0 +5:39/0/texture_origin = Vector2i(0, -6) +5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0 = 0 +6:39/0/texture_origin = Vector2i(0, -6) +6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_0/angular_velocity = 0.0 +7:39/0 = 0 +7:39/0/texture_origin = Vector2i(0, -6) +7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0 = 0 +8:39/0/texture_origin = Vector2i(0, -6) +8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_0/angular_velocity = 0.0 +9:39/0 = 0 +9:39/0/texture_origin = Vector2i(0, -6) +9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0 = 0 +10:39/0/texture_origin = Vector2i(0, -6) +10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0 = 0 +11:39/0/texture_origin = Vector2i(0, -6) +11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0 = 0 +12:39/0/texture_origin = Vector2i(0, -6) +12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0 = 0 +13:39/0/texture_origin = Vector2i(0, -6) +13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0 = 0 +14:39/0/texture_origin = Vector2i(0, -6) +14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_0/angular_velocity = 0.0 +15:39/0 = 0 +15:39/0/texture_origin = Vector2i(0, -6) +15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0 = 0 +16:39/0/texture_origin = Vector2i(0, -6) +16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0 = 0 +17:39/0/texture_origin = Vector2i(0, -6) +17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_0/angular_velocity = 0.0 +0:40/0 = 0 +0:40/0/texture_origin = Vector2i(0, -6) +0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0 = 0 +1:40/0/texture_origin = Vector2i(0, -6) +1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0 = 0 +2:40/0/texture_origin = Vector2i(0, -6) +2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0 = 0 +3:40/0/texture_origin = Vector2i(0, -6) +3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0 = 0 +4:40/0/texture_origin = Vector2i(0, -6) +4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0 = 0 +5:40/0/texture_origin = Vector2i(0, -6) +5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0 = 0 +6:40/0/texture_origin = Vector2i(0, -6) +6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0 = 0 +7:40/0/texture_origin = Vector2i(0, -6) +7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0 = 0 +8:40/0/texture_origin = Vector2i(0, -6) +8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_0/angular_velocity = 0.0 +9:40/0 = 0 +9:40/0/texture_origin = Vector2i(0, -6) +9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0 = 0 +10:40/0/texture_origin = Vector2i(0, -6) +10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_0/angular_velocity = 0.0 +11:40/0 = 0 +11:40/0/texture_origin = Vector2i(0, -6) +11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:40/0/physics_layer_0/angular_velocity = 0.0 +12:40/0 = 0 +12:40/0/texture_origin = Vector2i(0, -6) +12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:40/0/physics_layer_0/angular_velocity = 0.0 +13:40/0 = 0 +13:40/0/texture_origin = Vector2i(0, -6) +13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:40/0/physics_layer_0/angular_velocity = 0.0 +14:40/0 = 0 +14:40/0/texture_origin = Vector2i(0, -6) +14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:40/0/physics_layer_0/angular_velocity = 0.0 +15:40/0 = 0 +15:40/0/texture_origin = Vector2i(0, -6) +15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0 = 0 +16:40/0/texture_origin = Vector2i(0, -6) +16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0 = 0 +17:40/0/texture_origin = Vector2i(0, -6) +17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_0/angular_velocity = 0.0 +0:41/0 = 0 +0:41/0/texture_origin = Vector2i(0, -6) +0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0 = 0 +1:41/0/texture_origin = Vector2i(0, -6) +1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0 = 0 +2:41/0/texture_origin = Vector2i(0, -6) +2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0 = 0 +3:41/0/texture_origin = Vector2i(0, -6) +3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0 = 0 +4:41/0/texture_origin = Vector2i(0, -6) +4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0 = 0 +5:41/0/texture_origin = Vector2i(0, -6) +5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0 = 0 +6:41/0/texture_origin = Vector2i(0, -6) +6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_0/angular_velocity = 0.0 +7:41/0 = 0 +7:41/0/texture_origin = Vector2i(0, -6) +7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0 = 0 +8:41/0/texture_origin = Vector2i(0, -6) +8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_0/angular_velocity = 0.0 +9:41/0 = 0 +9:41/0/texture_origin = Vector2i(0, -6) +9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:41/0/physics_layer_0/angular_velocity = 0.0 +10:41/0 = 0 +10:41/0/texture_origin = Vector2i(0, -6) +10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:41/0/physics_layer_0/angular_velocity = 0.0 +11:41/0 = 0 +11:41/0/texture_origin = Vector2i(0, -6) +11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0 = 0 +12:41/0/texture_origin = Vector2i(0, -6) +12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0 = 0 +13:41/0/texture_origin = Vector2i(0, -6) +13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0 = 0 +14:41/0/texture_origin = Vector2i(0, -6) +14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0 = 0 +15:41/0/texture_origin = Vector2i(0, -6) +15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0 = 0 +16:41/0/texture_origin = Vector2i(0, -6) +16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0 = 0 +17:41/0/texture_origin = Vector2i(0, -6) +17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_0/angular_velocity = 0.0 +0:42/0 = 0 +0:42/0/texture_origin = Vector2i(0, -6) +0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_0/angular_velocity = 0.0 +1:42/0 = 0 +1:42/0/texture_origin = Vector2i(0, -6) +1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0 = 0 +2:42/0/texture_origin = Vector2i(0, -6) +2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0 = 0 +3:42/0/texture_origin = Vector2i(0, -6) +3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0 = 0 +4:42/0/texture_origin = Vector2i(0, -6) +4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0 = 0 +5:42/0/texture_origin = Vector2i(0, -6) +5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0 = 0 +6:42/0/texture_origin = Vector2i(0, -6) +6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_0/angular_velocity = 0.0 +7:42/0 = 0 +7:42/0/texture_origin = Vector2i(0, -6) +7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:42/0/physics_layer_0/angular_velocity = 0.0 +8:42/0 = 0 +8:42/0/texture_origin = Vector2i(0, -6) +8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_0/angular_velocity = 0.0 +9:42/0 = 0 +9:42/0/texture_origin = Vector2i(0, -6) +9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:42/0/physics_layer_0/angular_velocity = 0.0 +11:42/0 = 0 +11:42/0/texture_origin = Vector2i(0, -6) +11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0 = 0 +12:42/0/texture_origin = Vector2i(0, -6) +12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0 = 0 +13:42/0/texture_origin = Vector2i(0, -6) +13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0 = 0 +15:42/0/texture_origin = Vector2i(0, -6) +15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_0/angular_velocity = 0.0 +16:42/0 = 0 +16:42/0/texture_origin = Vector2i(0, -6) +16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0 = 0 +17:42/0/texture_origin = Vector2i(0, -6) +17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_0/angular_velocity = 0.0 +0:43/0 = 0 +0:43/0/texture_origin = Vector2i(0, -6) +0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:43/0/physics_layer_0/angular_velocity = 0.0 +1:43/0 = 0 +1:43/0/texture_origin = Vector2i(0, -6) +1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0 = 0 +2:43/0/texture_origin = Vector2i(0, -6) +2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0 = 0 +3:43/0/texture_origin = Vector2i(0, -6) +3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0 = 0 +4:43/0/texture_origin = Vector2i(0, -6) +4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_0/angular_velocity = 0.0 +5:43/0 = 0 +5:43/0/texture_origin = Vector2i(0, -6) +5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_0/angular_velocity = 0.0 +6:43/0 = 0 +6:43/0/texture_origin = Vector2i(0, -6) +6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:43/0/physics_layer_0/angular_velocity = 0.0 +7:43/0 = 0 +7:43/0/texture_origin = Vector2i(0, -6) +7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0 = 0 +8:43/0/texture_origin = Vector2i(0, -6) +8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0 = 0 +9:43/0/texture_origin = Vector2i(0, -6) +9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0 = 0 +10:43/0/texture_origin = Vector2i(0, -6) +10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0 = 0 +11:43/0/texture_origin = Vector2i(0, -6) +11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0 = 0 +12:43/0/texture_origin = Vector2i(0, -6) +12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0 = 0 +13:43/0/texture_origin = Vector2i(0, -6) +13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0 = 0 +14:43/0/texture_origin = Vector2i(0, -6) +14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0 = 0 +15:43/0/texture_origin = Vector2i(0, -6) +15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_0/angular_velocity = 0.0 +16:43/0 = 0 +16:43/0/texture_origin = Vector2i(0, -6) +16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0 = 0 +17:43/0/texture_origin = Vector2i(0, -6) +17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_0/angular_velocity = 0.0 +0:44/0 = 0 +0:44/0/texture_origin = Vector2i(0, -6) +0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:44/0/physics_layer_0/angular_velocity = 0.0 +1:44/0 = 0 +1:44/0/texture_origin = Vector2i(0, -6) +1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:44/0/physics_layer_0/angular_velocity = 0.0 +2:44/0 = 0 +2:44/0/texture_origin = Vector2i(0, -6) +2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0 = 0 +3:44/0/texture_origin = Vector2i(0, -6) +3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0 = 0 +4:44/0/texture_origin = Vector2i(0, -6) +4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0 = 0 +5:44/0/texture_origin = Vector2i(0, -6) +5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_0/angular_velocity = 0.0 +6:44/0 = 0 +6:44/0/texture_origin = Vector2i(0, -6) +6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:44/0/physics_layer_0/angular_velocity = 0.0 +7:44/0 = 0 +7:44/0/texture_origin = Vector2i(0, -6) +7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0 = 0 +8:44/0/texture_origin = Vector2i(0, -6) +8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0 = 0 +9:44/0/texture_origin = Vector2i(0, -6) +9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0 = 0 +10:44/0/texture_origin = Vector2i(0, -6) +10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0 = 0 +11:44/0/texture_origin = Vector2i(0, -6) +11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0 = 0 +12:44/0/texture_origin = Vector2i(0, -6) +12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0 = 0 +13:44/0/texture_origin = Vector2i(0, -6) +13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0 = 0 +14:44/0/texture_origin = Vector2i(0, -6) +14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0 = 0 +15:44/0/texture_origin = Vector2i(0, -6) +15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_0/angular_velocity = 0.0 +16:44/0 = 0 +16:44/0/texture_origin = Vector2i(0, -6) +16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0 = 0 +17:44/0/texture_origin = Vector2i(0, -6) +17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_0/angular_velocity = 0.0 +4:45/0 = 0 +4:45/0/texture_origin = Vector2i(0, -6) +4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0 = 0 +5:45/0/texture_origin = Vector2i(0, -6) +5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_0/angular_velocity = 0.0 +6:45/0 = 0 +6:45/0/texture_origin = Vector2i(0, -6) +6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_0/angular_velocity = 0.0 +7:45/0 = 0 +7:45/0/texture_origin = Vector2i(0, -6) +7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0 = 0 +8:45/0/texture_origin = Vector2i(0, -6) +8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0 = 0 +9:45/0/texture_origin = Vector2i(0, -6) +9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0 = 0 +10:45/0/texture_origin = Vector2i(0, -6) +10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_0/angular_velocity = 0.0 +11:45/0 = 0 +11:45/0/texture_origin = Vector2i(0, -6) +11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_0/angular_velocity = 0.0 +12:45/0 = 0 +12:45/0/texture_origin = Vector2i(0, -6) +12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_0/angular_velocity = 0.0 +13:45/0 = 0 +13:45/0/texture_origin = Vector2i(0, -6) +13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:45/0/physics_layer_0/angular_velocity = 0.0 +14:45/0 = 0 +14:45/0/texture_origin = Vector2i(0, -6) +14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_0/angular_velocity = 0.0 +15:45/0 = 0 +15:45/0/texture_origin = Vector2i(0, -6) +15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0 = 0 +17:45/0/texture_origin = Vector2i(0, -6) +17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_0/angular_velocity = 0.0 +0:46/0 = 0 +0:46/0/texture_origin = Vector2i(0, -6) +0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:46/0/physics_layer_0/angular_velocity = 0.0 +1:46/0 = 0 +1:46/0/texture_origin = Vector2i(0, -6) +1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:46/0/physics_layer_0/angular_velocity = 0.0 +2:46/0 = 0 +2:46/0/texture_origin = Vector2i(0, -6) +2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0 = 0 +3:46/0/texture_origin = Vector2i(0, -6) +3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0 = 0 +4:46/0/texture_origin = Vector2i(0, -6) +4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_0/angular_velocity = 0.0 +5:46/0 = 0 +5:46/0/texture_origin = Vector2i(0, -6) +5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0 = 0 +6:46/0/texture_origin = Vector2i(0, -6) +6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_0/angular_velocity = 0.0 +7:46/0 = 0 +7:46/0/texture_origin = Vector2i(0, -6) +7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_0/angular_velocity = 0.0 +8:46/0 = 0 +8:46/0/texture_origin = Vector2i(0, -6) +8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_0/angular_velocity = 0.0 +9:46/0 = 0 +9:46/0/texture_origin = Vector2i(0, -6) +9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0 = 0 +10:46/0/texture_origin = Vector2i(0, -6) +10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_0/angular_velocity = 0.0 +11:46/0 = 0 +11:46/0/texture_origin = Vector2i(0, -6) +11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_0/angular_velocity = 0.0 +12:46/0 = 0 +12:46/0/texture_origin = Vector2i(0, -6) +12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_0/angular_velocity = 0.0 +13:46/0 = 0 +13:46/0/texture_origin = Vector2i(0, -6) +13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0 = 0 +14:46/0/texture_origin = Vector2i(0, -6) +14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0 = 0 +15:46/0/texture_origin = Vector2i(0, -6) +15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_0/angular_velocity = 0.0 +16:46/0 = 0 +16:46/0/texture_origin = Vector2i(0, -6) +16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:46/0/physics_layer_0/angular_velocity = 0.0 +17:46/0 = 0 +17:46/0/texture_origin = Vector2i(0, -6) +17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_0/angular_velocity = 0.0 +0:47/0 = 0 +0:47/0/texture_origin = Vector2i(0, -6) +0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_0/angular_velocity = 0.0 +1:47/0 = 0 +1:47/0/texture_origin = Vector2i(0, -6) +1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0 = 0 +2:47/0/texture_origin = Vector2i(0, -6) +2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0 = 0 +3:47/0/texture_origin = Vector2i(0, -6) +3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0 = 0 +4:47/0/texture_origin = Vector2i(0, -6) +4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_0/angular_velocity = 0.0 +5:47/0 = 0 +5:47/0/texture_origin = Vector2i(0, -6) +5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0 = 0 +6:47/0/texture_origin = Vector2i(0, -6) +6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_0/angular_velocity = 0.0 +7:47/0 = 0 +7:47/0/texture_origin = Vector2i(0, -6) +7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_0/angular_velocity = 0.0 +8:47/0 = 0 +8:47/0/texture_origin = Vector2i(0, -6) +8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:47/0/physics_layer_0/angular_velocity = 0.0 +9:47/0 = 0 +9:47/0/texture_origin = Vector2i(0, -6) +9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0 = 0 +10:47/0/texture_origin = Vector2i(0, -6) +10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_0/angular_velocity = 0.0 +11:47/0 = 0 +11:47/0/texture_origin = Vector2i(0, -6) +11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:47/0/physics_layer_0/angular_velocity = 0.0 +12:47/0 = 0 +12:47/0/texture_origin = Vector2i(0, -6) +12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:47/0/physics_layer_0/angular_velocity = 0.0 +13:47/0 = 0 +13:47/0/texture_origin = Vector2i(0, -6) +13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0 = 0 +14:47/0/texture_origin = Vector2i(0, -6) +14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0 = 0 +15:47/0/texture_origin = Vector2i(0, -6) +15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_0/angular_velocity = 0.0 +16:47/0 = 0 +16:47/0/texture_origin = Vector2i(0, -6) +16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0 = 0 +17:47/0/texture_origin = Vector2i(0, -6) +17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_0/angular_velocity = 0.0 +0:48/0 = 0 +0:48/0/texture_origin = Vector2i(0, -6) +0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:48/0/physics_layer_0/angular_velocity = 0.0 +1:48/0 = 0 +1:48/0/texture_origin = Vector2i(0, -6) +1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0 = 0 +2:48/0/texture_origin = Vector2i(0, -6) +2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0 = 0 +3:48/0/texture_origin = Vector2i(0, -6) +3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0 = 0 +4:48/0/texture_origin = Vector2i(0, -6) +4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0 = 0 +5:48/0/texture_origin = Vector2i(0, -6) +5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0 = 0 +6:48/0/texture_origin = Vector2i(0, -6) +6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_0/angular_velocity = 0.0 +7:48/0 = 0 +7:48/0/texture_origin = Vector2i(0, -6) +7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0 = 0 +8:48/0/texture_origin = Vector2i(0, -6) +8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0 = 0 +9:48/0/texture_origin = Vector2i(0, -6) +9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0 = 0 +10:48/0/texture_origin = Vector2i(0, -6) +10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0 = 0 +11:48/0/texture_origin = Vector2i(0, -6) +11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0 = 0 +12:48/0/texture_origin = Vector2i(0, -6) +12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0 = 0 +13:48/0/texture_origin = Vector2i(0, -6) +13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0 = 0 +14:48/0/texture_origin = Vector2i(0, -6) +14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0 = 0 +15:48/0/texture_origin = Vector2i(0, -6) +15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0 = 0 +16:48/0/texture_origin = Vector2i(0, -6) +16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0 = 0 +17:48/0/texture_origin = Vector2i(0, -6) +17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_0/angular_velocity = 0.0 +0:49/0 = 0 +0:49/0/texture_origin = Vector2i(0, -6) +0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_0/angular_velocity = 0.0 +1:49/0 = 0 +1:49/0/texture_origin = Vector2i(0, -6) +1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_0/angular_velocity = 0.0 +2:49/0 = 0 +2:49/0/texture_origin = Vector2i(0, -6) +2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_0/angular_velocity = 0.0 +3:49/0 = 0 +3:49/0/texture_origin = Vector2i(0, -6) +3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_0/angular_velocity = 0.0 +4:49/0 = 0 +4:49/0/texture_origin = Vector2i(0, -6) +4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:49/0/physics_layer_0/angular_velocity = 0.0 +5:49/0 = 0 +5:49/0/texture_origin = Vector2i(0, -6) +5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0 = 0 +6:49/0/texture_origin = Vector2i(0, -6) +6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0 = 0 +7:49/0/texture_origin = Vector2i(0, -6) +7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0 = 0 +8:49/0/texture_origin = Vector2i(0, -6) +8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0 = 0 +9:49/0/texture_origin = Vector2i(0, -6) +9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0 = 0 +10:49/0/texture_origin = Vector2i(0, -6) +10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0 = 0 +11:49/0/texture_origin = Vector2i(0, -6) +11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0 = 0 +12:49/0/texture_origin = Vector2i(0, -6) +12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0 = 0 +13:49/0/texture_origin = Vector2i(0, -6) +13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0 = 0 +14:49/0/texture_origin = Vector2i(0, -6) +14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0 = 0 +15:49/0/texture_origin = Vector2i(0, -6) +15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0 = 0 +16:49/0/texture_origin = Vector2i(0, -6) +16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0 = 0 +17:49/0/texture_origin = Vector2i(0, -6) +17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_0/angular_velocity = 0.0 +0:50/0 = 0 +0:50/0/texture_origin = Vector2i(0, -6) +0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:50/0/physics_layer_0/angular_velocity = 0.0 +1:50/0 = 0 +1:50/0/texture_origin = Vector2i(0, -6) +1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:50/0/physics_layer_0/angular_velocity = 0.0 +2:50/0 = 0 +2:50/0/texture_origin = Vector2i(0, -6) +2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:50/0/physics_layer_0/angular_velocity = 0.0 +3:50/0 = 0 +3:50/0/texture_origin = Vector2i(0, -6) +3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:50/0/physics_layer_0/angular_velocity = 0.0 +4:50/0 = 0 +4:50/0/texture_origin = Vector2i(0, -6) +4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:50/0/physics_layer_0/angular_velocity = 0.0 +5:50/0 = 0 +5:50/0/texture_origin = Vector2i(0, -6) +5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:50/0/physics_layer_0/angular_velocity = 0.0 +6:50/0 = 0 +6:50/0/texture_origin = Vector2i(0, -6) +6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_0/angular_velocity = 0.0 +7:50/0 = 0 +7:50/0/texture_origin = Vector2i(0, -6) +7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_0/angular_velocity = 0.0 +8:50/0 = 0 +8:50/0/texture_origin = Vector2i(0, -6) +8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_0/angular_velocity = 0.0 +9:50/0 = 0 +9:50/0/texture_origin = Vector2i(0, -6) +9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0 = 0 +10:50/0/texture_origin = Vector2i(0, -6) +10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0 = 0 +11:50/0/texture_origin = Vector2i(0, -6) +11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0 = 0 +12:50/0/texture_origin = Vector2i(0, -6) +12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_0/angular_velocity = 0.0 +13:50/0 = 0 +13:50/0/texture_origin = Vector2i(0, -6) +13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_0/angular_velocity = 0.0 +14:50/0 = 0 +14:50/0/texture_origin = Vector2i(0, -6) +14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:50/0/physics_layer_0/angular_velocity = 0.0 +15:50/0 = 0 +15:50/0/texture_origin = Vector2i(0, -6) +15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:50/0/physics_layer_0/angular_velocity = 0.0 +16:50/0 = 0 +16:50/0/texture_origin = Vector2i(0, -6) +16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_0/angular_velocity = 0.0 +17:50/0 = 0 +17:50/0/texture_origin = Vector2i(0, -6) +17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_0/angular_velocity = 0.0 +0:51/0 = 0 +0:51/0/texture_origin = Vector2i(0, -6) +0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:51/0/physics_layer_0/angular_velocity = 0.0 +1:51/0 = 0 +1:51/0/texture_origin = Vector2i(0, -6) +1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:51/0/physics_layer_0/angular_velocity = 0.0 +2:51/0 = 0 +2:51/0/texture_origin = Vector2i(0, -6) +2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:51/0/physics_layer_0/angular_velocity = 0.0 +3:51/0 = 0 +3:51/0/texture_origin = Vector2i(0, -6) +3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:51/0/physics_layer_0/angular_velocity = 0.0 +4:51/0 = 0 +4:51/0/texture_origin = Vector2i(0, -6) +4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:51/0/physics_layer_0/angular_velocity = 0.0 +5:51/0 = 0 +5:51/0/texture_origin = Vector2i(0, -6) +5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:51/0/physics_layer_0/angular_velocity = 0.0 +6:51/0 = 0 +6:51/0/texture_origin = Vector2i(0, -6) +6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_0/angular_velocity = 0.0 +7:51/0 = 0 +7:51/0/texture_origin = Vector2i(0, -6) +7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0 = 0 +8:51/0/texture_origin = Vector2i(0, -6) +8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0 = 0 +9:51/0/texture_origin = Vector2i(0, -6) +9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0 = 0 +10:51/0/texture_origin = Vector2i(0, -6) +10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0 = 0 +11:51/0/texture_origin = Vector2i(0, -6) +11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0 = 0 +12:51/0/texture_origin = Vector2i(0, -6) +12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_0/angular_velocity = 0.0 +13:51/0 = 0 +13:51/0/texture_origin = Vector2i(0, -6) +13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_0/angular_velocity = 0.0 +14:51/0 = 0 +14:51/0/texture_origin = Vector2i(0, -6) +14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_0/angular_velocity = 0.0 +15:51/0 = 0 +15:51/0/texture_origin = Vector2i(0, -6) +15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_0/angular_velocity = 0.0 +16:51/0 = 0 +16:51/0/texture_origin = Vector2i(0, -6) +16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:51/0/physics_layer_0/angular_velocity = 0.0 +17:51/0 = 0 +17:51/0/texture_origin = Vector2i(0, -6) +17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_0/angular_velocity = 0.0 +0:52/0 = 0 +0:52/0/texture_origin = Vector2i(0, -6) +0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:52/0/physics_layer_0/angular_velocity = 0.0 +1:52/0 = 0 +1:52/0/texture_origin = Vector2i(0, -6) +1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:52/0/physics_layer_0/angular_velocity = 0.0 +2:52/0 = 0 +2:52/0/texture_origin = Vector2i(0, -6) +2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:52/0/physics_layer_0/angular_velocity = 0.0 +3:52/0 = 0 +3:52/0/texture_origin = Vector2i(0, -6) +3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:52/0/physics_layer_0/angular_velocity = 0.0 +4:52/0 = 0 +4:52/0/texture_origin = Vector2i(0, -6) +4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:52/0/physics_layer_0/angular_velocity = 0.0 +5:52/0 = 0 +5:52/0/texture_origin = Vector2i(0, -6) +5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:52/0/physics_layer_0/angular_velocity = 0.0 +6:52/0 = 0 +6:52/0/texture_origin = Vector2i(0, -6) +6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_0/angular_velocity = 0.0 +7:52/0 = 0 +7:52/0/texture_origin = Vector2i(0, -6) +7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0 = 0 +8:52/0/texture_origin = Vector2i(0, -6) +8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0 = 0 +9:52/0/texture_origin = Vector2i(0, -6) +9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0 = 0 +10:52/0/texture_origin = Vector2i(0, -6) +10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0 = 0 +11:52/0/texture_origin = Vector2i(0, -6) +11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0 = 0 +12:52/0/texture_origin = Vector2i(0, -6) +12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0 = 0 +13:52/0/texture_origin = Vector2i(0, -6) +13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_0/angular_velocity = 0.0 +14:52/0 = 0 +14:52/0/texture_origin = Vector2i(0, -6) +14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_0/angular_velocity = 0.0 +15:52/0 = 0 +15:52/0/texture_origin = Vector2i(0, -6) +15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_0/angular_velocity = 0.0 +16:52/0 = 0 +16:52/0/texture_origin = Vector2i(0, -6) +16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:52/0/physics_layer_0/angular_velocity = 0.0 +17:52/0 = 0 +17:52/0/texture_origin = Vector2i(0, -6) +17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_0/angular_velocity = 0.0 +0:53/0 = 0 +0:53/0/texture_origin = Vector2i(0, -6) +0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:53/0/physics_layer_0/angular_velocity = 0.0 +1:53/0 = 0 +1:53/0/texture_origin = Vector2i(0, -6) +1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:53/0/physics_layer_0/angular_velocity = 0.0 +2:53/0 = 0 +2:53/0/texture_origin = Vector2i(0, -6) +2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:53/0/physics_layer_0/angular_velocity = 0.0 +3:53/0 = 0 +3:53/0/texture_origin = Vector2i(0, -6) +3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:53/0/physics_layer_0/angular_velocity = 0.0 +4:53/0 = 0 +4:53/0/texture_origin = Vector2i(0, -6) +4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:53/0/physics_layer_0/angular_velocity = 0.0 +5:53/0 = 0 +5:53/0/texture_origin = Vector2i(0, -6) +5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:53/0/physics_layer_0/angular_velocity = 0.0 +6:53/0 = 0 +6:53/0/texture_origin = Vector2i(0, -6) +6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_0/angular_velocity = 0.0 +7:53/0 = 0 +7:53/0/texture_origin = Vector2i(0, -6) +7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0 = 0 +8:53/0/texture_origin = Vector2i(0, -6) +8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0 = 0 +9:53/0/texture_origin = Vector2i(0, -6) +9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0 = 0 +10:53/0/texture_origin = Vector2i(0, -6) +10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0 = 0 +11:53/0/texture_origin = Vector2i(0, -6) +11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0 = 0 +12:53/0/texture_origin = Vector2i(0, -6) +12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0 = 0 +13:53/0/texture_origin = Vector2i(0, -6) +13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_0/angular_velocity = 0.0 +14:53/0 = 0 +14:53/0/texture_origin = Vector2i(0, -6) +14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_0/angular_velocity = 0.0 +15:53/0 = 0 +15:53/0/texture_origin = Vector2i(0, -6) +15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_0/angular_velocity = 0.0 +16:53/0 = 0 +16:53/0/texture_origin = Vector2i(0, -6) +16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:53/0/physics_layer_0/angular_velocity = 0.0 +17:53/0 = 0 +17:53/0/texture_origin = Vector2i(0, -6) +17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:53/0/physics_layer_0/angular_velocity = 0.0 +0:54/0 = 0 +0:54/0/texture_origin = Vector2i(0, -6) +0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:54/0/physics_layer_0/angular_velocity = 0.0 +1:54/0 = 0 +1:54/0/texture_origin = Vector2i(0, -6) +1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:54/0/physics_layer_0/angular_velocity = 0.0 +2:54/0 = 0 +2:54/0/texture_origin = Vector2i(0, -6) +2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:54/0/physics_layer_0/angular_velocity = 0.0 +3:54/0 = 0 +3:54/0/texture_origin = Vector2i(0, -6) +3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:54/0/physics_layer_0/angular_velocity = 0.0 +4:54/0 = 0 +4:54/0/texture_origin = Vector2i(0, -6) +4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:54/0/physics_layer_0/angular_velocity = 0.0 +5:54/0 = 0 +5:54/0/texture_origin = Vector2i(0, -6) +5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0 = 0 +6:54/0/texture_origin = Vector2i(0, -6) +6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0 = 0 +7:54/0/texture_origin = Vector2i(0, -6) +7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0 = 0 +8:54/0/texture_origin = Vector2i(0, -6) +8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0 = 0 +9:54/0/texture_origin = Vector2i(0, -6) +9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0 = 0 +10:54/0/texture_origin = Vector2i(0, -6) +10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0 = 0 +11:54/0/texture_origin = Vector2i(0, -6) +11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0 = 0 +12:54/0/texture_origin = Vector2i(0, -6) +12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0 = 0 +13:54/0/texture_origin = Vector2i(0, -6) +13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0 = 0 +14:54/0/texture_origin = Vector2i(0, -6) +14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0 = 0 +15:54/0/texture_origin = Vector2i(0, -6) +15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0 = 0 +16:54/0/texture_origin = Vector2i(0, -6) +16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0 = 0 +17:54/0/texture_origin = Vector2i(0, -6) +17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_0/angular_velocity = 0.0 +0:55/0 = 0 +0:55/0/texture_origin = Vector2i(0, -6) +0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:55/0/physics_layer_0/angular_velocity = 0.0 +1:55/0 = 0 +1:55/0/texture_origin = Vector2i(0, -6) +1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:55/0/physics_layer_0/angular_velocity = 0.0 +2:55/0 = 0 +2:55/0/texture_origin = Vector2i(0, -6) +2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:55/0/physics_layer_0/angular_velocity = 0.0 +3:55/0 = 0 +3:55/0/texture_origin = Vector2i(0, -6) +3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:55/0/physics_layer_0/angular_velocity = 0.0 +4:55/0 = 0 +4:55/0/texture_origin = Vector2i(0, -6) +4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:55/0/physics_layer_0/angular_velocity = 0.0 +5:55/0 = 0 +5:55/0/texture_origin = Vector2i(0, -6) +5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0 = 0 +6:55/0/texture_origin = Vector2i(0, -6) +6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0 = 0 +7:55/0/texture_origin = Vector2i(0, -6) +7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0 = 0 +8:55/0/texture_origin = Vector2i(0, -6) +8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0 = 0 +9:55/0/texture_origin = Vector2i(0, -6) +9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0 = 0 +10:55/0/texture_origin = Vector2i(0, -6) +10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0 = 0 +11:55/0/texture_origin = Vector2i(0, -6) +11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0 = 0 +12:55/0/texture_origin = Vector2i(0, -6) +12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0 = 0 +13:55/0/texture_origin = Vector2i(0, -6) +13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0 = 0 +14:55/0/texture_origin = Vector2i(0, -6) +14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0 = 0 +15:55/0/texture_origin = Vector2i(0, -6) +15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0 = 0 +16:55/0/texture_origin = Vector2i(0, -6) +16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0 = 0 +17:55/0/texture_origin = Vector2i(0, -6) +17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_0/angular_velocity = 0.0 +0:56/0 = 0 +0:56/0/texture_origin = Vector2i(0, -6) +0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:56/0/physics_layer_0/angular_velocity = 0.0 +1:56/0 = 0 +1:56/0/texture_origin = Vector2i(0, -6) +1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:56/0/physics_layer_0/angular_velocity = 0.0 +2:56/0 = 0 +2:56/0/texture_origin = Vector2i(0, -6) +2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:56/0/physics_layer_0/angular_velocity = 0.0 +3:56/0 = 0 +3:56/0/texture_origin = Vector2i(0, -6) +3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:56/0/physics_layer_0/angular_velocity = 0.0 +4:56/0 = 0 +4:56/0/texture_origin = Vector2i(0, -6) +4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:56/0/physics_layer_0/angular_velocity = 0.0 +5:56/0 = 0 +5:56/0/texture_origin = Vector2i(0, -6) +5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:56/0/physics_layer_0/angular_velocity = 0.0 +6:56/0 = 0 +6:56/0/texture_origin = Vector2i(0, -6) +6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0 = 0 +7:56/0/texture_origin = Vector2i(0, -6) +7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0 = 0 +8:56/0/texture_origin = Vector2i(0, -6) +8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0 = 0 +9:56/0/texture_origin = Vector2i(0, -6) +9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0 = 0 +10:56/0/texture_origin = Vector2i(0, -6) +10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0 = 0 +11:56/0/texture_origin = Vector2i(0, -6) +11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0 = 0 +12:56/0/texture_origin = Vector2i(0, -6) +12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0 = 0 +13:56/0/texture_origin = Vector2i(0, -6) +13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0 = 0 +14:56/0/texture_origin = Vector2i(0, -6) +14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0 = 0 +15:56/0/texture_origin = Vector2i(0, -6) +15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0 = 0 +16:56/0/texture_origin = Vector2i(0, -6) +16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0 = 0 +17:56/0/texture_origin = Vector2i(0, -6) +17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_0/angular_velocity = 0.0 +0:57/0 = 0 +0:57/0/texture_origin = Vector2i(0, -6) +0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:57/0/physics_layer_0/angular_velocity = 0.0 +1:57/0 = 0 +1:57/0/texture_origin = Vector2i(0, -6) +1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:57/0/physics_layer_0/angular_velocity = 0.0 +2:57/0 = 0 +2:57/0/texture_origin = Vector2i(0, -6) +2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:57/0/physics_layer_0/angular_velocity = 0.0 +3:57/0 = 0 +3:57/0/texture_origin = Vector2i(0, -6) +3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:57/0/physics_layer_0/angular_velocity = 0.0 +4:57/0 = 0 +4:57/0/texture_origin = Vector2i(0, -6) +4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:57/0/physics_layer_0/angular_velocity = 0.0 +5:57/0 = 0 +5:57/0/texture_origin = Vector2i(0, -6) +5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:57/0/physics_layer_0/angular_velocity = 0.0 +6:57/0 = 0 +6:57/0/texture_origin = Vector2i(0, -6) +6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0 = 0 +7:57/0/texture_origin = Vector2i(0, -6) +7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_0/angular_velocity = 0.0 +8:57/0 = 0 +8:57/0/texture_origin = Vector2i(0, -6) +8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0 = 0 +9:57/0/texture_origin = Vector2i(0, -6) +9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0 = 0 +10:57/0/texture_origin = Vector2i(0, -6) +10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_0/angular_velocity = 0.0 +11:57/0 = 0 +11:57/0/texture_origin = Vector2i(0, -6) +11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0 = 0 +12:57/0/texture_origin = Vector2i(0, -6) +12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0 = 0 +13:57/0/texture_origin = Vector2i(0, -6) +13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_0/angular_velocity = 0.0 +14:57/0 = 0 +14:57/0/texture_origin = Vector2i(0, -6) +14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0 = 0 +15:57/0/texture_origin = Vector2i(0, -6) +15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0 = 0 +16:57/0/texture_origin = Vector2i(0, -6) +16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_0/angular_velocity = 0.0 +17:57/0 = 0 +17:57/0/texture_origin = Vector2i(0, -6) +17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_0/angular_velocity = 0.0 +0:58/0 = 0 +0:58/0/texture_origin = Vector2i(0, -6) +0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:58/0/physics_layer_0/angular_velocity = 0.0 +1:58/0 = 0 +1:58/0/texture_origin = Vector2i(0, -6) +1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:58/0/physics_layer_0/angular_velocity = 0.0 +2:58/0 = 0 +2:58/0/texture_origin = Vector2i(0, -6) +2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:58/0/physics_layer_0/angular_velocity = 0.0 +3:58/0 = 0 +3:58/0/texture_origin = Vector2i(0, -6) +3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:58/0/physics_layer_0/angular_velocity = 0.0 +4:58/0 = 0 +4:58/0/texture_origin = Vector2i(0, -6) +4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:58/0/physics_layer_0/angular_velocity = 0.0 +5:58/0 = 0 +5:58/0/texture_origin = Vector2i(0, -6) +5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:58/0/physics_layer_0/angular_velocity = 0.0 +6:58/0 = 0 +6:58/0/texture_origin = Vector2i(0, -6) +6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0 = 0 +7:58/0/texture_origin = Vector2i(0, -6) +7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_0/angular_velocity = 0.0 +8:58/0 = 0 +8:58/0/texture_origin = Vector2i(0, -6) +8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0 = 0 +9:58/0/texture_origin = Vector2i(0, -6) +9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0 = 0 +10:58/0/texture_origin = Vector2i(0, -6) +10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_0/angular_velocity = 0.0 +11:58/0 = 0 +11:58/0/texture_origin = Vector2i(0, -6) +11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0 = 0 +12:58/0/texture_origin = Vector2i(0, -6) +12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0 = 0 +13:58/0/texture_origin = Vector2i(0, -6) +13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_0/angular_velocity = 0.0 +14:58/0 = 0 +14:58/0/texture_origin = Vector2i(0, -6) +14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0 = 0 +15:58/0/texture_origin = Vector2i(0, -6) +15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0 = 0 +16:58/0/texture_origin = Vector2i(0, -6) +16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_0/angular_velocity = 0.0 +17:58/0 = 0 +17:58/0/texture_origin = Vector2i(0, -6) +17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_0/angular_velocity = 0.0 +0:59/0 = 0 +0:59/0/texture_origin = Vector2i(0, -6) +0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:59/0/physics_layer_0/angular_velocity = 0.0 +1:59/0 = 0 +1:59/0/texture_origin = Vector2i(0, -6) +1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:59/0/physics_layer_0/angular_velocity = 0.0 +2:59/0 = 0 +2:59/0/texture_origin = Vector2i(0, -6) +2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:59/0/physics_layer_0/angular_velocity = 0.0 +3:59/0 = 0 +3:59/0/texture_origin = Vector2i(0, -6) +3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:59/0/physics_layer_0/angular_velocity = 0.0 +4:59/0 = 0 +4:59/0/texture_origin = Vector2i(0, -6) +4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:59/0/physics_layer_0/angular_velocity = 0.0 +5:59/0 = 0 +5:59/0/texture_origin = Vector2i(0, -6) +5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:59/0/physics_layer_0/angular_velocity = 0.0 +6:59/0 = 0 +6:59/0/texture_origin = Vector2i(0, -6) +6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0 = 0 +7:59/0/texture_origin = Vector2i(0, -6) +7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0 = 0 +8:59/0/texture_origin = Vector2i(0, -6) +8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0 = 0 +9:59/0/texture_origin = Vector2i(0, -6) +9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0 = 0 +10:59/0/texture_origin = Vector2i(0, -6) +10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0 = 0 +11:59/0/texture_origin = Vector2i(0, -6) +11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0 = 0 +12:59/0/texture_origin = Vector2i(0, -6) +12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0 = 0 +13:59/0/texture_origin = Vector2i(0, -6) +13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0 = 0 +14:59/0/texture_origin = Vector2i(0, -6) +14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0 = 0 +15:59/0/texture_origin = Vector2i(0, -6) +15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0 = 0 +16:59/0/texture_origin = Vector2i(0, -6) +16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0 = 0 +17:59/0/texture_origin = Vector2i(0, -6) +17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_0/angular_velocity = 0.0 +0:60/0 = 0 +0:60/0/texture_origin = Vector2i(0, -6) +0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:60/0/physics_layer_0/angular_velocity = 0.0 +1:60/0 = 0 +1:60/0/texture_origin = Vector2i(0, -6) +1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:60/0/physics_layer_0/angular_velocity = 0.0 +2:60/0 = 0 +2:60/0/texture_origin = Vector2i(0, -6) +2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:60/0/physics_layer_0/angular_velocity = 0.0 +3:60/0 = 0 +3:60/0/texture_origin = Vector2i(0, -6) +3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:60/0/physics_layer_0/angular_velocity = 0.0 +4:60/0 = 0 +4:60/0/texture_origin = Vector2i(0, -6) +4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:60/0/physics_layer_0/angular_velocity = 0.0 +5:60/0 = 0 +5:60/0/texture_origin = Vector2i(0, -6) +5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:60/0/physics_layer_0/angular_velocity = 0.0 +6:60/0 = 0 +6:60/0/texture_origin = Vector2i(0, -6) +6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0 = 0 +7:60/0/texture_origin = Vector2i(0, -6) +7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0 = 0 +8:60/0/texture_origin = Vector2i(0, -6) +8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0 = 0 +9:60/0/texture_origin = Vector2i(0, -6) +9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0 = 0 +10:60/0/texture_origin = Vector2i(0, -6) +10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0 = 0 +11:60/0/texture_origin = Vector2i(0, -6) +11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0 = 0 +12:60/0/texture_origin = Vector2i(0, -6) +12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0 = 0 +13:60/0/texture_origin = Vector2i(0, -6) +13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0 = 0 +14:60/0/texture_origin = Vector2i(0, -6) +14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0 = 0 +15:60/0/texture_origin = Vector2i(0, -6) +15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_0/angular_velocity = 0.0 +16:60/0 = 0 +16:60/0/texture_origin = Vector2i(0, -6) +16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:60/0/physics_layer_0/angular_velocity = 0.0 +17:60/0 = 0 +17:60/0/texture_origin = Vector2i(0, -6) +17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:60/0/physics_layer_0/angular_velocity = 0.0 +8:61/0 = 0 +8:61/0/texture_origin = Vector2i(0, -6) +8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0 = 0 +9:61/0/texture_origin = Vector2i(0, -6) +9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0 = 0 +10:61/0/texture_origin = Vector2i(0, -6) +10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0 = 0 +11:61/0/texture_origin = Vector2i(0, -6) +11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0 = 0 +12:61/0/texture_origin = Vector2i(0, -6) +12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0 = 0 +13:61/0/texture_origin = Vector2i(0, -6) +13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0 = 0 +14:61/0/texture_origin = Vector2i(0, -6) +14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0 = 0 +15:61/0/texture_origin = Vector2i(0, -6) +15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_0/angular_velocity = 0.0 +16:61/0 = 0 +16:61/0/texture_origin = Vector2i(0, -6) +16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:61/0/physics_layer_0/angular_velocity = 0.0 +17:61/0 = 0 +17:61/0/texture_origin = Vector2i(0, -6) +17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:61/0/physics_layer_0/angular_velocity = 0.0 +0:62/0 = 0 +0:62/0/texture_origin = Vector2i(0, -6) +0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:62/0/physics_layer_0/angular_velocity = 0.0 +1:62/0 = 0 +1:62/0/texture_origin = Vector2i(0, -6) +1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:62/0/physics_layer_0/angular_velocity = 0.0 +2:62/0 = 0 +2:62/0/texture_origin = Vector2i(0, -6) +2:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:62/0/physics_layer_0/angular_velocity = 0.0 +3:62/0 = 0 +3:62/0/texture_origin = Vector2i(0, -6) +3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:62/0/physics_layer_0/angular_velocity = 0.0 +4:62/0 = 0 +4:62/0/texture_origin = Vector2i(0, -6) +4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:62/0/physics_layer_0/angular_velocity = 0.0 +5:62/0 = 0 +5:62/0/texture_origin = Vector2i(0, -6) +5:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:62/0/physics_layer_0/angular_velocity = 0.0 +6:62/0 = 0 +6:62/0/texture_origin = Vector2i(0, -6) +6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:62/0/physics_layer_0/angular_velocity = 0.0 +7:62/0 = 0 +7:62/0/texture_origin = Vector2i(0, -6) +7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:62/0/physics_layer_0/angular_velocity = 0.0 +8:62/0 = 0 +8:62/0/texture_origin = Vector2i(0, -6) +8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:62/0/physics_layer_0/angular_velocity = 0.0 +9:62/0 = 0 +9:62/0/texture_origin = Vector2i(0, -6) +9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:62/0/physics_layer_0/angular_velocity = 0.0 +10:62/0 = 0 +10:62/0/texture_origin = Vector2i(0, -6) +10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:62/0/physics_layer_0/angular_velocity = 0.0 +11:62/0 = 0 +11:62/0/texture_origin = Vector2i(0, -6) +11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:62/0/physics_layer_0/angular_velocity = 0.0 +12:62/0 = 0 +12:62/0/texture_origin = Vector2i(0, -6) +12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:62/0/physics_layer_0/angular_velocity = 0.0 +13:62/0 = 0 +13:62/0/texture_origin = Vector2i(0, -6) +13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:62/0/physics_layer_0/angular_velocity = 0.0 +14:62/0 = 0 +14:62/0/texture_origin = Vector2i(0, -6) +14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:62/0/physics_layer_0/angular_velocity = 0.0 +15:62/0 = 0 +15:62/0/texture_origin = Vector2i(0, -6) +15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:62/0/physics_layer_0/angular_velocity = 0.0 +16:62/0 = 0 +16:62/0/texture_origin = Vector2i(0, -6) +16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:62/0/physics_layer_0/angular_velocity = 0.0 +17:62/0 = 0 +17:62/0/texture_origin = Vector2i(0, -6) +17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:62/0/physics_layer_0/angular_velocity = 0.0 +0:63/0 = 0 +0:63/0/texture_origin = Vector2i(0, -6) +0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:63/0/physics_layer_0/angular_velocity = 0.0 +1:63/0 = 0 +1:63/0/texture_origin = Vector2i(0, -6) +1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:63/0/physics_layer_0/angular_velocity = 0.0 +2:63/0 = 0 +2:63/0/texture_origin = Vector2i(0, -6) +2:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:63/0/physics_layer_0/angular_velocity = 0.0 +3:63/0 = 0 +3:63/0/texture_origin = Vector2i(0, -6) +3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:63/0/physics_layer_0/angular_velocity = 0.0 +4:63/0 = 0 +4:63/0/texture_origin = Vector2i(0, -6) +4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:63/0/physics_layer_0/angular_velocity = 0.0 +5:63/0 = 0 +5:63/0/texture_origin = Vector2i(0, -6) +5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:63/0/physics_layer_0/angular_velocity = 0.0 +6:63/0 = 0 +6:63/0/texture_origin = Vector2i(0, -6) +6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:63/0/physics_layer_0/angular_velocity = 0.0 +7:63/0 = 0 +7:63/0/texture_origin = Vector2i(0, -6) +7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:63/0/physics_layer_0/angular_velocity = 0.0 +8:63/0 = 0 +8:63/0/texture_origin = Vector2i(0, -6) +8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:63/0/physics_layer_0/angular_velocity = 0.0 +9:63/0 = 0 +9:63/0/texture_origin = Vector2i(0, -6) +9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:63/0/physics_layer_0/angular_velocity = 0.0 +10:63/0 = 0 +10:63/0/texture_origin = Vector2i(0, -6) +10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:63/0/physics_layer_0/angular_velocity = 0.0 +11:63/0 = 0 +11:63/0/texture_origin = Vector2i(0, -6) +11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0 = 0 +12:63/0/texture_origin = Vector2i(0, -6) +12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0 = 0 +13:63/0/texture_origin = Vector2i(0, -6) +13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_0/angular_velocity = 0.0 +14:63/0 = 0 +14:63/0/texture_origin = Vector2i(0, -6) +14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0 = 0 +15:63/0/texture_origin = Vector2i(0, -6) +15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0 = 0 +16:63/0/texture_origin = Vector2i(0, -6) +16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_0/angular_velocity = 0.0 +17:63/0 = 0 +17:63/0/texture_origin = Vector2i(0, -6) +17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_0/angular_velocity = 0.0 +0:64/0 = 0 +0:64/0/texture_origin = Vector2i(0, -6) +0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:64/0/physics_layer_0/angular_velocity = 0.0 +1:64/0 = 0 +1:64/0/texture_origin = Vector2i(0, -6) +1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:64/0/physics_layer_0/angular_velocity = 0.0 +2:64/0 = 0 +2:64/0/texture_origin = Vector2i(0, -6) +2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:64/0/physics_layer_0/angular_velocity = 0.0 +3:64/0 = 0 +3:64/0/texture_origin = Vector2i(0, -6) +3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:64/0/physics_layer_0/angular_velocity = 0.0 +4:64/0 = 0 +4:64/0/texture_origin = Vector2i(0, -6) +4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:64/0/physics_layer_0/angular_velocity = 0.0 +5:64/0 = 0 +5:64/0/texture_origin = Vector2i(0, -6) +5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:64/0/physics_layer_0/angular_velocity = 0.0 +6:64/0 = 0 +6:64/0/texture_origin = Vector2i(0, -6) +6:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:64/0/physics_layer_0/angular_velocity = 0.0 +7:64/0 = 0 +7:64/0/texture_origin = Vector2i(0, -6) +7:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:64/0/physics_layer_0/angular_velocity = 0.0 +8:64/0 = 0 +8:64/0/texture_origin = Vector2i(0, -6) +8:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:64/0/physics_layer_0/angular_velocity = 0.0 +9:64/0 = 0 +9:64/0/texture_origin = Vector2i(0, -6) +9:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:64/0/physics_layer_0/angular_velocity = 0.0 +10:64/0 = 0 +10:64/0/texture_origin = Vector2i(0, -6) +10:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:64/0/physics_layer_0/angular_velocity = 0.0 +11:64/0 = 0 +11:64/0/texture_origin = Vector2i(0, -6) +11:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0 = 0 +12:64/0/texture_origin = Vector2i(0, -6) +12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0 = 0 +13:64/0/texture_origin = Vector2i(0, -6) +13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0 = 0 +14:64/0/texture_origin = Vector2i(0, -6) +14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0 = 0 +15:64/0/texture_origin = Vector2i(0, -6) +15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0 = 0 +16:64/0/texture_origin = Vector2i(0, -6) +16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0 = 0 +17:64/0/texture_origin = Vector2i(0, -6) +17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_0/angular_velocity = 0.0 + +[resource] +tile_shape = 1 +tile_size = Vector2i(24, 12) +physics_layer_0/collision_layer = 0 +physics_layer_0/collision_mask = 0 +sources/1 = SubResource("TileSetAtlasSource_uk8i6")