Merge branch 'master' of gitlab.com:MaddoScientisto/cirnogodot

This commit is contained in:
MaddoScientisto 2025-02-17 19:04:42 +01:00
commit 237a59055b
16 changed files with 350 additions and 31 deletions

View file

@ -1,10 +1,49 @@
[gd_scene load_steps=4 format=3 uid="uid://doqmmuuuprl3s"]
[gd_scene load_steps=8 format=3 uid="uid://doqmmuuuprl3s"]
[ext_resource type="Script" path="res://Scripts/Interactables/Switch.cs" id="1_62csb"]
[ext_resource type="Texture2D" uid="uid://dyk2r7qkhdtkp" path="res://Sprites/Props/Computer.png" id="1_bo0p8"]
[ext_resource type="Texture2D" uid="uid://dfjdl48v8kt2l" path="res://Sprites/Props/Computer2.png" id="2_tlxq6"]
[sub_resource type="CircleShape2D" id="CircleShape2D_wv7xi"]
[sub_resource type="AtlasTexture" id="AtlasTexture_6yfpu"]
atlas = ExtResource("2_tlxq6")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jl6l5"]
atlas = ExtResource("2_tlxq6")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jxgtm"]
atlas = ExtResource("2_tlxq6")
region = Rect2(32, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_7837l"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6yfpu")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jl6l5")
}],
"loop": true,
"name": &"left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jxgtm")
}],
"loop": true,
"name": &"right",
"speed": 5.0
}]
[node name="Computer" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
@ -13,5 +52,5 @@ script = ExtResource("1_62csb")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_wv7xi")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_bo0p8")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_7837l")

View file

@ -13,7 +13,7 @@ size = Vector2(28, 24)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vguns"]
size = Vector2(26, 22)
[node name="LargeTank" type="Area2D" groups=["Destroyable"]]
[node name="Mainframe" type="Area2D" groups=["Destroyable"]]
collision_layer = 64
collision_mask = 10
script = ExtResource("1_iba8l")

View file

@ -1,9 +1,10 @@
[gd_scene load_steps=33 format=3 uid="uid://bghghp5ep4w2j"]
[gd_scene load_steps=34 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="2_ov36d"]
[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="3_8wt6s"]
[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="3_ul15q"]
[ext_resource type="Script" path="res://addons/smoothing/smoothing_2d.gd" id="4_j4xhu"]
[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="5_hq878"]
[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"]
@ -170,6 +171,7 @@ StrafeSpeed = 35
CrosshairDistance = 35.0
SelectorScene = ExtResource("3_8wt6s")
GameOverScene = "res://Scenes/GameOver.tscn"
WingsSprite = ExtResource("3_ul15q")
Muzzle = NodePath("Muzzle")
HitboxSprite = NodePath("Smoothing2D/HitboxSprite")
metadata/_edit_group_ = true

File diff suppressed because one or more lines are too long

View file

@ -26,6 +26,8 @@ public partial class Enemy : CharacterBody2D
[Export] public Weapon EquippedWeapon;
[Export] public Node2D DefeatScript;
[Export] public AiState Ai { get; private set; }
protected float _currentHealth = 0f;
@ -34,6 +36,13 @@ public partial class Enemy : CharacterBody2D
private NavigationAgent2D _navigationAgent;
protected bool _invulnerable = false;
#region Manual Movement
private Vector2 _movementDirection { get; set; } = Vector2.Zero;
private Vector2 _facingDirection { get; set; } = Vector2.Right;
#endregion
private bool IsPlayerInRange => _playerDetection is { IsPlayerInRange: true };
@ -50,7 +59,7 @@ public partial class Enemy : CharacterBody2D
private AlarmManager _alarmManager;
public bool NavigationEnabled
{
get => _navigationEnabled && _navigationAgent != null;
get => Ai is AiState.Enabled && _navigationEnabled && _navigationAgent != null;
set => _navigationEnabled = value;
}
@ -95,23 +104,55 @@ public partial class Enemy : CharacterBody2D
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
switch (_currentState)
// switch (_currentState)
// {
// case EnemyState.Idle:
//
// break;
// case EnemyState.Alert:
// break;
//
// //case EnemyState.Shooting:
// // Shoot
// //break;
// default:
// break;
// }
if (Ai is AiState.Controlled && !_isDestroyed)
{
case EnemyState.Idle:
_movementDirection = GetInput();
_facingDirection = _movementDirection;
}
}
private Vector2 GetInput()
{
return Input.GetVector("left", "right", "up", "down");
}
break;
case EnemyState.Alert:
break;
//case EnemyState.Shooting:
// Shoot
//break;
default:
public override void _PhysicsProcess(double delta)
{
if (_isDestroyed) return;
switch (Ai)
{
case AiState.Enabled:
HandleAi(delta);
return;
case AiState.Controlled:
HandleManualControl(delta);
break;
}
}
public override void _PhysicsProcess(double delta)
private void HandleManualControl(double delta)
{
Velocity = _movementDirection * (float)(WalkSpeed * delta);
MoveAndSlide();
}
private void HandleAi(double delta)
{
switch (_currentState)
{
@ -261,10 +302,23 @@ public partial class Enemy : CharacterBody2D
return _isDestroyed;
}
private enum EnemyState
public void AssumeControl()
{
GD.Print("Assuming direct control");
Ai = AiState.Controlled;
}
protected enum EnemyState
{
Idle,
Alert,
Patrolling
}
public enum AiState
{
Enabled,
Disabled,
Controlled
}
}

View file

@ -24,6 +24,9 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
[Export]
public string GameOverScene { get; set; }
[Export]
public Texture2D WingsSprite { get; set; }
private Selector _selector;
@ -332,7 +335,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
{
if (!_canMove) return;
Velocity = _movementDirection * (float)( MovementSpeed/* * delta*/);
Velocity = _movementDirection * MovementSpeed;
MoveAndSlide();
}

View file

@ -0,0 +1,50 @@
using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class ControlEnemyEvent : EventResource
{
[Export]
public NodePath Target { get; set; }
private Node2D _parent;
private GameManager _gameManager;
private bool _isComplete = false;
public override bool IsComplete()
{
return _isComplete;
}
public override void Init(Node2D parent)
{
_gameManager = parent.GetGameManager();
_parent = parent;
}
public override void Start(Node2D parentNode)
{
_isComplete = false;
if (_parent.GetNode<Node2D>(Target) is Enemy enemy)
{
_gameManager.CameraTargetObject(enemy);
_gameManager.Player.RequestMovementDisable(true);
enemy.AssumeControl();
if (_gameManager.Player.WingsSprite != null)
{
var sprite = new Sprite2D();
sprite.SetTexture(_gameManager.Player.WingsSprite);
//sprite.GlobalPosition = enemy.GlobalPosition;
sprite.SetZIndex(1);
enemy.CallDeferred("add_child", sprite);
}
}
_isComplete = true;
}
public override void UpdateEvent(double delta) { }
}

BIN
Sprites/Actors/CirnoWings.aseprite (Stored with Git LFS) Normal file

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Sprites/Actors/CirnoWings.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b2v6j7lsyltrc"
path="res://.godot/imported/CirnoWings.png-e2f6353e3a9fef485751400a507180c1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Actors/CirnoWings.png"
dest_files=["res://.godot/imported/CirnoWings.png-e2f6353e3a9fef485751400a507180c1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
Sprites/Props/Computer2.aseprite (Stored with Git LFS) Normal file

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Sprites/Props/Computer2.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dfjdl48v8kt2l"
path="res://.godot/imported/Computer2.png-86379a2b8ecc73bf0f2989bdcc5d591e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Props/Computer2.png"
dest_files=["res://.godot/imported/Computer2.png-86379a2b8ecc73bf0f2989bdcc5d591e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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Tilesets/factory.aseprite (Stored with Git LFS)

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Tilesets/factory.png (Stored with Git LFS)

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@ -277,10 +277,27 @@ texture = ExtResource("1_70kxh")
5:5/0/terrains_peering_bit/bottom_side = 1
5:5/0/terrains_peering_bit/left_side = 1
6:5/0 = 0
6:5/0/terrain_set = 0
6:5/0/terrain = 3
6:5/0/terrains_peering_bit/right_side = 3
6:5/0/terrains_peering_bit/bottom_right_corner = 3
6:5/0/terrains_peering_bit/bottom_side = 3
6:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4")
7:5/0 = 0
7:5/0/terrain_set = 0
7:5/0/terrain = 3
7:5/0/terrains_peering_bit/right_side = 3
7:5/0/terrains_peering_bit/bottom_right_corner = 3
7:5/0/terrains_peering_bit/bottom_side = 3
7:5/0/terrains_peering_bit/bottom_left_corner = 3
7:5/0/terrains_peering_bit/left_side = 3
7:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4")
8:5/0 = 0
8:5/0/terrain_set = 0
8:5/0/terrain = 3
8:5/0/terrains_peering_bit/bottom_side = 3
8:5/0/terrains_peering_bit/bottom_left_corner = 3
8:5/0/terrains_peering_bit/left_side = 3
8:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4")
9:5/0 = 0
9:5/0/terrain_set = 0
@ -326,10 +343,34 @@ texture = ExtResource("1_70kxh")
5:6/0/terrains_peering_bit/bottom_side = 1
5:6/0/terrains_peering_bit/top_side = 1
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 3
6:6/0/terrains_peering_bit/right_side = 3
6:6/0/terrains_peering_bit/bottom_right_corner = 3
6:6/0/terrains_peering_bit/bottom_side = 3
6:6/0/terrains_peering_bit/top_side = 3
6:6/0/terrains_peering_bit/top_right_corner = 3
6:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_3ass8")
7:6/0 = 0
7:6/0/terrain_set = 0
7:6/0/terrain = 3
7:6/0/terrains_peering_bit/right_side = 3
7:6/0/terrains_peering_bit/bottom_right_corner = 3
7:6/0/terrains_peering_bit/bottom_side = 3
7:6/0/terrains_peering_bit/bottom_left_corner = 3
7:6/0/terrains_peering_bit/left_side = 3
7:6/0/terrains_peering_bit/top_left_corner = 3
7:6/0/terrains_peering_bit/top_side = 3
7:6/0/terrains_peering_bit/top_right_corner = 3
7:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_vkcfe")
8:6/0 = 0
8:6/0/terrain_set = 0
8:6/0/terrain = 3
8:6/0/terrains_peering_bit/bottom_side = 3
8:6/0/terrains_peering_bit/bottom_left_corner = 3
8:6/0/terrains_peering_bit/left_side = 3
8:6/0/terrains_peering_bit/top_left_corner = 3
8:6/0/terrains_peering_bit/top_side = 3
8:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_63d1d")
9:6/0 = 0
9:6/0/terrain_set = 0
@ -376,10 +417,27 @@ texture = ExtResource("1_70kxh")
5:7/0/terrains_peering_bit/left_side = 1
5:7/0/terrains_peering_bit/top_side = 1
6:7/0 = 0
6:7/0/terrain_set = 0
6:7/0/terrain = 3
6:7/0/terrains_peering_bit/right_side = 3
6:7/0/terrains_peering_bit/top_side = 3
6:7/0/terrains_peering_bit/top_right_corner = 3
6:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_2t186")
7:7/0 = 0
7:7/0/terrain_set = 0
7:7/0/terrain = 3
7:7/0/terrains_peering_bit/right_side = 3
7:7/0/terrains_peering_bit/left_side = 3
7:7/0/terrains_peering_bit/top_left_corner = 3
7:7/0/terrains_peering_bit/top_side = 3
7:7/0/terrains_peering_bit/top_right_corner = 3
7:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_2t186")
8:7/0 = 0
8:7/0/terrain_set = 0
8:7/0/terrain = 3
8:7/0/terrains_peering_bit/left_side = 3
8:7/0/terrains_peering_bit/top_left_corner = 3
8:7/0/terrains_peering_bit/top_side = 3
8:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_63d1d")
9:7/0 = 0
0:8/0 = 0
@ -769,6 +827,8 @@ terrain_set_0/terrain_1/name = "Pipes"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
terrain_set_0/terrain_2/name = "Top Walls"
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
terrain_set_0/terrain_3/name = "Danger"
terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1)
navigation_layer_0/layers = 1
sources/0 = SubResource("TileSetAtlasSource_jwf4b")
sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")